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[TF2] Comic #4 Out Now!

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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    We should do a HoNC where everyone is using the super low-res command.

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    UEAKCrashUEAKCrash heh Registered User regular
    That'd be super hard to enforce. I wonder if I could admin command that. Probably not...

    I definitely plan on making a video with that sometime soon-ish.

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    CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    I can already feel the headache that 8 bit TF2 would give me after 5 minutes. No thanks.

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    Bear is DrivingBear is Driving Registered User regular
    edited July 2014
    24/7 8 bit wubwub with Adus strapped down in front of a monitor

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    Bear is Driving on
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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    Hey guys, you know what we should not do tonight?

    Play the new version of asteroid.

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    Better than the last version!

    Not as good as the first!

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    I think my biggest grump with asteroid is it's really hard for some of the classes to contribute.

    Bots have too much health for the light classes to sneak in and kill them quickly (the A bots have at least 350 health). They're also squirrely little bastards which makes killing them with pipes annoying.

    Still no good sniper lanes.

    Spy can't do anything to the bots and getting cores out of the vault is super hard if the other team is paying attention at all.

    Heavy has a really hard time making it across the meat grinder of the middle bridge if a medic isn't babysitting him.

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    Hernk Hernk!?

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    Look at what you're missing!

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    The spy can start capturing the opponents core right before they reach 300, giving your team a little more time to make a push for the core.

    It's really weird that in the first version the middle bridge was an afterthought and all the action happened in the lobbies. Now all the major contention happens on all three bridges.

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    PMAversPMAvers Registered User regular
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    Fixed a client crash related to the CTF HUD
    Fixed the CTF HUD not updating properly

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    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
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    WeX MajorsWeX Majors 8th Floor, MegashipRegistered User regular
    Crash, fyi, I want that KillCam of me you got. I don't show up in them often enough. (because I suck)

    Also, LOOK AT THIS HANDSOME RUSSIAN BEAST
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    UEAKCrashUEAKCrash heh Registered User regular
    I didn't save any of you, Wex. Sorry!

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    ElaroElaro Apologetic Registered User regular
    Well, I had a fun time.

    And remember, Fish God beats Train God, which beats the dual Gods of Bear and Shark, who beat Fish God.

    Children's rights are human rights.
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    UEAKCrashUEAKCrash heh Registered User regular
    But fish make the train tracks slippery. Can't forget that part.

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    ElaroElaro Apologetic Registered User regular
    Yes, it's why Fish God beats Train God.

    And Train God beats Bear God by running him over, and because Bear God must be equal and separate in all things, Train God beats him too.

    And Bear and Shark Gods eat Fish God.

    Thus do you play Cosmic Fish-Train-Bear.

    Children's rights are human rights.
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    MolybdenumMolybdenum Registered User regular
    turtleant wrote: »
    I think my biggest grump with asteroid is it's really hard for some of the classes to contribute.

    Bots have too much health for the light classes to sneak in and kill them quickly (the A bots have at least 350 health). They're also squirrely little bastards which makes killing them with pipes annoying.

    Still no good sniper lanes.

    Spy can't do anything to the bots and getting cores out of the vault is super hard if the other team is paying attention at all.

    Heavy has a really hard time making it across the meat grinder of the middle bridge if a medic isn't babysitting him.

    I have actually had the total opposite experience in terms of Spy, which is to say that with so much action stuck at the lobbies/mid it is surprisingly easy to get behind and take out a bot or two. Particularly once the other team is pushed forward and has teles up. I find it pretty enjoyable to just létranger back and do some meaningful team contribution as a hide-from-things spy.

    Steam: Cilantr0
    3DS: 0447-9966-6178
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    MolybdenumMolybdenum Registered User regular
    Just saw a highway sign that is an exit to Redstone Arsenal Gate 9? I feel like someone should be pushing a bomb on a cart on these railroad tracks next to the road

    Steam: Cilantr0
    3DS: 0447-9966-6178
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    The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
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    xzzyxzzy Registered User regular
    You know what maps need more of? Giant pipes!

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    I should probably work on texturing them for real because they look pretty out of place.

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    Mr. ButtonsMr. Buttons Registered User regular
    directional flow arrows and colors perhaps?

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    xzzyxzzy Registered User regular
    I think one team is going to have CO2 going through their pipe, and the other team is gonna have Oxygen going the other way. Or maybe yeast and flour. I don't know, there's gonna be some kind of relation though. :rotate:

    And yeah, they'll be team color coded. Everything is red team right now because the map is still a pair of instances, once I get further along in detailing I'll make a copy for blue team and retexture everything for blu.

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    Duke 2.0Duke 2.0 Time Trash Cat Registered User regular
    RED with a bunch of biodomes and synthetic air producing plants

    BLU with just rooms of dirty coal generators

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    UEAKCrashUEAKCrash heh Registered User regular
    Doing some ambient lighting tests. Snagged it out of Mountainlab and then matched the angles I had set up before.

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    I like the added warmth but I feel like it might be a bit too warm/ dark now? I'm not sure. I have a terrible eye for lighting, so I could definitely use some other opinions on it.

    @xzzy what do you think, oh master of the lighting?

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    UEAKCrashUEAKCrash heh Registered User regular
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    CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    It seems a tiny bit too dark in places, especially Red's second cap. Around the metal sheeting.

    Red's final seems like a big improvement though.

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    xzzyxzzy Registered User regular
    It might be a touch too warm but you could probably get by without making any changes, it looks pretty good. Take some shots of the blue side too, as the warm light kind of blends in with the red shades. Maybe it'll show it needs changes on the blue side, but I'm just guessing. It's subtle enough that people might never notice.

    That spotlight over CP2 is pretty weird, you wouldn't be getting a halo like that during the day. I'm not sure the lit windows on mid are appropriate either, they wouldn't glow like that during the day.

    Load up stoneyridge and look how I set up lightbulbs and env_sprites around point B where snipers like to stand. You could probably do some of that around the doorways on mid to draw people's eyes to those spots, brighter interior lights might be enough but if you put an env_sprite in it would definitely make those doors easy to notice.

    Compare the doors you have in that shot on mid.. the left one that leads to the truck room is pretty close to perfect, could maybe use a little more glow. The one on the right that goes into the ramp room really blends in.

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    UEAKCrashUEAKCrash heh Registered User regular
    I think I was just so used to the bright white lighting from before that this looked super dark to me. It's growing on me for sure. I'll snag some blu side next compile.

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    UEAKCrashUEAKCrash heh Registered User regular
    Some more recent Blu side stuff:

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    Not sure how I feel about this big ass window, though...

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    BahamutZEROBahamutZERO Registered User regular
    the outdoor areas look a a few shades too dark to me too, the final cap interior looks good though
    and the lit up windows and light shaft from the lamp outdoors in daylight look odd

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    I like it. Looks kind of like the sun is setting. Maybe a different skybox would look more appropriate?

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    RiokennRiokenn Registered User regular
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    I finally opened an unusual. I can stop buying keys. The curse has been lifted.

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    xzzyxzzy Registered User regular
    Yeah, the environment lighting on blue side is a little off. It makes everything look orange, like there's a layer of dust on it. A more intense global lighting might work, I don't know I'm just guessing.

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    Mr. ButtonsMr. Buttons Registered User regular
    edited July 2014
    all I know is that I want that giant window to have some sort of HDR lighting effect that is going to blind anyone that still happens to have HDR lighting enabled

    e: or bloom, whichever is going to be the most blindingest

    Mr. Buttons on
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    UEAKCrashUEAKCrash heh Registered User regular
    I actually decided that window was ugly and got rid of it. Didn't really make much sense, I was just looking for a quick and lazy detail there.

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    turtleantturtleant Gunpla Dad is the best.Registered User regular
    I got a specialized killstreak kit for my shotgun, so now it and my wrench will both glow! YAY!

    https://www.youtube.com/watch?v=TEWT0Anrc7k

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    UEAKCrashUEAKCrash heh Registered User regular
    edited July 2014
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    BahamutZEROBahamutZERO Registered User regular
    edited July 2014
    the color of the light is rather orange. That stands out to me in that batch of screens.

    BahamutZERO on
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This discussion has been closed.