ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Big things, teleports are now faster for just about everyone. Oh, and extra team-up tokens now can be traded in for ultimate upgrades rather then a unique. Combo heroes no longer lose points on whiffing.
Big things, teleports are now faster for just about everyone. Oh, and extra team-up tokens now can be traded in for ultimate upgrades rather then a unique. Combo heroes no longer lose points on whiffing.
Nice! That is a very nice change.
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
So my tally from the scroll: Cyclops (not a dupe yay!), Captain America Winter Soldier costume, level 80 cosmic control rod, Helm of Doom, Sacred White Gorilla Necklace, and an ultimate upgrade token. A real nice haul.
man, war machine is only launching with five uniques, that seems kinda limited
also is cable funtimes now? A lot of his new animations look pretty neat and his ultimate seems fun
With my limited time with him on the TC he seemed to go from bottom to upper mid tier. They kept the feel of his old build in his ranged and his melee seemed like it could work ok. I think with proper gear, omegas and the like he will hit hard enough. I didnt test his squishy factor though.
I'm probably gonna get him anyway, just to get in on that tasty synergy
it'd be nice if he were also fun to play though
I thought he was fun to play before. Just low-ish dmg (not as bad after the band aide patch). The new stuff they added seemed a nice visual update but keeping with what he had before. I am looking forward to it. He was one of my favorites back in 90 Xmen.
Not really feeling WM, feels a bit clunky and something is off with heat mechanic. Could partially be bad build/gearing, but will probably wait for inevitable tuning patches to play him some more.
I got war machine to 60 last night, he seems pretty good. I haven't quite settled on a ranged build but his gameplay smoothed out once I got some cost reduction going.
Some of his animations do seem weird though; it's like there's a hitch at the end of some of them.
I also felt like heat built too slowly when not using his heat-increasing passive
it was the smallest on the list but
Pluto was a planet and I'll never forget
That is his strongest build but honestly its boring as hell to play. Basic rotation is Subspace, Deconstruct, Reconstruct, Singularity, EMF until your dots wear off and repeat.
I use Particle Burst instead of EMF and work in Repulse its a lot more fun. Repulse is movement power so triggers his Power Unconquered passive. I drop reconstruct down to 1 point and max Repulse. Switch Particle for EMF and everything else is pretty much the same.
Also, they are about to NERF EMF yet again so be ready for it.
I know if you buy a costume or character a day before a sale, they'll refund you the difference, but what about Gs? I had purchased the $50 bundle the day before the sale.
Would they give me the difference in Gs, or am I just out of luck?
Also, got WM to 60 and got the battle damaged Spidey costume for killing cosmic Kingpin on everyone. Good stuff.
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
I know if you buy a costume or character a day before a sale, they'll refund you the difference, but what about Gs? I had purchased the $50 bundle the day before the sale.
Would they give me the difference in Gs, or am I just out of luck?
Also, got WM to 60 and got the battle damaged Spidey costume for killing cosmic Kingpin on everyone. Good stuff.
Yes, submit a ticket. Their policy is that up to seven days before is covered.
Warmachine could be fun, but compared to how fast Tony is as far as shoot and scoot warmachine seems way more stand in place. Only got him to 30 so I'll have to see how that opens up later.
Carnage bleh, his voicework is awful and I never really liked carnage (I bought the team up pack for rescue, sam Wilson and spider gwen mostly), I'm leveling him for the someday team up synchs, but after I'm done he'll sit on the shelf unless there is some cheevo for spiderman or venom later for using his annoying ass.
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm not familiar with Surfer's powers, so could someone please explain to me the rotation used in this build?
lay down subspace rift, lay down signature, keep those up. Use deconstruct/reconstruct as often as you can to maintain resources (their cooldowns are weird), and then spam EMF. I think you only use singularity to AOE or when you need more power cosmic
it was the smallest on the list but
Pluto was a planet and I'll never forget
So I bought 36 of the new cards then 10 more after. I got super lucky in terms of opening up cards but I didnt get the damn team up! I do like the new Ms Marvel costume though... but perhaps not that much.
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited August 2015
I don't even think I'd be able to fit Hammer of War into my build, or at least I won't be able to max it out.
If you max out Built for War, you kind of have to choose between Clear the Room and Hammer of War. And with Clear the Room's shorter cooldown, wider range, and guaranteed damage application insofar as it doesn't depend on a DoT hotspot, Hammer of War kind of gets the boot.
EDIT: In a perfect world where Spitfire wasn't so slow to activate and easy to miss with, I'd be going with something like this
in his ranged build you basically pick two of plasma cannon, suppression fire, clear the room and hammer of war. Clear the room seems pretty good, so really one of the other three.
I've been playing with maxed hammer of war and clear the room, but putting the hammer of war points in plasma cannon might be better dps
it was the smallest on the list but
Pluto was a planet and I'll never forget
His melee build has an activator for max heat so you can double up on the big hit.
I'll have to try this after work, but the description states that it locks out machine gun powers for 5s, meaning you'd have to figure out a real laborious rotation where you pop that, use Spit Fire, and then have enough stuff to use for the next 4s so that you're not just standing there.
Edit: Also after looking at it some more, I'm pretty sure the only way to get decent damage out of his ranged build is to use In Case of War to pump out huge Spit Fires as often as possible.
His melee build has an activator for max heat so you can double up on the big hit.
I'll have to try this after work, but the description states that it locks out machine gun powers for 5s, meaning you'd have to figure out a real laborious rotation where you pop that, use Spit Fire, and then have enough stuff to use for the next 4s so that you're not just standing there.
Edit: Also after looking at it some more, I'm pretty sure the only way to get decent damage out of his ranged build is to use In Case of War to pump out huge Spit Fires as often as possible.
For ranged I think I have to take something like bring the heat to get better heat generation. Because all of the heat generation within Awe is pretty slow. Which is nice I guess but to proc that first spit fire it is not. Spit fire btw is not tagged Machine Gun so you can use Shock Trooper to double up on it for the melee build.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
His melee build has an activator for max heat so you can double up on the big hit.
I'll have to try this after work, but the description states that it locks out machine gun powers for 5s, meaning you'd have to figure out a real laborious rotation where you pop that, use Spit Fire, and then have enough stuff to use for the next 4s so that you're not just standing there.
Edit: Also after looking at it some more, I'm pretty sure the only way to get decent damage out of his ranged build is to use In Case of War to pump out huge Spit Fires as often as possible.
For ranged I think I have to take something like bring the heat to get better heat generation. Because all of the heat generation within Awe is pretty slow. Which is nice I guess but to proc that first spit fire it is not. Spit fire btw is not tagged Machine Gun so you can use Shock Trooper to double up on it for the melee build.
Bring the Heat is fucking terrible
It's the main reason I hate his melee build.
In Case of War is enough to allow you to use Spit Fire every 8 seconds, which is right around where you want it to be. You start with Clear the Room + Plasma, then use Total War until you overheat, Spit Fire, and then Clear the Room + Plasma again. Using Army of One whenever it's off cooldown.
Now, the reason you don't use Shock Trooper is because even after you dump the heat with Spit Fire, it still locks you out of Machine Gun powers for the full 5s. So you Shock Trooper, Spitfire, and you can't use Total War for another ~4 seconds. You could potentially use it when you have Plasma, Clear the Room, and Army of One ready so that you could use that 4 seconds productively, but it makes the rotation really fiddly and I'm not sure I care enough to squeeze in one more Spit Fire every once in awhile.
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Nice! That is a very nice change.
It's on Adam Warlock and seems to be a permanent thing.
Oh and Stash 2.0 is pretty big. Should have added that to the highlights.
pleasepaypreacher.net
also is cable funtimes now? A lot of his new animations look pretty neat and his ultimate seems fun
Pluto was a planet and I'll never forget
With my limited time with him on the TC he seemed to go from bottom to upper mid tier. They kept the feel of his old build in his ranged and his melee seemed like it could work ok. I think with proper gear, omegas and the like he will hit hard enough. I didnt test his squishy factor though.
it'd be nice if he were also fun to play though
Pluto was a planet and I'll never forget
I thought he was fun to play before. Just low-ish dmg (not as bad after the band aide patch). The new stuff they added seemed a nice visual update but keeping with what he had before. I am looking forward to it. He was one of my favorites back in 90 Xmen.
Some of his animations do seem weird though; it's like there's a hitch at the end of some of them.
I also felt like heat built too slowly when not using his heat-increasing passive
Pluto was a planet and I'll never forget
I use Particle Burst instead of EMF and work in Repulse its a lot more fun. Repulse is movement power so triggers his Power Unconquered passive. I drop reconstruct down to 1 point and max Repulse. Switch Particle for EMF and everything else is pretty much the same.
Also, they are about to NERF EMF yet again so be ready for it.
Would they give me the difference in Gs, or am I just out of luck?
Also, got WM to 60 and got the battle damaged Spidey costume for killing cosmic Kingpin on everyone. Good stuff.
Yes, submit a ticket. Their policy is that up to seven days before is covered.
Carnage bleh, his voicework is awful and I never really liked carnage (I bought the team up pack for rescue, sam Wilson and spider gwen mostly), I'm leveling him for the someday team up synchs, but after I'm done he'll sit on the shelf unless there is some cheevo for spiderman or venom later for using his annoying ass.
pleasepaypreacher.net
lay down subspace rift, lay down signature, keep those up. Use deconstruct/reconstruct as often as you can to maintain resources (their cooldowns are weird), and then spam EMF. I think you only use singularity to AOE or when you need more power cosmic
Pluto was a planet and I'll never forget
Nu-Cable is pretty alright though. That's a character I could enjoy if I ever started to play again.
pleasepaypreacher.net
How does it compare with Psylocke?
Pic for proofs
Never played her no idea!
pleasepaypreacher.net
Hey, at least those can be turned into ultimate upgrade tokens now rather then a unique.
Pluto was a planet and I'll never forget
600
pleasepaypreacher.net
Tried both Melee and Ranged
Not a fan of how melee feels (Needing to flamethrower your way to overheat, overheat doesn't last all that long)
Ranged would be better if Total War locked onto the target, but because it doesn't it becomes incredibly difficult to fight while dodging attacks.
Total War not locking on is a big enough flaw that I don't actually enjoy playing him, so I'll probably get him to 50 and then park him.
pleasepaypreacher.net
If you max out Built for War, you kind of have to choose between Clear the Room and Hammer of War. And with Clear the Room's shorter cooldown, wider range, and guaranteed damage application insofar as it doesn't depend on a DoT hotspot, Hammer of War kind of gets the boot.
EDIT: In a perfect world where Spitfire wasn't so slow to activate and easy to miss with, I'd be going with something like this
I've been playing with maxed hammer of war and clear the room, but putting the hammer of war points in plasma cannon might be better dps
Pluto was a planet and I'll never forget
I'll have to try this after work, but the description states that it locks out machine gun powers for 5s, meaning you'd have to figure out a real laborious rotation where you pop that, use Spit Fire, and then have enough stuff to use for the next 4s so that you're not just standing there.
Edit: Also after looking at it some more, I'm pretty sure the only way to get decent damage out of his ranged build is to use In Case of War to pump out huge Spit Fires as often as possible.
For ranged I think I have to take something like bring the heat to get better heat generation. Because all of the heat generation within Awe is pretty slow. Which is nice I guess but to proc that first spit fire it is not. Spit fire btw is not tagged Machine Gun so you can use Shock Trooper to double up on it for the melee build.
Bring the Heat is fucking terrible
It's the main reason I hate his melee build.
In Case of War is enough to allow you to use Spit Fire every 8 seconds, which is right around where you want it to be. You start with Clear the Room + Plasma, then use Total War until you overheat, Spit Fire, and then Clear the Room + Plasma again. Using Army of One whenever it's off cooldown.
Now, the reason you don't use Shock Trooper is because even after you dump the heat with Spit Fire, it still locks you out of Machine Gun powers for the full 5s. So you Shock Trooper, Spitfire, and you can't use Total War for another ~4 seconds. You could potentially use it when you have Plasma, Clear the Room, and Army of One ready so that you could use that 4 seconds productively, but it makes the rotation really fiddly and I'm not sure I care enough to squeeze in one more Spit Fire every once in awhile.