Trying to re-take Manchester street by street against some very determined Chimera in Resistance.
is Manchester actually in Resistance?
A version of it is. The only thing that really relates to real-life is the cathedral though. You have a pretty intense fight down a hillside of destroyed terrace streets, then through some rat run terraces towards the city centre. a trip through the cathedral then it's pretty much over.
1upYours talked about how they didn't program the AI for the game they just let it learn how to race. After a while it started break checking people without even being told how to do it.
i wonder how long before it starts racing round the wrong way to cause crashes..
Oh, Ultima had some good AI too. The characters actually had pretty complete daily cycles, closing up shope, going home and having dinner with the family and then going home, all on their own.
the locust in gears flanked me quite a lot. like, they'd go round the sides and before i know it they are behind me slamming me on the back of the head.
Okay. the AI in Oblivion was rubbish given that it was mjeant to be so impressive.
The AI that I found to be most impressive was F.E.A.R.
Having the soldiers flank me or flee when I had killed most of the squad was really impressive.
Radiant AI was by far one of the most disappointing things in a game ever. They hyped that up so much and it was nothing but crap.
It's 'cause they neutered it so much
I remember reading shit like, skooma addicts fiending for their fix, and killing off people who HAD skooma, just to get high. And then guards arresting/killing them for doing so.
Then I see in-game, skooma addicts just "im in ur skooma den, talkin ur scripted replies"
quoted for truth. When i realised they were flanking me and trying to flush me out of corners and stuff, or you hear their conversations when you've disappeared ("go look for him" and stuff), i realised it was something pretty smart. Very impressed.
The first time this happened to me I was floored. I remember thinking to myself right when I realized that someone had gotten behind me, "No... AI isn't clever enough to pull that off."
Also, the AI in oblivion was pure crap. I could be out in the middle of no where, stalking an innocent farmer and the AI would "miraculously" find me the instant I killed him. Alternatively, I could be in someone's house just talking to them and then on a whim decide to kill them. All of a sudden I am greeted by a knocking on the door, "Castle Guards! Random dead body search!" Bah...
I remember being fairly imrpessed by the Ai in the later MoH games. It was fairly scripted but believable. Guys would pin you down and some would draw your fire while others tried to flank you.
Not that FEAR had particularly amazing AI, its just the scripting and squad communication was top notch that gave the impression of great AI, which is what good AI is all about. Illusion.
The only AI that wasn't scripting I can think of offhand was probably Black and White
i remember my being impressed that my brother had a creature that liked collecting things. It would wander off into the village and pick up stuff, then bring it back and arrange it into a circle.
I tried teaching mine to skim villages across the sea, but to no avail
I remember I got a creature that liked to eat villages, and also liked to shit on them. He also liked eating his shit, and smacking him for it just seemed to make him afraid of eating in general. The learning was more transparent in B&W2, but probably a similar model (in B&W2 you could see the specific action that you were praising/punishing your creature for.)
The CS:S bots. My roommate and I used to like to start a Condition Zero game and go back to back against a million bots sometimes, but when we switched to CS: Source, it was a whole different ballgame. They frigging had great reflexes, shot through walls and at barely exposed skin, and actively surrounded us and made efforts to surprise us in every possible way.
I am defiantly agreeing here, the bots in Source are ridiculously good.
The dinosaur AI in Trespasser included checks for things like hunger, meaning you could walk by a Tyrannosaurus safely sometimes, or could (theoretically) lure a large dumb creature towards the T. Rex as bait, then scurry away unhurt, and I thought that was pretty cool.
In practice, though, it sure looked like the raptors were always hungry and possibly angry, and the T. Rexes either noticed you or didn't, it wasn't always easy to tell just WHAT their motives were, since I was loathe to attract their attention regardless of how full they might be. Plus, I was so busy trying not to drop my gun while walking up a gentle incline that I hardly noticed any dinosaurs.
Man, fuck that game.
Man talk about a throwback for me. I think its safe for me to say that beating Trespasser was the most satisfied I’ve been after beating a video game.
One particular accomplishment was when I accidentally saved my game where I had 2 raptors attacking me almost instantly after loading (and I had 1 shot in my gun). After many deaths I got lucky, one raptor ran at me and when I turned and dodged I accidentally knocked it off a ledge. I somehow bludgeoned the other one to death with my gun before it could kill me.
Witchdr on
"Look, all I know is that this cord was plugged into my house and your house was glowing like the freakin' sun. So, I put two and two together there and decided that you're pissing me off." -Carl Brutananadilewski
In regards to the advocates of his former empire: “I was going to have them all executed… the Royal Advocate talked me out of it.” -Shadowthrone (Emperor Kellanved)
It takes a lot for A.I. to truly impress me. I play a lot of FPS games and the bulk of those, even that we're now in another "next" gen, still have enemies doing the static patrol script routine. That's not to say that the static scripts aren't more complex and challenging these days, and I still have fun playing against the CPU (I'm a Ghost Recon addict and love Splinter Cell), but that type of A.I. doesn't actually impress me.
The only time I can remember A.I. really blowing my socks off was playing Halo 1 and messing around with trying different difficulty settings. I remember Flawless Cowboy on Legendary, having ongoing tug-of-war engagements with the Covenant for hours on end, trying to jockey for a superior firing position or perform, or defend against, flanking moves. You really had to combine sharp thinking with quick reflexes to take down all of the enemies and it was unforgiving if you made any mistakes.
Gears of War does have good A.I., but when I play Gears, it feels about the same as Halo 1. I haven't seen anything new fighting the Locust that I haven't seen battling the Coevenant already. Not saying Gears is bad, just nothing new for me.
Edit: For their time, Perfect Dark's Bots were pretty slick.
The A.I. in the first Forza wasn't too bad, but got rather aggressive.
I haven't played F.E.A.R. Half-Life 2... great game, but I didn't think the A.I. was anything special.
NexusSix on
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PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
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I was impressed or at least challenged with the AI in fear and the expansion (I assume it didn't change)
Enemies would actively try and locate me and flank me. Would throw grenades when I was hiding, melee when I was close and not just keep firing. I also liked the calling to other team members or giving orders, it was a nice touch, not sure whether or not the soldiers reacted though.
Went back to play Freedom Fighters and Resident Evil 4.
Before RE 4 came out, people talked about what great AI it was going to have, mostly because of that video of Leon barricading himself in a house and the villagers brought ladders and a chainsaw to try and capture and/or kill him. That was impressive because many were lead to believe that it was... Not sure how to put it. A "representative sample" of gameplay. Anyone that played RE 4 can tell you that it wasn't.
Freedom Fighters... The AI efficiently took cover and returned fire with almost military coordination and precision. If someone got wounded, the remaining squad members wouldn't heal him or her, but they would immediately put down suppressing fire to allow you to reach him or her. Very nice.
Whereas RE4 NPCs had undeveloped AI that was finetuned for certain situations, Freedom Fighters had excellent AI that was tailored to everything except those special scenarios. My little freedom fighter posse never reacts well to the odd helicopter or tank.
Freedom Fighters wins.
MVMosin on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited March 2007
We need another Freedom Fighters, perhaps with the Gears engine, whatever engine that was cause I don't know.
Axen on
A Capellan's favorite sheath for any blade is your back.
Okay. the AI in Oblivion was rubbish given that it was mjeant to be so impressive.
The AI that I found to be most impressive was F.E.A.R.
Having the soldiers flank me or flee when I had killed most of the squad was really impressive.
Radiant AI was by far one of the most disappointing things in a game ever. They hyped that up so much and it was nothing but crap.
It's 'cause they neutered it so much
I remember reading shit like, skooma addicts fiending for their fix, and killing off people who HAD skooma, just to get high. And then guards arresting/killing them for doing so.
Then I see in-game, skooma addicts just "im in ur skooma den, talkin ur scripted replies"
Skooma addicts... There were about three sellers in the game, and addicts... There was like, ONE.
But, in Bethesda's defence, the stuff they said about fiendish skooma addicts, realistic guards, and the like, actually wasn't BS. They had to do away with a lot of the stuff, because the AI got so involved it sometimes made the game unplayable.
...Ironic, I know.
Edit: I overlooked the line about them "neutering it." So I will just sum up my post by agreeing with that.
Gears actually doesn't run on an engine. It runs on love.
Every time you act like a chainsaw noobsalad, a kitten turns on its owner.
Every time you host a game and have the audacity to actually play, the divorce rate gets a little higher.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
The racing A.I blew my nuts off, the GT4 A.I is all "Ok guys lets all drive in a dead straight line around the track and not ever make a mistake"...
The A.I in Formula One 2006 was "Right you fucking n00b gamer i'm gonna race you to bare bones and try and block all your attempts to pass me and brake late as possible on corners!"
then i'd see other CPU cars make mistakes and smash the fuck out their cars and you would see all the other CPU cars trying to swerve away from the debris and wreckage and some of them would see it too late and smash into it too, particularly nasty was when they would make you so involved at passing them they would steer you towards a sharp corner and just brake and take the corner whilst you flew past them off the sharp corner into a wall... Amazing A.I!
Which is why my first purchase for my PS3 is going to be "F1 Championship Edition" the graphics look immense and i hope the A.I is even better than the PS2 version!
Trying to re-take Manchester street by street against some very determined Chimera in Resistance.
is Manchester actually in Resistance?
A version of it is. The only thing that really relates to real-life is the cathedral though. You have a pretty intense fight down a hillside of destroyed terrace streets, then through some rat run terraces towards the city centre. a trip through the cathedral then it's pretty much over.
If freedom fighters had a better combat system (ie the weapons didn't feel like bb guns and require 18 shots to kill anybody) and if the enemy ai didn't suck (I just got shot in the head, oops, i'll just keep walking my rounds) it would have been an AMAZING game.
I think somebody brought it up earlier in the thread, but I think it's strange that what we refer to as "A.I." in games now, is actually just complex scripting, and not A.I. at all.
I'm not 100% sure on F.E.A.R.'s case, but I believe it's just a nice set of scripts. I.E. - you kill two soldiers as they start shooting at you. The script goes: if being shot at, go behind (static object, like a car, or a wall). If the dead soldiers = more than 2, move to next static object on the path. (I'm not a programmer, so this is totally in English terms)
Now, if the soldiers were actually learning on the fly your tactics, like, you were killing them with a sniper rifle, and rushed you, that'd be cool. That's also scriptable, though, just by specifying a weapon type being used.
I dunno, it's all so seemless now, you never know what really constitutes AI.
Xenocide Geek on
i wanted love, i needed love
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
was really impressive, even though it was fairly pre-scripted.
Which brings up another good point: killer scripting can be just as fun as killer A.I. I've been playing a lot of Call of Duty single-player lately, and I've been having more fun with that than single-player Gears. Linear gameplay and shallow A.I. routines can give more advanced, reactive A.I. a run for its money if done right. It's simply a matter of the developer taking the time to make it look as if the player is in the middle of a complex, changing environment.
A Gears firefight on a higher difficulty gives you a few crafty enemies and feels dynamic. A massive battle in Call of Duty with dozens of allies and enemies fighting while artillery shakes the Earth... it's highly scripted but can be even more exhilarating.
NexusSix on
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Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
What about guards actively searching for you? Like in Thief or Metal Gear, I'm sure developers figured out some way to make it so guards don't look in the same place twice. That's good AI then, right?
Couldn't that even be considered guards just going through a pre-defined path, and then eventually looping again when their huge path has been covered? Or just stopping, after they've done the route.
Xenocide Geek on
i wanted love, i needed love
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
Posts
A version of it is. The only thing that really relates to real-life is the cathedral though. You have a pretty intense fight down a hillside of destroyed terrace streets, then through some rat run terraces towards the city centre. a trip through the cathedral then it's pretty much over.
i wonder how long before it starts racing round the wrong way to cause crashes..
that's all you really need
Okay. the AI in Oblivion was rubbish given that it was mjeant to be so impressive.
The AI that I found to be most impressive was F.E.A.R.
Having the soldiers flank me or flee when I had killed most of the squad was really impressive.
Where Madness and the Fantasical Come to Play
I never really got those commercials. Why was the Japanese spy stealing a Dreamcast and how did the Dreamcast outsmart her without being plugged in?
Radiant AI was by far one of the most disappointing things in a game ever. They hyped that up so much and it was nothing but crap.
Sneaky..
It's 'cause they neutered it so much
I remember reading shit like, skooma addicts fiending for their fix, and killing off people who HAD skooma, just to get high. And then guards arresting/killing them for doing so.
Then I see in-game, skooma addicts just "im in ur skooma den, talkin ur scripted replies"
The first time this happened to me I was floored. I remember thinking to myself right when I realized that someone had gotten behind me, "No... AI isn't clever enough to pull that off."
Also, the AI in oblivion was pure crap. I could be out in the middle of no where, stalking an innocent farmer and the AI would "miraculously" find me the instant I killed him. Alternatively, I could be in someone's house just talking to them and then on a whim decide to kill them. All of a sudden I am greeted by a knocking on the door, "Castle Guards! Random dead body search!" Bah...
*cough*Emotion Engine*cough*
Jumping is useless.
All should assimilate into singularity.
There is no escaping it, the bullet is enormous.
Damn, that's sad.
I remember I got a creature that liked to eat villages, and also liked to shit on them. He also liked eating his shit, and smacking him for it just seemed to make him afraid of eating in general. The learning was more transparent in B&W2, but probably a similar model (in B&W2 you could see the specific action that you were praising/punishing your creature for.)
I am a freaking nerd.
I am defiantly agreeing here, the bots in Source are ridiculously good.
Home Inspection and Wind Mitigation
http://www.FairWindInspections.com/
Man talk about a throwback for me. I think its safe for me to say that beating Trespasser was the most satisfied I’ve been after beating a video game.
One particular accomplishment was when I accidentally saved my game where I had 2 raptors attacking me almost instantly after loading (and I had 1 shot in my gun). After many deaths I got lucky, one raptor ran at me and when I turned and dodged I accidentally knocked it off a ledge. I somehow bludgeoned the other one to death with my gun before it could kill me.
In regards to the advocates of his former empire: “I was going to have them all executed… the Royal Advocate talked me out of it.” -Shadowthrone (Emperor Kellanved)
Handles: LoL-Emerging, BF4/Hardline-Whiskeyjack227, Steam-Fragglerock, HOTS/Blizzard-Whiskeyjack#1333, Life-Jason
The only time I can remember A.I. really blowing my socks off was playing Halo 1 and messing around with trying different difficulty settings. I remember Flawless Cowboy on Legendary, having ongoing tug-of-war engagements with the Covenant for hours on end, trying to jockey for a superior firing position or perform, or defend against, flanking moves. You really had to combine sharp thinking with quick reflexes to take down all of the enemies and it was unforgiving if you made any mistakes.
Gears of War does have good A.I., but when I play Gears, it feels about the same as Halo 1. I haven't seen anything new fighting the Locust that I haven't seen battling the Coevenant already. Not saying Gears is bad, just nothing new for me.
Edit: For their time, Perfect Dark's Bots were pretty slick.
The A.I. in the first Forza wasn't too bad, but got rather aggressive.
I haven't played F.E.A.R. Half-Life 2... great game, but I didn't think the A.I. was anything special.
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
Bijaz - Ironbreaker
Would they be as impressive today as back when I first played the original? I have no idea, but back then....holy shit!
Enemies would actively try and locate me and flank me. Would throw grenades when I was hiding, melee when I was close and not just keep firing. I also liked the calling to other team members or giving orders, it was a nice touch, not sure whether or not the soldiers reacted though.
Before RE 4 came out, people talked about what great AI it was going to have, mostly because of that video of Leon barricading himself in a house and the villagers brought ladders and a chainsaw to try and capture and/or kill him. That was impressive because many were lead to believe that it was... Not sure how to put it. A "representative sample" of gameplay. Anyone that played RE 4 can tell you that it wasn't.
Freedom Fighters... The AI efficiently took cover and returned fire with almost military coordination and precision. If someone got wounded, the remaining squad members wouldn't heal him or her, but they would immediately put down suppressing fire to allow you to reach him or her. Very nice.
Whereas RE4 NPCs had undeveloped AI that was finetuned for certain situations, Freedom Fighters had excellent AI that was tailored to everything except those special scenarios. My little freedom fighter posse never reacts well to the odd helicopter or tank.
Freedom Fighters wins.
Skooma addicts... There were about three sellers in the game, and addicts... There was like, ONE.
But, in Bethesda's defence, the stuff they said about fiendish skooma addicts, realistic guards, and the like, actually wasn't BS. They had to do away with a lot of the stuff, because the AI got so involved it sometimes made the game unplayable.
...Ironic, I know.
Edit: I overlooked the line about them "neutering it." So I will just sum up my post by agreeing with that.
Gears actually doesn't run on an engine. It runs on love.
Every time you act like a chainsaw noobsalad, a kitten turns on its owner.
Every time you host a game and have the audacity to actually play, the divorce rate gets a little higher.
The racing A.I blew my nuts off, the GT4 A.I is all "Ok guys lets all drive in a dead straight line around the track and not ever make a mistake"...
The A.I in Formula One 2006 was "Right you fucking n00b gamer i'm gonna race you to bare bones and try and block all your attempts to pass me and brake late as possible on corners!"
then i'd see other CPU cars make mistakes and smash the fuck out their cars and you would see all the other CPU cars trying to swerve away from the debris and wreckage and some of them would see it too late and smash into it too, particularly nasty was when they would make you so involved at passing them they would steer you towards a sharp corner and just brake and take the corner whilst you flew past them off the sharp corner into a wall... Amazing A.I!
Which is why my first purchase for my PS3 is going to be "F1 Championship Edition" the graphics look immense and i hope the A.I is even better than the PS2 version!
My Dads old house is in Project Gotham 2.
In Edinburgh. His actual house
Nicely played
Bijaz - Ironbreaker
I'm not 100% sure on F.E.A.R.'s case, but I believe it's just a nice set of scripts. I.E. - you kill two soldiers as they start shooting at you. The script goes: if being shot at, go behind (static object, like a car, or a wall). If the dead soldiers = more than 2, move to next static object on the path. (I'm not a programmer, so this is totally in English terms)
Now, if the soldiers were actually learning on the fly your tactics, like, you were killing them with a sniper rifle, and rushed you, that'd be cool. That's also scriptable, though, just by specifying a weapon type being used.
I dunno, it's all so seemless now, you never know what really constitutes AI.
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
Which brings up another good point: killer scripting can be just as fun as killer A.I. I've been playing a lot of Call of Duty single-player lately, and I've been having more fun with that than single-player Gears. Linear gameplay and shallow A.I. routines can give more advanced, reactive A.I. a run for its money if done right. It's simply a matter of the developer taking the time to make it look as if the player is in the middle of a complex, changing environment.
A Gears firefight on a higher difficulty gives you a few crafty enemies and feels dynamic. A massive battle in Call of Duty with dozens of allies and enemies fighting while artillery shakes the Earth... it's highly scripted but can be even more exhilarating.
Ng Security Industries, Inc.
PRERELEASE VERSION-NOT FOR FIELD USE - DO NOT TEST IN A POPULATED AREA
-ULTIMA RATIO REGUM-
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do