Hearts of Iron 3
Release Dates:
North America: August 7
Digital Download: August 7
UK & Scandanavia: August 14
France & Germany: August 28
Screen Shots
Gameplay footage
http://www.youtube.com/watch?v=aY7RqgipszQ
For veterans of the series wondering whats been changed since the last game, the list of changes are simply too many to list, so I highly recommend reading the
development diaries which are very informative.
a small smattering of features:
You can use a traditional 2D map with Counters or a new 3Dish map like Europa Universalis 3
Research multiple parts instead of complete units
Divisions will be composed of several brigades which can be chosen
The resource system will be different, you have to buy commodities in the economic system
There's a mobilization mechanic and reserves, democracies can't deploy loads of troops during peace and have to mobilize when war is near
CAGs will no longer be brigades of carriers but will function independently
More than 20 types of brigades
You will have to defend against strategic bombing (or strategic warfare)
You can now let the AI handle fronts for you, making you able to concentrate on the fronts you're interested in.
Set up governments in exile and rebuild your army.
Run a rebel campaign to retake your country.
HOI3 WikiQuickstart Guide (8 pages)
HOI3 Manual (87 pages)
Pre-Order bonuses:
Pre-order from
Gamersgate or
Direct2Drive and get some exclusive Sprite packs for German and US units.
pre-order from
Impulse or
Steam and get Hearts of Iron 2 Complte for free.
Posts
- John Stuart Mill
They're games are good....eventually. So while I want to pick up HOI3, I know I should wait for expansions/patches to really refine and fix the game.
The learning curve is damn near vertical. But once you do learn it, you can accurately explain a) why the german attack on Russia failed and b) what should have been done to make it work.
As for those wanting a modern version of Hoi2, I give you The Modern Day Scenario Mod:
http://forum.paradoxplaza.com/forum/showthread.php?t=329903 (well, alright, it plays 6 years ago...But Still!)
There is also a very interessting gameplay report by a guy with a (unfinished) press copy that goes very much into detail about what is new in HoI3, found here:
http://forum.paradoxplaza.com/forum/showthread.php?t=412229
So true. It's a very complicated game, but one of the advantages is that you get statistics for everything.
There used to be a fantastic online tutorial sorta thing for HoI2, which doesn't appear to be radically different from HoI3. I'll try to dig it up, or if anyone has the link lemme know.
HoI2 is tons of fun and there are a number of large scale mods for it.
I eagerly await the arrival of HoI3.
Yeah, I just kind of jumped in. But I did ok on my first game, as the Czechs. I picked them because I remember reading that their army before WW2 was quite large and thought it would be a good challenge. Ended up allying with Germany and carving up Eastern Europe.
Best newbie faction in 2 is France though. I don't even see how its possible to lose as them...
Hell one game I conquered all of Central America with Honduras! What a game that was!
When my Tibetan marine legions landed in California, I knew that perhaps the game had some balance problems.
Really? I remember trying to take Hawaii as Canada being a pain in the ass due to the US Navy. IT was always just easier to let Japan take it.
EDIT: Prior to patches
Man I had already rolled up the Japanese, and the Tibetan submarine fleet sank the entirety of the US Navy in like two seconds.
only problem is (well, one of many), once you figure out the AI can't encircle you intentionally and that it can't get out an encirclement to save its life (literally) the game becomes far too easy
which, judging from a beta AAR i saw on the HOI3 forums, was fixed for HOI3
Edit: However, the patches have generally been very good all throughout the franchise and so have the expansions. The mods are great as well, the AI has been completely done over for some mods. I recently saw an AAR where two human players (USA and UK) failed to beat a computer Germany. Pretty good stuff
Dude I rolled as Argentina too! I had one game where I took all of South America and made them all my puppets including Brazil. Unfortunately the Americans didn't like this and since they weren't even participating in WWII in that game they destroyed me easily.
brazil is so weird in HOI2
it is left wing radical when really it should be autocratic just like argentina
i guess this was to keep it non-aligned with germany
My god, you put so much effort into your first post and it was buried right after one reply?
I love Paradox games, have owned/played all of their game (my favourite being CK) so i consider myself as an experienced PI gamer. But anyway I'm currently 40 pages into the newly released manual, I can't wait for the game release and am still deciding between buying the game off Steam or Gamersgate of which I'm leaning heavily towards the Steam option right now. I'm just not confident the Gamersgate server can handle the traffic demand on release date. The free HOI2 Complete package really makes it pretty much a tough one to go the other way.
What is it now.... 3 more days?
http://www.fileplanet.com/203292/download/Hearts-of-Iron-3-Demo
The interface is definitely a bit clunky though. I didn't have too much of an issue with it, other than not fully understanding what some things do via lack of relevant tooltip data, but hopefully the manual will flesh it out when I get around to reading it. My biggest concern is I'm used to cycling through stacks of counters and getting a good look at my troop levels via the stack. However, in HoI-3, you only see the stack when you're heavily zoomed in, and instead you see a sort of summary tooltip of a stack when zoomed out, which isn't immediately useful to me. Hopefully with practice I'll get used to it.
Other than that, trying to track down combat is both exceedingly easier and much more frustrating. Easier, in that there is now a sweet summary window of all your troops, which color coding based on certain conditions (so far I've seen green representing a unit that is attacking, and red for a unit being attacked) that allows you to quickly zoom to a units location. In addition, the summary window shows the current win/loss % of the fight, giving you a quick look at how you're doing without manually clicking on the combatants.
However, on the flip side, combat on the game board is represented by a very small arrow. Not the easiest to pick out, especially when you're looking at numerous combats in a tight area. Plus, I can see the summary window getting massively bogged down as its a tree structure based on your command hierarchy setup. Get a ton of commands, and you've got to go through lots of branches to find what you want, stick with a few large commands, and you don't have to go far to find your branch, but the branch takes up pages of the window.
On the other hand, that one campaign was amazing and I still remember it.
But I hope everyone here buys it so they'll make a Vicky 2.
Personally I'm hoping more for CK2 but either one would be great.
Agreed on this. Everyone seems to want more Vicky, but Crusader Kings had a personality that no other Paradox game has replicated, despite Vae Victus's best efforts (after all, there's only so much you could do with EU:R in the first place).
Holy hell is it mega complex.