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Klonoa remake for the Wii - Out now! (And only $30, too.)
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Ah, nice. I turned that on and it seemed to smooth out the jaggies on the edges.
I picked it up today on a whim, since it was only $30, I've never played it and I'd heard a lot of good things about it in the past. Is conversation on the game played out since it's a remake, or did virtually no one buy it? (I already know its pitiful NPD showing, even though it was only out a few days.)
And, hey, free taco!
Also just how poorly did it sell? I didn't think we got sales data for may games until mid june...
As a pleasant surprise, I received a copy to review today, so I want to discuss this wonderful game some more.
Baladium's Drive is one of the best boss themes ever.
http://www.youtube.com/watch?v=PZ87EJllBcI
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I'm buying it today along with Punch-Out.
Klanoa's pretty awesome too. They need to give us the sequel, which I liked better.
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I would just like to say that Baladium's Drive is an astoundingly good piece of boss music and it's probably my favorite piece of track in the series.
Also i wouldn't be to disappointed over the lack of discussion about the game, i'm pretty sure that it's less that no one cares and more that there's not a whole lot to discuss.
And lastly because i have no clue myself, does anybody know if you get some indication that you've 100% cleared the game? I'm not sure if i'm still missing something or if it's just supposed to be taken for granted.
I got my copy in the mail yesterday. Played it for awhile, getting through the first three bosses. I can definitely see the complaints about it being too easy - I haven't really struggled with anything yet. I've really enjoyed it so far, though - they definitely did a great job with the art direction and style, and the level design is pretty clever.
Going out of town for the weekend, though, so I won't be able to get back to it until Monday night at the earliest, and then I'll be picking up Punch-Out from the post office on Tuesday morning since that should arrive tomorrow while I'm gone.
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I remember reading somewhere where the developers said if 1 sells enough they'll remake 2, and if both of em do well enough he'll make a Klonoa 3 for the wii.
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I could nitpick how the music is unchanged from the original, but I'm loving the surround sound effect that the tracks have gotten.
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It would only sell in the south.
I'm tempted to sig this.
I think I'll sig this.
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Well i guess that settles it. Now i'm curious to see both the bad and the good and that aside i needed a reason to play through the game for a third time. Although if Klonoa's voice is as bad as it seems the scene where
I wish they'd release Klonoa Heroes over here. It's a Klonoa RPG, right? Also if I recall, it establishes a "permanent continuity", so any future games will probably reference it.
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Meantime, look at the horror of what would have been a Wiimake redesign.
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Gonna list some old games on ebay so I can buy this Wiimake, I just love the way Klonoa controls and the way the game keeps giving new things to figure out within what is a very simple move set.
Both stories are known for their endings more than anything.
2's is still a lot of fun, though.
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Did you grab Dream Champ Tournament? How is it?
Edit: Oh, anywho, the artistic style/design of this game reminds me very much of a mix somewhere between Night and the first two Rayman titles. I love it. The graphics are beautiful, the graphic filter is a nice touch, as are the vocal options. I like the authenticity of the Phantomile voices, but the english voices aren't really too bad either.
I wish all third-party games looked this good.
I hope there's a Klonoa 2 Wii soon. And then Klonoa 3.
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I never owned a PSX or PS2 so outside of Empire of Dreams on the GBA this is my first experience and I loves it.
I swear at this point the Wii is a 2D platforming fan's dream. This, New Super Mario Bros. Wii, Wario Shake It, A Boy & His Blob, and the arguably superior port of Donkey Kong Jungle Beat.
Not to mention current and upcoming Wiiware options (Lost Winds, Megaman 9)
"Arguably" is right. The control gimmick is part of what made that game so damn awesome. Removing the bongos reduces it to an easy, bland platformer, since the levels were designed around the controls and just aren't suited to the accuracy a more standard setup provides.
Has you played it on the Wii?