As mentioned, we're about to learn radio, so I go ahead and buy a Great Engineer with faith to rush build Eiffel. Thought I'd show off the feature at least once. Do the same again later for another wonder. We're now set on automatic buying Scientists, because we need to get ahead of the Maya instead of maintaining parity with them.
When we get to the Modern Era with Radio, we finally take over hosting duties for the stupid World Congress. I get the stuff I want through finally. Notably, I want the World's Fair for a ton of policy improvements. Thinking Honor, but I'm not 100% sure.
And there is the Eiffel Tower, providing us with a bunch of benefits and a nice happy buffer, in case we have to occupy the entire other continent.
A gathering storm.
The artillery open fire. The plan is to sit at our borders because the Shoshone are both naturally stronger in their own borders and they have Himeji and the Great Wall. That makes them a ridiculous defensive powerhouse. Goal is to get them to come to us, attack into our superior units and fire away with artillery. They... actually fight this kind of smart and could have maybe held me off if they had their own artillery. You'll see.
After one turn of shelling, we've killed one of their Comanche Raiders. Those rifles will just sit there, digging a trench (so to speak).
A few turns later, we've moved forward slightly, but they're still not attacking. I'm being a bit cautious. Also: our guys are modern infantry now.
The other wonder I rushed. Woooooo Kremlin. It's the Order unique wonder. Note how it's just 1/8 of the Polish special ability + more tanks. Have I mentioned that Poland is absurd?
More shelling and some judicious attacks later, we finally achieve what we've been looking for and their army is gone. Now we can move forward and start to siege the actual city. I did not want to do this anywhere near it, because look at that 100 strength! Our infantry are highly promoted cover specialists, but still it does pretty significant damage to them. Had we been actually fighting units too, this could have gotten messy.
Of course, they make more and now finally throw them into our guys out of desperation. But they take 50% of their health to do it, so it's fine. A little pillaging later and we're all perfectly healthy. Also pictured: we have a WW1 era tank.
At that point it was basically over. A couple rounds of artillery fire to the city proper later, and hey look, we finally took this stupid place.
Hey look, it's every defensive wonder in the game! And a few others, but notably the defensive ones. This city is actually really poorly developed with a disturbing number of hexes with no improvements whatsoever. When I annex it, I'll be fixing that.
So I haven't made peace, but we can. They'll give up I think anything but the new capital, Te-Moak.
Casualties: 0
Our options:
1) Take the peace offer of Goshute (the city just west of Dublin)
2) Conquer the rest of our continent (this will be considerably less of a problem now that they don't have the stupid Wall/Himeji/Red Fort combo) and then make peace.
3) Genocide to establish a foothold on Mayaland.
Things needed for victory:
Gao! Easy. The Maya took and burned Tomboctu in this last update (it has since been rebuilt)
Palenque! They're about as smart as we are, though I think we're slightly ahead. They have infantry though. Also WW1 planes, and as you can see here, artillery. A fairly large number of hammers, though fewer than us.
Delhi! Which should be here, somewhere.
This is a VERY slow tech game where I did not play super well, but we should be able to finish off by domination at some point. The war with the Maya might be a little rough though.
Self-righteousness is incompatible with coalition building.
Even trading with city states would add another easy +100 income (or more). Or a combined +48 shields/food (I think it's +8 shields/food per caravan/cargoboat?).
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Palenque is probably the answer on this one, because once you cut off his head you can coast. You can really turn Moson Khani into a powerhouse production city for land units (dem mines + 3 promotions with Brandenburg), which you might actually need.
It's mostly because I don't like caravans and we only have one port which doesn't have a ton of hammers. I've been buying other things. I keep meaning to fix it and then I do other stuff.
Money is way less important than pretty much everything else even though it's more useful than it's ever been.
Self-righteousness is incompatible with coalition building.
Money seems useless until you get enough to just buy hospitals immediately upon researching biology. And then immediately buying hydro plants as soon as you get aluminium. And then buying research labs as soon as you get Plastics. I dunno, I might just have a huge bias.
Unless I really need "more units, right now" the only thing I use gold for is bribing city states (which is useful) and buying production buildings in cities where production isn't that great. "23 turns for a factory or a factory now and everything goes twice as fast?" is not a hard choice.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
+1
Options
ShogunHair long; money long; me and broke wizards we don't get alongRegistered Userregular
I buy buildings like crazy. Why would I waste 10 turns building a public school when I'm sitting on ten thousand gold? Usually at that point I'm making hundreds per turn so why spend 10 turns to build something when I can pay for it in 2-3? This all depends on the production levels of your cities. I always have powerhouse cities and then cities that are less so. Or if I'm trying to build a city up quickly later in the game. If a city can build something in 5 turns or less in the late game I usually save the money, but it always depends. My last game I bought research labs in every city because the International Games was about to start and I wanted to win that.
I feel like buying stuff like that has tradeoffs, but especially if I can put a specialist in it, I like shaving turns this way. I'm also a huge gold whore though.
And the correct answer is conquer Palenque. Is Delhi even any sort of a threat to you?
You're trading like 4k gold for like five turns of production.
I'd rather just build things.
The Caravans save you time over time. You can spend 7 turns building something at like turn 40 that'll give you gold for the rest of the game, as long as you don't let it die. The city states you can buy and buildings you can rush are more than worth it. Heck, you're making about enough to just buy one every turn.
You're trading like 4k gold for like five turns of production.
I'd rather just build things.
The Caravans save you time over time. You can spend 7 turns building something at like turn 40 that'll give you gold for the rest of the game, as long as you don't let it die. The city states you can buy and buildings you can rush are more than worth it. Heck, you're making about enough to just buy one every turn.
Normally I would just buy them, but I've been bribing city states, mostly. Weakening the Maya and I need somewhere to land troops.
Self-righteousness is incompatible with coalition building.
If you can soak the unhappiness of the cities the Shoshone want to give you as part of a peace deal, I say take that deal and then they really aren't a threat at all anymore. Getting a solid foothold on the Maya continent is going to be important, and it seems just so much more dramatic to save them for last. Plus it could give you an excuse to use some of the later tech units that don't see much playtime in my experience. It is so very satisfying to stomp people with Giant Death Robots. I've only ever done it once, as Russia against a very irritating Rome.
Amphibious Assaults Without Battleships/Frigates: A Good Idea!
I grabbed Te-Moak. Goshute I don't care so much about, but this is another port, which might still be useful.
HAMMER DOMINANCE. I love the World's Fair bonus.
First faith based scientist (I don't get it either). He light bulbs Refrigeration and Ballistics for us.
Ballistics puts us into the Atomic Era. Our stay will be brief.
Maya got there first, so the World Congress is now the UN and we could win diplomatically. And will, 22 turns from when I stop this save, if we want to. But that's no fun.
Pacal finishes Manhattan. So they have nukes, which could make this interesting.
The Songhai decide to poke the bear. This angers the bear, which is eyeing beaches on the other continent already.
I included this just because it makes me laugh. Sadly, I think they finally fixed the thing were you could get techs in the Industrial Era still that had been present from the first game in the series. I think the best I ever got was Plastics...
Of course, the place that was the ruins is actually a decent place, and it's at a relatively strategic location for flying planes over. The bay to the immediate northwest is going to be home to some carriers soon.
ROCKETS ROCKETS ROCKETS. Rocket Artillery are super strong and don't waste time setting up so can fire on the move, making them the ultimate in siege weapons. Just a dominant force.
We got embargoed. I was devoting our votes to making Druidism the world religion because I enjoy fucking with the AI. And we only had one foreign trade route anyway. Lost 8 gpt because of the embargo, oh no!
Askia has war declared on him, because we need a landing zone and he's a soft target.
He has a few more WW1 infantry than I anticipated. This causes the death of one infantry, our first casualty since a pikeman died in the invasion of Venice. And like our fourth casualty of the whole game. If Truro/Venice had managed to turn out a few battleships in time, this could have been avoided. But they've been building other ships. We now have 4 destroyers, 2 carriers, 2 submarines, and 2 battleships, with more battleships coming. And probably some more subs after that, as they're very, very strong if you give them wolfpack promotions.
Jenne falls to our destroyers/infantry. Enough of a beachhead is established to start landing the rockets, at which point the war is effectively over. Our air force is flown over to stage out of there and earn some promotions, particularly the bombers, who I want to have repairing every turn, regardless of the action they take. This promotion, by the way, is what makes the American B17 so strong. Any B17 built in a city with an armory can start with that promotion.
I build Douglas, which buys a lighthouse, monument and workshop immediately. Still mostly an airbase, but with enough money, could possibly start making ships, and is a hell of a lot closer to where they're needed.
Cleanup at the Songhai front leaves them pretty much wide open.
The Pentagon isn't a great wonder like it was in Civ4, but that's still pretty handy. Especially for turning all of our bombers into stealth bombers, eventually.
Satellites reveals the entire map, puts us in the information age, and gives us the (essentially) two free techs Wonder. Cardiff is put to work on that Hubble immediately, and will finish in 9 turns.
Mop up on Songhai is completed. Only the Maya remain.
Delhi has 120 strength FYI. Pretty strong, but not much can stand before the might of our army. Besides nukes. My immediate plans are to:
1) Ban nukes.
2) Find their uranium source(s) and try to get to them at the very start of the war via suicide helicopter/paratrooper missions.
Otherwise, we're mostly good here. Have some mobile SAMs and fighters to protect the army from their rather sizable bomber fleets and then we just pour down from the north and crush them. Next major research target is Mobile Tactics, then Lasers. Not sure if the game will last that long, but we'll see.
Next update should be the last, but we'll see.
enlightenedbum on
Self-righteousness is incompatible with coalition building.
I would like to request a nuke drop on Palenque happening right before you win, just so the Maya apocalypse prophecy comes to a very light-show realization.
I would like to request a nuke drop on Palenque happening right before you win, just so the Maya apocalypse prophecy comes to a very light-show realization.
Unfortunately I think the game will be over by 2012?
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Anti-Climax OR That's Why You Make Sure You've Got Positive Happiness, Kids
Hmm, that's a good number of Rocket Artillery outside Palenque. This might be tough.
Pacal finishes Apollo, which is probably good for us actually. Waste of hammers. Also pictured: the army gathering in formation.
The last war.
Oh right, we're allied with every remaining city state. THIS is what I do with my money, which has...consequences.
Specifically, this consequence. My moving two mercantile city states from allied with the Maya to allied with us the turn we declare war, it totally annihilates their happiness. Now all of their troops are 40% worse, and this war is going to be much, much easier.
They have one source of Aluminium and one source of Uranium. We have two paratroopers. The math here is pretty easy. No nukes or rockets for you, thank you very much.
Venice is also our first city with a convenient mountain, so it builds Neuschwanstein Castle, which I really like as a wonder. If you go wide, those bonuses add up.
First city goes down quickly as it only has about 80 strength and we have 7 bombers and 5 rockets in the area. Only the bombers are needed for this.
So yes, the unhappiness helps, but this is why I love subs. One shot battleships. Our destroyers that used to be privateers capture the other one.
Between the unhappiness and the lack of aluminium, the Mayan rockets are not so strong. Our paratroopers one shot them.
A variation on this Wonder has been in every Civ game, I think. Traditionally it was Darwin's Voyage, now it's Hubble. Still great. We grab Ecology and Nuclear Fission. Not that it really matters at this point.
Bombers take down Mumbai, ho hum.
Delhi is very undeveloped. :shakes head: It's considerably stronger though, so the bombers take significant damage until our rockets soften it up a little.
And by a little, I mean one turn's worth. Five of those things as highly promoted as ours are is absolutely brutal. Had we gone honor, they'd probably have two shots and four range by now, which makes them just totally absurd.
The battleships and destroyers take Tikal, with a small assist from some carrier based bombers sailing down the east coast. It's just a matter of time, now.
Pacal offers two cities for peace, which I'm not sure I've ever seen before. We decline
Also, not that it matters, but now we can just do whatever we damn well please at the World Congress. Including just electing ourselves the next time the diplomatic victory option comes up. Not that it will.
Rockets + bombers = win. Again. We did lose a tank here when I kept it in range of the city itself. Tanks don't get cover, which makes me sad.
Irresistible force is not so much resistible.
VICTORY
Demographics
Score. Kind of meh, to be honest.
So that went OK. Could have played considerably better, but it was mostly our starting location that made this a slog.
Self-righteousness is incompatible with coalition building.
We're going to have a slightly different voting process. We're going to aim for a specific victory from the start. That game was probably going to be domination from the start because the Celts want to fight early, but it wasn't guaranteed. We could have faithed up on barbarians and tried to go peacefully. But given the Siamese location and our location we almost had to, and early wars doom your dipomacy, in this case with all but two people. Which makes things a little hard. Anyway.
Vote for one of the three non-domination victories:
Science!
Tourism!
Diplomatic!
And then once that's decided I'll present some options.
Self-righteousness is incompatible with coalition building.
1) City-states!
2) The Ideologies are amazing for happiness. Get that monuments thing in order or the specialists only give half unhappiness policy in freedom.
3) Wonders. Notre Dame and Forbidden Palace are the two best for it, especially the latter in the long term.
4) In this game, I got the last commerce policy which is basically +50% happiness from luxuries. When you have all of them...
Self-righteousness is incompatible with coalition building.
Science victories are always a horrible boring slog during which I have to disable tourism and actively avoid diplomatic victories or else i'll end the game many many turns before I manage to send that rocket up. I'd like to see how someone much more competent than I am does it.
Because Tourism victories take for-fucking-ever and Diplomatic victories mean never fighting with anyone and that's boring
Funny story, I tend to win Tourism way before Science. And not necessarily on the diplomacy! It just means buying up all the city states. It's more a financial victory, the way I go for it.
Self-righteousness is incompatible with coalition building.
1) City-states!
2) The Ideologies are amazing for happiness. Get that monuments thing in order or the specialists only give half unhappiness policy in freedom.
3) Wonders. Notre Dame and Forbidden Palace are the two best for it, especially the latter in the long term.
4) In this game, I got the last commerce policy which is basically +50% happiness from luxuries. When you have all of them...
I can never keep city states happy (unless I have Freedom or Autocracy)
Almost always lose Notre Dame.
I never get Commerce. I almost always go Tradition, Rationalism, and my chosen Ideology.
Unless I want a Diplomatic or Cultural victory in which case I get Patronage or Aesthetics.
Then again I know nothing about policies. I almost always went for Exploration for the +4 gold per sea trade route, but that seems like a waste when you get hundreds of gold per turn at the end of the game.
I would like to vote for Tourism victory! But ideally not the cheap as shit super-wide Piety route with Pagodas and Mosques, as that doesn't even feel like Civilization any more.
brazil is pretty fun for tourism; their starts can be kinda questionable (surrounded by eight jungle tiles wooooo) but it's fun to play the strat where you roll continuous golden ages for like 100 turns
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
also the main civ thread has kinda died so I'll just ask here: is there a mod or something that better illuminates what things the AI is factoring into deciding whether it likes you, and what your diplomatic standing is with everybody? It's annoying to be in the diplo screen and have to think 'shit, how does isabel feel about napolean again?'
it was the smallest on the list but
Pluto was a planet and I'll never forget
Generally speaking, I just kinda go by feel and what civs are usually targeted for hatred. Greece is always a dick so the AI hates him until about the Industrial. Every AI always hates Askia, Shaka, Ashurbanipal, Isabel, Sejong and Montezuma, it seems. The AI values Sweden's friendship bonus so much I've never seen Sweden do any denouncing except against extraordinary warmongering. Most of the others tend to be in the middle, but just assume adjacent civs don't like each other and you'll usually be right.
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AssuranIs swinging on the SpiralRegistered Userregular
brazil is pretty fun for tourism; their starts can be kinda questionable (surrounded by eight jungle tiles wooooo) but it's fun to play the strat where you roll continuous golden ages for like 100 turns
Oh, you can GA for longer than that. I did 160 without even working hard at it. As long as you save your Liberty and Aesthetics pops for after you get Chichen Itza and the Freedom bonus up you can rake them in. Even better if you can get there so fast you can still rush Taj Mahal and get a third for free.
As for my vote, I'd say culture. It's the second most interactive after Domination, and if you go Autocracy it's almost required to war!
also the main civ thread has kinda died so I'll just ask here: is there a mod or something that better illuminates what things the AI is factoring into deciding whether it likes you, and what your diplomatic standing is with everybody? It's annoying to be in the diplo screen and have to think 'shit, how does isabel feel about napolean again?'
There was a mod called InfoAddict that is a remake of the civ4 info screens, not sure if it is up to date or anything but it might be a good place to start looking.
OnTopic?: I amazed by all the culture votes, I always found it to be the least engaging way to win. More buttons to click then old culture win for sure, but it seems like they made it more tedious with all the menus rather then more engaging for basically the same thing (mashing on that end turn button).
With that said: Diplomatic! because I don't see it getting any love.
also the main civ thread has kinda died so I'll just ask here: is there a mod or something that better illuminates what things the AI is factoring into deciding whether it likes you, and what your diplomatic standing is with everybody? It's annoying to be in the diplo screen and have to think 'shit, how does isabel feel about napolean again?'
There was a mod called InfoAddict that is a remake of the civ4 info screens, not sure if it is up to date or anything but it might be a good place to start looking.
OnTopic?: I amazed by all the culture votes, I always found it to be the least engaging way to win. More buttons to click then old culture win for sure, but it seems like they made it more tedious with all the menus rather then more engaging for basically the same thing (mashing on that end turn button).
With that said: Diplomatic! because I don't see it getting any love.
Culture is one where you seem to have more options. Science is just beeline Porcelain Tower, beeline Plastics, beeline Satellites and get the ISS through Congress. Maybe fight a war or two in there. Diplo had more options, but it's generally just get Forbidden Palace and either take half the world and chill or make gobs of money and wait. Optional tasks of killing Greece, Austria and Venice if they're around.
Posts
As mentioned, we're about to learn radio, so I go ahead and buy a Great Engineer with faith to rush build Eiffel. Thought I'd show off the feature at least once. Do the same again later for another wonder. We're now set on automatic buying Scientists, because we need to get ahead of the Maya instead of maintaining parity with them.
When we get to the Modern Era with Radio, we finally take over hosting duties for the stupid World Congress. I get the stuff I want through finally. Notably, I want the World's Fair for a ton of policy improvements. Thinking Honor, but I'm not 100% sure.
And there is the Eiffel Tower, providing us with a bunch of benefits and a nice happy buffer, in case we have to occupy the entire other continent.
A gathering storm.
The artillery open fire. The plan is to sit at our borders because the Shoshone are both naturally stronger in their own borders and they have Himeji and the Great Wall. That makes them a ridiculous defensive powerhouse. Goal is to get them to come to us, attack into our superior units and fire away with artillery. They... actually fight this kind of smart and could have maybe held me off if they had their own artillery. You'll see.
After one turn of shelling, we've killed one of their Comanche Raiders. Those rifles will just sit there, digging a trench (so to speak).
A few turns later, we've moved forward slightly, but they're still not attacking. I'm being a bit cautious. Also: our guys are modern infantry now.
The other wonder I rushed. Woooooo Kremlin. It's the Order unique wonder. Note how it's just 1/8 of the Polish special ability + more tanks. Have I mentioned that Poland is absurd?
More shelling and some judicious attacks later, we finally achieve what we've been looking for and their army is gone. Now we can move forward and start to siege the actual city. I did not want to do this anywhere near it, because look at that 100 strength! Our infantry are highly promoted cover specialists, but still it does pretty significant damage to them. Had we been actually fighting units too, this could have gotten messy.
Of course, they make more and now finally throw them into our guys out of desperation. But they take 50% of their health to do it, so it's fine. A little pillaging later and we're all perfectly healthy. Also pictured: we have a WW1 era tank.
At that point it was basically over. A couple rounds of artillery fire to the city proper later, and hey look, we finally took this stupid place.
Hey look, it's every defensive wonder in the game! And a few others, but notably the defensive ones. This city is actually really poorly developed with a disturbing number of hexes with no improvements whatsoever. When I annex it, I'll be fixing that.
So I haven't made peace, but we can. They'll give up I think anything but the new capital, Te-Moak.
Casualties: 0
Our options:
1) Take the peace offer of Goshute (the city just west of Dublin)
2) Conquer the rest of our continent (this will be considerably less of a problem now that they don't have the stupid Wall/Himeji/Red Fort combo) and then make peace.
3) Genocide to establish a foothold on Mayaland.
Things needed for victory:
Gao! Easy. The Maya took and burned Tomboctu in this last update (it has since been rebuilt)
Palenque! They're about as smart as we are, though I think we're slightly ahead. They have infantry though. Also WW1 planes, and as you can see here, artillery. A fairly large number of hammers, though fewer than us.
Delhi! Which should be here, somewhere.
This is a VERY slow tech game where I did not play super well, but we should be able to finish off by domination at some point. The war with the Maya might be a little rough though.
-Antje Jackelén, Archbishop of the Church of Sweden
Money is way less important than pretty much everything else even though it's more useful than it's ever been.
I'd rather just build things.
-Antje Jackelén, Archbishop of the Church of Sweden
I feel like buying stuff like that has tradeoffs, but especially if I can put a specialist in it, I like shaving turns this way. I'm also a huge gold whore though.
And the correct answer is conquer Palenque. Is Delhi even any sort of a threat to you?
Shogun Streams Vidya
The Caravans save you time over time. You can spend 7 turns building something at like turn 40 that'll give you gold for the rest of the game, as long as you don't let it die. The city states you can buy and buildings you can rush are more than worth it. Heck, you're making about enough to just buy one every turn.
Normally I would just buy them, but I've been bribing city states, mostly. Weakening the Maya and I need somewhere to land troops.
I grabbed Te-Moak. Goshute I don't care so much about, but this is another port, which might still be useful.
HAMMER DOMINANCE. I love the World's Fair bonus.
First faith based scientist (I don't get it either). He light bulbs Refrigeration and Ballistics for us.
Ballistics puts us into the Atomic Era. Our stay will be brief.
Maya got there first, so the World Congress is now the UN and we could win diplomatically. And will, 22 turns from when I stop this save, if we want to. But that's no fun.
Pacal finishes Manhattan. So they have nukes, which could make this interesting.
The Songhai decide to poke the bear. This angers the bear, which is eyeing beaches on the other continent already.
I included this just because it makes me laugh. Sadly, I think they finally fixed the thing were you could get techs in the Industrial Era still that had been present from the first game in the series. I think the best I ever got was Plastics...
Of course, the place that was the ruins is actually a decent place, and it's at a relatively strategic location for flying planes over. The bay to the immediate northwest is going to be home to some carriers soon.
ROCKETS ROCKETS ROCKETS. Rocket Artillery are super strong and don't waste time setting up so can fire on the move, making them the ultimate in siege weapons. Just a dominant force.
We got embargoed. I was devoting our votes to making Druidism the world religion because I enjoy fucking with the AI. And we only had one foreign trade route anyway. Lost 8 gpt because of the embargo, oh no!
Askia has war declared on him, because we need a landing zone and he's a soft target.
He has a few more WW1 infantry than I anticipated. This causes the death of one infantry, our first casualty since a pikeman died in the invasion of Venice. And like our fourth casualty of the whole game. If Truro/Venice had managed to turn out a few battleships in time, this could have been avoided. But they've been building other ships. We now have 4 destroyers, 2 carriers, 2 submarines, and 2 battleships, with more battleships coming. And probably some more subs after that, as they're very, very strong if you give them wolfpack promotions.
Jenne falls to our destroyers/infantry. Enough of a beachhead is established to start landing the rockets, at which point the war is effectively over. Our air force is flown over to stage out of there and earn some promotions, particularly the bombers, who I want to have repairing every turn, regardless of the action they take. This promotion, by the way, is what makes the American B17 so strong. Any B17 built in a city with an armory can start with that promotion.
I build Douglas, which buys a lighthouse, monument and workshop immediately. Still mostly an airbase, but with enough money, could possibly start making ships, and is a hell of a lot closer to where they're needed.
Cleanup at the Songhai front leaves them pretty much wide open.
The Pentagon isn't a great wonder like it was in Civ4, but that's still pretty handy. Especially for turning all of our bombers into stealth bombers, eventually.
Satellites reveals the entire map, puts us in the information age, and gives us the (essentially) two free techs Wonder. Cardiff is put to work on that Hubble immediately, and will finish in 9 turns.
Mop up on Songhai is completed. Only the Maya remain.
Delhi has 120 strength FYI. Pretty strong, but not much can stand before the might of our army. Besides nukes. My immediate plans are to:
1) Ban nukes.
2) Find their uranium source(s) and try to get to them at the very start of the war via suicide helicopter/paratrooper missions.
Otherwise, we're mostly good here. Have some mobile SAMs and fighters to protect the army from their rather sizable bomber fleets and then we just pour down from the north and crush them. Next major research target is Mobile Tactics, then Lasers. Not sure if the game will last that long, but we'll see.
Next update should be the last, but we'll see.
Unfortunately I think the game will be over by 2012?
-Antje Jackelén, Archbishop of the Church of Sweden
And yes, it should be done by 2012.
Hmm, that's a good number of Rocket Artillery outside Palenque. This might be tough.
Pacal finishes Apollo, which is probably good for us actually. Waste of hammers. Also pictured: the army gathering in formation.
The last war.
Oh right, we're allied with every remaining city state. THIS is what I do with my money, which has...consequences.
Specifically, this consequence. My moving two mercantile city states from allied with the Maya to allied with us the turn we declare war, it totally annihilates their happiness. Now all of their troops are 40% worse, and this war is going to be much, much easier.
They have one source of Aluminium and one source of Uranium. We have two paratroopers. The math here is pretty easy. No nukes or rockets for you, thank you very much.
Venice is also our first city with a convenient mountain, so it builds Neuschwanstein Castle, which I really like as a wonder. If you go wide, those bonuses add up.
First city goes down quickly as it only has about 80 strength and we have 7 bombers and 5 rockets in the area. Only the bombers are needed for this.
So yes, the unhappiness helps, but this is why I love subs. One shot battleships. Our destroyers that used to be privateers capture the other one.
Between the unhappiness and the lack of aluminium, the Mayan rockets are not so strong. Our paratroopers one shot them.
A variation on this Wonder has been in every Civ game, I think. Traditionally it was Darwin's Voyage, now it's Hubble. Still great. We grab Ecology and Nuclear Fission. Not that it really matters at this point.
Bombers take down Mumbai, ho hum.
Delhi is very undeveloped. :shakes head: It's considerably stronger though, so the bombers take significant damage until our rockets soften it up a little.
And by a little, I mean one turn's worth. Five of those things as highly promoted as ours are is absolutely brutal. Had we gone honor, they'd probably have two shots and four range by now, which makes them just totally absurd.
The battleships and destroyers take Tikal, with a small assist from some carrier based bombers sailing down the east coast. It's just a matter of time, now.
Pacal offers two cities for peace, which I'm not sure I've ever seen before. We decline
Also, not that it matters, but now we can just do whatever we damn well please at the World Congress. Including just electing ourselves the next time the diplomatic victory option comes up. Not that it will.
Rockets + bombers = win. Again. We did lose a tank here when I kept it in range of the city itself. Tanks don't get cover, which makes me sad.
Irresistible force is not so much resistible.
VICTORY
Demographics
Score. Kind of meh, to be honest.
So that went OK. Could have played considerably better, but it was mostly our starting location that made this a slog.
We're going to have a slightly different voting process. We're going to aim for a specific victory from the start. That game was probably going to be domination from the start because the Celts want to fight early, but it wasn't guaranteed. We could have faithed up on barbarians and tried to go peacefully. But given the Siamese location and our location we almost had to, and early wars doom your dipomacy, in this case with all but two people. Which makes things a little hard. Anyway.
Vote for one of the three non-domination victories:
Science!
Tourism!
Diplomatic!
And then once that's decided I'll present some options.
1) City-states!
2) The Ideologies are amazing for happiness. Get that monuments thing in order or the specialists only give half unhappiness policy in freedom.
3) Wonders. Notre Dame and Forbidden Palace are the two best for it, especially the latter in the long term.
4) In this game, I got the last commerce policy which is basically +50% happiness from luxuries. When you have all of them...
Because Tourism victories take for-fucking-ever and Diplomatic victories mean never fighting with anyone and that's boring
Science victories are always a horrible boring slog during which I have to disable tourism and actively avoid diplomatic victories or else i'll end the game many many turns before I manage to send that rocket up. I'd like to see how someone much more competent than I am does it.
Funny story, I tend to win Tourism way before Science. And not necessarily on the diplomacy! It just means buying up all the city states. It's more a financial victory, the way I go for it.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
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Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
I can never keep city states happy (unless I have Freedom or Autocracy)
Almost always lose Notre Dame.
I never get Commerce. I almost always go Tradition, Rationalism, and my chosen Ideology.
Unless I want a Diplomatic or Cultural victory in which case I get Patronage or Aesthetics.
Then again I know nothing about policies. I almost always went for Exploration for the +4 gold per sea trade route, but that seems like a waste when you get hundreds of gold per turn at the end of the game.
Pluto was a planet and I'll never forget
Pluto was a planet and I'll never forget
Oh, you can GA for longer than that. I did 160 without even working hard at it. As long as you save your Liberty and Aesthetics pops for after you get Chichen Itza and the Freedom bonus up you can rake them in. Even better if you can get there so fast you can still rush Taj Mahal and get a third for free.
As for my vote, I'd say culture. It's the second most interactive after Domination, and if you go Autocracy it's almost required to war!
I'd love to see it in action. It might convince me to pick up the expansion during the Summer Sale.
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There was a mod called InfoAddict that is a remake of the civ4 info screens, not sure if it is up to date or anything but it might be a good place to start looking.
OnTopic?: I amazed by all the culture votes, I always found it to be the least engaging way to win. More buttons to click then old culture win for sure, but it seems like they made it more tedious with all the menus rather then more engaging for basically the same thing (mashing on that end turn button).
With that said: Diplomatic! because I don't see it getting any love.
Culture is one where you seem to have more options. Science is just beeline Porcelain Tower, beeline Plastics, beeline Satellites and get the ISS through Congress. Maybe fight a war or two in there. Diplo had more options, but it's generally just get Forbidden Palace and either take half the world and chill or make gobs of money and wait. Optional tasks of killing Greece, Austria and Venice if they're around.