Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
I really like that top Sonic concept art btw. You wanna redesign an iconic character, that's how you do it, go hella abstract with it, not stretch the proportions and throw a couple bandages on. :I
Having played some of the game, I think I like it as the kind of game it is.
But that sort of game is definitely not a traditional (or modern, for that matter) Sonic game. In fact, in this game, the high speed running segments feel almost like token additions because someone working on it said a Sonic game needs speed segments to be part of the franchise.
What I've played of the 3DS game feels more like standard Sonic, so there's that.
I really like that top Sonic concept art btw. You wanna redesign an iconic character, that's how you do it, go hella abstract with it, not stretch the proportions and throw a couple bandages on. :I
Add that Sonic design as skin in Rayman Origins/Legends and you probably get the best Sonic game in a while!
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I really like that top Sonic concept art btw. You wanna redesign an iconic character, that's how you do it, go hella abstract with it, not stretch the proportions and throw a couple bandages on. :I
Add that Sonic design as skin in Rayman Origins/Legends and you probably get the best Sonic game in a while!
Sonic using the Rayman Ubiarts engine would be beautiful.
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Boy those concept sketches are way, way, way, way better than what actually came out.
I would totally be ok with a totally redesigned Sonic in a game that worked well. I would even be ok if it was accompanied by a non-2d-platforming game, because hey, you're re-doing everything, go ahead and re-do everything.
Or I guess release a buggy piece of crap with "redesigned" bandages
I actually really like those sketches of Sonic. I mean, it's too far removed from what he's always looked like so they'd never actually go with it, but it looks like a decent cartoon character.
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I love cargo pants Sonic and Robotnerd. They're really expressive designs. Sonic just looks fast; the way his quills move around in relation to his speed is fantastic.
Maybe they felt that Robotnik with toolbelt and glasses would have too much overlap with Tails? Actually, most of those designs would adapt to Tails pretty well.
We got Mummy Sonic because Sega was never going to allow for such an extreme deviation from their mascot. Although Robotnik's redesigns were terrible. Boom's ultimate design isn't much better with him being all top-heavy instead of, you know, egg-shaped.
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Waka LakaRiding the stuffed UnicornIf ya know what I mean.Registered Userregular
Man, I knew Sonic Team finally made a good game engine and mechanics system when they made the Hedgehog Engine, but I did not actually think it was so good it could fix Sonic 2006:
Some Sonic fans have got some Adventure, Colours and Unleashed levels physically working in Generation's version of the Hedgehog engine and the results are amazing. Sure there is the odd lighting issue here and there with Colours, but damn if I don't see the dedication they put into it.
Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Think it says good things about the engine that modders can just shove new content into Generations and have it work so well.
Also with how stable and perfectly the Unleashed levels work in Generations, I'm surprised Sega never packaged em up and sold it as DLC. Maybe with a new Boss fight for Classic Sonic based on Unleashed for a lil' more value.
Think it says good things about the engine that modders can just shove new content into Generations and have it work so well.
Also with how stable and perfectly the Unleashed levels work in Generations, I'm surprised Sega never packaged em up and sold it as DLC. Maybe with a new Boss fight for Classic Sonic based on Unleashed for a lil' more value.
Sega missed a lot of DLC opportunities with Generations.
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Think it says good things about the engine that modders can just shove new content into Generations and have it work so well.
Also with how stable and perfectly the Unleashed levels work in Generations, I'm surprised Sega never packaged em up and sold it as DLC. Maybe with a new Boss fight for Classic Sonic based on Unleashed for a lil' more value.
Sega missed a lot of DLC opportunities with Generations.
Sega missed a lot of opportunities with Generations period. Still baffled they didn't bother to release it for the Wii, the platform that tends to generate the biggest Sonic sales. Hell, a Wii U port would have worked.
Think it says good things about the engine that modders can just shove new content into Generations and have it work so well.
Also with how stable and perfectly the Unleashed levels work in Generations, I'm surprised Sega never packaged em up and sold it as DLC. Maybe with a new Boss fight for Classic Sonic based on Unleashed for a lil' more value.
Sega missed a lot of DLC opportunities with Generations.
Especially since Unleashed had what, like six DLC level packs?
Think it says good things about the engine that modders can just shove new content into Generations and have it work so well.
Also with how stable and perfectly the Unleashed levels work in Generations, I'm surprised Sega never packaged em up and sold it as DLC. Maybe with a new Boss fight for Classic Sonic based on Unleashed for a lil' more value.
Sega missed a lot of DLC opportunities with Generations.
Sega missed a lot of opportunities with Generations period. Still baffled they didn't bother to release it for the Wii, the platform that tends to generate the biggest Sonic sales. Hell, a Wii U port would have worked.
Clearly they are saving it for Generations 2. Get Generations 1 packed in the game for free.
I think they just assumed Generations wasn't going to be considered good. They got the game done and moved onto the next project and next engine. Like, Sega was so tired of every game not being good enough they just stopped trying. Then it turned out to be a good game but they'd already committed their resources elsewhere.
Though I could do without all the scatological humour, Jim's pretty much bang on. It does seem weird that he points to Sonic Colours ditching of the Werehog in favor of the Wisps as a "reboot" when the majority of the gameplay is a continuation of what Unleashed established, and he does it again when he highlights Sonic 4 and Generations (Sonic 4 shouldn't count as them ditching that stuff when Generations was a continuation of Unleashed and Colours).
And ultimately, we have no idea what Sonic Team are actually up to at the moment. They could still very well be refining Lost World's gameplay for the next main Sonic game.
None of this belittles Jim's points, I just wanted to point it out.
I know Sonic Lost World is bad and I was kind of bored when I first tried it, but its on sale this weekend and I do love Sonic.
I remember when reviews were first coming out that some people were saying the 3DS version was better but a quick glance at metacritic says that's no longer true.
Sonic people? Opinions?
Edit: Hmm. Sonic Generations PC is on sale too. That might be the smarter choice.
I'm not sure exactly why, but Lost World was the first 3D Sonic game I've played ('06, Unleashed, and Boom being the only gaps in my experience) that completely failed to engage me in any capacity. The parkour mechanics are just a little bit off, and the Deadly Six are kind've under-designed as villains. They notably passed on an opportunity to do something really cool in the story toward the end, and overall it's just... bland. Like, it's not even a hilarious trainwreck the way the '06 is, it's just not noteworthy in any direction.
Generations, on the other hand, is a total nostalgia trip and can float itself on those grounds alone.
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Yipes. That explains a lot.
Oh, a bunch of concept drawings leaked, and the bandage-riffic characters look downright normal compared to what could have been:
But the biggest potential change was what they wanted to do to Robotnik*. Are you ready?
*Yes yes, "Eggman" or whatever you kids are calling him these days. I'm old and Robotnik is better.
Like I knew it was in development for a long while, but as an original IP. They made the switch 2 and a half years ago and it still came out butts?
Of course, that design would look best in 2d animation.
Holy geez that text box. That's some programmer-made art if I ever saw one.
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But that sort of game is definitely not a traditional (or modern, for that matter) Sonic game. In fact, in this game, the high speed running segments feel almost like token additions because someone working on it said a Sonic game needs speed segments to be part of the franchise.
What I've played of the 3DS game feels more like standard Sonic, so there's that.
It's more than cancelled out by all the bandages.
Add that Sonic design as skin in Rayman Origins/Legends and you probably get the best Sonic game in a while!
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Sonic using the Rayman Ubiarts engine would be beautiful.
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I would totally be ok with a totally redesigned Sonic in a game that worked well. I would even be ok if it was accompanied by a non-2d-platforming game, because hey, you're re-doing everything, go ahead and re-do everything.
Or I guess release a buggy piece of crap with "redesigned" bandages
Maybe they felt that Robotnik with toolbelt and glasses would have too much overlap with Tails? Actually, most of those designs would adapt to Tails pretty well.
Edit: Avatar? Avatar!
Well if i needed more proof they were developing this as a new ip long before Sega came along this would be it.
Sonic X-Treme Alum Senn in BRB Boom Exodus
Senn on BRB, Boom: “I Did Not Willfully Choose To Leave”
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That may actually be my favorite.
https://www.youtube.com/watch?v=_Vqaxqom3mQ
Some Sonic fans have got some Adventure, Colours and Unleashed levels physically working in Generation's version of the Hedgehog engine and the results are amazing. Sure there is the odd lighting issue here and there with Colours, but damn if I don't see the dedication they put into it.
Tumblr
Also with how stable and perfectly the Unleashed levels work in Generations, I'm surprised Sega never packaged em up and sold it as DLC. Maybe with a new Boss fight for Classic Sonic based on Unleashed for a lil' more value.
Sega missed a lot of DLC opportunities with Generations.
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Sega missed a lot of opportunities with Generations period. Still baffled they didn't bother to release it for the Wii, the platform that tends to generate the biggest Sonic sales. Hell, a Wii U port would have worked.
Especially since Unleashed had what, like six DLC level packs?
Clearly they are saving it for Generations 2. Get Generations 1 packed in the game for free.
Please Sega?
Pretty please?
I know Jim Sterling can be kind of a controversial figure but I think he makes some excellent points here.
And ultimately, we have no idea what Sonic Team are actually up to at the moment. They could still very well be refining Lost World's gameplay for the next main Sonic game.
None of this belittles Jim's points, I just wanted to point it out.
https://www.youtube.com/watch?v=hRaCPW1fkjs
Hold onto your butts, some dudes made Mystic Cave Zone for Generations complete with music remix.
The modern stage had me in stitches.
Tumblr
I remember when reviews were first coming out that some people were saying the 3DS version was better but a quick glance at metacritic says that's no longer true.
Sonic people? Opinions?
Edit: Hmm. Sonic Generations PC is on sale too. That might be the smarter choice.
I'm not sure exactly why, but Lost World was the first 3D Sonic game I've played ('06, Unleashed, and Boom being the only gaps in my experience) that completely failed to engage me in any capacity. The parkour mechanics are just a little bit off, and the Deadly Six are kind've under-designed as villains. They notably passed on an opportunity to do something really cool in the story toward the end, and overall it's just... bland. Like, it's not even a hilarious trainwreck the way the '06 is, it's just not noteworthy in any direction.
Generations, on the other hand, is a total nostalgia trip and can float itself on those grounds alone.