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Ikusa aka Samurai Swords Shogun (he who controls the rice controls the ninja)

145791017

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    MrBodyMrBody Registered User regular
    edited September 2014
    No mistakes. Updating.

    EDIT: Did find a small mistake with Kirindal's turn. You referred to Army 1 as Army 2. I think I corrected the sheet for units and experience, but double check.

    MrBody on
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    MrBodyMrBody Registered User regular
    edited September 2014
    Round 3: Plan

    ugLOe5x.jpg

    Armies
    Mo9HkK2.jpg

    Reserve units
    12 spearmen, 7 archers, 6 swordsmen, 3 gunners
    9 spearmen, 4 archers, 3 swordsmen, 2 gunners
    6 spearmen, 3 archers, 6 swordsmen, 3 gunners
    12 spearmen, 5 archers, 3 swordsmen, 5 gunners



    Province count
    16 (+5 koku, 5 total)
    16 (+5 koku, 5 total)
    19 (+6 koku, 6 total)
    16 (+5 koku, 7 total)


    Everyone to send in koku allocation orders.

    In light of discovering that koku cannot be saved, leftover koku from last round can be spent now, but no more after this round. Everyone must spend all they have.

    MrBody on
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    MrBodyMrBody Registered User regular
    edited September 2014
    Round 3 - Plan: Bid results
    Turn order
    1
    2
    0
    0


    Build
    0
    0
    0
    0


    Levy
    4
    0
    3
    5


    Ronin
    0
    0
    2
    2


    Ninja
    0
    3
    1
    0

    MrBody on
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    MrBodyMrBody Registered User regular
    @Musicool for first choice of turn order, followed by @Preda

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    PredaPreda Registered User regular
    If I couldn't go before @Musicool‌ I'll go last.

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    MusicoolMusicool Registered User regular
    I'll go first thanks. Gimme a bit to figure out my orders and I"ll be back soon.

    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
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    MrBodyMrBody Registered User regular
    edited October 2014
    geth roll 1d2 for Kirindal turn order

    Round 3

    Turn order
    Musicool
    Kirindal
    NotoriusBEN
    Preda


    Everyone may submit levy placement orders and PM ronin placement orders now, or wait until the players before you in turn order have done so.

    Kirindal turn order:
    1d2 1 [1d2=1]

    MrBody on
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    MrBodyMrBody Registered User regular
    edited October 2014
    Round 3: Levy


    None

    1 Spearmen in Army 1, Army 2, Yamashiro, Kazusa, Sagami, Iga.
    1 Archer in Wakasa, Noto, Kaga.

    6 spearmen, 2 Swordsmen

    Spearmen to be placed in:
    Tsushima
    Oki
    Izumo Army
    Etchu Army
    Echigo
    Suruga

    Swordsmen to be placed in
    Kai Army
    Shimotsuke

    I'll put the archer in army 3, the spearman in Nagato, AWA and Hyuga, the gunners in Higo and Chikugo, and sworman in Chikuzen and Buzen.




    MrBody on
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    MrBodyMrBody Registered User regular
    edited October 2014
    Round 3: Wage war

    p7tgh0w.jpg

    Armies
    Gg8exps.jpg

    Reserve units
    7 spearmen, 5 archers, 3 swordsmen, 0 gunners
    9 spearmen, 4 archers, 3 swordsmen, 0 gunners
    0 spearmen, 3 archers, 4 swordsmen, 3 gunners
    0 spearmen, 4 archers, 2 swordsmen, 4 gunners

    Hidden ronin
    4 in one province
    0
    2 in two provinces
    0


    Turn order
    Musicool Ninja CURRENT TURN
    Kirindal
    NotoriusBEN
    Preda



    Everyone remember to pause and confirm before attacking a player's province that may contain their ronin (ex. You do not have to confirm when attacking a 3 unit garrison if they only have one ronin force of 3 or more since that province cannot possibly support more than 2 ronin).

    Everyone pause to confirm after declaring army attacks against the owner of the ninja, but before the actual battles. Although the ninja owner can attempt an assassination against daimyos even if he's not being the one attacked, for the sake of expediency you do not have to confirm when not attacking them. Those will be handled by pre-orders beforehand. Wage war as normal against players without the ninja. I will intervene if you trigger the assassination pre-order.

    MrBody on
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    MrBodyMrBody Registered User regular
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    MusicoolMusicool Registered User regular
    edited October 2014
    No Phase A movements.

    Phase B:

    Army 1 attacks Tosa.
    Army 2 attacks Hyuga.
    Army 3 attacks Bungo.

    Army 1 ranged combat - 2 archers, 1 gunner.
    1 hit from an archer and that's that.



    Army 2 ranged combat - 1 archer, 3 gunners

    The archer hits one.

    Army 2 melee combat - 1 daimyo, 2 swordsmen, 2 spearmen

    Only a lone spearman knows which way to shove the pointy end.

    Hyuga province melee combat - 1 spearman

    Miss.

    Army 3 ranged combat - 1 archer, 3 gunners

    Once more, the peasants know how it's done.

    And that should end all the battles if I'm not mistaken. All armies should move into the provinces they've attacked.

    As for Phase D movements:

    Army 1 stays in Tosa
    Army 2 returns to Kii.
    Army 3 moves to Ivo.

    I therefore have to leave 1 spearman behind each in Suo, Bungo, Hyuga and Ivo*. If I'm not mistaken, that means Army 1 must leave 1 spearman in Ivo, Army 2 has to leave 1 in Hyuga before returning to Kii, and Army 3 should leave behind 2 spearmen - 1 in both Suo and Bungo.


    *Techncially, that Ivo spearman was left behind by Army 1 before Phase D, but I'm managing all spearman drops as one big post-battle cleanup for simplicity.

    @MrBody @Preda - no offence taken if you'd like to check my working.

    @Kirindal - it should be your turn. Even if I've missed anything in mine I'm sure we can clean it up without affecting your moves.

    Musicool on
    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
  • Options
    KirindalKirindal Registered User regular
    Phase A: No Movement

    Phase B:
    Mori [Army 1] to attack Totomi
    Wakasa Provincial Force to attack Tango
    Noto Provincial Force to attack Etchu
    Kaga Provincial Force to attack Etchu


    Defer to @MrBody‌ for rolls.

  • Options
    MrBodyMrBody Registered User regular
    edited October 2014
    geth roll 2d12

    Hyuga garrison never got their free first strike attack for defending against an amphibious assault.

    1 hit. Army 2 loses a spearman.

    Letting the previous ranged roll stand since it's not affected.

    Redone melee roll with 1 less spearman. 1 hit.

    Same outcome, army 2 is one spearman lighter.

    Bungo also didn't get its first strike roll.

    Miss

    2d12 8 [2d12=3, 5]

    MrBody on
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    MrBodyMrBody Registered User regular
    edited October 2014
    @Musicool‌

    Army 2 lost 1 spearman attacking Hyuga. Then it had to leave another behind in Kii. When it left Hyuga to move back to Kii, it had no more spearmen (1 archer, 2 swordsmen, 3 gunners). Please choose which remaining unit will be left behind in Hyuga.

    Round can continue since no one will be attacking that army this turn (unless Blue army 2 wants to brave an amphibious assault against it).

    MrBody on
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    MrBodyMrBody Registered User regular
    edited October 2014
    Purple Army 1 vs Totomi garrison

    Garrison wiped out during ranged.


    Wakasa province vs Tango garrison
    Ranged: 1 archer (hit)

    Melee: 1 swordsman (miss), 3 spearmen (1 hit) vs 1 spearman (miss)

    Tango garrison wiped out. No losses to attacker.


    Noto province vs Daimyo Ogawa (1)

    Ogawa reveals 4 ronin in his service!

    Ranged: 1 archer (miss) vs 2 archers (1 hit), 2 gunners (1 hit)

    @Kirindal to allocate 2 ranged hits (plus give casualty order preference for the next attack)

    MrBody on
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    MusicoolMusicool Registered User regular
    Amphibious assaults. Right.

    One day I'll get this all right.


    :(

    I'll leave behind a gunner.

    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
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    KirindalKirindal Registered User regular
    The Spearmen take the hits. Casualty Order Preference is Melee [Spearmen then etc] then Ranged.

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    MrBodyMrBody Registered User regular
    Noto province vs Daimyo Ogawa (1)

    Purple loses 2 spearmen.

    Melee
    1 spearman (miss) vs 1 daimyo (1 hit), 1 swordsman (1 hit), 2 spearmen (miss), 4 ronin (miss)

    Purple Noto provincial force wiped out.


    Kaga province vs Daimyo Ogawa (1)
    Ranged
    1 archer (miss) vs 2 archers (miss), 2 gunners (2 hits)

    Purple loses 2 spearmen

    Melee
    1 swordsman (hit), 1 spearman (hit) vs 1 daimyo (miss), 1 swordsman (miss), 2 spearmen (miss), 4 ronin (miss)

    Assuming @Preda wants hits to go to ronin. Blue loses 2 ronin

    @Kirindal has the option of calling off the attack.

  • Options
    NotoriusBENNotoriusBEN Registered User regular
    Ogawa is my army and yes, I'll take the hits to my ronin. that's what they are paid for.

    a4irovn5uqjp.png
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    MrBodyMrBody Registered User regular
    Doh

    I did get the Purple owner right!

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    MrBodyMrBody Registered User regular
    Woo boy, I screwed up. Purple's had 2 ronin in Noto. My brain was just locked into ronin only being in armies for some reason.

    Let's go over the battle and fix that.


    Noto province vs Daimyo Ogawa (1)

    (2 ranged hits) Purple loses 1 spearman, 1 ronin.

    Melee
    1 spearman (miss), 1 more spearman (miss), 1 ronin (miss) vs 1 daimyo (1 hit), 1 swordsman (1 hit), 2 spearmen (miss), 4 ronin (miss)

    2 hits on Purple, loses 1 spearman 1 ronin. (1 archer 1 spearman left)

    @Kirinal to call off attack or continue


  • Options
    KirindalKirindal Registered User regular
    Pulling back the remnants of the provincial force.

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    MrBodyMrBody Registered User regular
    edited October 2014
    Kaga province vs Daimyo Ogawa (1)
    Ranged
    1 archer (miss) vs 2 archers (miss), 2 gunners (2 hits)

    Purple loses 2 spearmen

    Melee
    1 swordsman (hit), 1 spearman (hit), 2 ronin (miss) vs 1 daimyo (miss), 1 swordsman (miss), 2 spearmen (miss), 4 ronin (miss)

    Orange loses 2 ronin.

    Purple:1 archer, 1 swordsman, 1 spearman, 2 ronin remaining. Continue attack?

    MrBody on
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    NotoriusBENNotoriusBEN Registered User regular
    again. Orange. :P

    a4irovn5uqjp.png
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    KirindalKirindal Registered User regular
    Pulling back the provincial forces of Kaga.

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    MrBodyMrBody Registered User regular
    Attacks finished. @Kirindal for final phase D movement.

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    KirindalKirindal Registered User regular
    Phase D: No Movement

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    NotoriusBENNotoriusBEN Registered User regular
    so the only territory shifts since purple's moves were him taking over Tango (green territory) and Totomi (orange territory)?
    I'll be flying most of tomorrow, but I'll try to get my moves in after I get to Tampa.

    a4irovn5uqjp.png
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    MrBodyMrBody Registered User regular
    Those provinces are empty right now. One must move into them during phase D to take them over.

    Map update coming soon.

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    MrBodyMrBody Registered User regular
    edited October 2014
    Round 3: Wage war

    yCjIS2V.jpg

    Armies
    6v8BGdd.jpg

    Reserve units
    9 spearmen, 5 archers, 3 swordsmen, 0 gunners
    12 spearmen, 4 archers, 3 swordsmen, 0 gunners
    1 spearmen, 3 archers, 4 swordsmen, 3 gunners
    6 spearmen, 5 archers, 2 swordsmen, 4 gunners


    Hidden ronin
    0
    0
    0
    0


    Turn order
    Musicool Ninja
    Kirindal
    @NotoriusBEN CURRENT TURN
    Preda



    Everyone remember to pause and confirm before attacking a player's province that may contain their ronin (ex. You do not have to confirm when attacking a 3 unit garrison if they only have one ronin force of 3 or more since that province cannot possibly support more than 2 ronin).

    Everyone pause to confirm after declaring army attacks against the owner of the ninja, but before the actual battles. Although the ninja owner can attempt an assassination against daimyos even if he's not being the one attacked, for the sake of expediency you do not have to confirm when not attacking them. Those will be handled by pre-orders beforehand. Wage war as normal against players without the ninja. I will intervene if you trigger the assassination pre-order.

    MrBody on
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    NotoriusBENNotoriusBEN Registered User regular
    sorry for the delay, peeps. I've been too tired from flying to think about this properly until now. fucking seriously, 8hours of delays on monday, 5hours of delays on tuesday. Im fucking donion rings with airports. I must use them for my job, but I will never use them again for personal travel. I'll drive or take a boat or fucking walk where I need to go.

    Phase A. Army movements.
    Army 1 moves from Etchu to Shinano, leaving 1 spearman in Etchu to retain ownership of the territory

    Phase B. Attack Plans.
    Army 1 (now in Shinano) will attack Purple Army 1 in Mikawa
    Army 2 will attack Sagami
    Suruga Forces will march into Izu (and if possible, will also march into Totomi) @MrBody for ruling.
    Echigo Forces will launch a naval assault on Sado
    Shimotsuke Forces will attack Shimosa

    Phase C. Conduct Combat will follow...

    a4irovn5uqjp.png
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    NotoriusBENNotoriusBEN Registered User regular
    edited October 2014
    Orange Army 1 v. Purple Army 1
    Ranged Attack
    Seriously, FUck you Bowmen! Orange Bow (miss) Orange Gunner (miss); Purple Bow (1 hit) Purple Gunner (2hit)
    Orange loses 2 Ronin, 1 Gunner

    Melee Attack
    Now it's a ball game Orange Daimyo (1hit), Orange Samurai (1hit), Orange Spearmen (1hit); Purple Daimyo (hit), Purple Samurai (miss), Purple Spearmen (miss)
    Orange loses 1 Spearman

    @Kirindal choose 3 troops from Army 1 to lose. I don't know what your death order is.

    MOVING ON TO OTHER COMBATS UNTIL KIRINDAL DECIDES

    Orange Army 2 v. Purple Sagami Forces
    Ranged Attack.
    I am so disappointed
    Orange Bowmen (miss), Orange Gunners (miss). No Purple Ranged
    Melee Attack.
    Melee Gets it Done
    Orange Daimyo (hit), Orange Samurai (miss), Orange Spearmen (2 hit) v. Purple Spearmen (1hit)
    Orange Army 2 loses 1 Spearman. Purple Forces wiped out.
    Orange Army 2 moves into Sagami, leaving 1 spearman in Kai.

    Suruga Forces move 1 Spearman into Izu
    Suruga Forces move 1 Spearman into Totomi (pending @MrBody ruling)


    Echigo Naval Assault on Sado
    Purple Army First Strike
    First Strike Purple Spearman (miss)
    melee combat.
    Bloody Fighting on the Beaches
    Orange Spearmen (2hit), Purple Spearmen (1hit)
    Orange Loses 1 Spearman, Purple Forces wiped out.
    Orange moves onto Sado with 1 Spearman, leaving 1 behind at Echigo

    Shimotsuke Forces v. Shimosa Forces
    GD Kirindal...
    Orange Sam (hit), Orange Spear (miss), Purple Spear (hit)
    Orange loses 1 Spearman, Purple Forces Wiped out.
    Shimosa cannot be claimed.

    Awaiting @kirindal for Army 1 choices.

    NotoriusBEN on
    a4irovn5uqjp.png
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    KirindalKirindal Registered User regular
    Feeding the Spearmen and the Swordsman into the blender.

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    MrBodyMrBody Registered User regular
    Technically, only daimyo armies move during phase A. Provincial forces may declare attacks during Phase B but they can only move during Phase D.

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    NotoriusBENNotoriusBEN Registered User regular
    Oh, ok I thought you had to conquer a territory to walk into it. But if it doesn't have a provincial force you just walk in and say that its yours, gotcha.

    Final rolls will occur after work I don't want to try using in is castle fields and cooy/paste on the phone is the devil

    a4irovn5uqjp.png
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    MrBodyMrBody Registered User regular
    OMG Geth agrees with feeding humans into the blender to power the methane vat generator!

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    NotoriusBENNotoriusBEN Registered User regular
    also, I like the Takeshi's Castle avatar, MrBody.

    Anyways... Pivotal Rolls ahead.
    Continuing the fight between Orange Army 1 and Purple Army 1

    Ranged Combat
    Holy fuck I've sweated this for quite a whileOrange Bowman (2hits) Orange Gunner (1 hit) v Purple Bowman (1hit) Purple GUnner (miss)
    Orange will loose 1 Gunner, Purple will lose 2Gunners, 1Bowmen

    Melee Combat
    It was a bloodbathOrange Daimyo (hit) Orange Samurai (hit), Orange Spearmen (miss) v Purple Daimyo (hit)
    Orange loses 1 spearman, Purple Army 1 is wiped out.

    Remaining Orange Army should be Daimyo, 2Bowmen, 1Samurai, 1Spearman
    Orange Army 1 Invades Mikawa (Shinano Provincial Forces are still intact from before the battle)

    Phase D movements

    Not sure what's legal, but the intent is to move Army 1 to Totomi, leave a spearman in Mikawa and get a spearman from Suruga
    I think my forces are spread too thin for any more movements

    I have had lucky dice rolls this round.

    I am finished with my turn finally.
    @Preda is up

    a4irovn5uqjp.png
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    MrBodyMrBody Registered User regular
    edited October 2014
    I count 2 spearmen left in army 1. You started with 4 and only chose to lose 2.

    Army 1 cannot move into Mikawa until phase D, at which point it has 2 moves since it just hit level 2. It would not have enough movement to follow your orders.

    Phase A- Daimyo armies move into friendly occupied provinces only
    Phase B- Declare attacks by armies and provincial forces
    Phase C- Battles
    Phase D- Armies and provincial forces may move into empty or friendly provinces

    Movement only ever occurs in phases A & D. Units do not automatically move into target provinces after battle. A defeated force leaves the province empty, which may or may not be moved into during phase D. You could use 1 of your 2 movement point to move into Mikawa (now empty) and conquer it, but you could not then move to Totomi then Suruga since that would take 2 more.

    Also, armies may absorb and and all units they come across during phase A. I notice you didn't absorb the spearman in Shinano where it could have taken part in the attack. An army can empty a province of its garrison moving in; it's only when moving out that you have to leave something behind. It's the player's discretion to not absorb, but there's rarely any reason not to suck up all the units you can since you can always leave behind whatever you want when you leave. Just making sure you're aware.

    MrBody on
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    NotoriusBENNotoriusBEN Registered User regular
    oh ok. I just remember that I couldn't break up part of my army and only move that guy, you gotta move the whole force.
    that's part of the reason that I left the spearman in shinano seperate from the fighting. I wanted the flexibility of moving something other than the army to mikawa after the fighting.

    ok then...
    Complicated Phase D movements then...
    Echigo Spearman to move into Sado Island and take control
    Oki Spearman to Tsushima, Tsushima Spearman to Dewa, Dewa Spearman to Mutsu, Mutsu Spearman to Shimotsuke, Shimotsuke Samurai to take Shimosa
    Army 2 leaves Spearman behind and takes control of Sagami
    Suruga Spearman to Izu
    Suruga Spearman to Totomi
    Shinano Spearman to Mikawa
    Army 1 to leave Spearman in Shinano and move to Kai

    That make sense, @MrBody?

    a4irovn5uqjp.png
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    PredaPreda Registered User regular
    edited October 2014
    Army 1 Has to leave something in Etchu too...

    While the end of Ben turn are taken care of, I'll start my moves, since I'm on the other side of the map, and nothing will be influenced by them.

    First of all, 2 of my spearman (1 in Nagato an 1 in Sanuky) and 1 @Musicool‌ gunner from Hyuga have disappeared. Is that normal?

    Phase A
    No one of my army Moves (army 2 Pick up the gunner), unless Hyuga is effectively clean, In that case, army 2 will move to Chikugo, leaving there the gunner in Higo where it is and getting everything from the destination.

    Phase B attack declaration.
    Army 3 will attack Bingo.
    Nagato Provincial force will attack Suo.
    If Hyuga Gunner exists, Army 2 will attack him, while Chikugo, Chikuzen and Buzen Provincial forces attack Bungo.
    If he don't exist, army 2 (from Chikugo), Chikuzen and Buzen provincial forces will attack Bungo.
    Anyway AWA provincial forces will try to die gloriously attacking Tosa.
    Depending on Ben definitive movements, yamato spearman will or will not attack Kawachi (if Ben has 24 provinces he will, if he got only 23 He won't).

    Now waiting on @MrBody‌ and @Musicool‌ for Ninja and situation clarification before going on with attacks.

    Preda on
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