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[pbp] Dead of Winter - Raiding party is over!

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Equip Tikka T3 Tactical Rifle to Sparky.

    Search Grocery Store twice with Andrew Evans and 5 die.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    MrBodyMrBody Registered User regular
    Dog...with a sniper rifle...

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    How do I keep not getting food.

    Shoot a zombie at the police station with Tikka T3 Tactical Rifle.

    Play 3 cards into the crisis.


    I want to give El Skid a card, can I do that?

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Okay either way,

    Search Grocery Store with Andrew Evans to take 1 card using the 6 die.

    So an alternative to killing zombies at the police station and grocery store is to have someone pull zombies away into slot 4 and 5 at the colony using the make noise action. Just an idea.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Oh, I see how that work. Never mind about giving the cards.

    I will wait on the search results.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Keep card.

    Still no food.

    Does anyone have fuel El Skid can use to bring one person away from the colony safely?

    We do not have enough food to feed everyone.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Move Sparky to School

    Geth roll 1d12 for Exposure

    Exposure:
    1d12 1 [1d12=1]

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    End Turn

    Okay so that is 5 cards taken from the grocery this turn with no food gained? Really?

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    El SkidEl Skid The frozen white northRegistered User regular
    I didn't pay attention to my dice before now...but WTF??

    2,1,1? UGH.

    Gonna think about this for a bit..

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    El SkidEl Skid The frozen white northRegistered User regular
    Well...spend the 2 die to search the gas station...Presumably find the lighter.

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    MrBodyMrBody Registered User regular
    The dog with the sniper rifle is now going to crack open some good books to read?

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    El Skid, you can attract 1 zombie away from the police station and grocery each to the colony and put them in the lower tier 4 and 5 areas. That only takes one dice.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Also if you do not call to exile someone or move the cook out, we lose moral to starvation.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    El SkidEl Skid The frozen white northRegistered User regular
    I actually have food from my starting hand I can use to prevent the morale loss. Wish I had a decent roll, as I could have prevented it without waste. :(

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    El SkidEl Skid The frozen white northRegistered User regular
    Okay well...Im going to assume I found the lighter and continue on. If I dont I will redo everything past this including the rolls.

    Move Annaleigh to Grocery store.

    Geth roll 1d12 for exposure

    exposure:
    1d12 9 [1d12=9]

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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2015
    Annaleigh takes a wound.

    Contribute 1 food to colony rations from my starting cards, generating a waste.

    Spend 1 die to barricade Grocery store.

    Spend 1 die to make noise and take a zombie from the police station to colony entrance 5


    By my calculations that should leave everyone alive, but its been a while since I got a board state. I'll rejig my actions if I am potentially letting anyone die or losing morale.

    El Skid on
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Wooo, everyone didn't die!

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    You technically need to make the noise first, then move up to 2 zombies to your current location, I think.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    DaemonisDaemonis Registered User regular
    Sorry for delay, guys. We are going to resolve Crossroad first :)

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    DaemonisDaemonis Registered User regular
    I think does not affect anything, so no need to redo actions.
    9q8st39mun39.png

    @JPants, @El Skid, @Mikey CTS send me your votes

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    JPantsJPants Registered User regular
    What is our Morale currently at?

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    JPantsJPants Registered User regular
    Answering myself: 2

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    DaemonisDaemonis Registered User regular
    JPants wrote: »
    What is our Morale currently at?
    2.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    No don't do that.

    If we had agreed to fail this check already I would have said go for it, but no.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2015
    Wait, so this is the crossroads for the next turn? Thats not the one that got sent to me for the round we just played..@Darmonis

    El Skid on
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    DaemonisDaemonis Registered User regular
    edited May 2015
    El Skid wrote: »
    Wait, so this is the crossroads for the next turn? Thats not the one that got sent to me for the round we just played..@Darmonis
    No, this is for you :) What's a problem?

    Daemonis on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2015
    Oh never mind, I guess this is the current round...I guess they're going faster than I thought?

    El Skid on
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    DaemonisDaemonis Registered User regular
    Yeah, the round ends after your turn.

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    MrBodyMrBody Registered User regular
    No survivors at colony, so I get no vote.

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    DaemonisDaemonis Registered User regular
    Still need a vote from @Mikey CTS

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    DaemonisDaemonis Registered User regular
    Board so far
    0o70b6vr8h7r.jpg

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    Mikey CTSMikey CTS Registered User regular
    @Daemonis sorry, I vote thumbs down. We can't take the morale hit.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    DaemonisDaemonis Registered User regular
    Ok. Votes:
    Mikey CTS - thumbs down.
    El Skid - thumbs down.
    JPants - thumbs down.
    You keep your crisis active.

    @El Skid is your turn over? Request an item? Exile anyone? :)

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    El SkidEl Skid The frozen white northRegistered User regular
    I'm fine, and I'm up next again anyway, so lets just see how the turn end pans out.

    @Daemonis

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    DaemonisDaemonis Registered User regular
    Colony phase.

    Food: Need 3, spent 3. 0 left
    Waste: Fine
    Crisis:
    Junk
    Junk
    Junk
    Junk
    Junk (Grocery)
    Rotting Flesh (Grocery)
    Wrench (Grocery)
    7 Tools - super success, gain +1 Morale. Morale is 3 now.

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    Mikey CTSMikey CTS Registered User regular
    The boost to Morale is nice but I hope we can survive through the next tools Crisis coming up in a few turns.

    // PSN: wyrd_warrior // MHW Name: Josei //
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    DaemonisDaemonis Registered User regular
    Zombies:
    Colony - add 3 zombies.
    Entrance 1 - the barricade destroyed
    Entrance 2, 3 - occupy free space

    Police station - add 1 zombie on a free space
    School - add 1 zombie on a free space
    Grocery store - add 3 zombies + 2 noise
    Geth roll 2#d6t4 for noise

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    DaemonisDaemonis Registered User regular
    Geth roll 2d6t4 for noise

    noise:
    2d6t4 0 [2d6t4=3, 3]

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    DaemonisDaemonis Registered User regular
    So, 5 zombies for Grocery store.
    Destroy both barricades, occupy all free spaces.

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    DaemonisDaemonis Registered User regular
    Main objective - not completed.
    Round tracker moves to 3.
    El Skid is the first player.

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