If someone could tell me how to rebase a fleet, I'd be very grateful. Damn, this game is difficult to learn.
There is a rebase mission you can select from the mission menu. Have you tried that? If I remember right, just right clicking on a province with a naval base is enough to rebase a fleet. I could be wrong. But the mission from the drop down menu should definitely work. Its a very small button on the left hand panel when you have a fleet selected. Click on the text that displays the fleet's current mission, and one of the options should be "rebase." Hope that helps.
You should be able to rebase regardless of range in II, I know in Doomsday at least I've rebased the Soviet Pacific Fleet to Leningrad without any issues. Make sure you are attempting to move to a port you own with a naval base though. You won't be able to rebase to an allied port until war breaks out, or you have a Military Access agreement in addition to the alliance.
It might be necessary to ctr+right click the target port to set the mission, I can't recall if that is the case or if they will rebase automatically if you just right click.
Ugh. It really bothers me the way they handle some of the historical annexations. Austria is almost impossible to annex early as Germany, and it seems like you can't do anything about the Sudetenland until you've claimed Austria.
Likewise, some of the historical claims made at this time just aren't there. Italy doesn't have claims on Corsica and their invasions of Albania and Greece are handled through events and diplomatic options? Really dumb. Also the Spanish Civil War ends in under a year and the option to provide assistance is dumb. It should let you send them expeditionary forces, but you can't until you get Spain to join your faction
Hopefully this stuff will be fixed by patches/badass mods.
/edit: And apparently Vichy France is automatically created if you make France surrender as Germany, and it doesn't start out as a puppet of Germany nor is it allied with Germany nor is it at all aligned with the Axis. What the fuck.
P10 on
Shameful pursuits and utterly stupid opinions
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Amikron DevaliaI didn't ask for this title.Registered Userregular
edited August 2009
So, I've not played any of the HoI games, but this seems like the type of game I would really enjoy. I just have to ask 2 questions:
1) Despite being able to do things like, take over the world using Tibet, does the game support ignoring history outright and having your own world war II? Ie. can I make the USA go into europe and just start bombing and taking over places?
2) On that same theme, how are historical events handled, and can they be disabled?
/edit: And apparently Vichy France is automatically created if you make France surrender as Germany, and it doesn't start out as a puppet of Germany nor is it allied with Germany nor is it at all aligned with the Axis. What the fuck.
That part actually makes historical sense. If Vichy France was in the Axis or a puppet of Germany it would automatically go to war with the Allies, which didn't happen in real life. Even though the British sank most of the French Navy in an attempt to pre-empt exactly that, the Vichy Government remained neutral until the Americans invaded Vichy-Controlled North Africa, and the French colonial governments decided pretty shortly that they weren't going to die fighting for the Axis, so Vichy folded soon thereafter and got annexed by Germany.
If its anything like HOI2, it shouldn't be too difficult to influence Vichy into joining the Axis anyway, though.
So, I've not played any of the HoI games, but this seems like the type of game I would really enjoy. I just have to ask 2 questions:
1) Despite being able to do things like, take over the world using Tibet, does the game support ignoring history outright and having your own world war II? Ie. can I make the USA go into europe and just start bombing and taking over places?
2) On that same theme, how are historical events handled, and can they be disabled?
1) You can't just start in 1936 and declare war on anyone as the USA. In fact, you can't declare war at all because your government is isolationist. However, if you take three or four years turning your government fascist or stalinist, yeah, you can totally invade whoever you want.
2) Historical events are pop-ups, sometimes with multiple choices for you to make (Like, "Demand Danzig y/n") others just like "X Minister just died/turned out to be gay". They can't be disabled, although if it is like HOI2 you can delete them manually. I haven't tried modding HOI3 yet though so I dunno if it is still that easy.
Popesnax on
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Amikron DevaliaI didn't ask for this title.Registered Userregular
edited August 2009
Thanks for the info, reason I ask is, I like many have grown tired of WW2 and don't want to get forced into playing through almost WW2 with changes, if it's more of a sandbox that takes place during the era that WW2 started in, that's fine.
Thanks for the info, reason I ask is, I like many have grown tired of WW2 and don't want to get forced into playing through almost WW2 with changes, if it's more of a sandbox that takes place during the era that WW2 started in, that's fine.
You can also just use cheat codes (~ to bring down the dialog box, same cheat codes as in HOI2, or so I'm led to believe) to edit your government however you want or force other countries to accept your demands/trade agreements/alliances/etc. That should help make it more sandbox-y.
Popesnax on
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Amikron DevaliaI didn't ask for this title.Registered Userregular
edited August 2009
Awesome: Canada, the USA, and Mexico will form the NAU in the 30s, and go on to take over the world Mwuahahahaha!
ZoelI suppose... I'd put it onRegistered Userregular
edited August 2009
Unless you plan on being Nazi Germany, you might want to hold off on getting the game for a patch or two, or at least a hotfix. There's currently a bug introduced in the 1.1 patch that prevents you from sustaining an army with most countries. Specifically, the amount of Consumer Goods required to support your nation will often exceed your ability to produce them by several orders of magnitude. Unfortunately this applies to those same countries regardless of whether you're playing as them or against them.
Awesome: Canada, the USA, and Mexico will form the NAU in the 30s, and go on to take over the world Mwuahahahaha!
Well the thing is the game pigeonholes every nation into either Axis, Allies, or Comintern.
Zoel on
A magician gives you a ring that, when worn, will let you see the world as it truly is.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
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Amikron DevaliaI didn't ask for this title.Registered Userregular
Reading this thread and what else I can find on the series, I'm convinced I played Hearts of Iron 1 at some point, but I'm also pretty sure it was too long ago to have been either game, since it came out in 2002 and I'm almost sure it was in my senior year of high school or freshman year in college that I played it.
Anyway, bought and downloading on steam. Even if it wasn't HoI I'm thinking I played, the game still sounds close enough to what I remember to be awesome. I'm thinking Italian World Empire.
/edit: And apparently Vichy France is automatically created if you make France surrender as Germany, and it doesn't start out as a puppet of Germany nor is it allied with Germany nor is it at all aligned with the Axis. What the fuck.
That part actually makes historical sense. If Vichy France was in the Axis or a puppet of Germany it would automatically go to war with the Allies, which didn't happen in real life. Even though the British sank most of the French Navy in an attempt to pre-empt exactly that, the Vichy Government remained neutral until the Americans invaded Vichy-Controlled North Africa, and the French colonial governments decided pretty shortly that they weren't going to die fighting for the Axis, so Vichy folded soon thereafter and got annexed by Germany.
If its anything like HOI2, it shouldn't be too difficult to influence Vichy into joining the Axis anyway, though.
That's more of a flaw of the puppet system however. The Vichy government only had nominal power up to the point where Germany occupied them. Ideally they'd be a puppet government under the Germans, but they wouldn't be forced to go to war with the Allies. However I'm pretty pissed off that they were just formed automatically without any input from Germany at all.
Specifically, the amount of Consumer Goods required to support your nation will often exceed your ability to produce them by several orders of magnitude. Unfortunately this applies to those same countries regardless of whether you're playing as them or against them.
Oh, I was wondering why Italy seemed to require more consumer goods than it has IC.
/edit: And apparently Vichy France is automatically created if you make France surrender as Germany, and it doesn't start out as a puppet of Germany nor is it allied with Germany nor is it at all aligned with the Axis. What the fuck.
That part actually makes historical sense. If Vichy France was in the Axis or a puppet of Germany it would automatically go to war with the Allies, which didn't happen in real life. Even though the British sank most of the French Navy in an attempt to pre-empt exactly that, the Vichy Government remained neutral until the Americans invaded Vichy-Controlled North Africa, and the French colonial governments decided pretty shortly that they weren't going to die fighting for the Axis, so Vichy folded soon thereafter and got annexed by Germany.
If its anything like HOI2, it shouldn't be too difficult to influence Vichy into joining the Axis anyway, though.
That's more of a flaw of the puppet system however. The Vichy government only had nominal power up to the point where Germany occupied them. Ideally they'd be a puppet government under the Germans, but they wouldn't be forced to go to war with the Allies. However I'm pretty pissed off that they were just formed automatically without any input from Germany at all.
Ideally, yes, but making them a puppet without them going to war wouldn't let you do very much with them.
However, I agree that not giving you an option to go for complete conquest of France (which I'm almost certain was in HOI2, though I haven't played a campaign as Germany in ages) is all kinds of bullshit.
Popesnax on
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ZoelI suppose... I'd put it onRegistered Userregular
So on the game being unplayable in certain parts with the 1.1 patch: Am I better off not patching? What is the sitrep here.
If you are planning to buy the game via digital download on steam or gamersgate the optimal solution is to just not buy it right now, as it comes pre-patched. If you are buying it from a box then just don't upgrade to 1.1 and 1.0 plays fine but has some speed optimization issues and the AI is a little wacky.
Also I would like to point out that your instructor in the tutorial is Hitler.
Zoel on
A magician gives you a ring that, when worn, will let you see the world as it truly is.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
So on the game being unplayable in certain parts with the 1.1 patch: Am I better off not patching? What is the sitrep here.
From what I've read, all download versions come patched as 1.1 so there is no avoiding the bug unless you get a boxed copy. According to Paradox fixing this bug is their top priority atm and there is a hotfix coming in a day or so, supposedly. There are a couple workarounds floating around the forums that involve editing text files. There is also a reportedly solid fix that involves hex editing the exe file. So if you are confident in modding the game, you can fix the issue yourself.
Regarding HOI as a sandbox, you can create almost any scenario you desire using a combination of cheat codes, editing savegame files, and custom event files. One nice feature is that you can load a saved game as any country. So if you want to fight a USA-Axis alliance as Russia, you can load up a game as USA, cheat to create a Fascist American government and join the Axis, then save the game. Load the game as the USSR and enjoy your crazy new WW2.
In HOI2 it was a common practice to re-create the Harry Turtledove novels by making an independent Confederate States of America. It was already in the game complete with unique leaders, and was very easy to enable. Or my favorite of all was to use the cheat that caused an alien invasion. You could target a province, and a large super advanced alien army would take over. Then play the game for a few years, and typically the aliens would conquer a huge chunk of territory and become even more powerful. You could fight them or load a saved game and play as the alien invaders to conquer the world. These weren't mods mind you, it was in the stock game.
TL;DR yes its a sandbox. If you want to get fancy it will take editing text files, but there is ample opportunity to make fun scenarios with just some simple cheat commands.
Ugh. It really bothers me the way they handle some of the historical annexations. Austria is almost impossible to annex early as Germany, and it seems like you can't do anything about the Sudetenland until you've claimed Austria.
Likewise, some of the historical claims made at this time just aren't there. Italy doesn't have claims on Corsica and their invasions of Albania and Greece are handled through events and diplomatic options? Really dumb. Also the Spanish Civil War ends in under a year and the option to provide assistance is dumb. It should let you send them expeditionary forces, but you can't until you get Spain to join your faction
Hopefully this stuff will be fixed by patches/badass mods.
/edit: And apparently Vichy France is automatically created if you make France surrender as Germany, and it doesn't start out as a puppet of Germany nor is it allied with Germany nor is it at all aligned with the Axis. What the fuck.
Vichy is for good reason - the historical ones discussed, but it's also way easier to defend the coast as germany against an early invasion if you don't have to deal with the south of france. Similarly, it was way too easy to ahistorically invade spain and muck about with the civil war if you could readily ally with Spain.
I'm a little bummed about the bug situation, but hey, what can you expect? I'm also a little wary of the new army and theater control system - in the demo I found that command and control had changed a lot more than I thought it would, and it was hard adjusting, and in the end I just opted to break the Polish lines with huge frontal assaults and exploit with armor rather than use any finesse. Even though I used to name all my corps and put them in armies and the armies into army groups and individually assign each general in HOI2, this new system is quite different and will take some adjusting.
New technology format is really cool though, and once the bugs and geography is fixed (check out the location of Stalingrad, or look for your own hometown if it's a sizable place), it should be a great game.
I'm finding these decision things really gimmicky. Now Britain and France intervene in the Spanish Civil War almost every single time, with no penalty. Not to mention that intervening just sends three infantry brigades. What happened to tanks and planes? What about artillery and other support brigades? AFAIK Italy was the only nation that actually sent substantial amounts of frontline infantry, and they sent far more than three brigades.
Do the major powers hold off until a historically represented time to go to war, or is the "Very easy" difficulty just a huge player advantage? As Italy, I've basically annexed everything from Switzerland to Romania and am setting myself up for a push into Turkey, and Germany's just piling troops at their borders.
The easier difficulty settings make the Ai somewhat passive. On normal as Germany I tried to cheese my way through using HOI2 strategies. Meaning I went to war early 1938 after I get the Sudetenland, and annexed a lot of eastern european countries. The allies jumped all over me, even though I avoided countries that had allied guarantees. In HOI2 you could take all of eastern europe except Poland and be at peace by the time the Danzig event fired. No dice in HOI3.
This game has a ton of balancing and bug fixing that needs to be done. Events for many countries are really lacking, and the ones that are there are screwed up. Also the threat system is too easily abused. As Germany I was able to use spies to pump the allies threat rating, and by the start of the war ithe UK, France, and Poland were the only allied members. Influencing also seems broken. I had the USA in my corner and actively aligning with me on its own by 1939. Once its neutrality goes down, I can probably bring the US into the axis. Spending a diplomatic point a day for about 6 months is all it takes to bring a superpower out of the picture and basically doom the allies. These are just things I noticed in my first playthrough.
Overall I've been impressed with the new systems, and after a few patches remove the annoying crap this will be the best game in the series.
I was just astounded right now when I discovered that I can minimize the game and it keeps going. I was just watching clips from the Producers as I annexed Poland. It was glorious.
I really recommend that you gents pick up this game now that you can actually play it.
Cheezy on
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firewaterwordSatchitanandaPais Vasco to San FranciscoRegistered Userregular
edited December 2009
Pulling this thread from the depths of murk and mire, as it's $7 and change on Steam. I'm conflicted, because this looks like it could be great time consuming awesomeness. But it also looks like it would require a six hour one on one class to understand.
Whats up, PA...eteers? I bought this game when it was released but it didn't work too well (and by that, I mean it ran at about 5 fps...this in a game that only has graphics in the technical sense). I reinstalled it and have been playing it recently.
I has a question. How the fuck can you ever win a game as Nationalist China? I get fucking owned on very easy difficulty. The best I can see is to break alliance with Commie China, so they don't get flattened by Japan, and provide a wall. Then I move all my militia to my port so Japan has to come from the North. I then spread my troops across the entire Northern Border.
Thats the only strategy I can think of, but it brings up a big problem. Chinese troops are godawful, they can only win with about 5 to 1 odds, and spreading them out makes them easy prey for Japanese troops. I have not, however, tried forming a complete line yet, so next game that will be the idea.
Whats up, PA...eteers? I bought this game when it was released but it didn't work too well (and by that, I mean it ran at about 5 fps...this in a game that only has graphics in the technical sense). I reinstalled it and have been playing it recently.
I has a question. How the fuck can you ever win a game as Nationalist China? I get fucking owned on very easy difficulty. The best I can see is to break alliance with Commie China, so they don't get flattened by Japan, and provide a wall. Then I move all my militia to my port so Japan has to come from the North. I then spread my troops across the entire Northern Border.
Thats the only strategy I can think of, but it brings up a big problem. Chinese troops are godawful, they can only win with about 5 to 1 odds, and spreading them out makes them easy prey for Japanese troops. I have not, however, tried forming a complete line yet, so next game that will be the idea.
You've got tons of land you can afford to lose, so let the Japanese eat it up. The further inland the Japanese get, the more supply problems they'll have, and the more territory they'll have to cover. Hole up in high defensive locations, then use a few units along out of the way borders to keep the Japanese spread out. Anytime they make a heavy duty attack, don't reinforce that position unless its critical or within easy reach, and attack somewhere else where they're going to be weak if they've massed in one area.
You've got tons of land you can afford to lose, so let the Japanese eat it up. The further inland the Japanese get, the more supply problems they'll have, and the more territory they'll have to cover. Hole up in high defensive locations, then use a few units along out of the way borders to keep the Japanese spread out. Anytime they make a heavy duty attack, don't reinforce that position unless its critical or within easy reach, and attack somewhere else where they're going to be weak if they've massed in one area.
Thats an idea.
Another problem is that in about half the games, Shangxi, or whatever the northern Chinese state is, surrenders and adds like 30 divisions to the Japanese army. :x
Didn't consider supply lining them.
I restarted as the Czechs and am having huge supply issues. As in, at the height of the Soviet invasion, my supply costs were 150% of my total IC. I lost all of Turkey, Iraq, and palestine because I had to withdraw 40 divisions to Europe to resupply and only *just* managed to help Germany take enough Soviet cities to annex : 3 offensive campaigns failed due to supply issues. I managed to get Turkey back after fierce fighting, though, and I'm thinking about trying for Egypt again. All in all, Great fun.
Ugh okay, I bought HoI3 on sale from Steam, went through the tutorials, thought "this doesn't seem so bad". So I started up a game as Turkey, thinking this would be a nice neutral country for getting a feel of how stuff works. I then sit there for about 10 minutes just staring at the map and the interface, and realised nothing in the tutorial showed me how to actually doing anything apart from tweak numbers. Theres all this stuff I can improve in my provinces, but I have no idea what any of it does. I keep hearing noises and assume something is happening, but about 4 months have passed in game before i notice that this is popping up barely noticable icons on the top of the screen, so I've probably missed all sorts of diplomatic opportunities.
I think the next thing to do here is to read the entire manual, cover to cover, if I have any hope of understanding this game. And I say this as a long term EU veteran (both 2 and 3). Someone really needs to teach paradox how to make tutorials that actually teach you how to play the game, not just how to use the interface.
Posts
You should be able to rebase regardless of range in II, I know in Doomsday at least I've rebased the Soviet Pacific Fleet to Leningrad without any issues. Make sure you are attempting to move to a port you own with a naval base though. You won't be able to rebase to an allied port until war breaks out, or you have a Military Access agreement in addition to the alliance.
It might be necessary to ctr+right click the target port to set the mission, I can't recall if that is the case or if they will rebase automatically if you just right click.
Likewise, some of the historical claims made at this time just aren't there. Italy doesn't have claims on Corsica and their invasions of Albania and Greece are handled through events and diplomatic options? Really dumb. Also the Spanish Civil War ends in under a year and the option to provide assistance is dumb. It should let you send them expeditionary forces, but you can't until you get Spain to join your faction
Hopefully this stuff will be fixed by patches/badass mods.
/edit: And apparently Vichy France is automatically created if you make France surrender as Germany, and it doesn't start out as a puppet of Germany nor is it allied with Germany nor is it at all aligned with the Axis. What the fuck.
1) Despite being able to do things like, take over the world using Tibet, does the game support ignoring history outright and having your own world war II? Ie. can I make the USA go into europe and just start bombing and taking over places?
2) On that same theme, how are historical events handled, and can they be disabled?
If its anything like HOI2, it shouldn't be too difficult to influence Vichy into joining the Axis anyway, though.
1) You can't just start in 1936 and declare war on anyone as the USA. In fact, you can't declare war at all because your government is isolationist. However, if you take three or four years turning your government fascist or stalinist, yeah, you can totally invade whoever you want.
2) Historical events are pop-ups, sometimes with multiple choices for you to make (Like, "Demand Danzig y/n") others just like "X Minister just died/turned out to be gay". They can't be disabled, although if it is like HOI2 you can delete them manually. I haven't tried modding HOI3 yet though so I dunno if it is still that easy.
You can also just use cheat codes (~ to bring down the dialog box, same cheat codes as in HOI2, or so I'm led to believe) to edit your government however you want or force other countries to accept your demands/trade agreements/alliances/etc. That should help make it more sandbox-y.
Well the thing is the game pigeonholes every nation into either Axis, Allies, or Comintern.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
Anyway, bought and downloading on steam. Even if it wasn't HoI I'm thinking I played, the game still sounds close enough to what I remember to be awesome. I'm thinking Italian World Empire.
Oh, I was wondering why Italy seemed to require more consumer goods than it has IC.
However, I agree that not giving you an option to go for complete conquest of France (which I'm almost certain was in HOI2, though I haven't played a campaign as Germany in ages) is all kinds of bullshit.
If you are planning to buy the game via digital download on steam or gamersgate the optimal solution is to just not buy it right now, as it comes pre-patched. If you are buying it from a box then just don't upgrade to 1.1 and 1.0 plays fine but has some speed optimization issues and the AI is a little wacky.
Also I would like to point out that your instructor in the tutorial is Hitler.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
Regarding HOI as a sandbox, you can create almost any scenario you desire using a combination of cheat codes, editing savegame files, and custom event files. One nice feature is that you can load a saved game as any country. So if you want to fight a USA-Axis alliance as Russia, you can load up a game as USA, cheat to create a Fascist American government and join the Axis, then save the game. Load the game as the USSR and enjoy your crazy new WW2.
In HOI2 it was a common practice to re-create the Harry Turtledove novels by making an independent Confederate States of America. It was already in the game complete with unique leaders, and was very easy to enable. Or my favorite of all was to use the cheat that caused an alien invasion. You could target a province, and a large super advanced alien army would take over. Then play the game for a few years, and typically the aliens would conquer a huge chunk of territory and become even more powerful. You could fight them or load a saved game and play as the alien invaders to conquer the world. These weren't mods mind you, it was in the stock game.
TL;DR yes its a sandbox. If you want to get fancy it will take editing text files, but there is ample opportunity to make fun scenarios with just some simple cheat commands.
Wait, what? How?
To google!
Also, good choice on Hitler for a tutorial guy. Does it have voice acting?
Vichy is for good reason - the historical ones discussed, but it's also way easier to defend the coast as germany against an early invasion if you don't have to deal with the south of france. Similarly, it was way too easy to ahistorically invade spain and muck about with the civil war if you could readily ally with Spain.
New technology format is really cool though, and once the bugs and geography is fixed (check out the location of Stalingrad, or look for your own hometown if it's a sizable place), it should be a great game.
This game has a ton of balancing and bug fixing that needs to be done. Events for many countries are really lacking, and the ones that are there are screwed up. Also the threat system is too easily abused. As Germany I was able to use spies to pump the allies threat rating, and by the start of the war ithe UK, France, and Poland were the only allied members. Influencing also seems broken. I had the USA in my corner and actively aligning with me on its own by 1939. Once its neutrality goes down, I can probably bring the US into the axis. Spending a diplomatic point a day for about 6 months is all it takes to bring a superpower out of the picture and basically doom the allies. These are just things I noticed in my first playthrough.
Overall I've been impressed with the new systems, and after a few patches remove the annoying crap this will be the best game in the series.
I didn't get the original HOI2 until Doomsday was almost out, so I will probably just play EU3 and maybe buy Victoria or something for a month or so
Boughted.
I really recommend that you gents pick up this game now that you can actually play it.
Anyway, $7 and change until tomorrow!
Who knows when I'll have time to play it though.
I has a question. How the fuck can you ever win a game as Nationalist China? I get fucking owned on very easy difficulty. The best I can see is to break alliance with Commie China, so they don't get flattened by Japan, and provide a wall. Then I move all my militia to my port so Japan has to come from the North. I then spread my troops across the entire Northern Border.
Thats the only strategy I can think of, but it brings up a big problem. Chinese troops are godawful, they can only win with about 5 to 1 odds, and spreading them out makes them easy prey for Japanese troops. I have not, however, tried forming a complete line yet, so next game that will be the idea.
You've got tons of land you can afford to lose, so let the Japanese eat it up. The further inland the Japanese get, the more supply problems they'll have, and the more territory they'll have to cover. Hole up in high defensive locations, then use a few units along out of the way borders to keep the Japanese spread out. Anytime they make a heavy duty attack, don't reinforce that position unless its critical or within easy reach, and attack somewhere else where they're going to be weak if they've massed in one area.
Thats an idea.
Another problem is that in about half the games, Shangxi, or whatever the northern Chinese state is, surrenders and adds like 30 divisions to the Japanese army. :x
Didn't consider supply lining them.
I restarted as the Czechs and am having huge supply issues. As in, at the height of the Soviet invasion, my supply costs were 150% of my total IC. I lost all of Turkey, Iraq, and palestine because I had to withdraw 40 divisions to Europe to resupply and only *just* managed to help Germany take enough Soviet cities to annex : 3 offensive campaigns failed due to supply issues. I managed to get Turkey back after fierce fighting, though, and I'm thinking about trying for Egypt again. All in all, Great fun.
I think the next thing to do here is to read the entire manual, cover to cover, if I have any hope of understanding this game. And I say this as a long term EU veteran (both 2 and 3). Someone really needs to teach paradox how to make tutorials that actually teach you how to play the game, not just how to use the interface.
Second step is to invade Poland.