I need to see some hard CV1 specs for the Rift and Vive, their input methods, and their retail prices before I can make a decision. The Vive releasing earlier definitely puts the ball in their court, though.
The DK2 documentation tells you to not use extension cables, so even a suspended system with players moving around like a bumper cars on ceiling rails wouldn't work.
Once the software is in place, it's not much worse than something like running a laser tag place. I could see that concept really taking off.
For the kind of thing they're promising you'd really need a wireless HMD, though, and most people seem to think that's probably 10 years away.
It might be closer than you think. There's already a few hacked-together, DIY wireless solutions for the Rift (DK1, at least).
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Making it work isn't the issue. Making it work without introducing unacceptable lag and latency is the issue. The wireless hack that I saw a few months ago added something like 50-60ms to the process, which is unacceptable.
"We believe a lot in virtual reality because we see that it is really giving a chance for gamers to be more immersed in worlds, and we are developing a certain number of games that are going to take advantage of these new possibilities," Ubisoft CEO Yves Guillemot said during a Q&A following yesterday's earnings call. "We are working on the different brands we have to see how we can take advantage of those new possibilities, but making sure also we don't suffer from what comes with it, which is the difficulty to play a long time with those games."
A big publisher showing willingness to dip their toe goes a large part towards assuring my main concern about VR; willingness of publishers to devote development time to a new peripheral.
Ubisoft also committed to publishing for the Wii U early on before it became apparent that unit sales weren't going to be enough to make it worth them investing in make titles for it. They basically did a complete 180.
That said hopefully adding VR support to games they are already going to publish won't be as expensive an investment as targeting a whole new platform.
I wonder if early VR support is going to be like the support that motion control games on the Wii initially had? I'm thinking along the lines of stuff like Dead Space: Extraction, where they take some of the assets of a larger experience and use it to make building an experimental project much faster and cheaper. I'm hoping that VR enjoys a little bit more success than motion control, but this might be the way that bigger companies first dip their toes in the water.
Aside from motion controls being wonky as hell, yea, that's part of the reason for the dev kits. It's so that we can get past the hurdle of 'gimmick' and actually try to do something interesting with the tech. Big companies can't settle for what's already been done, unless its a super polished and responsive use of the tech because the early adopters already put out programs that did that for a year or two now. If they do settle, their profits will reflect that.
I wonder if early VR support is going to be like the support that motion control games on the Wii initially had? I'm thinking along the lines of stuff like Dead Space: Extraction, where they take some of the assets of a larger experience and use it to make building an experimental project much faster and cheaper. I'm hoping that VR enjoys a little bit more success than motion control, but this might be the way that bigger companies first dip their toes in the water.
Personally, I wouldn't expect that... the AAA developers have gone absolutely bonkers avoiding risk this gen as development costs on huge games skyrocket, so I'm braced for most of them staying out of VR completely. It's nothing against VR, it's that things have gotten that crazy.
I suspect most of the support for VR will come from smaller studios, indies, new companies and the platform holders.
NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer
“…the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second.”
That sounds cool as fuck, especially the redirected walking. This sort of stuff makes me really fucking excited and I want to try it all right now why isn't it the future yet
Partnering with leaders in the entertainment based simulator industry our proprietary custom motion simulators have a two person capacity, are fully interactive and can perform 360 degree motion over 3 axis rotations (roll, pitch and yaw) as well as lift. Unlike most typical motion simulators we will not use screen projection to display our visuals, instead utilizing our Rapture HMD for an unprecedented level of immersion. Our simulators will feature adjustable and swappable control devices providing for a variety of simulation experiences including: aircraft dogfights, ground transport, mech battles, spaceship or submersible exploration and more. Be it a single or multiplayer experience the vehicle and environmental options are endless.
Starting today, VR enthiusiasts (read: anyone with access to a developer kit) will be able to download one of the most intriguing projects to surface on the new crop of VR devices.
“The Rose And I” is a touching adaptation of “The Little Prince” from Penrose Studios. Penrose is a virtual reality company founded by Eugene Chung — who formerly helmed Oculus’ Story Studio — with help from artists from Pixar, Dreamworks, and other major animated movie studios and VR companies.
Starting today, VR enthiusiasts (read: anyone with access to a developer kit) will be able to download one of the most intriguing projects to surface on the new crop of VR devices.
“The Rose And I” is a touching adaptation of “The Little Prince” from Penrose Studios. Penrose is a virtual reality company founded by Eugene Chung — who formerly helmed Oculus’ Story Studio — with help from artists from Pixar, Dreamworks, and other major animated movie studios and VR companies.
Well I just found out how I'm going to sell my wife on VR.
Palmer Luckey is getting sued by a former employer for apparently taking confidential VR techniques with him when he left, or something
Palmer Luckey and Oculus VR have been hit with a new lawsuit alleging that the co-founder of the virtual reality firm breached a confidentiality agreement with a former employer, which was developing its own VR technology.
The suit, filed by Total Recall Technologies in California court this week, accuses Luckey of taking confidential information he learned while under contract and using it to develop his own device, the Oculus Rift.
According to the suit, TRT contracted Luckey to develop a head-mounted display in 2011 and signed an agreement to keep details of that work confidential. Through 2012, TRT provided Lucky with feedback in order to improve the design of the display, the suit says.
"Without informing [Total Recall Technologies] ... Luckey took the information he learned from the Partnership, as well as the prototype that he built for the TRT using design features and other confidential information and materials supplied by the Partnership, and passed it off to others as his own," the suit says.
Total Recall is seeking unspecified damages from Luckey and Oculus VR.
Last year, Oculus VR was sued by Bethesda Softworks parent company ZeniMax Media, accusing Luckey of misappropriating trade secrets.
Man, it really feels like everyone is trying to get a piece of that pie, which is hilarious given that it looks like they're going to be beaten to the punch on retail VR anyway.
Undead Scottsman on
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Nova_CI have the needThe need for speedRegistered Userregular
They sure took their time to assert their ownership.
It's probably bullshit, but law doesn't operate at the speed of light.
The company in question would have had to
-Decide to go looking for this
-Get their hands on the tech (which was in short supply for a good long while)
-Reverse engineer it enough to identify if Palmer is in violation of the contract
-Get a bunch of lawyers together to put together a case
All of those things can take time; especially dending on when they started. I mean, to put a spin on things, one could say if they were being opportunistic here, they'd probably have bitten in after the Facebook acquisition when Occulus was the cock of the walk, not now when there's viable competitor who are going to beat out Occulus to launch.
Valid points, but again, they had a lot of time to be proactive about it. You pay attention to your competition and what they are doing.
True, we are game buffs, but someone in the VR field would have known about it back in the kickstarter days when we did. And red flag that it was a former employee in on it as well.
There is nothing wrong with acquiring a devkit and pulling it apart to see how it works or even if it was using tech they had developed. It would be prudent to do so.
Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
There's something poetically beautiful about a company called Total Recall pulling a dick move like this. I would honestly be disappointed if the company proved to be reasonable and understanding, instead of viciously greedy.
You just don't put a name like that on a nice company.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Of course they want money. I'm not sure why it is somehow so wrong for them to want money, if it's true what they claim. And them waiting until oculus was a known entity and success story does not automatically mean that their claim is bullshit.
There is little point getting worked up into a frenzy and commencing legal action when oculus was nothing more than a start-up funded by kick starter. Once they saw that they would be able to get a meaningful judgement in their favour and that oculus was big enough to actually be able to pay the judgement, they made their move. I don't see anything wrong with that.
Of course they want money. I'm not sure why it is somehow so wrong for them to want money, if it's true what they claim. And them waiting until oculus was a known entity and success story does not automatically mean that their claim is bullshit.
There is little point getting worked up into a frenzy and commencing legal action when oculus was nothing more than a start-up funded by kick starter. Once they saw that they would be able to get a meaningful judgement in their favour and that oculus was big enough to actually be able to pay the judgement, they made their move. I don't see anything wrong with that.
I think where people's skepticism comes in is that Occulus is as much a known entity/success story NOW as it was when Facebook bought them over a year ago.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Of course they want money. I'm not sure why it is somehow so wrong for them to want money, if it's true what they claim. And them waiting until oculus was a known entity and success story does not automatically mean that their claim is bullshit.
There is little point getting worked up into a frenzy and commencing legal action when oculus was nothing more than a start-up funded by kick starter. Once they saw that they would be able to get a meaningful judgement in their favour and that oculus was big enough to actually be able to pay the judgement, they made their move. I don't see anything wrong with that.
I think where people's skepticism comes in is that Occulus is as much a known entity/success story NOW as it was when Facebook bought them over a year ago.
Which again, goes back to the time it takes to get legal action moving. If they only decided to move ahead with the litigation once Facebook bought Oculus, it could easily have taken a year to get the ball rolling to this point.
Also, we have no idea when they even became aware that their technology was potentially being used in the Rift.
Why would you even want to pay people to look into it before they've suddenly got access to enough money to keep them from declaring bankruptcy if you sue?
A year from an announcement that they've got all the money makes perfect sense.
Battletag BYToady#1454
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Why would you even want to pay people to look into it before they've suddenly got access to enough money to keep them from declaring bankruptcy if you sue?
A year from an announcement that they've got all the money makes perfect sense.
exactly this. Suing people who don't have money is a pointless exercise.
Palmer Luckey is getting sued by a former employer for apparently taking confidential VR techniques with him when he left, or something
Palmer Luckey and Oculus VR have been hit with a new lawsuit alleging that the co-founder of the virtual reality firm breached a confidentiality agreement with a former employer, which was developing its own VR technology.
The suit, filed by Total Recall Technologies in California court this week, accuses Luckey of taking confidential information he learned while under contract and using it to develop his own device, the Oculus Rift.
According to the suit, TRT contracted Luckey to develop a head-mounted display in 2011 and signed an agreement to keep details of that work confidential. Through 2012, TRT provided Lucky with feedback in order to improve the design of the display, the suit says.
"Without informing [Total Recall Technologies] ... Luckey took the information he learned from the Partnership, as well as the prototype that he built for the TRT using design features and other confidential information and materials supplied by the Partnership, and passed it off to others as his own," the suit says.
Total Recall is seeking unspecified damages from Luckey and Oculus VR.
Last year, Oculus VR was sued by Bethesda Softworks parent company ZeniMax Media, accusing Luckey of misappropriating trade secrets.
Man, it really feels like everyone is trying to get a piece of that pie, which is hilarious given that it looks like they're going to be beaten to the punch on retail VR anyway.
Having thoroughly watched The Social Network a bunch of times, I'm sure Oculus' owners know a thing or two about fighting this kind of legal battle.
Why would you even want to pay people to look into it before they've suddenly got access to enough money to keep them from declaring bankruptcy if you sue?
A year from an announcement that they've got all the money makes perfect sense.
exactly this. Suing people who don't have money is a pointless exercise.
Intentionally waiting until the defendant has a fat wallet so you can profit off of litigation is usually seen as an abuse of the system.
That's why you get the ball rolling while they are poor and hatless, but drag your heels until they amass their towering pillar of hats.
You can point back to when you clearly started your legal work. It's not your fault that your just so slow and incompetent at legal stuff that they got rich before you were done. (or is it?)
That's why you get the ball rolling while they are poor and hatless, but drag your heels until they amass their towering pillar of hats.
You can point back to when you clearly started your legal work. It's not your fault that your just so slow and incompetent at legal stuff that they got rich before you were done. (or is it?)
I guess it would depend on how legitimate the heel-dragging is perceived to be by the judge. If TR didn't get the ball rolling by the time the Kickstarter ended, they might have a tough time with it.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
That's why you get the ball rolling while they are poor and hatless, but drag your heels until they amass their towering pillar of hats.
You can point back to when you clearly started your legal work. It's not your fault that your just so slow and incompetent at legal stuff that they got rich before you were done. (or is it?)
I guess it would depend on how legitimate the heel-dragging is perceived to be by the judge. If TR didn't get the ball rolling by the time the Kickstarter ended, they might have a tough time with it.
It wouldn't be hard to argue that they weren't made aware of the issue until after Facebook got involved.
I think you overestimate how well known Oculus was up until that point.
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Nova_CI have the needThe need for speedRegistered Userregular
That's why you get the ball rolling while they are poor and hatless, but drag your heels until they amass their towering pillar of hats.
You can point back to when you clearly started your legal work. It's not your fault that your just so slow and incompetent at legal stuff that they got rich before you were done. (or is it?)
I guess it would depend on how legitimate the heel-dragging is perceived to be by the judge. If TR didn't get the ball rolling by the time the Kickstarter ended, they might have a tough time with it.
It wouldn't be hard to argue that they weren't made aware of the issue until after Facebook got involved.
I think you overestimate how well known Oculus was up until that point.
I don't think it's unreasonable to expect a company developing VR tech to be aware of a former employee's very public project developing his own VR tech. They probably knew about the Kickstarter project within a couple days of it starting.
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For the kind of thing they're promising you'd really need a wireless HMD, though, and most people seem to think that's probably 10 years away.
It might be closer than you think. There's already a few hacked-together, DIY wireless solutions for the Rift (DK1, at least).
http://arstechnica.com/gaming/2015/05/ubisoft-bringing-its-franchises-to-virtual-reality-early-next-year/
A big publisher showing willingness to dip their toe goes a large part towards assuring my main concern about VR; willingness of publishers to devote development time to a new peripheral.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
That said hopefully adding VR support to games they are already going to publish won't be as expensive an investment as targeting a whole new platform.
Nintendo ID: Incindium
PSN: IncindiumX
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Personally, I wouldn't expect that... the AAA developers have gone absolutely bonkers avoiding risk this gen as development costs on huge games skyrocket, so I'm braced for most of them staying out of VR completely. It's nothing against VR, it's that things have gotten that crazy.
I suspect most of the support for VR will come from smaller studios, indies, new companies and the platform holders.
Recommended specs:
NVIDIA GTX 970 / AMD 290 equivalent or greater
Intel i5-4590 equivalent or greater
8GB+ RAM
Compatible HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer
“…the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second.”
3ds friend code: 2981-6032-4118
Or 700MB/s.
That's some bandwidth.
You think? The 970 claims to have a bandwidth of 224 GB/s
Is there something I'm not getting here?
I was just saying.
But yeah, the bandwidths these days are crazy.
I was a bit skeptical from the promo trailer but it seems pretty solid actually. Curious to see what becomes of it.
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Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Take my money
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
http://www.buzzfeed.com/brendanklinkenberg/the-beautiful-the-rose-and-i-may-be-the-best-argument-for-vi#.kgqwpOKAJ
Unreal Engine 4 Developers Community.
I'm working on a cute little video game! Here's a link for you.
Well I just found out how I'm going to sell my wife on VR.
http://steamcommunity.com/id/pablocampy
Man, it really feels like everyone is trying to get a piece of that pie, which is hilarious given that it looks like they're going to be beaten to the punch on retail VR anyway.
If they really cared, they would have tried when he first announced the Oculus VR, or even during the point when facebook dropped $200billion on them.
This is a flimsy disguised money grab.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
The company in question would have had to
-Decide to go looking for this
-Get their hands on the tech (which was in short supply for a good long while)
-Reverse engineer it enough to identify if Palmer is in violation of the contract
-Get a bunch of lawyers together to put together a case
All of those things can take time; especially dending on when they started. I mean, to put a spin on things, one could say if they were being opportunistic here, they'd probably have bitten in after the Facebook acquisition when Occulus was the cock of the walk, not now when there's viable competitor who are going to beat out Occulus to launch.
True, we are game buffs, but someone in the VR field would have known about it back in the kickstarter days when we did. And red flag that it was a former employee in on it as well.
There is nothing wrong with acquiring a devkit and pulling it apart to see how it works or even if it was using tech they had developed. It would be prudent to do so.
TR wants money.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
You just don't put a name like that on a nice company.
There is little point getting worked up into a frenzy and commencing legal action when oculus was nothing more than a start-up funded by kick starter. Once they saw that they would be able to get a meaningful judgement in their favour and that oculus was big enough to actually be able to pay the judgement, they made their move. I don't see anything wrong with that.
I think where people's skepticism comes in is that Occulus is as much a known entity/success story NOW as it was when Facebook bought them over a year ago.
Which again, goes back to the time it takes to get legal action moving. If they only decided to move ahead with the litigation once Facebook bought Oculus, it could easily have taken a year to get the ball rolling to this point.
Also, we have no idea when they even became aware that their technology was potentially being used in the Rift.
A year from an announcement that they've got all the money makes perfect sense.
exactly this. Suing people who don't have money is a pointless exercise.
Having thoroughly watched The Social Network a bunch of times, I'm sure Oculus' owners know a thing or two about fighting this kind of legal battle.
Intentionally waiting until the defendant has a fat wallet so you can profit off of litigation is usually seen as an abuse of the system.
You can point back to when you clearly started your legal work. It's not your fault that your just so slow and incompetent at legal stuff that they got rich before you were done. (or is it?)
Armchair: 4098-3704-2012
I guess it would depend on how legitimate the heel-dragging is perceived to be by the judge. If TR didn't get the ball rolling by the time the Kickstarter ended, they might have a tough time with it.
It wouldn't be hard to argue that they weren't made aware of the issue until after Facebook got involved.
I think you overestimate how well known Oculus was up until that point.
I don't think it's unreasonable to expect a company developing VR tech to be aware of a former employee's very public project developing his own VR tech. They probably knew about the Kickstarter project within a couple days of it starting.