Search Grocery Store twice with Andrew Evans and 5 die.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Shoot a zombie at the police station with Tikka T3 Tactical Rifle.
Play 3 cards into the crisis.
I want to give El Skid a card, can I do that?
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Search Grocery Store with Andrew Evans to take 1 card using the 6 die.
So an alternative to killing zombies at the police station and grocery store is to have someone pull zombies away into slot 4 and 5 at the colony using the make noise action. Just an idea.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Oh, I see how that work. Never mind about giving the cards.
I will wait on the search results.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Does anyone have fuel El Skid can use to bring one person away from the colony safely?
We do not have enough food to feed everyone.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Okay so that is 5 cards taken from the grocery this turn with no food gained? Really?
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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El SkidThe frozen white northRegistered Userregular
I didn't pay attention to my dice before now...but WTF??
2,1,1? UGH.
Gonna think about this for a bit..
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El SkidThe frozen white northRegistered Userregular
Well...spend the 2 die to search the gas station...Presumably find the lighter.
El Skid, you can attract 1 zombie away from the police station and grocery each to the colony and put them in the lower tier 4 and 5 areas. That only takes one dice.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Also if you do not call to exile someone or move the cook out, we lose moral to starvation.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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El SkidThe frozen white northRegistered Userregular
I actually have food from my starting hand I can use to prevent the morale loss. Wish I had a decent roll, as I could have prevented it without waste.
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El SkidThe frozen white northRegistered Userregular
Okay well...Im going to assume I found the lighter and continue on. If I dont I will redo everything past this including the rolls.
Move Annaleigh to Grocery store.
Geth roll 1d12 for exposure
exposure:
1d129 [1d12=9]
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El SkidThe frozen white northRegistered Userregular
edited May 2015
Annaleigh takes a wound.
Contribute 1 food to colony rations from my starting cards, generating a waste.
Spend 1 die to barricade Grocery store.
Spend 1 die to make noise and take a zombie from the police station to colony entrance 5
By my calculations that should leave everyone alive, but its been a while since I got a board state. I'll rejig my actions if I am potentially letting anyone die or losing morale.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
You technically need to make the noise first, then move up to 2 zombies to your current location, I think.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
If we had agreed to fail this check already I would have said go for it, but no.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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El SkidThe frozen white northRegistered Userregular
edited May 2015
Wait, so this is the crossroads for the next turn? Thats not the one that got sent to me for the round we just played..@Darmonis
Ok. Votes:
Mikey CTS - thumbs down.
El Skid - thumbs down.
JPants - thumbs down.
You keep your crisis active. @El Skid is your turn over? Request an item? Exile anyone?
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El SkidThe frozen white northRegistered Userregular
I'm fine, and I'm up next again anyway, so lets just see how the turn end pans out.
Posts
Search Grocery Store twice with Andrew Evans and 5 die.
Shoot a zombie at the police station with Tikka T3 Tactical Rifle.
Play 3 cards into the crisis.
I want to give El Skid a card, can I do that?
Search Grocery Store with Andrew Evans to take 1 card using the 6 die.
So an alternative to killing zombies at the police station and grocery store is to have someone pull zombies away into slot 4 and 5 at the colony using the make noise action. Just an idea.
I will wait on the search results.
Still no food.
Does anyone have fuel El Skid can use to bring one person away from the colony safely?
We do not have enough food to feed everyone.
Geth roll 1d12 for Exposure
Okay so that is 5 cards taken from the grocery this turn with no food gained? Really?
2,1,1? UGH.
Gonna think about this for a bit..
Move Annaleigh to Grocery store.
Geth roll 1d12 for exposure
Contribute 1 food to colony rations from my starting cards, generating a waste.
Spend 1 die to barricade Grocery store.
Spend 1 die to make noise and take a zombie from the police station to colony entrance 5
By my calculations that should leave everyone alive, but its been a while since I got a board state. I'll rejig my actions if I am potentially letting anyone die or losing morale.
@JPants, @El Skid, @Mikey CTS send me your votes
If we had agreed to fail this check already I would have said go for it, but no.
Mikey CTS - thumbs down.
El Skid - thumbs down.
JPants - thumbs down.
You keep your crisis active.
@El Skid is your turn over? Request an item? Exile anyone?
@Daemonis
Food: Need 3, spent 3. 0 left
Waste: Fine
Crisis:
Junk
Junk
Junk
Junk
Junk (Grocery)
Rotting Flesh (Grocery)
Wrench (Grocery)
7 Tools - super success, gain +1 Morale. Morale is 3 now.
Colony - add 3 zombies.
Entrance 1 - the barricade destroyed
Entrance 2, 3 - occupy free space
Police station - add 1 zombie on a free space
School - add 1 zombie on a free space
Grocery store - add 3 zombies + 2 noise
Geth roll 2#d6t4 for noise
Destroy both barricades, occupy all free spaces.
Round tracker moves to 3.
El Skid is the first player.