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Spore Thread: A Massive Singleplayer Online Banning Experience

TenTen Registered User regular
WelcometoSpore.png

It's nearly here! And to make up for PAX being all the way across the world, Australia gets it 3 days before the US! (nearly 4 since we're like 18 hours ahead of you guys)

Not to be a bastard about it but we're used to getting screwed over here so it's nice to have something for a change.

ANYWAY

It is going to be pretty damn cool! Five different gameplay styles, including a sandbox space mode which will keep us going for a long time, kick ass procedural animations, and passively multiplayer creature sharing, which means over that hill is probably a frickin' stampede of dick monsters.

You all know the creature creator was released months ago, and SE++ came up with some pretty damn awesome creatures, so as soon as the game comes out I will be creating a Sporecast for SE++. What's a Sporecast? It's like an RSS feed for Spore creatures, and like an RSS feed you can subscribe to it and have your worlds seeded by whatever is shared!

So among others, you can look forward to running into these guys:
Spoiler:

And the awesome thing is that you can drag those pictures in that spoiler into the game or the Creature Creator, and you've got the creature! The beauty of procedural creature generation at work, folks.

TALK ABOUT SPORE!


Update: I've created the SE++ Sporecast, it's called Social Entropy Plus Plus, if you search in game or on Sporepedia you can see all our creations! Click here to see it in the Sporepedia

If you'd like to be part of the SE++ sporecast, post your Spore username in this thread and I'll add you as a buddy and will endeavour to add all your creations to the Sporecast (at this point I don't think I can do that automatically)

Everybody's latest items don't seem to be showing up in the search yet, so I'm going to list everybody who I've added to the Sporecast; if you add them as a buddy, you should get their latest stuff as well.

SE++ Sporecasters:
Spoiler:

Ten on
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Posts

  • YaYaYaYa ... ...wanna fight?Registered User regular
    who made this game

    sid meier right
    or american mcgee?

    I made a web series! watch it here: http://bloodsuckingbooks.com
  • ZzuluZzulu Registered User regular
    I predict this game will be awesomely fun the first few hours

    then it'll go downhill from there

    I hope I'm so wrong though

    t5qfc9.jpg
  • I think it's the guys who did the animated movie.

    Billy Crystal and John Goodman

  • TenTen Registered User regular
    Zzulu wrote: »
    I predict this game will be awesomely fun the first few hours

    then it'll go downhill from there

    I hope I'm so wrong though

    PC Powerplay, an Aussie games mag, had the first review I believe, and they kind of agreed with what you just said (though I think it'd be longer than a few hours)

    They said it was fun as you get to each new stage and gametype, but there wasn't a whole lot of depth to each one (although the space stage looks like you'll have a lot to do)

    They said creative types will have a lot more fun with it, playing with all the editors and stuff.

  • Spore looks pretty groovy doggies

  • SicariiSicarii Registered User regular
    Sorta confused, I would say I'm a creative type; I like modeling and texturing. Yet this game has at no point held any interest for me.

    korrasig2.jpg
  • TenTen Registered User regular
    You obviously have no soul then

  • Sicarii wrote: »
    Sorta confused, I would say I'm a creative type; I like modeling and texturing. Yet this game has at no point held any interest for me.

    Maybe because it allows joe schmoes like me to make cool looking creatures and space ships without having to buy 700 dollar software suites and spend month learning how to make a fucking beachball.


    Damn elitist.

  • SicariiSicarii Registered User regular
    Ten wrote: »
    You obviously have no soul then
    People do say that.
    Maybe because it allows joe schmoes like me to make cool looking creatures and space ships without having to buy 700 dollar software suites and spend month learning how to make a fucking beachball.

    http://www.wings3d.com/
    http://www.gimp.org/

    korrasig2.jpg
  • BYToadyBYToady Registered User regular
    Its mostly because you suck at life Sicarii.

    Battletag BYToady#1454
  • TenTen Registered User regular
    Sicarii wrote: »
    Sorta confused, I would say I'm a creative type; I like modeling and texturing. Yet this game has at no point held any interest for me.

    Maybe because it allows joe schmoes like me to make cool looking creatures and space ships without having to buy 700 dollar software suites and spend month learning how to make a fucking beachball.


    Damn elitist.

    nav-home.png

    Can't do much about the time it takes to learn that stuff though

    But you're right, Spore is a good in between tool for creating cool stuff

  • Umnmm...


    Will Wright has a long neck.

  • yourclothesyourclothes __BANNED USERS
    waddya think he keeps in that neck

    ssseeee.gif
  • waddya think he keeps in that neck
    Nazi gold?

  • The Black HunterThe Black Hunter Registered User regular
    Oh gosh my Mega-cow is in the OP

    I am so proud

    sig-1.jpg
  • Tweaked_Bat_Tweaked_Bat_ Registered User regular
    Oh fuck yes I am so pumped for this game.

    And holy shit we get it 3 days before the US? ahahah.

    So when is the official release date anyway?

  • ascotascot Registered User
    this game looks boring

  • Tweaked_Bat_Tweaked_Bat_ Registered User regular
    ascot wrote: »
    this game looks boring

    Your mum looks boring.

    But I actually enjoyed pounding her.

    So maybe you should give Spore a try.

  • ascotascot Registered User
    I was just keeiding sheesh
    will wright 4 king

  • Tweaked_Bat_Tweaked_Bat_ Registered User regular
    Haha chill dude, as was I.

    You know I love you(r shoes)

  • JimothyJimothy Registered User regular
    Love this title, it's great.

    Also I won't be getting Spore until my birthday in October.

  • The Otaku SuppositoryThe Otaku Suppository PAHK YAH CAH IN DAH YAHD BAWH-STANRegistered User regular
    Will Wright is the new Tyler Perry

    Your fuckin' family's dug into the Southie projects like ticks. You, however, grew up on the North Shore, huh? Well, la-di-fuckin'-da. You were kind of a double kid, I bet, right? Huh? One kid with your old man, one kid with your mother. You're upper-middle class during the weeks, then you're droppin' your "R"s and you're hangin' in the big, bad Southie projects with your daddy on the weekends. I got that right?
  • TenTen Registered User regular
    Oh fuck yes I am so pumped for this game.

    And holy shit we get it 3 days before the US? ahahah.

    So when is the official release date anyway?

    Sep 4 in AU, Sep 5 in Europe, Sep 7 in US

  • lunarwulflunarwulf Registered User
    Sicarii wrote: »
    Sorta confused, I would say I'm a creative type; I like modeling and texturing. Yet this game has at no point held any interest for me.

    Maybe because it allows joe schmoes like me to make cool looking creatures and space ships without having to buy 700 dollar software suites and spend month learning how to make a fucking beachball.


    Damn elitist.

    LOL, Jarofmoldymayo.

    I've been excited about this game for a long time. Really hate the idea of a game as unique as this getting released to anyone ahead of the U.S. Anytime a game like this comes along, why can't we just get one single release date?

    It's been made abundantly clear that Ten O'Clock is time for Rainbow Six. It is not time for other games! You might think that it is, but it isn't. Don't show up at 10:05! That's not when it is. It is earlier.
  • I guess I will buy this

    I've never been super interested in it but it does look cool

  • IdolisideIdoliside Registered User
    4 days.....

    From 4 years to 4 days...holy shit...

    Proud member of Noah's Wangship Steam Group
    iusb_760x100.8161697.jpgBunting, Owls and Cushions! Feecloud Designs
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    YaYa wrote: »
    or american mcgee?

    holy shit whatever happened to him

    hope? change? busproject.org
    my unofficial autobio will be accompanied with tips on how to smile
    cause I've found that when they don't see you frown, they never know that you're a threat
    and they don't sweat you when you came around
  • Dr.FunkensteinDr.Funkenstein Registered User
    He decided to make shitty games

    TERRORSQUADSIG.gif
  • VeretasVeretas Registered User regular
    I won't be able to play this game until near the end of the month

  • Tweaked_Bat_Tweaked_Bat_ Registered User regular
    Ten wrote: »
    Oh fuck yes I am so pumped for this game.

    And holy shit we get it 3 days before the US? ahahah.

    So when is the official release date anyway?

    Sep 4 in AU, Sep 5 in Europe, Sep 7 in US

    Oh dayum, that's 2 days from now.

    I know what I'm going to be doing come Thursday!

  • Tweaked_Bat_Tweaked_Bat_ Registered User regular
    lunarwulf wrote: »
    Sicarii wrote: »
    Sorta confused, I would say I'm a creative type; I like modeling and texturing. Yet this game has at no point held any interest for me.

    Maybe because it allows joe schmoes like me to make cool looking creatures and space ships without having to buy 700 dollar software suites and spend month learning how to make a fucking beachball.


    Damn elitist.

    LOL, Jarofmoldymayo.

    I've been excited about this game for a long time. Really hate the idea of a game as unique as this getting released to anyone ahead of the U.S. Anytime a game like this comes along, why can't we just get one single release date?

    Clearly Will Wright hates America. Duh.

  • BlankspaceBlankspace __BANNED USERS
    Hey! Some of those in the OP are mine! :D

    SIG.gif
  • TenTen Registered User regular
    Ten wrote: »
    Oh fuck yes I am so pumped for this game.

    And holy shit we get it 3 days before the US? ahahah.

    So when is the official release date anyway?

    Sep 4 in AU, Sep 5 in Europe, Sep 7 in US

    Oh dayum, that's 2 days from now.

    I know what I'm going to be doing come Thursday!

    I took an RDO on Thursday just so I could go get Spore in the morning and play all day :)
    Blankspace wrote:
    Hey! Some of those in the OP are mine! :D

    Yep, they are all SE++ creatures, I went through the first 20 or so pages of the Creature Creator thread and grabbed the ones I liked. You made some cool stuff in that thread Blank, I'm looking forward to running into your creations in the real game :)

  • VeretasVeretas Registered User regular
  • ProjeckProjeck Registered User regular
    500010437855.png

    this guy rules

    m6eoUgQ.jpg
  • DefenderDefender Registered User regular
    Zzulu wrote: »
    I predict this game will be awesomely fun the first few hours

    then it'll go downhill from there

    I hope I'm so wrong though

    I have a strong suspicion that you are correct. Wright's work tends to be distinctly this way, with Sim City being a really strong example.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
  • DruhimDruhim Usagi's cuddlefish Registered User, ClubPA regular
    I'm not going to presume to guess how other people will enjoy the game, but I still have my suspicions that this game won't hold my interest for long. Looks like a great concept, but even with all the work and variety they put into the creature creator it seems to me that most of the customization is cosmetic

    belruelotterav-1.jpg
  • Randall_FlaggRandall_Flagg Registered User
    I have the terrible problem of never being able to tell the difference between will wright and sid meiers

  • Tweaked_Bat_Tweaked_Bat_ Registered User regular
    I have the terrible problem of never being able to tell the difference between will wright and sid meiers

    Yeah I get that too.

  • DefenderDefender Registered User regular
    Druhim wrote: »
    I'm not going to presume to guess how other people will enjoy the game, but I still have my suspicions that this game won't hold my interest for long. Looks like a great concept, but even with all the work and variety they put into the creature creator it seems to me that most of the customization is cosmetic

    Yeah, and there's a way to approach this from a gameplay perspective, too. Look at these options:

    1) The physical makeup of your creature doesn't matter. The look of your creature and its combat stats or metabolic rate or resistance to extreme temperatures are not related at all.

    2) The physical makeup of your creature matters, but the layout does not. So like, more claws = more damage in combat, but it doesn't matter where you put the claws.

    3) The creature's abilities are pretty much synthesized purely from the makeup and layout of its bodily form.

    In case 1, making your creature is essentially unrelated to the actual game. Just slap on whatever parts you want because it doesn't change a goddamn thing. This option sucks because the player has zero gameplay incentive to put effort into the creature. Yeah, you get to look at it, but that's all, and you might as well just use the creator program if you want that instead of having to play the game. This method completely divorces creature creation from gameplay.

    Case 2 is just an extension of case 1. You are encouraged to stack the creature with body parts that provide it the right balance of, like, metabolism versus combat ability, or something. You know, you can make it big and beefy, but then it needs to eat more food and thus hunt bigger game, or you can make it smaller and thus it can survive off of stuff that's easier to hunt. It's an interesting case, although players will quickly stop arranging body parts...just as soon as they realize that it doesn't do anything for them. There's little more annoying than spending 15 minutes adjusting some minor detail and then realizing that it makes no difference. Shitty game designers solve this problem by hiding the stats so players don't know they're wasting time, but that's just a delay of the eventual realization that those actions do not matter. Remember those spells in FF1 that didn't actually do anything? Eventually we all noticed that they didn't seem to help and we stopped casting them and were generally annoyed that they were permanently wasting a slot in someone's spell book.

    Case 3 is the most interesting in terms of gameplay, but it means that you are going to be somewhat restricted in what you do. You're going to have to make a creature that would actually make sense. I personally think that this is far and away the best idea; the game simulates evolution, thus the player is rewarded for building something functional. However, this does mean that some of the far-out crazy shit you see coming from the creator will not be usable in the game; it'll be horribly unbalanced since it was built for form instead of function. I doubt that Wright will go full-bore on this path, because this is distinctly core-gamer territory, where the player is actively encouraged to minmax his creature's layout and stats.

    hello massa, I jar jar binks
    I've overheard someone say "Don't say something is retarded, its not cool to make fun of retards. Just say its gay."
This discussion has been closed.