Penn Jillette is going to be on Dancing With The Stars. The man is 17 feet tall. I am unsure of how this will work out.
Magic.
He will build a dancing machine powered by his libertarian rage
I'll watch just to see the inevitable moment when someone thanks God and he runs in and punches them in the face.
It would be interesting to watch him dance, he seems like the kind of guy who is big but graceful. Or he could be a horrible dancer and it would be hilarious to watch his poor partner suffer.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
I swear I am one of the few people who really like Pale Rider, and I have no idea why. Also if I ever met Garth Ennis in person I'd really be worried, his comics are at times very disturbing.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
I swear I am one of the few people who really like Pale Rider, and I have no idea why. Also if I ever met Garth Ennis in person I'd really be worried, his comics are at times very disturbing.
Yeah, that's true. He's probably one of the nicest guys you'd ever meet, though.
t nexus: While it sounds interesting, I'd probably suck on multiple levels playing this game.
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Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Pirates aren't too much trouble later on. If you've got your planets armed to the gills the pirates don't stand much of a chance. In the later parts of our game last night dyna and I quit paying off the pirates all together and I just used the money to make more cruisers to kill pirates with.
The pirates are great experience providers for your capital ships!
Another early trouble that vexed me for a while: "Well defended" means a planet with ~15-25 gauss/beam/missle emplacements, or ~3-6 hanger bays full of fighters.
It seems impossible early on, but if you keep in mind that you should allocate a few hundred credits every once in a while to pumping up the defense of that one choke-point planet, you will find that far fewer annoying siege raids get through.
I've found hangars to be way more effective than gauss cannons. Also, I think now I know enough to put the gauss platforms close to my planet to keep it from being bombarded and not worrying so much about the orbital structures.
Also, the computer can be a complete jerk with the orbital bombardment stuff. They'll ignore everything else and just send 10 or so siege frigates to wipe out a planet.
Pirates aren't too much trouble later on. If you've got your planets armed to the gills the pirates don't stand much of a chance. In the later parts of our game last night dyna and I quit paying off the pirates all together and I just used the money to make more cruisers to kill pirates with.
The pirates are great experience providers for your capital ships!
Another early trouble that vexed me for a while: "Well defended" means a planet with ~15-25 gauss/beam/missle emplacements, or ~3-6 hanger bays full of fighters.
It seems impossible early on, but if you keep in mind that you should allocate a few hundred credits every once in a while to pumping up the defense of that one choke-point planet, you will find that far fewer annoying siege raids get through.
I've found hangars to be way more effective than gauss cannons. Also, I think now I know enough to put the gauss platforms close to my planet to keep it from being bombarded and not worrying so much about the orbital structures.
Also, the computer can be a complete jerk with the orbital bombardment stuff. They'll ignore everything else and just send 10 or so siege frigates to wipe out a planet.
Do you guys focus on military or Civilian Research mostly? I've only played the TEC so far and the civilian stuff seems so much more useful than the military (except the prototypes, obviously).
Depends. If my economy is lagging I will research civilian stuff to up my production, but if I have a surplus of funds I do military research. The ship upgrades (armor, shields, healthpoints, weapons) make a huge difference.
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Irond WillWARNING: NO HURTFUL COMMENTS, PLEASE!!!!!Cambridge. MAModeratormod
Yeah, I hold it loke Gooey with research.
Planetary defenses are normally a mix of hangars and weapon platforms (the hangars mostly for fighters, you don't need bombers when you have platforms).
Edit: Oh, you, Will!
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DynagripBreak me a million heartsHoustonRegistered User, ClubPAregular
edited February 2008
I tend to concentrate more on military research than civilian. I do try to get the production and economic bonuses out of the way early though.
I dunno, Irond. Playing this game on the heels of Eternal Sonata have left me jaded with this generation's JRPG offerings.
The fact that you aren't scoffing leads me to think you haven't gotten into the tear jerkfest that's around 3/4s in of disc one.
The skill system is endlessly fun to obsess over though. I spend forty minutes last night debating what the best system would be. I guess the game gets kudos for forcing me to think strategically.
I just hit the plot-point you're talking about and... well.. I liked it. I thought it was well-done and kind of affecting. I find the little dream vignettes interesting and refreshing.
I mean, that said, the last JRPG I actually played all the way through was FFVII, so maybe I don't have the right context to really judge such things. I nearly finished Enchanted Arms, which I thought had a puerile story, and I found Blue Dragon's story and characters grating. I've not yet picked up Eternal Sonata because so many people have been griping about it that I didn't really want to risk the $60
My huge beef with Eternal Sonata was that it's story was terribly incoherent and the dialog inane a good 40% of the time.
Lost Odyssey, it's not so much the fact that it tries to involve you emotionally. I really enjoy the vignettes, although I think it's uncanny how many ten year old girl's Kaim has left an impression on through his wanderings. I'm more upset at the sheer volume of tear jerking moments going on. Get to the end of the crimson forest, and if you still feel the way you do, then I guess it either means I've become somewhat jaded with regards to becoming emotionally involved in games, a prospect I don't find enticing, or maybe it just doesn't grate as much to someone that hasn't seen it at all before.
Lost Odyssey is extremely original with regard to some of its characters though. Have to give it that.
Yeah it sounded like Eternal Sonata basically failed to deliver on it's promise of a high-concept story. Cool premise though.
I'll let you know if I start to find Lost Odyssey especially manipulative or grating or anything - maybe I just haven't explored the medium enough to have very refined sensibilities in that regard, much like all those drooling proles and simpering man-children who cried during The Shawshank Redemption.
At 1000 local time I mailed two group members asking for their input. We have to decide on a subject to write a paper about. It is 2107 local time now and I have not heard back from either one of them. <_< Angrrrr
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It would be interesting to watch him dance, he seems like the kind of guy who is big but graceful. Or he could be a horrible dancer and it would be hilarious to watch his poor partner suffer.
pleasepaypreacher.net
Audiosurf is a game thats a cross between tetris, guitar hero and a media player visualizer
I swear I am one of the few people who really like Pale Rider, and I have no idea why. Also if I ever met Garth Ennis in person I'd really be worried, his comics are at times very disturbing.
pleasepaypreacher.net
are delicious
real men use steam
Yeah, that's true. He's probably one of the nicest guys you'd ever meet, though.
t nexus: While it sounds interesting, I'd probably suck on multiple levels playing this game.
Well I can pick it up on the way home if it's in a store and I'm not ordering anything in class.
Also: people who check their bank things in class are stupid. La la la I have your bank password/account now if I want it.
Also, the computer can be a complete jerk with the orbital bombardment stuff. They'll ignore everything else and just send 10 or so siege frigates to wipe out a planet.
Do you guys focus on military or Civilian Research mostly? I've only played the TEC so far and the civilian stuff seems so much more useful than the military (except the prototypes, obviously).
Planetary defenses are normally a mix of hangars and weapon platforms (the hangars mostly for fighters, you don't need bombers when you have platforms).
Edit: Oh, you, Will!
Yeah it sounded like Eternal Sonata basically failed to deliver on it's promise of a high-concept story. Cool premise though.
I'll let you know if I start to find Lost Odyssey especially manipulative or grating or anything - maybe I just haven't explored the medium enough to have very refined sensibilities in that regard, much like all those drooling proles and simpering man-children who cried during The Shawshank Redemption.
You're German, Haps. If Goethe or Mann are any indication, you guys cry over getting caught at red lights.
Well, I won't necessarily weep because some fool sold his soul to the devil, but... yeah, I weep easily.
Talking about the game is making me really excited to play it, and also really sad because i don't think i'll have any time this week at all
Hesse was an awfully sunny fellow right?
But there are many more, like Lessing and Brecht and...
Speaking of Lessing, more people should read Nathan the Wise.
Only the giant metal books survived, huh?
Oh, wrong Heß, because I can't spell in German.
Har, har!
... and? :P
?
PIP PIP