EDIT: Did find a small mistake with Kirindal's turn. You referred to Army 1 as Army 2. I think I corrected the sheet for units and experience, but double check.
In light of discovering that koku cannot be saved, leftover koku from last round can be spent now, but no more after this round. Everyone must spend all they have.
Turn order Musicool NinjaCURRENT TURN Kirindal NotoriusBEN Preda
Everyone remember to pause and confirm before attacking a player's province that may contain their ronin (ex. You do not have to confirm when attacking a 3 unit garrison if they only have one ronin force of 3 or more since that province cannot possibly support more than 2 ronin).
Everyone pause to confirm after declaring army attacks against the owner of the ninja, but before the actual battles. Although the ninja owner can attempt an assassination against daimyos even if he's not being the one attacked, for the sake of expediency you do not have to confirm when not attacking them. Those will be handled by pre-orders beforehand. Wage war as normal against players without the ninja. I will intervene if you trigger the assassination pre-order.
And that should end all the battles if I'm not mistaken. All armies should move into the provinces they've attacked.
As for Phase D movements:
Army 1 stays in Tosa
Army 2 returns to Kii.
Army 3 moves to Ivo.
I therefore have to leave 1 spearman behind each in Suo, Bungo, Hyuga and Ivo*. If I'm not mistaken, that means Army 1 must leave 1 spearman in Ivo, Army 2 has to leave 1 in Hyuga before returning to Kii, and Army 3 should leave behind 2 spearmen - 1 in both Suo and Bungo.
*Techncially, that Ivo spearman was left behind by Army 1 before Phase D, but I'm managing all spearman drops as one big post-battle cleanup for simplicity.
@MrBody@Preda - no offence taken if you'd like to check my working.
@Kirindal - it should be your turn. Even if I've missed anything in mine I'm sure we can clean it up without affecting your moves.
Phase B:
Mori [Army 1] to attack Totomi
Wakasa Provincial Force to attack Tango
Noto Provincial Force to attack Etchu
Kaga Provincial Force to attack Etchu
Army 2 lost 1 spearman attacking Hyuga. Then it had to leave another behind in Kii. When it left Hyuga to move back to Kii, it had no more spearmen (1 archer, 2 swordsmen, 3 gunners). Please choose which remaining unit will be left behind in Hyuga.
Round can continue since no one will be attacking that army this turn (unless Blue army 2 wants to brave an amphibious assault against it).
so the only territory shifts since purple's moves were him taking over Tango (green territory) and Totomi (orange territory)?
I'll be flying most of tomorrow, but I'll try to get my moves in after I get to Tampa.
Turn order Musicool Ninja Kirindal @NotoriusBENCURRENT TURN Preda
Everyone remember to pause and confirm before attacking a player's province that may contain their ronin (ex. You do not have to confirm when attacking a 3 unit garrison if they only have one ronin force of 3 or more since that province cannot possibly support more than 2 ronin).
Everyone pause to confirm after declaring army attacks against the owner of the ninja, but before the actual battles. Although the ninja owner can attempt an assassination against daimyos even if he's not being the one attacked, for the sake of expediency you do not have to confirm when not attacking them. Those will be handled by pre-orders beforehand. Wage war as normal against players without the ninja. I will intervene if you trigger the assassination pre-order.
sorry for the delay, peeps. I've been too tired from flying to think about this properly until now. fucking seriously, 8hours of delays on monday, 5hours of delays on tuesday. Im fucking donion rings with airports. I must use them for my job, but I will never use them again for personal travel. I'll drive or take a boat or fucking walk where I need to go.
Phase A. Army movements.
Army 1 moves from Etchu to Shinano, leaving 1 spearman in Etchu to retain ownership of the territory
Phase B. Attack Plans.
Army 1 (now in Shinano) will attack Purple Army 1 in Mikawa
Army 2 will attack Sagami
Suruga Forces will march into Izu (and if possible, will also march into Totomi)@MrBody for ruling.
Echigo Forces will launch a naval assault on Sado
Shimotsuke Forces will attack Shimosa
Oh, ok I thought you had to conquer a territory to walk into it. But if it doesn't have a provincial force you just walk in and say that its yours, gotcha.
Final rolls will occur after work I don't want to try using in is castle fields and cooy/paste on the phone is the devil
Anyways... Pivotal Rolls ahead.
Continuing the fight between Orange Army 1 and Purple Army 1
Ranged Combat Holy fuck I've sweated this for quite a whileOrange Bowman (2hits) Orange Gunner (1 hit) v Purple Bowman (1hit) Purple GUnner (miss)
Orange will loose 1 Gunner, Purple will lose 2Gunners, 1Bowmen
Melee Combat It was a bloodbathOrange Daimyo (hit) Orange Samurai (hit), Orange Spearmen (miss) v Purple Daimyo (hit)
Orange loses 1 spearman, Purple Army 1 is wiped out.
Remaining Orange Army should be Daimyo, 2Bowmen, 1Samurai, 1Spearman
Orange Army 1 Invades Mikawa (Shinano Provincial Forces are still intact from before the battle)
Phase D movements
Not sure what's legal, but the intent is to move Army 1 to Totomi, leave a spearman in Mikawa and get a spearman from Suruga
I think my forces are spread too thin for any more movements
I count 2 spearmen left in army 1. You started with 4 and only chose to lose 2.
Army 1 cannot move into Mikawa until phase D, at which point it has 2 moves since it just hit level 2. It would not have enough movement to follow your orders.
Phase A- Daimyo armies move into friendly occupied provinces only
Phase B- Declare attacks by armies and provincial forces
Phase C- Battles
Phase D- Armies and provincial forces may move into empty or friendly provinces
Movement only ever occurs in phases A & D. Units do not automatically move into target provinces after battle. A defeated force leaves the province empty, which may or may not be moved into during phase D. You could use 1 of your 2 movement point to move into Mikawa (now empty) and conquer it, but you could not then move to Totomi then Suruga since that would take 2 more.
Also, armies may absorb and and all units they come across during phase A. I notice you didn't absorb the spearman in Shinano where it could have taken part in the attack. An army can empty a province of its garrison moving in; it's only when moving out that you have to leave something behind. It's the player's discretion to not absorb, but there's rarely any reason not to suck up all the units you can since you can always leave behind whatever you want when you leave. Just making sure you're aware.
oh ok. I just remember that I couldn't break up part of my army and only move that guy, you gotta move the whole force.
that's part of the reason that I left the spearman in shinano seperate from the fighting. I wanted the flexibility of moving something other than the army to mikawa after the fighting.
ok then...
Complicated Phase D movements then...
Echigo Spearman to move into Sado Island and take control
Oki Spearman to Tsushima, Tsushima Spearman to Dewa, Dewa Spearman to Mutsu, Mutsu Spearman to Shimotsuke, Shimotsuke Samurai to take Shimosa
Army 2 leaves Spearman behind and takes control of Sagami
Suruga Spearman to Izu
Suruga Spearman to Totomi
Shinano Spearman to Mikawa
Army 1 to leave Spearman in Shinano and move to Kai
While the end of Ben turn are taken care of, I'll start my moves, since I'm on the other side of the map, and nothing will be influenced by them.
First of all, 2 of my spearman (1 in Nagato an 1 in Sanuky) and 1 @Musicool gunner from Hyuga have disappeared. Is that normal?
Phase A
No one of my army Moves (army 2 Pick up the gunner), unless Hyuga is effectively clean, In that case, army 2 will move to Chikugo, leaving there the gunner in Higo where it is and getting everything from the destination.
Phase B attack declaration.
Army 3 will attack Bingo.
Nagato Provincial force will attack Suo.
If Hyuga Gunner exists, Army 2 will attack him, while Chikugo, Chikuzen and Buzen Provincial forces attack Bungo.
If he don't exist, army 2 (from Chikugo), Chikuzen and Buzen provincial forces will attack Bungo.
Anyway AWA provincial forces will try to die gloriously attacking Tosa.
Depending on Ben definitive movements, yamato spearman will or will not attack Kawachi (if Ben has 24 provinces he will, if he got only 23 He won't).
Now waiting on @MrBody and @Musicool for Ninja and situation clarification before going on with attacks.
Posts
EDIT: Did find a small mistake with Kirindal's turn. You referred to Army 1 as Army 2. I think I corrected the sheet for units and experience, but double check.
Armies
Reserve units
9 spearmen, 4 archers, 3 swordsmen, 2 gunners
6 spearmen, 3 archers, 6 swordsmen, 3 gunners
12 spearmen, 5 archers, 3 swordsmen, 5 gunners
Province count
16 (+5 koku, 5 total)
16 (+5 koku, 5 total)
19 (+6 koku, 6 total)
16 (+5 koku, 7 total)
Everyone to send in koku allocation orders.
In light of discovering that koku cannot be saved, leftover koku from last round can be spent now, but no more after this round. Everyone must spend all they have.
Turn order
1
2
0
0
Build
0
0
0
0
Levy
4
0
3
5
Ronin
0
0
2
2
Ninja
0
3
1
0
hAmmONd IsnT A mAin TAnk
Round 3
Turn order
Musicool
Kirindal
NotoriusBEN
Preda
Everyone may submit levy placement orders and PM ronin placement orders now, or wait until the players before you in turn order have done so.
None
1 Spearmen in Army 1, Army 2, Yamashiro, Kazusa, Sagami, Iga.
1 Archer in Wakasa, Noto, Kaga.
6 spearmen, 2 Swordsmen
Spearmen to be placed in:
Tsushima
Oki
Izumo Army
Etchu Army
Echigo
Suruga
Swordsmen to be placed in
Kai Army
Shimotsuke
I'll put the archer in army 3, the spearman in Nagato, AWA and Hyuga, the gunners in Higo and Chikugo, and sworman in Chikuzen and Buzen.
Armies
Reserve units
9 spearmen, 4 archers, 3 swordsmen, 0 gunners
0 spearmen, 3 archers, 4 swordsmen, 3 gunners
0 spearmen, 4 archers, 2 swordsmen, 4 gunners
Hidden ronin
0
2 in two provinces
0
Turn order
Musicool Ninja CURRENT TURN
Kirindal
NotoriusBEN
Preda
Everyone remember to pause and confirm before attacking a player's province that may contain their ronin (ex. You do not have to confirm when attacking a 3 unit garrison if they only have one ronin force of 3 or more since that province cannot possibly support more than 2 ronin).
Everyone pause to confirm after declaring army attacks against the owner of the ninja, but before the actual battles. Although the ninja owner can attempt an assassination against daimyos even if he's not being the one attacked, for the sake of expediency you do not have to confirm when not attacking them. Those will be handled by pre-orders beforehand. Wage war as normal against players without the ninja. I will intervene if you trigger the assassination pre-order.
Phase B:
Army 1 attacks Tosa.
Army 2 attacks Hyuga.
Army 3 attacks Bungo.
Army 1 ranged combat - 2 archers, 1 gunner.
1 hit from an archer and that's that.
Army 2 ranged combat - 1 archer, 3 gunners
The archer hits one.
Army 2 melee combat - 1 daimyo, 2 swordsmen, 2 spearmen
Only a lone spearman knows which way to shove the pointy end.
Hyuga province melee combat - 1 spearman
Miss.
Army 3 ranged combat - 1 archer, 3 gunners
Once more, the peasants know how it's done.
And that should end all the battles if I'm not mistaken. All armies should move into the provinces they've attacked.
As for Phase D movements:
Army 1 stays in Tosa
Army 2 returns to Kii.
Army 3 moves to Ivo.
I therefore have to leave 1 spearman behind each in Suo, Bungo, Hyuga and Ivo*. If I'm not mistaken, that means Army 1 must leave 1 spearman in Ivo, Army 2 has to leave 1 in Hyuga before returning to Kii, and Army 3 should leave behind 2 spearmen - 1 in both Suo and Bungo.
*Techncially, that Ivo spearman was left behind by Army 1 before Phase D, but I'm managing all spearman drops as one big post-battle cleanup for simplicity.
@MrBody @Preda - no offence taken if you'd like to check my working.
@Kirindal - it should be your turn. Even if I've missed anything in mine I'm sure we can clean it up without affecting your moves.
hAmmONd IsnT A mAin TAnk
Phase B:
Mori [Army 1] to attack Totomi
Wakasa Provincial Force to attack Tango
Noto Provincial Force to attack Etchu
Kaga Provincial Force to attack Etchu
Defer to @MrBody for rolls.
Hyuga garrison never got their free first strike attack for defending against an amphibious assault.
1 hit. Army 2 loses a spearman.
Letting the previous ranged roll stand since it's not affected.
Redone melee roll with 1 less spearman. 1 hit.
Same outcome, army 2 is one spearman lighter.
Bungo also didn't get its first strike roll.
Miss
Army 2 lost 1 spearman attacking Hyuga. Then it had to leave another behind in Kii. When it left Hyuga to move back to Kii, it had no more spearmen (1 archer, 2 swordsmen, 3 gunners). Please choose which remaining unit will be left behind in Hyuga.
Round can continue since no one will be attacking that army this turn (unless Blue army 2 wants to brave an amphibious assault against it).
Garrison wiped out during ranged.
Wakasa province vs Tango garrison
Ranged: 1 archer (hit)
Melee: 1 swordsman (miss), 3 spearmen (1 hit) vs 1 spearman (miss)
Tango garrison wiped out. No losses to attacker.
Noto province vs Daimyo Ogawa (1)
Ogawa reveals 4 ronin in his service!
Ranged: 1 archer (miss) vs 2 archers (1 hit), 2 gunners (1 hit)
@Kirindal to allocate 2 ranged hits (plus give casualty order preference for the next attack)
One day I'll get this all right.
I'll leave behind a gunner.
hAmmONd IsnT A mAin TAnk
Purple loses 2 spearmen.
Melee
1 spearman (miss) vs 1 daimyo (1 hit), 1 swordsman (1 hit), 2 spearmen (miss), 4 ronin (miss)
Purple Noto provincial force wiped out.
Kaga province vs Daimyo Ogawa (1)
Ranged
1 archer (miss) vs 2 archers (miss), 2 gunners (2 hits)
Purple loses 2 spearmen
Melee
1 swordsman (hit), 1 spearman (hit) vs 1 daimyo (miss), 1 swordsman (miss), 2 spearmen (miss), 4 ronin (miss)
Assuming @Preda wants hits to go to ronin. Blue loses 2 ronin
@Kirindal has the option of calling off the attack.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I did get the Purple owner right!
Let's go over the battle and fix that.
Noto province vs Daimyo Ogawa (1)
(2 ranged hits) Purple loses 1 spearman, 1 ronin.
Melee
1 spearman (miss), 1 more spearman (miss), 1 ronin (miss) vs 1 daimyo (1 hit), 1 swordsman (1 hit), 2 spearmen (miss), 4 ronin (miss)
2 hits on Purple, loses 1 spearman 1 ronin. (1 archer 1 spearman left)
@Kirinal to call off attack or continue
Ranged
1 archer (miss) vs 2 archers (miss), 2 gunners (2 hits)
Purple loses 2 spearmen
Melee
1 swordsman (hit), 1 spearman (hit), 2 ronin (miss) vs 1 daimyo (miss), 1 swordsman (miss), 2 spearmen (miss), 4 ronin (miss)
Orange loses 2 ronin.
Purple:1 archer, 1 swordsman, 1 spearman, 2 ronin remaining. Continue attack?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I'll be flying most of tomorrow, but I'll try to get my moves in after I get to Tampa.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Map update coming soon.
Armies
Reserve units
12 spearmen, 4 archers, 3 swordsmen, 0 gunners
1 spearmen, 3 archers, 4 swordsmen, 3 gunners
6 spearmen, 5 archers, 2 swordsmen, 4 gunners
Hidden ronin
0
0
0
Turn order
Musicool Ninja
Kirindal
@NotoriusBEN CURRENT TURN
Preda
Everyone remember to pause and confirm before attacking a player's province that may contain their ronin (ex. You do not have to confirm when attacking a 3 unit garrison if they only have one ronin force of 3 or more since that province cannot possibly support more than 2 ronin).
Everyone pause to confirm after declaring army attacks against the owner of the ninja, but before the actual battles. Although the ninja owner can attempt an assassination against daimyos even if he's not being the one attacked, for the sake of expediency you do not have to confirm when not attacking them. Those will be handled by pre-orders beforehand. Wage war as normal against players without the ninja. I will intervene if you trigger the assassination pre-order.
Phase A. Army movements.
Army 1 moves from Etchu to Shinano, leaving 1 spearman in Etchu to retain ownership of the territory
Phase B. Attack Plans.
Army 1 (now in Shinano) will attack Purple Army 1 in Mikawa
Army 2 will attack Sagami
Suruga Forces will march into Izu (and if possible, will also march into Totomi) @MrBody for ruling.
Echigo Forces will launch a naval assault on Sado
Shimotsuke Forces will attack Shimosa
Phase C. Conduct Combat will follow...
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Ranged Attack
Seriously, FUck you Bowmen! Orange Bow (miss) Orange Gunner (miss); Purple Bow (1 hit) Purple Gunner (2hit)
Orange loses 2 Ronin, 1 Gunner
Melee Attack
Now it's a ball game Orange Daimyo (1hit), Orange Samurai (1hit), Orange Spearmen (1hit); Purple Daimyo (hit), Purple Samurai (miss), Purple Spearmen (miss)
Orange loses 1 Spearman
@Kirindal choose 3 troops from Army 1 to lose. I don't know what your death order is.
MOVING ON TO OTHER COMBATS UNTIL KIRINDAL DECIDES
Orange Army 2 v. Purple Sagami Forces
Ranged Attack.
I am so disappointed
Orange Bowmen (miss), Orange Gunners (miss). No Purple Ranged
Melee Attack.
Melee Gets it Done
Orange Daimyo (hit), Orange Samurai (miss), Orange Spearmen (2 hit) v. Purple Spearmen (1hit)
Orange Army 2 loses 1 Spearman. Purple Forces wiped out.
Orange Army 2 moves into Sagami, leaving 1 spearman in Kai.
Suruga Forces move 1 Spearman into Izu
Suruga Forces move 1 Spearman into Totomi (pending @MrBody ruling)
Echigo Naval Assault on Sado
Purple Army First Strike
First Strike Purple Spearman (miss)
melee combat.
Bloody Fighting on the Beaches
Orange Spearmen (2hit), Purple Spearmen (1hit)
Orange Loses 1 Spearman, Purple Forces wiped out.
Orange moves onto Sado with 1 Spearman, leaving 1 behind at Echigo
Shimotsuke Forces v. Shimosa Forces
GD Kirindal...
Orange Sam (hit), Orange Spear (miss), Purple Spear (hit)
Orange loses 1 Spearman, Purple Forces Wiped out.
Shimosa cannot be claimed.
Awaiting @kirindal for Army 1 choices.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Final rolls will occur after work I don't want to try using in is castle fields and cooy/paste on the phone is the devil
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Anyways... Pivotal Rolls ahead.
Continuing the fight between Orange Army 1 and Purple Army 1
Ranged Combat
Holy fuck I've sweated this for quite a whileOrange Bowman (2hits) Orange Gunner (1 hit) v Purple Bowman (1hit) Purple GUnner (miss)
Orange will loose 1 Gunner, Purple will lose 2Gunners, 1Bowmen
Melee Combat
It was a bloodbathOrange Daimyo (hit) Orange Samurai (hit), Orange Spearmen (miss) v Purple Daimyo (hit)
Orange loses 1 spearman, Purple Army 1 is wiped out.
Remaining Orange Army should be Daimyo, 2Bowmen, 1Samurai, 1Spearman
Orange Army 1 Invades Mikawa (Shinano Provincial Forces are still intact from before the battle)
Phase D movements
Not sure what's legal, but the intent is to move Army 1 to Totomi, leave a spearman in Mikawa and get a spearman from Suruga
I think my forces are spread too thin for any more movements
I have had lucky dice rolls this round.
I am finished with my turn finally.
@Preda is up
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Army 1 cannot move into Mikawa until phase D, at which point it has 2 moves since it just hit level 2. It would not have enough movement to follow your orders.
Phase A- Daimyo armies move into friendly occupied provinces only
Phase B- Declare attacks by armies and provincial forces
Phase C- Battles
Phase D- Armies and provincial forces may move into empty or friendly provinces
Movement only ever occurs in phases A & D. Units do not automatically move into target provinces after battle. A defeated force leaves the province empty, which may or may not be moved into during phase D. You could use 1 of your 2 movement point to move into Mikawa (now empty) and conquer it, but you could not then move to Totomi then Suruga since that would take 2 more.
Also, armies may absorb and and all units they come across during phase A. I notice you didn't absorb the spearman in Shinano where it could have taken part in the attack. An army can empty a province of its garrison moving in; it's only when moving out that you have to leave something behind. It's the player's discretion to not absorb, but there's rarely any reason not to suck up all the units you can since you can always leave behind whatever you want when you leave. Just making sure you're aware.
that's part of the reason that I left the spearman in shinano seperate from the fighting. I wanted the flexibility of moving something other than the army to mikawa after the fighting.
ok then...
Complicated Phase D movements then...
Echigo Spearman to move into Sado Island and take control
Oki Spearman to Tsushima, Tsushima Spearman to Dewa, Dewa Spearman to Mutsu, Mutsu Spearman to Shimotsuke, Shimotsuke Samurai to take Shimosa
Army 2 leaves Spearman behind and takes control of Sagami
Suruga Spearman to Izu
Suruga Spearman to Totomi
Shinano Spearman to Mikawa
Army 1 to leave Spearman in Shinano and move to Kai
That make sense, @MrBody?
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
While the end of Ben turn are taken care of, I'll start my moves, since I'm on the other side of the map, and nothing will be influenced by them.
First of all, 2 of my spearman (1 in Nagato an 1 in Sanuky) and 1 @Musicool gunner from Hyuga have disappeared. Is that normal?
Phase A
No one of my army Moves (army 2 Pick up the gunner), unless Hyuga is effectively clean, In that case, army 2 will move to Chikugo, leaving there the gunner in Higo where it is and getting everything from the destination.
Phase B attack declaration.
Army 3 will attack Bingo.
Nagato Provincial force will attack Suo.
If Hyuga Gunner exists, Army 2 will attack him, while Chikugo, Chikuzen and Buzen Provincial forces attack Bungo.
If he don't exist, army 2 (from Chikugo), Chikuzen and Buzen provincial forces will attack Bungo.
Anyway AWA provincial forces will try to die gloriously attacking Tosa.
Depending on Ben definitive movements, yamato spearman will or will not attack Kawachi (if Ben has 24 provinces he will, if he got only 23 He won't).
Now waiting on @MrBody and @Musicool for Ninja and situation clarification before going on with attacks.