For reasons we went over last time the image popped up, but mainly because the devs have confirmed shit in that image is straight up wrong and they have barely confirmed any info about the gane
1. Origin Systems: Killed in 2004 2. Westwood Studios: Liquidated in 2003
3. D.I.C.E.: Just released Battlefield: Hardline, working on Star Wars Battlefront (Which is on the fuckin' front page of that site :razz:) and the new Mirror's Edge.
4. Criterion Studios: Cut it's staff in 2013; working on an untitled game with ATV's and shit (shown off at E3 2014) 5. MAXIS Software: Non-Sims Studios shut down in 2015 6. Bullfrog Productions: Shut down and absorbed in 2001
7. Bioware: Just released Dragon Age: Inquistion, working on untitled Mass Effect and Star Wars games 8. Mythic Entertainment: Shut down in 2014
9. Visceral Games: Just released Battlefield: Hardline, working on Star Wars: Battlefront 10. Pandemic Studios: Shut down in 2009 11. Black Box Games: Shut down in 2013
So out of 11 studios, 4 are still operating. (Though it's looking like Visceral is basically stuck working on DICE games now)
Anyone else EA has acquired and is still operating?
EDIT: Oh jeeze
DreamWorks Interactive/Danger Close/EA Los Angeles (Medal of Honor) - Purchased by EA in 2000; shut down in 2013.
Phenomic (SpellForce, BattleForge) - Purchased by EA in 2006; shut down in 2013.
PlayFish (The Sims Social) - Purchased by EA in 2009; shut down in 2013.
NuFX (NBA Street) - Purchased by EA in 2004; shut down in 2007.
Undead Scottsman on
0
Options
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
Well, I mean, could you imagine a business trying to operate and pay workers of 15 studios + whatever they have in house already? They wouldn't turn any profits. Its not great, but its not like they as a company invented buying out your competition.
I would also immediately let everyone know "Hey, I just sold that shit to EA and am using the money to open an orphanage and a new game studio, just a heads up."
+2
Options
GumpyThere is alwaysa greater powerRegistered Userregular
I would also immediately let everyone know "Hey, I just sold that shit to EA and am using the money to open an orphanage and a new game studio, just a heads up."
Which is what's happened in quite a number of cases. EA got Westwood, but a lot of key staff immediately jumped ship which helped speed the studio to its demise
Well, I mean, could you imagine a business trying to operate and pay workers of 15 studios + whatever they have in house already? They wouldn't turn any profits. Its not great, but its not like they as a company invented buying out your competition.
this doesn't make any sense. if a given studio is profitable, it is profitable. there is no critical mass of offices where suddenly the whole operation is losing money because the checks are going to an additional location
Bioware is basically a label EA uses on certain studios now.
They stopped doing that after like a year, didn't they?
Bioware is just Bioware again.
Did they? Small relief.
If I remember right the only Bioware things beyond the original were Bioware Houston (I think?) which did/does TOR and has some carry over from the original, Bioware Victory which was gonna make that Command and Conquer game but ended up folding and when they made Mythic Bioware Mythic which was kinda gross yeah
Well, I mean, could you imagine a business trying to operate and pay workers of 15 studios + whatever they have in house already? They wouldn't turn any profits. Its not great, but its not like they as a company invented buying out your competition.
this doesn't make any sense. if a given studio is profitable, it is profitable. there is no critical mass of offices where suddenly the whole operation is losing money because the checks are going to an additional location
Sure, if a studio is profitable, it's profitable.
But if that studio's profits are being divided up by the studio's owners in order to prop up a half dozen unprofitable studios that are hemorrhaging money trying to crank out their next game in hopes that it won't be a monumental failure riddled with game breaking bugs and a graphic engine that was top of the line 3 years ago when they started (before the corporate bigwigs started adding their "advice")... Well, the profits from that profitable studio suddenly don't seem to go as far for that studio.
Yeah, it's bullshit Hollywood accounting, but that seems to be the way things go more often than not.
yeah, that's either bad investment (bought something that was already losing money) or bad management (fucking up something that was already working). I don't think anyone is gonna argue that ea hasn't done plenty of that. but it has nothing to do with how many studios they own.
no one would say 'how is mcdonald's still is business? they have to operate and pay workers at 2000 different locations'
I beat the Sith Inquisitor storyline the other night in SWTOR.
Is it me or did the snark lose a lot of its potency after Chapter 1 was over? Or maybe a lot of sarcasm is saved for the writing in planet quests, which I was skipping thanks to the XP boost?
I beat the Sith Inquisitor storyline the other night in SWTOR.
Is it me or did the snark lose a lot of its potency after Chapter 1 was over? Or maybe a lot of sarcasm is saved for the writing in planet quests, which I was skipping thanks to the XP boost?
Yeah, the character, almost by necessity due to the events of the story, has a lot more serious attitude in the class stuff for chapter 2 and 3 (though a bit of it comes back in the post-Corellia stuff). A lot of the snark from chapter 2 onward comes from doing world quests, probably because there's not nearly as much reason to do them, so the character is clearly doing these odd jobs just for fun.
There should be two commendation vendors on each planet and two per planet on the fleet station as well.
The vendors on the planet are in the starting base and are usually grouped with the rest of the vendors.
You can buy gear from those guys for basic commendations and get your gear up. They start out with blue quality armor and orange (moddable) weapons and around 18-20 start having moddable gear on the vendors.
Then you can just keep updating the gear with mods from the mod vendor if you like the look.
There should also be a Specialty Vendor near the commendation vendors on each planet that sells gear for credits.
Also, Blake, if you're short on commendations, there's a weekly quest on the fleet to do the group finder that will get you about 10 or so commendations and then there's a daily bonus too.
If you feel like putting up with people.
Yukira on
0
Options
LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
Pretty much what Yukira said, I eventually learned you should always take the basic commendations as a quest reward. Plus as part of that bundle we bought (or maybe it's just a reward for subscribing I dunno) I got in the mail two sets of orange armor that have mod slots. The base armor is shit but once you stuff armor and stat mods in it becomes super good.
Also don't buy mods on planet, I've found that if you go to the imperial fleet(or whatever the big hub is for the light side) they sell mods for 2 commendations each.
The armoring will set the item's level and armor rating and give you the base stats. The mod and enhancement slots allow you to add more stats.
For weapons, it's barrel/hilt that determine the weapon damage and item level.
So even if the mod and enhancement slots on your item are a few levels behind, keeping the armorings and hilt/barrel up to date will help a lot.
Yukira on
+2
Options
SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
As for combat, a good rule of thumb is that pretty much every enemy in a pack does the same damage, so try to crowd control groups with more than one strong/silver mob and focus on killing off the weak/standard ones quickly. If you don't have any CC, siccing your companion on a target that you are not attacking works pretty well for a bit.
LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
So I'm watching Clone Wars and I'm really curious how Bossk takes Boba Fett seriously later in life after having worked with him as little baby shits his pants.
So I'm watching Clone Wars and I'm really curious how Bossk takes Boba Fett seriously later in life after having worked with him as little baby shits his pants.
Do you think he teases him?
Didn't that wind up being his twin brother, Bosssk?
Posts
Steam
Someone built a model of the Eclipse Class Super Star Destroyer.
Sounds like the better game
For reasons we went over last time the image popped up, but mainly because the devs have confirmed shit in that image is straight up wrong and they have barely confirmed any info about the gane
(EA does for real have a history of buying studios and then shuttering them though)
Steam ID - VeldrinD | SS Post | Wishlist
love that music tho
1. Origin Systems: Killed in 2004
2. Westwood Studios: Liquidated in 2003
3. D.I.C.E.: Just released Battlefield: Hardline, working on Star Wars Battlefront (Which is on the fuckin' front page of that site :razz:) and the new Mirror's Edge.
4. Criterion Studios: Cut it's staff in 2013; working on an untitled game with ATV's and shit (shown off at E3 2014)
5. MAXIS Software: Non-Sims Studios shut down in 2015
6. Bullfrog Productions: Shut down and absorbed in 2001
7. Bioware: Just released Dragon Age: Inquistion, working on untitled Mass Effect and Star Wars games
8. Mythic Entertainment: Shut down in 2014
9. Visceral Games: Just released Battlefield: Hardline, working on Star Wars: Battlefront
10. Pandemic Studios: Shut down in 2009
11. Black Box Games: Shut down in 2013
So out of 11 studios, 4 are still operating. (Though it's looking like Visceral is basically stuck working on DICE games now)
Anyone else EA has acquired and is still operating?
EDIT: Oh jeeze
DreamWorks Interactive/Danger Close/EA Los Angeles (Medal of Honor) - Purchased by EA in 2000; shut down in 2013.
Phenomic (SpellForce, BattleForge) - Purchased by EA in 2006; shut down in 2013.
PlayFish (The Sims Social) - Purchased by EA in 2009; shut down in 2013.
NuFX (NBA Street) - Purchased by EA in 2004; shut down in 2007.
if ea wanted my company I would sell the shit out of it to ea
give me all that money
Which is what's happened in quite a number of cases. EA got Westwood, but a lot of key staff immediately jumped ship which helped speed the studio to its demise
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
They stopped doing that after like a year, didn't they?
Bioware is just Bioware again.
Did they? Small relief.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
this doesn't make any sense. if a given studio is profitable, it is profitable. there is no critical mass of offices where suddenly the whole operation is losing money because the checks are going to an additional location
it honestly wasn't that bad in hindsight
Sure, if a studio is profitable, it's profitable.
But if that studio's profits are being divided up by the studio's owners in order to prop up a half dozen unprofitable studios that are hemorrhaging money trying to crank out their next game in hopes that it won't be a monumental failure riddled with game breaking bugs and a graphic engine that was top of the line 3 years ago when they started (before the corporate bigwigs started adding their "advice")... Well, the profits from that profitable studio suddenly don't seem to go as far for that studio.
Yeah, it's bullshit Hollywood accounting, but that seems to be the way things go more often than not.
no one would say 'how is mcdonald's still is business? they have to operate and pay workers at 2000 different locations'
They were only a little funny.
Oh thank god someone else feels this way
I thought I was going insane
Is it me or did the snark lose a lot of its potency after Chapter 1 was over? Or maybe a lot of sarcasm is saved for the writing in planet quests, which I was skipping thanks to the XP boost?
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Yeah, the character, almost by necessity due to the events of the story, has a lot more serious attitude in the class stuff for chapter 2 and 3 (though a bit of it comes back in the post-Corellia stuff). A lot of the snark from chapter 2 onward comes from doing world quests, probably because there's not nearly as much reason to do them, so the character is clearly doing these odd jobs just for fun.
Someone please translate this because it looks great but I can't read it.
(There are multiple pages of it, at the bottom there are thumbnails that will take you to the next chapter.)
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I'm either terrible at the game or I have bad equipment, I'm level 19 and am defeated by level 16 imperial commandos.
Satans..... hints.....
The vendors on the planet are in the starting base and are usually grouped with the rest of the vendors.
You can buy gear from those guys for basic commendations and get your gear up. They start out with blue quality armor and orange (moddable) weapons and around 18-20 start having moddable gear on the vendors.
Then you can just keep updating the gear with mods from the mod vendor if you like the look.
There should also be a Specialty Vendor near the commendation vendors on each planet that sells gear for credits.
Also, Blake, if you're short on commendations, there's a weekly quest on the fleet to do the group finder that will get you about 10 or so commendations and then there's a daily bonus too.
If you feel like putting up with people.
Also don't buy mods on planet, I've found that if you go to the imperial fleet(or whatever the big hub is for the light side) they sell mods for 2 commendations each.
Steam
For weapons, it's barrel/hilt that determine the weapon damage and item level.
So even if the mod and enhancement slots on your item are a few levels behind, keeping the armorings and hilt/barrel up to date will help a lot.
D3 Steam #TeamTangent STO
Do you think he teases him?
Steam
Didn't that wind up being his twin brother, Bosssk?