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Spore Thread: A Massive Singleplayer Online Banning Experience

TenTen Registered User regular
edited September 2008 in Social Entropy++
WelcometoSpore.png

It's nearly here! And to make up for PAX being all the way across the world, Australia gets it 3 days before the US! (nearly 4 since we're like 18 hours ahead of you guys)

Not to be a bastard about it but we're used to getting screwed over here so it's nice to have something for a change.

ANYWAY

It is going to be pretty damn cool! Five different gameplay styles, including a sandbox space mode which will keep us going for a long time, kick ass procedural animations, and passively multiplayer creature sharing, which means over that hill is probably a frickin' stampede of dick monsters.

You all know the creature creator was released months ago, and SE++ came up with some pretty damn awesome creatures, so as soon as the game comes out I will be creating a Sporecast for SE++. What's a Sporecast? It's like an RSS feed for Spore creatures, and like an RSS feed you can subscribe to it and have your worlds seeded by whatever is shared!

So among others, you can look forward to running into these guys:
Spoiler:

And the awesome thing is that you can drag those pictures in that spoiler into the game or the Creature Creator, and you've got the creature! The beauty of procedural creature generation at work, folks.

TALK ABOUT SPORE!


Update: I've created the SE++ Sporecast, it's called Social Entropy Plus Plus, if you search in game or on Sporepedia you can see all our creations! Click here to see it in the Sporepedia

If you'd like to be part of the SE++ sporecast, post your Spore username in this thread and I'll add you as a buddy and will endeavour to add all your creations to the Sporecast (at this point I don't think I can do that automatically)

Everybody's latest items don't seem to be showing up in the search yet, so I'm going to list everybody who I've added to the Sporecast; if you add them as a buddy, you should get their latest stuff as well.

SE++ Sporecasters:
Spoiler:

Ten on
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Posts

  • TenTen Registered User regular
    edited September 2008
    Ten wrote: »
    Oh fuck yes I am so pumped for this game.

    And holy shit we get it 3 days before the US? ahahah.

    So when is the official release date anyway?

    Sep 4 in AU, Sep 5 in Europe, Sep 7 in US

    Oh dayum, that's 2 days from now.

    I know what I'm going to be doing come Thursday!

    I took an RDO on Thursday just so I could go get Spore in the morning and play all day :)
    Blankspace wrote:
    Hey! Some of those in the OP are mine! :D

    Yep, they are all SE++ creatures, I went through the first 20 or so pages of the Creature Creator thread and grabbed the ones I liked. You made some cool stuff in that thread Blank, I'm looking forward to running into your creations in the real game :)

  • VeretasVeretas Registered User regular
    edited September 2008
  • ProjeckProjeck Registered User regular
    edited September 2008
    500010437855.png

    this guy rules

    m6eoUgQ.jpg
  • DefenderDefender Registered User regular
    edited September 2008
    Zzulu wrote: »
    I predict this game will be awesomely fun the first few hours

    then it'll go downhill from there

    I hope I'm so wrong though

    I have a strong suspicion that you are correct. Wright's work tends to be distinctly this way, with Sim City being a really strong example.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • DruhimDruhim Registered User, ClubPA regular
    edited September 2008
    I'm not going to presume to guess how other people will enjoy the game, but I still have my suspicions that this game won't hold my interest for long. Looks like a great concept, but even with all the work and variety they put into the creature creator it seems to me that most of the customization is cosmetic

    belruelotterav-1.jpg
  • Randall_FlaggRandall_Flagg Registered User
    edited September 2008
    I have the terrible problem of never being able to tell the difference between will wright and sid meiers

  • Tweaked_Bat_Tweaked_Bat_ Registered User regular
    edited September 2008
    I have the terrible problem of never being able to tell the difference between will wright and sid meiers

    Yeah I get that too.

  • DefenderDefender Registered User regular
    edited September 2008
    Druhim wrote: »
    I'm not going to presume to guess how other people will enjoy the game, but I still have my suspicions that this game won't hold my interest for long. Looks like a great concept, but even with all the work and variety they put into the creature creator it seems to me that most of the customization is cosmetic

    Yeah, and there's a way to approach this from a gameplay perspective, too. Look at these options:

    1) The physical makeup of your creature doesn't matter. The look of your creature and its combat stats or metabolic rate or resistance to extreme temperatures are not related at all.

    2) The physical makeup of your creature matters, but the layout does not. So like, more claws = more damage in combat, but it doesn't matter where you put the claws.

    3) The creature's abilities are pretty much synthesized purely from the makeup and layout of its bodily form.

    In case 1, making your creature is essentially unrelated to the actual game. Just slap on whatever parts you want because it doesn't change a goddamn thing. This option sucks because the player has zero gameplay incentive to put effort into the creature. Yeah, you get to look at it, but that's all, and you might as well just use the creator program if you want that instead of having to play the game. This method completely divorces creature creation from gameplay.

    Case 2 is just an extension of case 1. You are encouraged to stack the creature with body parts that provide it the right balance of, like, metabolism versus combat ability, or something. You know, you can make it big and beefy, but then it needs to eat more food and thus hunt bigger game, or you can make it smaller and thus it can survive off of stuff that's easier to hunt. It's an interesting case, although players will quickly stop arranging body parts...just as soon as they realize that it doesn't do anything for them. There's little more annoying than spending 15 minutes adjusting some minor detail and then realizing that it makes no difference. Shitty game designers solve this problem by hiding the stats so players don't know they're wasting time, but that's just a delay of the eventual realization that those actions do not matter. Remember those spells in FF1 that didn't actually do anything? Eventually we all noticed that they didn't seem to help and we stopped casting them and were generally annoyed that they were permanently wasting a slot in someone's spell book.

    Case 3 is the most interesting in terms of gameplay, but it means that you are going to be somewhat restricted in what you do. You're going to have to make a creature that would actually make sense. I personally think that this is far and away the best idea; the game simulates evolution, thus the player is rewarded for building something functional. However, this does mean that some of the far-out crazy shit you see coming from the creator will not be usable in the game; it'll be horribly unbalanced since it was built for form instead of function. I doubt that Wright will go full-bore on this path, because this is distinctly core-gamer territory, where the player is actively encouraged to minmax his creature's layout and stats.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • DefenderDefender Registered User regular
    edited September 2008
    I have the terrible problem of never being able to tell the difference between will wright and sid meiers

    Yeah I get that too.

    You know, even I switch their names all the damn time.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • DruhimDruhim Registered User, ClubPA regular
    edited September 2008
    yeah, like you can put wings on a creature's head to make them look like leaves or something decorative instead of where they actually should be to provide lift, yet they'll still be functional in spite of the nonsensical placement

    personally that takes the fun and challenge out of it

    but I haven't actually played the game so maybe they've addressed that in the final build

    belruelotterav-1.jpg
  • Randall_FlaggRandall_Flagg Registered User
    edited September 2008
    oh no! people can have fun designing creatures?! call the fun police, defender! thank god you were here!

  • DefenderDefender Registered User regular
    edited September 2008
    Yeah I think it has to be option 3 if the game's actually going to use creature design as a meaningful mechanic, but looking at Wright's work, I seriously doubt that this will happen.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • DefenderDefender Registered User regular
    edited September 2008
    oh no! people can have fun designing creatures?! call the fun police, defender! thank god you were here!

    Read it again, you stupid faggot. Not that you're going to realize what I'm saying the second time.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • Randall_FlaggRandall_Flagg Registered User
    edited September 2008
    WEEE OOOO WEEEE OOOOO

    CHEESE IT! THE FUNFUZZ!

  • JayKaosJayKaos TWIN FIST SAW CLAWSRegistered User regular
    edited September 2008
    The creature creator seems to imply case 2, judging by the way the abilities/stats are affected by claws and wings and whatnot- one pair of tiny wings in the armpits gives the same effects as the same as a pair of wings that could actually be used.

    http://steamcommunity.com/id/jaykaos This is my steam profile.
  • Tweaked_Bat_Tweaked_Bat_ Registered User regular
    edited September 2008
  • TenTen Registered User regular
    edited September 2008
    I get the feeling that they've gone with your Case #2, Defender. You're right, in that from a gameplay perspective that takes a lot of challenge out of it, but a lot of people will still take the 15 minutes to adjust minor details because they take pride in creating a cool looking creature rather than a creature that is purely for 'winning' the game.

    But looking at it from purely a gameplay perspective, you're probably right and that will limit the depth of the game for those who want more than just creating creatures that look cool.

    Personally I'm kind of in between, I will have a lot of fun creating interesting looking creatures (no matter how they play), and I will have a lot of fun creating creatures that play well (no matter how they look), but I won't be the guy who's still making new creatures in 2 years long after the novelty of the gameplay has worn off.

    If it's anything like the Sims, I'll be the guy who reinstalls it every time an expansion pack comes out, plays for an hour or two and then forgets about it until the next one.

    Edit: Man, I took too long to write that, look at all those posts

  • DefenderDefender Registered User regular
    edited September 2008
    JayKaos wrote: »
    The creature creator seems to imply case 2, judging by the way the abilities/stats are affected by claws and wings and whatnot- one pair of tiny wings in the armpits gives the same effects as the same as a pair of wings that could actually be used.

    OK. And 2 isn't a bad case, but it does essentially mean that actual creature design will be something better left to the creator than the actual game. After all, in the game, you have to balance your creation's stats and shit to do what you want, and you get no bonus for clever arrangement, plus you have to spend all the time to earn all those accessories. In the creator, you get the parts for free and don't have to worry about stats.

    So that clearly makes the distinction between "I want to make a creature that looks like X" and "I want to make a viable creature so I can actually play."

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • Randall_FlaggRandall_Flagg Registered User
    edited September 2008
    UNTIL THE NEXT TIME SOMEONE TRIES TO HAVE FUN, VALIANT CITIZENS! I MUST AWAY!

  • DefenderDefender Registered User regular
    edited September 2008
    Ten wrote: »
    I get the feeling that they've gone with your Case #2, Defender. You're right, in that from a gameplay perspective that takes a lot of challenge out of it, but a lot of people will still take the 15 minutes to adjust minor details because they take pride in creating a cool looking creature rather than a creature that is purely for 'winning' the game.

    But looking at it from purely a gameplay perspective, you're probably right and that will limit the depth of the game for those who want more than just creating creatures that look cool.

    Exactly. Players do that shit the first time they play, but then when they start to realize that they get nothing for it and it's easier to do in the $10 creator program, they stop doing it. If that's what they bought the game for, they go back to the creator. Then they generally realize that they're creating playing pieces for a game that they can't play with the pieces they've created. Those who are purely in it for creating creatures realize that they don't care about the game and whoops they wasted $60 and continue to play with the creator. Most, though, are discouraged at having to retreat to the earlier stages and the knowledge that the game isn't what they thought and abandon it altogether. Will Wright still has their dollars.
    Ten wrote: »
    Personally I'm kind of in between, I will have a lot of fun creating interesting looking creatures (no matter how they play), and I will have a lot of fun creating creatures that play well (no matter how they look), but I won't be the guy who's still making new creatures in 2 years long after the novelty of the gameplay has worn off.

    If it's anything like the Sims, I'll be the guy who reinstalls it every time an expansion pack comes out, plays for an hour or two and then forgets about it until the next one.

    Edit: Man, I took too long to write that, look at all those posts

    Yeah, that's pretty much the market right there. People who will impulse-buy something and play with it for an hour, just click through every option one time, and then forget about it and who will be ready to buy the next expansion or two.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • DefenderDefender Registered User regular
    edited September 2008
    UNTIL THE NEXT TIME SOMEONE TRIES TO HAVE FUN, VALIANT CITIZENS! I MUST AWAY!

    Yeah, you really don't understand what's being discussed here. What's disappointing is that this isn't some arcane corner of game development that only seasoned professionals will get. This is something that just requires basic familiarity with how people consume interactive entertainment.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • BalefuegoBalefuego Registered User regular
    edited September 2008
    I had to come check this thread because I saw Defender posting

    [SIGPIC][/SIGPIC]
  • Randall_FlaggRandall_Flagg Registered User
    edited September 2008
    this is so meta

    I'm making silly jokes about you hating fun and you are getting all mad about them

  • BalefuegoBalefuego Registered User regular
    edited September 2008
    I'm not sure what we are arguing about but I would bet 1000 dollars that Randall Fagg is wrong

    [SIGPIC][/SIGPIC]
  • DefenderDefender Registered User regular
    edited September 2008
    this is so meta

    I'm making silly jokes about you hating fun and you are getting all mad about them

    How is this meta? You're providing me with a certain type of input and I am reacting to it in the same way I have for like four years.

    Do you ever find yourself eating a steak and being like "this is so meta! I cut pieces of this thing and put them in my mouth, and then I experience good flavors and my hunger goes away!"

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • DruhimDruhim Registered User, ClubPA regular
    edited September 2008
    Balefuego wrote: »
    I'm not sure what we are arguing about but I would bet 1000 dollars that Randall Fagg is wrong

    belruelotterav-1.jpg
  • Tweaked_Bat_Tweaked_Bat_ Registered User regular
    edited September 2008
    I don't think there is any arguing here...

  • DefenderDefender Registered User regular
    edited September 2008
    Balefuego wrote: »
    I'm not sure what we are arguing about but I would bet 1000 dollars that Randall Fagg is wrong

    You win!

    Although I think he is at the minimum making the claim that he is doing this purposely.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • Randall_FlaggRandall_Flagg Registered User
    edited September 2008
    but there's nothing for me to be wrong about! I'm not actually offering up any sort of substantive argumentation here

    hell, I'm not even saying things related to the conversation

  • TenTen Registered User regular
    edited September 2008
    Defender, I think there'll be a lot of people who will it fun creating a cool looking creature within the bounds of the game, taking it as a challenge to make their creature look good as it evolves. It's disappointing that the layout itself has no impact on gameplay but that would probably restrict the creative possibilities quite a bit.

    I know you're talking from a strict game design standpoint, but I think the two types of players you've outlines are a bit too black and white, there are going to be hundreds of thousands of people in the gray area in between.

  • Randall_FlaggRandall_Flagg Registered User
    edited September 2008
    oh no, defender's one weakness: someone who isn't actually arguing with him!

  • TenTen Registered User regular
    edited September 2008
    oh no, defender's one weakness: someone who isn't actually arguing with him!

    I think I'm actually the only one arguing with him

  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited September 2008
    I'm pretty sure the creature creator is akin to the genetic fun making you get to do in the space age end game.

    As for the actual evolution of your creature, or the main part of the game, I don't think armpit wings are going to be useful.


    edit: The problem here is that people don't really know.

    edit2: Oh wait I bothered to read defender's posts. No, no, we know enough to call bullshit on what you're saying.

    Xbox Live: OGSirToons PSN: NoGreatName Bnet Tag: SirToons#1214 NNID: SirToons
    Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons check.php?c=sirtoons
  • ProjeckProjeck Registered User regular
    edited September 2008
    is this where we bicker about the merits of a game none of us have played yet

    m6eoUgQ.jpg
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited September 2008
    It's almost like no one has any idea what they're talking about in this thread.

    Go watch some stuff on the actual game. Jesus.

    Xbox Live: OGSirToons PSN: NoGreatName Bnet Tag: SirToons#1214 NNID: SirToons
    Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons check.php?c=sirtoons
  • TenTen Registered User regular
    edited September 2008
    It's almost like no one has any idea what they're talking about in this thread.

    Go watch some stuff on the actual game. Jesus.

    What has Defender said wrong? He's right in that it looks like where you place bits on your creature has no effect on gameplay. All I've been arguing is how much that's going to matter to how fun it is.

  • Tweaked_Bat_Tweaked_Bat_ Registered User regular
    edited September 2008
    Don't worry, I'll give you all a solid review on Thursday, because I'll already have it whilst you guys will still be hanging out for it 2 days later ahahahahahahaha

  • DruhimDruhim Registered User, ClubPA regular
    edited September 2008
    Ten wrote: »
    It's almost like no one has any idea what they're talking about in this thread.

    Go watch some stuff on the actual game. Jesus.

    What has Defender said wrong? He's right in that it looks like where you place bits on your creature has no effect on gameplay. All I've been arguing is how much that's going to matter to how fun it is.
    exactly
    for me it would matter a lot
    for others, it will probably matter much less

    belruelotterav-1.jpg
  • TenTen Registered User regular
    edited September 2008
    Druhim wrote: »
    Ten wrote: »
    It's almost like no one has any idea what they're talking about in this thread.

    Go watch some stuff on the actual game. Jesus.

    What has Defender said wrong? He's right in that it looks like where you place bits on your creature has no effect on gameplay. All I've been arguing is how much that's going to matter to how fun it is.
    exactly
    for me it would matter a lot
    for others, it will probably matter much less

    Hopefully Spore 2 will be more in depth in that area. I wonder how much extra smarts it would need to actually determine things like 'all your limbs are too short to reach your mouth, your creature is not capable of eating'

  • DefenderDefender Registered User regular
    edited September 2008
    Ten wrote: »
    Defender, I think there'll be a lot of people who will it fun creating a cool looking creature within the bounds of the game, taking it as a challenge to make their creature look good as it evolves. It's disappointing that the layout itself has no impact on gameplay but that would probably restrict the creative possibilities quite a bit.

    I know you're talking from a strict game design standpoint, but I think the two types of players you've outlines are a bit too black and white, there are going to be hundreds of thousands of people in the gray area in between.

    The two types of players I've described have no real gray area in between. Maybe I need to refine how I phrased it, but two types I mentioned were differentiated only by whether or not they're satisfied purely with the creator. They either are or are not.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
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