I just hope they don't get all weird with it like they did as time went one with KF1. All that carnival, steampunk, wacky stuff just kinda distracted from the original feel of the game.
The orginal feel felt wacky to me as well. But, opinions.
So pumped this is coming to PS4. Don't have t build a new pc just for this!
It was wacky but it felt cohesive. The additions just seems to be outta left field nuts. But yeah, opinions and all that.
Also, you should build a new PC just because.
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
I have a feeling I'm going to wear the Gunslinger perk right the fuck out. I hit a point in KF where all I ever wanted to do was akimbo pistols with a lever action for situations.
I have a feeling I'm going to wear the Gunslinger perk right the fuck out. I hit a point in KF where all I ever wanted to do was akimbo pistols with a lever action for situations.
Twin golden magnums, twin revolvers, twin 9mms was pretty much my standard loadout. Gunslinger is gonna be my jam.
I wonder if there's going to be any/more anti-camping mechanics to KF2. I loved KF1 but sometimes it felt super repetitive since a bunch of maps had 1 or 2 places that were super easy to camp and defend, which lead to lots of camping in those spots. Some of the more fun moments in KF for me where the panicked sprints while trying to kite a bunch of Z's and picking them off, but generally people wanted to camp because the risk/reward was soo much better for camping.
I wonder if there's going to be any/more anti-camping mechanics to KF2. I loved KF1 but sometimes it felt super repetitive since a bunch of maps had 1 or 2 places that were super easy to camp and defend, which lead to lots of camping in those spots. Some of the more fun moments in KF for me where the panicked sprints while trying to kite a bunch of Z's and picking them off, but generally people wanted to camp because the risk/reward was soo much better for camping.
Some maps in KF were camping maps and some maps were roaming maps. The offices are an example of a map designed around camping and chokepoints and a map like Farm was all about roaming gunfights. I think a lot of people just enjoy camping, creating chokepoints and kill boxes. I really enjoyed both types of map but really had a fondness for the roaming maps since they didn't get as much play.
I just hope they don't get all weird with it like they did as time went one with KF1. All that carnival, steampunk, wacky stuff just kinda distracted from the original feel of the game.
Nnnnaaaaaaaah. The seasonal events were great fun and they brought tons of people back for a week or so every time.
I wonder if there's going to be any/more anti-camping mechanics to KF2. I loved KF1 but sometimes it felt super repetitive since a bunch of maps had 1 or 2 places that were super easy to camp and defend, which lead to lots of camping in those spots. Some of the more fun moments in KF for me where the panicked sprints while trying to kite a bunch of Z's and picking them off, but generally people wanted to camp because the risk/reward was soo much better for camping.
Some maps in KF were camping maps and some maps were roaming maps. The offices are an example of a map designed around camping and chokepoints and a map like Farm was all about roaming gunfights. I think a lot of people just enjoy camping, creating chokepoints and kill boxes. I really enjoyed both types of map but really had a fondness for the roaming maps since they didn't get as much play.
Farm was favorable for Roaming, but IIRC there were at least 2 spots where camping was pretty good(there's a small farm house with one entrance and a barn with one set of stairs up to the second floor), and generally people would want to camp there as long as the shop didn't spawn across map(IME).
Really, I think the extreme campyness came down to 3 main factors:
-None of the Z's are really anti-camping, and the most basic enemy in the game(Clots) are really bad for roaming(getting caught and held by clots while roaming can basically be instant death, especially at the high levels).
-The class/perk balance was more in favor of camping(Demolition and Support were pro-camping, Sharpshooter, Firebug, Medic, and Commando were neutral-ish, and Berserker was pro-roaming).
-Most maps were pretty closed in with lots of "hallways"(whither it be actual hallways or streets with buildings to both sides or tunnels) that limited movement to a few paths and had blindspots where Z's could catch you)
So roaming was kinda hard and dangerous, while camping was basically an option on every map and relatively easier on most maps, and only one class really benefited from roaming. So with no major risks to a camping strategy, it became the preferred one(unless everyone decides to pick Berserker and go to town). Then you start having circular problems(everyone prefers camping strategies since it's the one the know best).
Though you're probably right in that a a majority of people like it(hell, I don't think it's actually possible to really enjoy Killing Floor if you don't like that playstyle to some degree), I'm just wondering if they're going to do anything to make the gameplay more diverse and less campy. It'd be fun to have more options for playstyles and have more roaming comps.
I'm with Drake in that I liked both styles of maps, but I also think that some sort of anti-camping monster that occasionally showed up to try and diversify gameplay would be fun too.
Let me just say, as a sharpshooter, roaming or camping, there is a special place in hell for all the Pyro's who cannot exercise trigger discipline for two seconds when a Scrake or Flesh Pound shows up.
Let me just say, as a sharpshooter, roaming or camping, there is a special place in hell for all the Pyro's who cannot exercise trigger discipline for two seconds when a Scrake or Flesh Pound shows up.
I admit I was that person constantly. And probably will be again. :tell_me_more:
Is time a gift or punishment?
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acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
Let me just say, as a sharpshooter, roaming or camping, there is a special place in hell for all the Pyro's who cannot exercise trigger discipline for two seconds when a Scrake or Flesh Pound shows up.
"But he's probably low health now, I'll just hose him down to get max DOT!!!!"
I think part of the issue was that a lot of the maps were just really small. Like Manor. You couldn't really not camp there.
Actually Manor is one of my fav roaming maps. You can run it in almost perfect 8s with 2 options about what paths to take. And you can actually do it with most of the classes (you will get problems on hoe/sui with the perks that lack a propper boomstick to kill fps and suchs).
And just dropped by to ask if there is anything like a PA kf group or something? Lots of the old vets I used to play kf with stoped playing so need new meat shields.
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
I think part of the issue was that a lot of the maps were just really small. Like Manor. You couldn't really not camp there.
Actually Manor is one of my fav roaming maps. You can run it in almost perfect 8s with 2 options about what paths to take. And you can actually do it with most of the classes (you will get problems on hoe/sui with the perks that lack a propper boomstick to kill fps and suchs).
And just dropped by to ask if there is anything like a PA kf group or something? Lots of the old vets I used to play kf with stoped playing so need new meat shields.
Yeah, Manor is actually not half bad for roaming. You basically can run in circles forever as long as don't get unlucky with some Z's hiding around the corner or something. It kinda sucks for roaming with larger numbers of players since the hallways/pathways end up having so many Zs that it's too easy to get caught and killed(sans maybe a Berserker based group). It is tiny though.
There were a bunch of maps like Manor that seemed bad for roaming, but in practice were ok. They usually had one or two routes where it was easy to constantly circle back around and loop; allowing kite-ing them all out. The biggest problem with them for roaming is the roaming strategies for them rarely scaled well with higher player counts; usually the extra Zs caused the path to get too cluttered and makes it way more likely to get caught/surrounded and killed.
I think part of the issue was that a lot of the maps were just really small. Like Manor. You couldn't really not camp there.
Actually Manor is one of my fav roaming maps. You can run it in almost perfect 8s with 2 options about what paths to take. And you can actually do it with most of the classes (you will get problems on hoe/sui with the perks that lack a propper boomstick to kill fps and suchs).
And just dropped by to ask if there is anything like a PA kf group or something? Lots of the old vets I used to play kf with stoped playing so need new meat shields.
Yeah, Manor is actually not half bad for roaming. You basically can run in circles forever as long as don't get unlucky with some Z's hiding around the corner or something. It kinda sucks for roaming with larger numbers of players since the hallways/pathways end up having so many Zs that it's too easy to get caught and killed(sans maybe a Berserker based group). It is tiny though.
There were a bunch of maps like Manor that seemed bad for roaming, but in practice were ok. They usually had one or two routes where it was easy to constantly circle back around and loop; allowing kite-ing them all out. The biggest problem with them for roaming is the roaming strategies for them rarely scaled well with higher player counts; usually the extra Zs caused the path to get too cluttered and makes it way more likely to get caught/surrounded and killed.
You can do it with bigger groups, but everyone needs to talk. If you kill to many Zeds they will pop up infront of you and lock you down. For one person this is easy to track, for a group aw heeeelll no!
I think one of the best map to prove that on is foundry.
Really looking forward to see how the new maps will be, really hope they will have a good layout for both camping/kiting and full group room to room clear.
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
Yeah I know sadly. Medic is my fav class and my go to solo class, and I get a bit sad when I see medics no abuseing their op armor body blocking fps scrakes etc. Like now with the new nades you can body block entier groups. Throw two at your feet crouch and let your team slaughter everything behind you (note on hoe this is super risky and you wanna tank for as short time as posible, if you are able to keep fp agro and just dodge him that is the best if you have space to move).
And hell medics are accurate, people are just super good at dodgeing medic darts!
Yeah, I absolutely loved the shit out of KF1, and running with a solid PA crew always made for some fun adventures. Purely co-op, moving to an exp system and new perks with choices as to how to progress, all sounds awesome.
I hope/expect there'll be exp for doing different things, like welding/unwelding, healing, etc, or perhaps different progression rates so that players aren't penalized for doing things other than killing shit. I mean, I love killing stuff as much as the next person, but I generally gravitated to the Support (shotguns and chokepoint holding) and the Medic to keep my team running around.
Though some people seem to actively want to die with how erratically they'd move. Having someone call out "straight lines, bitches!" often helped.
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
hardest job as a zerker is when you're scrake tanking and someone starts 'helping' with a handgun.
Correct me if I am wrong, but wailing on a scrake with a flame thrower does not break the berserker's stunlock does it?
i'm not sure. point is, i'll be done with it in another 3 seconds, so go keep the crawlers off my back :P
It dosn't. And on sui/hoe just doting it helps killing them a lot faster. What you don't want to do is spam it down so he starts waveing his arms running around away from the zerker cause then when he gets to 20% hp he will charge at some one often befor the zerker or sharp is able to kill him.
Grass Grows,
Birds Fly,
'til there's Fire in the Sky...
This applies to a hell of a lot more than just the Fleshpounder really. The biggest mistake I see most Firebugs make is not being gentle with the trigger. Unless it's an emergency I just tap the flamethrower and let the DOT do its thing rather than waste fuel trying to kill things ASAP unless I absolutely have to and even then I'll usually just pull out the Firebug's SMG.
I don't think I ever used the flamethrower or smg after the shotgun and flare revolvers came out. I reeeeeealy hope the flare revolvers make it into kf2.
Is time a gift or punishment?
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
Yeah those flare revolvers are fucking special. I love those things.
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So pumped this is coming to PS4. Don't have t build a new pc just for this!
also zerker in KF2 looks like some hot shit.... was that a hammer at the end?
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Clockwise from top right: Gunslinger, Support Specialist, Firebug, Demolitions, Berserker, Commando, Medic, and Sharpshooter.
That leaves the helmet and... a dragon. Everyone is immediately assuming kung-fu/brawler class.
That would be wonderful. It would increase the player base and longevity on both sides. Since it's coop, the pc advantage would not matter.
i'm okay with this.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
It was wacky but it felt cohesive. The additions just seems to be outta left field nuts. But yeah, opinions and all that.
Also, you should build a new PC just because.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Twin golden magnums, twin revolvers, twin 9mms was pretty much my standard loadout. Gunslinger is gonna be my jam.
Ain't nothin like taking an auto-shotty to a hallway filled with zombies and watching shit fly
It's on my to do list. The money I had for it went into my One. I'm also frankly intimidated by them.
However, the nice thing about pcs is the longer I put it off, the more bang for my buck I get.
Some maps in KF were camping maps and some maps were roaming maps. The offices are an example of a map designed around camping and chokepoints and a map like Farm was all about roaming gunfights. I think a lot of people just enjoy camping, creating chokepoints and kill boxes. I really enjoyed both types of map but really had a fondness for the roaming maps since they didn't get as much play.
Nnnnaaaaaaaah. The seasonal events were great fun and they brought tons of people back for a week or so every time.
I'd like to see new, weirder ones in KF2.
Farm was favorable for Roaming, but IIRC there were at least 2 spots where camping was pretty good(there's a small farm house with one entrance and a barn with one set of stairs up to the second floor), and generally people would want to camp there as long as the shop didn't spawn across map(IME).
Really, I think the extreme campyness came down to 3 main factors:
-None of the Z's are really anti-camping, and the most basic enemy in the game(Clots) are really bad for roaming(getting caught and held by clots while roaming can basically be instant death, especially at the high levels).
-The class/perk balance was more in favor of camping(Demolition and Support were pro-camping, Sharpshooter, Firebug, Medic, and Commando were neutral-ish, and Berserker was pro-roaming).
-Most maps were pretty closed in with lots of "hallways"(whither it be actual hallways or streets with buildings to both sides or tunnels) that limited movement to a few paths and had blindspots where Z's could catch you)
So roaming was kinda hard and dangerous, while camping was basically an option on every map and relatively easier on most maps, and only one class really benefited from roaming. So with no major risks to a camping strategy, it became the preferred one(unless everyone decides to pick Berserker and go to town). Then you start having circular problems(everyone prefers camping strategies since it's the one the know best).
Though you're probably right in that a a majority of people like it(hell, I don't think it's actually possible to really enjoy Killing Floor if you don't like that playstyle to some degree), I'm just wondering if they're going to do anything to make the gameplay more diverse and less campy. It'd be fun to have more options for playstyles and have more roaming comps.
I admit I was that person constantly. And probably will be again. :tell_me_more:
"But he's probably low health now, I'll just hose him down to get max DOT!!!!"
as a pyro I weep for my brethren.
Actually Manor is one of my fav roaming maps. You can run it in almost perfect 8s with 2 options about what paths to take. And you can actually do it with most of the classes (you will get problems on hoe/sui with the perks that lack a propper boomstick to kill fps and suchs).
And just dropped by to ask if there is anything like a PA kf group or something? Lots of the old vets I used to play kf with stoped playing so need new meat shields.
Birds Fly,
'til there's Fire in the Sky...
Yeah, Manor is actually not half bad for roaming. You basically can run in circles forever as long as don't get unlucky with some Z's hiding around the corner or something. It kinda sucks for roaming with larger numbers of players since the hallways/pathways end up having so many Zs that it's too easy to get caught and killed(sans maybe a Berserker based group). It is tiny though.
There were a bunch of maps like Manor that seemed bad for roaming, but in practice were ok. They usually had one or two routes where it was easy to constantly circle back around and loop; allowing kite-ing them all out. The biggest problem with them for roaming is the roaming strategies for them rarely scaled well with higher player counts; usually the extra Zs caused the path to get too cluttered and makes it way more likely to get caught/surrounded and killed.
You can do it with bigger groups, but everyone needs to talk. If you kill to many Zeds they will pop up infront of you and lock you down. For one person this is easy to track, for a group aw heeeelll no!
I think one of the best map to prove that on is foundry.
Really looking forward to see how the new maps will be, really hope they will have a good layout for both camping/kiting and full group room to room clear.
Birds Fly,
'til there's Fire in the Sky...
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Everyone knows medic is the real hero!
Birds Fly,
'til there's Fire in the Sky...
medics aren't accurate enough to keep up :V
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Yeah I know sadly. Medic is my fav class and my go to solo class, and I get a bit sad when I see medics no abuseing their op armor body blocking fps scrakes etc. Like now with the new nades you can body block entier groups. Throw two at your feet crouch and let your team slaughter everything behind you (note on hoe this is super risky and you wanna tank for as short time as posible, if you are able to keep fp agro and just dodge him that is the best if you have space to move).
And hell medics are accurate, people are just super good at dodgeing medic darts!
Edit: https://www.youtube.com/watch?v=MPI5TcwQKc4 life of a medic.
Birds Fly,
'til there's Fire in the Sky...
I hope/expect there'll be exp for doing different things, like welding/unwelding, healing, etc, or perhaps different progression rates so that players aren't penalized for doing things other than killing shit. I mean, I love killing stuff as much as the next person, but I generally gravitated to the Support (shotguns and chokepoint holding) and the Medic to keep my team running around.
Though some people seem to actively want to die with how erratically they'd move. Having someone call out "straight lines, bitches!" often helped.
hardest job as a zerker is when you're scrake tanking and someone starts 'helping' with a handgun.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Correct me if I am wrong, but wailing on a scrake with a flame thrower does not break the berserker's stunlock does it?
i'm not sure. point is, i'll be done with it in another 3 seconds, so go keep the crawlers off my back :P
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
It dosn't. And on sui/hoe just doting it helps killing them a lot faster. What you don't want to do is spam it down so he starts waveing his arms running around away from the zerker cause then when he gets to 20% hp he will charge at some one often befor the zerker or sharp is able to kill him.
Birds Fly,
'til there's Fire in the Sky...
This applies to a hell of a lot more than just the Fleshpounder really. The biggest mistake I see most Firebugs make is not being gentle with the trigger. Unless it's an emergency I just tap the flamethrower and let the DOT do its thing rather than waste fuel trying to kill things ASAP unless I absolutely have to and even then I'll usually just pull out the Firebug's SMG.