It's the sequel to Puzzle Quest, but the gameplay now has a sci-fi setting. The gameplay has changed significantly from a simple grid, to a hexagonal playing field. The idea of classes is right out and the RPG elements will be more free-form as to how you develop your character/ship(s). "Gems" are still collected by matching 3, 4, or 5 in a row, and new gems slide into play based on the move you made to match (move a gem up to match, new gems come up from the bottom).
When is it coming out?
It's currently available for the PC on Steam and other online retailers. The DS version has shipped as well. No word on when other versions will be released.
What platforms?
PC, Xbox 360 Live Arcade and Nintendo DS, UPDATE! PS3 and PSN are now included as well
The Flash demo is similar to the full game but some of the play mechanics are different from the final version. You're better off trying the downloadable version.
i dont know if im prepared to lose as many hours from my life as the original puzzle quest consumed... but sci fi puzzle quest is a mightily awesome concept so...
I can't see the pictures, but a Puzzle Quest set in Space sounds awesome. I will buy it day 1.
Shit yeah. Space + improved puzzle mechanics + more character building freedom = many, many hours lost. Many a commute will be brightened by this game.
Hm, so four-of-a-kind produces a double effect rather than an extra turn this time? Could be less annoying when your opponent gets five of them in a row.
Ugh. No PSP version? Aside from the companion bug (which was no big deal) it was arguably the best version of the game owing to its portability and production values.
ChewyWaffles on
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darunia106J-bob in gamesDeath MountainRegistered Userregular
edited February 2008
I got the PC version of Puzzle Quest recently and though it is awesome, I'm actually beginning to see matching gems when I close my eyes, no joke.
Puzzle Quest in Space will kill me, and I will love every second.
What was the companion bug? The companions were pretty useless so I can't see having them bug out being a big deal.
They didn't work. It wouldn't have been a big deal if PQ had only been on the PSP. But since you had like 4 other platforms it worked completely on for the same price...
But man, I hope they fix the AI so it doesn't feel like it is cheating.
Not much info has been released so far about details of game play, but I did see a brief comment about how developers were concerned about players feeling cheated (despite the fact they insisted it wasn't so). From the screen shots it looks like 4 in a row doubles the effect instead of giving an extra turn, which will prevent seemingly endless turns by the AI. If that's true, looking for chains of 4 or more won't be as critical as it was in PQ.
I'm excited, but to be honest I would have liked to see them tackle a different puzzle game. Make it a companion piece to Puzzle Quest, as it were, rather than Puzzle Quest 2.0: In Space!
What was the companion bug? The companions were pretty useless so I can't see having them bug out being a big deal.
They didn't work. It wouldn't have been a big deal if PQ had only been on the PSP. But since you had like 4 other platforms it worked completely on for the same price...
Yeah.
The game was horrendously easy without them, I can't imagine it with them functional.
It's about the same. They really don't do a whole lot for you, though one gives you extra red mana to make that first turn deathbringer/berserk rage all the stronger.
Regarding the AI: I recently picked up the PC version and, though I'm only a few fights in, it seems that the AI doesn't pick up available 4+ combos every time like in the DS version. I'm still pretty convinced that the DS AI at least knew when a regular match would give an extra turn through elemental mastery, but most other things happen infrequently enough to easily attribute to chance.
I'm excited, but to be honest I would have liked to see them tackle a different puzzle game. Make it a companion piece to Puzzle Quest, as it were, rather than Puzzle Quest 2.0: In Space!
What -- a hexagonal board with gems falling from more than one side isn't different enough for you? :P
I honestly just hope this one is more balanced than the original. Got sick of Warrior abuse. Still buying it though.
Every class of PQ could be exploited in some way if some key element of the gameplay was taken to the extreme. Eventually your skills outpaced the AI so much it was just going through the motions to get to the final boss. My hope is that by doing away with class systems, the new PQ will make building your character require more thought than boosting skill X to maximum.
The only thing that bothered me about PQ was how short it was... I was left hanging because ooop there's Bane ooop he's dead... and now I'm left with no more PQ... I'm buying this one right away.
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Sir CarcassI have been shown the end of my worldRound Rock, TXRegistered Userregular
edited February 2008
Argh. Do I take the pretty graphics of the Xbox? Or the portability of the DS?
I'll probably get the DS version first, then the XBLA one later.
The only thing that bothered me about PQ was how short it was... I was left hanging because ooop there's Bane ooop he's dead... and now I'm left with no more PQ... I'm buying this one right away.
I actually disagree completely, I felt Puzzle Quest went on too long. This was my progression:
25% in: This game is freaking sweet!
50% in: This is cool. I'm getting pretty powerful. I wonder how much gameplay is left?
75% in: Shouldn't this be over by now? How many more battles do I need to fight?
Completion: Praise the Lord, I can finally stop seeing gems every time I close my eyes!
That said, I still really liked the game, so this is bought day one. Based on these screenshots, it looks like they're abandoning the over-the-top anime art style, too? If so, that can only be a good thing.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
SteevLWhat can I do for you?Registered Userregular
edited February 2008
I think this game has been in development since before the original Puzzle Quest was finished. I remember seeing it on their website after playing the original PQ demo. I guess they added "Puzzle Quest" to the title for the name recognition.
Not that there's anything wrong with that, of course. The game looks great. I still need to finish the original game.
I bought the DS and XBLA versions of PQ and felt both forms of gem selection worked great. I made fewer mistakes on the XBLA because of the size, clarity, and color differences, though.
Puzzle Quest must have done bang up business because when this game was first announced it didn't have the Puzzle Quest name attached to the front of it.
Speaking of mistakes, did anyone encounter a bug in the DS version of PQ where the selection would be a few gem widths to the left of where the stylus was touching? I had it happen in a few sessions during a trip back home and thought the x-ray machine at the airport had fried either the ds or my PQ cart. It stopped after a couple of screen calibrations, several reboots, and a few days, but boy was I pissed.
I hope the PC version comes out at the same time as the other versions this time. Oh man this looks so good I can't wait.
From the official page:
* Create a persistent pilot who gains skills and ships as he completes more battles.
* Each enemy you fight will require different tactics.
* Individual battles require only 5-10 minutes of time.
* Experience a conquer-the-galaxy style campaign mode.
* Find new objects to make your pilot and ship all-powerful.
* Trade supplies throughout the galaxy to increase your wealth.
* Meet companions who will join your crew and aid you in battle. * Take your pilot and ship online against other players.
* Compete for positions on the online high score tables. * Download new content - ships, items, plans, planets, factions and missions.
Posts
yea this is bought
Hm, so four-of-a-kind produces a double effect rather than an extra turn this time? Could be less annoying when your opponent gets five of them in a row.
Puzzle Quest in Space will kill me, and I will love every second.
And the companion bug was a huge deal.
They didn't work. It wouldn't have been a big deal if PQ had only been on the PSP. But since you had like 4 other platforms it worked completely on for the same price...
Yeah.
But man, I hope they fix the AI so it doesn't feel like it is cheating.
Not much info has been released so far about details of game play, but I did see a brief comment about how developers were concerned about players feeling cheated (despite the fact they insisted it wasn't so). From the screen shots it looks like 4 in a row doubles the effect instead of giving an extra turn, which will prevent seemingly endless turns by the AI. If that's true, looking for chains of 4 or more won't be as critical as it was in PQ.
Even tho I knew for a fact it was just all random.
I think it was the same with all of us. It was just so easy.
Lets not talk about how the ai cheats please. I like unlocked threads......
This'll be sweet to pop in when the g/f starts watching her wedding shows/lifetime movies/vag chronicles/etc.
Doesn't really matter though, bought so hard
3ds friend code: 2981-6032-4118
This sounds like the perfect opportunity to play it again as a different character class.
http://steamcommunity.com/id/idolninja
The game was horrendously easy without them, I can't imagine it with them functional.
Regarding the AI: I recently picked up the PC version and, though I'm only a few fights in, it seems that the AI doesn't pick up available 4+ combos every time like in the DS version. I'm still pretty convinced that the DS AI at least knew when a regular match would give an extra turn through elemental mastery, but most other things happen infrequently enough to easily attribute to chance.
Well it won't be released for some time yet so hopefully they'll eventually release it on every concievable medium like the original PQ.
What -- a hexagonal board with gems falling from more than one side isn't different enough for you? :P
Every class of PQ could be exploited in some way if some key element of the gameplay was taken to the extreme. Eventually your skills outpaced the AI so much it was just going through the motions to get to the final boss. My hope is that by doing away with class systems, the new PQ will make building your character require more thought than boosting skill X to maximum.
I'll probably get the DS version first, then the XBLA one later.
I actually disagree completely, I felt Puzzle Quest went on too long. This was my progression:
25% in: This game is freaking sweet!
50% in: This is cool. I'm getting pretty powerful. I wonder how much gameplay is left?
75% in: Shouldn't this be over by now? How many more battles do I need to fight?
Completion: Praise the Lord, I can finally stop seeing gems every time I close my eyes!
That said, I still really liked the game, so this is bought day one. Based on these screenshots, it looks like they're abandoning the over-the-top anime art style, too? If so, that can only be a good thing.
I love the DS version for the stylus control. I can't even wrap my head around the concept of a different input method.
http://steamcommunity.com/id/idolninja
Same
Not that there's anything wrong with that, of course. The game looks great. I still need to finish the original game.
My Backloggery
Puzzle Quest must have done bang up business because when this game was first announced it didn't have the Puzzle Quest name attached to the front of it.
I thought that was last year, primarily a few months ago.
From the official page:
* Create a persistent pilot who gains skills and ships as he completes more battles.
* Each enemy you fight will require different tactics.
* Individual battles require only 5-10 minutes of time.
* Experience a conquer-the-galaxy style campaign mode.
* Find new objects to make your pilot and ship all-powerful.
* Trade supplies throughout the galaxy to increase your wealth.
* Meet companions who will join your crew and aid you in battle.
* Take your pilot and ship online against other players.
* Compete for positions on the online high score tables.
* Download new content - ships, items, plans, planets, factions and missions.