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[TF2] Team Fortress 3 will blow you away.. literally

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    UEAKCrashUEAKCrash heh Registered User regular
    edited June 2009
    Wow about dead ringer changes. That's a definite buff back up there. Woot about the Huntsman handedness thing. Wonder if it's going to lean the other way up close now?

    UEAKCrash on
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    SkutSkutSkutSkut Registered User regular
    edited June 2009
    Jons has lost connection to steam again I do believe.

    SkutSkut on
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    ItalaxItalax Registered User regular
    edited June 2009
    Can't get on Jon's server now, gives me an error message about enforcing water particles.

    Italax on
    PSN: Italax - Steam ID : Italax
    Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
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    martymarty Registered User regular
    edited June 2009
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    FugaFuga Registered User regular
    edited June 2009
    server's not updated.

    Fuga on
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    ItalaxItalax Registered User regular
    edited June 2009
    Fuga wrote: »
    server's not updated.

    Ya, assumed it was something to do with the changed bullet in water thing.

    Italax on
    PSN: Italax - Steam ID : Italax
    Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
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    RobmanRobman Registered User regular
    edited June 2009
    Robman on
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    TyrantCowTyrantCow Registered User regular
    edited June 2009
    hey robman,

    welcome to 1998

    TyrantCow on
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    martymarty Registered User regular
    edited June 2009
    is there a reason these changes constitute me downloading for another half an hour at 500kb/s

    marty on
    tf2_sig.png
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    ZekZek Registered User regular
    edited June 2009
    # The Huntsman now defaults to be right handed
    :^:
    # The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
    # Increased the Cloak and Dagger regeneration rate slightly
    # Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
    :^:
    # The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
    # Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
    # The Dead Ringer's cloak meter can now be regenerated from ammo sources
    :shock:

    Shit, it's probably even better now than it was at first! Much love, it'll be nice to have some flexibility back instead of every feign having to be a total escape. It wasn't actually bad before but it required very careful usage and probably wasn't quite up to par.
    # The Ambassador now only crits when fully accurate and no longer penetrates enemies
    Good, the random spam headshots were bullshit and penetration was a mystery feature that almost never actually mattered. Now it's pretty balanced IMHO - still an upgrade if you're really really great at headshots, but a sidegrade for good spies and a downgrade for bad Spies.
    Valve Releases Novint Falcon Support For Some Of The Best Rated Games Of All Time
    :lol:
    Kupi wrote: »
    Kupi wrote: »
    Asterith loves the cart.
    http://img190.imageshack.us/img190/8989/poweroflove1.jpg

    The power of love renders Huggable Bunnies invulnerable.
    http://img191.imageshack.us/img191/9420/poweroflove2.jpg
    (the name is what makes it perfect)
    That is an absolutely excellent mod

    And it doesn't work on the PA servers. Except on the Team Zissou server for the first round of DBHeights I played. It was bizarre.

    Yeah admins quit being dicks and turn off sv_pure, these are passworded servers...

    Zek on
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    UEAKCrashUEAKCrash heh Registered User regular
    edited June 2009
    Italax wrote: »
    Fuga wrote: »
    server's not updated.

    Ya, assumed it was something to do with the changed bullet in water thing.

    It always says that if the server isn't updated, though.

    Got into the Drama Chamber after about 5 minutes of waiting and found out it wasn't updated yet.

    UEAKCrash on
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    PaleCommanderPaleCommander Registered User regular
    edited June 2009
    Icey wrote: »
    Fuga wrote: »

    Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies


    YES

    Now I see their fell plot with buffing the damage on the FaN and letting the leafblower extinguish allies.

    There will be nerdrage nonetheless, I'm sure. I know I'll miss bouncing "teammates" around all over the place with the FaN.

    Does this apply if the enemy spy is both cloaked and disguised? This seems pertinent to the Dead Ringer.

    Edit: Also, Razorback is buffed much as you have to sit there and wait for your hand to stop spasming and you can't get two headshots in a row with the Ambassador. I approve.

    PaleCommander on
    steam_sig.png
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    ZekZek Registered User regular
    edited June 2009
    Zek on
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    His CorkinessHis Corkiness Registered User regular
    edited June 2009
    Icey wrote: »
    Fuga wrote: »

    Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies


    YES
    As someone who plays Pyro a lot I should be annoyed at this, but it's not like I ever airblast disguised spies anyway, and anything that nerfs Scouts is fine by me.

    Doesn't look like they fixed Sniper bullets not going through teammates, though. Sigh.

    His Corkiness on
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    DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited June 2009
    great, the bow and arrow is now right-handed by default.

    I got used to it being on the left dammit.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
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    ItalaxItalax Registered User regular
    edited June 2009
    DeMoN wrote: »
    great, the bow and arrow is now right-handed by default.

    I got used to it being on the left dammit.

    Then switch it?

    They added that option in this update.

    Italax on
    PSN: Italax - Steam ID : Italax
    Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
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    Kris_xKKris_xK Registered User regular
    edited June 2009
    Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser

    Am I reading this right? We now get points for extinguishing friendly players? If so, HUZZAH.

    Kris_xK on
    calvinhobbessleddingsig2.gif
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    martymarty Registered User regular
    edited June 2009
    Zek wrote: »

    je regrette rien

    marty on
    tf2_sig.png
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    ItalaxItalax Registered User regular
    edited June 2009
    Kris_xK wrote: »
    Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser

    Am I reading this right? We now get points for extinguishing friendly players? If so, HUZZAH.

    No, I think it just records it in the log.

    If it gives us points, hello free medic points for doing what I was doing to get points anyway.

    Italax on
    PSN: Italax - Steam ID : Italax
    Sometimes I Stream Games: http://www.ustream.tv/channel/italax-plays-video-games
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    DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited June 2009
    Italax wrote: »
    DeMoN wrote: »
    great, the bow and arrow is now right-handed by default.

    I got used to it being on the left dammit.

    Then switch it?

    They added that option in this update.

    I'd have to switch it anytime i wanted to change classes though. Have to get used to it being on the right I guess.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
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    UEAKCrashUEAKCrash heh Registered User regular
    edited June 2009
    DeMoN wrote: »
    great, the bow and arrow is now right-handed by default.

    I got used to it being on the left dammit.

    Yeah, I'm wondering if it's going to throw my shit off.

    edit: UPDDAATEEEE SEERVVVEERRSSS pls.

    UEAKCrash on
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    Kris_xKKris_xK Registered User regular
    edited June 2009
    Italax wrote: »
    Kris_xK wrote: »
    Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser

    Am I reading this right? We now get points for extinguishing friendly players? If so, HUZZAH.

    No, I think it just records it in the log.

    If it gives us points, hello free medic points for doing what I was doing to get points anyway.

    Yeah, I was thinking of it more as encouragement for the Snipers and Pyros TO FUCKING PUT OUT THE FLAMING MEDIC WHO IS HEALING YOU.

    Kris_xK on
    calvinhobbessleddingsig2.gif
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    TaranisTaranis Registered User regular
    edited June 2009
    Zek wrote: »
    Kupi wrote: »
    Kupi wrote: »
    Asterith loves the cart.
    http://img190.imageshack.us/img190/8989/poweroflove1.jpg

    The power of love renders Huggable Bunnies invulnerable.
    http://img191.imageshack.us/img191/9420/poweroflove2.jpg
    (the name is what makes it perfect)
    That is an absolutely excellent mod

    And it doesn't work on the PA servers. Except on the Team Zissou server for the first round of DBHeights I played. It was bizarre.

    Yeah admins quit being dicks and turn off sv_pure, these are passworded servers...

    Man's got a point.

    Taranis on
    EH28YFo.jpg
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    TyrantCowTyrantCow Registered User regular
    edited June 2009
    we try not to agree with zek, at least not when he can hear/see it.

    TyrantCow on
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    DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited June 2009
    Taranis wrote: »
    Zek wrote: »
    Kupi wrote: »
    Kupi wrote: »
    Asterith loves the cart.
    http://img190.imageshack.us/img190/8989/poweroflove1.jpg

    The power of love renders Huggable Bunnies invulnerable.
    http://img191.imageshack.us/img191/9420/poweroflove2.jpg
    (the name is what makes it perfect)
    That is an absolutely excellent mod

    And it doesn't work on the PA servers. Except on the Team Zissou server for the first round of DBHeights I played. It was bizarre.

    Yeah admins quit being dicks and turn off sv_pure, these are passworded servers...

    Man's got a point.

    Indeed he does. I want to use custom shit gorammit.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
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    FugaFuga Registered User regular
    edited June 2009
    the hell's novint falcon?

    Fuga on
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    LittleBootsLittleBoots Registered User regular
    edited June 2009
    sv_pure stays on.

    Also, color will no longer be allowed on all the PA servers.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
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    UEAKCrashUEAKCrash heh Registered User regular
    edited June 2009
    Fuga wrote: »
    the hell's novint falcon?

    ...

    I 'unno.

    UEAKCrash on
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    iowaiowa Registered User regular
    edited June 2009
    dangggg dead ringer buff will be awesome

    iowa on
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    mal330mal330 Registered User regular
    edited June 2009
    iowa wrote: »
    dangggg dead ringer buff will be awesome

    this and no FaN knockback while disguised

    mal330 on
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    LittleBootsLittleBoots Registered User regular
    edited June 2009
    UEAKCrash wrote: »
    Fuga wrote: »
    the hell's novint falcon?

    ...

    I 'unno.

    http://home.novint.com/products/novint_falcon.php

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
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    KupiKupi Registered User regular
    edited June 2009
    Fuga wrote: »

    Mapmaker requests

    ...

    Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy


    Fun fact! This was actually requested by my friend Shpladoink, who's making that 1Fort map I talked about earlier. Remember how I said there's a bulletproof window separating your intel from theirs? He asked for these flags so he could rig the window to explode when one team wins, making it easier for the victors to pour into the enemy base during humiliation.

    ---

    ALSO:

    That Guy, a comment on DBHeights: in the second stage, first point, where you added the upstairs area to the shed that's straight ahead from blue spawn: the bombs lined up on the top floor have no collision detection, and players can walk through them.

    Kupi on
    My favorite musical instrument is the air-raid siren.
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    evilthecatevilthecat Registered User regular
    edited June 2009
    disliking the penetration removal of the ambassador, it was the only thing you could really use against certain engis ...

    evilthecat on
    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
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    BlindPsychicBlindPsychic Registered User regular
    edited June 2009
    That ambassador no more multi hit thing kinda sucks because someone managed to pull it off on fastlane just now

    BlindPsychic on
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    TracerBulletTracerBullet Spaceman Registered User regular
    edited June 2009
    I'm torn by this update.

    The medic in me is very, very, very happy that the spies had some things taken away.

    But the medic in me is very, very upset that the spies got buffs.

    TracerBullet on
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    BlindPsychicBlindPsychic Registered User regular
    edited June 2009
    DR is going to be fucking redonk

    BlindPsychic on
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    Hiryu02Hiryu02 Registered User regular
    edited June 2009
    Why the Ambassador nerf? I mean, sure, fix the penetration, but only crits when fully accurate? I guess I'm just not as lucky as all those spies that can headshot while under the "low accuracy" state.

    At this rate, you will have to wait precious moments until the crosshair normalizes before taking your chance at a headshot.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
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    MelksterMelkster Registered User regular
    edited June 2009
    I'm torn by this update.

    The medic in me is very, very, very happy that the spies had some things taken away.

    But the medic in me is very, very upset that the spies got buffs.

    I see that you have one more "very" in happy than in upset. I conclude that you're generally happy.

    Honestly, I don't think the updates to the spy will change much, except you might see the dead ringer in action more. (This spy still thinks it's terrible.)

    Melkster on
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    Edith UpwardsEdith Upwards Registered User regular
    edited June 2009
    Zek wrote: »
    Yeah admins quit being dicks and turn off sv_pure, these are passworded servers...

    The best way to wallhack is to turn your graphics settings WAY the hell down, back away, and shoot for the head, it will go through "crates" and "walls", it's really great.

    For pubs.
    Fixed uncloaked spies flickering in and out of the cloak effect when taking damage

    The Dead Ringer's cloak meter can now be regenerated from ammo sources

    Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies

    Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter

    The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked

    Increased the Cloak and Dagger regeneration rate slightly

    Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger

    The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter

    YES!

    I CAN STAB AGAIN, I CAN STAB PEOPLE AGAIN! PRAISE JESUS!

    Edith Upwards on
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    ZekZek Registered User regular
    edited June 2009
    Woah. Guys. cl_flipviewmodels. Bind it and you can switch between left/right-handed weapons on the fly. Yes, you can actually use this to peak around corners.

    Zek on
This discussion has been closed.