Every time I open a fourth edition book, I just can't get past it looking like it wants to be tabletop World of Warcraft
right down to having designated tanks and dps and healers and crap
Those roles existed before in previous editions, only there was a lot of ambiguity. Now it's a clear-cut "This class excels at this role, if you like doing X, Y, and Z, pick this class." I think that's very helpful to newcomers.
The roles existed, but the roles didn't define the characters. People picked wizard to have a character that was literate and wore a pointy hat, not to be dps.
They even gave abilities cooldowns. Soon WotC will release "Book of 25-man Raids." There will be monsters that have a 0.1% chance to drop a Vorpal Longsword, and can only be encountered once in a month of playsessions.
Well uh
Wizards aren't Strikers, first off.
And second, the roles don't define the characters. They are the basic thing that the class can excel at easily, but with the multiple build options presented in the Player's Guides and _____ Power supplements each class can do a variety of tasks.
I have no iddue with roles myself, I was making a fool's move. Infact i like that in one article they go and high light what each class can easily second in. And in PHB2 says right up front: Hey sorcerers are strikers, but they can also be controllers, cool huh? I was foolishly playing devil's advocate, I'm going to stop now leaving it at, Swordmage as a defender controller kicks ass.
Melding on
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The only thing I miss are some of the more obscure deities, but since I'm, you know, the Master of My Own Universe, I just add them back in as exarchs and avatars and whatnot.
They kept Red Knight, which I was absurdly happy about. Best deity no one has heard of ever.
I was so very sad to discover that Helm was dead
loved that guy
all keepin' an eye on the outer planes during the Time of Troubles
And second, the roles don't define the characters. They are the basic thing that the class can excel at easily, but with the multiple build options presented in the Player's Guides and _____ Power supplements each class can do a variety of tasks.
And second, the roles don't define the characters. They are the basic thing that the class can excel at easily, but with the multiple build options presented in the Player's Guides and _____ Power supplements each class can do a variety of tasks.
So
like
talent trees
Yes
like a thing that allows characters to specialize in different things that WoW also happens to utilize
And second, the roles don't define the characters. They are the basic thing that the class can excel at easily, but with the multiple build options presented in the Player's Guides and _____ Power supplements each class can do a variety of tasks.
So
like
talent trees
Yes because everything ever has to have come from WoW.
Even though wow got the idea for talents from feats in D&D.
RE: Forgotten Realms - 4e pretty much wiped away all of the previous issues with 'Oh well if this bad shit is going down why doesn't Elminster or Kelban Blackstaff take care of it?'
In the current timeline one hundred years have passed since an incredible magical cataclysm occurred with the death of the Goddess of Magic, Mystra. The cosmos was thrown into chaos as the framework of magic that fundamentally flowed through the universe unraveled and burned. Gods died or disappeared, entire planes merged or were wiped out, and portions of Abeir (Toril's sister-world) returned to the Material Plane. Elminster is a powerless old wretch who mourns the loss of His Lady of Magic, Thay has become a nation of Undead led by the sinister Szass Tam. In the remains of the Moonseas a terrifying coalition of beings from the Far Realm known as the Abolithic Sovereignty has risen within an enormous floating earthmote, and whole undiscovered locales in the Underdark have been opened.
Every time I open a fourth edition book, I just can't get past it looking like it wants to be tabletop World of Warcraft
right down to having designated tanks and dps and healers and crap
Those roles existed before in previous editions, only there was a lot of ambiguity. Now it's a clear-cut "This class excels at this role, if you like doing X, Y, and Z, pick this class." I think that's very helpful to newcomers.
The roles existed, but the roles didn't define the characters. People picked wizard to have a character that was literate and wore a pointy hat, not to be dps.
They even gave abilities cooldowns. Soon WotC will release "Book of 25-man Raids." There will be monsters that have a 0.1% chance to drop a Vorpal Longsword, and can only be encountered once in a month of playsessions.
Ok cooper look, there are good arguments to be made along this avenue, but this ain't it. you are basically embarrassing yourself here
My character mumbles all the time so nobody actually knows his name, not to mention his filth is so strong that he can actually avoid being burned because of the pervasive funk around his body
Rachel's character is a radioactive electric violinist named Nagi Hiroshima who is a bit of a dominatrix
And Dubh's character is named Gizzy Moonrock and is basically an even more androgynous David Bowie
Sounds to me like y'all need a mad scientist thereminstrel
And second, the roles don't define the characters. They are the basic thing that the class can excel at easily, but with the multiple build options presented in the Player's Guides and _____ Power supplements each class can do a variety of tasks.
So
like
talent trees
hahaha no
you're funny, because you don't seem to understand 4e or WoW
bel, d&d 4th is hands down the funnest incarnation of d&d i've played
yeah it is looking that way so far, i liked 3, and have fond memories from 3.5, but this one looks like i will be doing more killing stuff and less "god dammit let me go look that up again"
bel, d&d 4th is hands down the funnest incarnation of d&d i've played
yeah it is looking that way so far, i liked 3, and have fond memories from 3.5, but this one looks like i will be doing more killing stuff and less "god dammit let me go look that up again"
You aren't roleplaying if you aren't looking up arcane skill check rules for seduction every session.
bel, d&d 4th is hands down the funnest incarnation of d&d i've played
yeah it is looking that way so far, i liked 3, and have fond memories from 3.5, but this one looks like i will be doing more killing stuff and less "god dammit let me go look that up again"
yes, exactly
particularly if you're the dm (which i am)
hell, i don't even really know the rules, i depend on melding for that
RE: Forgotten Realms - 4e pretty much wiped away all of the previous issues with 'Oh well if this bad shit is going down why doesn't Elminster or Kelban Blackstaff take care of it?'
In the current timeline one hundred years have passed since an incredible magical cataclysm occurred with the death of the Goddess of Magic, Mystra. The cosmos was thrown into chaos as the framework of magic that fundamentally flowed through the universe unraveled and burned. Gods died or disappeared, entire planes merged or were wiped out, and portions of Abeir (Toril's sister-world) returned to the Material Plane. Elminster is a powerless old wretch who mourns the loss of His Lady of Magic, Thay has become a nation of Undead led by the sinister Szass Tam. In the remains of the Moonseas a terrifying coalition of beings from the Far Realm known as the Abolithic Sovereignty has risen within an enormous floating earthmote, and whole undiscovered locales in the Underdark have been opened.
The whole Elminster thing seemed kind of unnecessary. He was the most direct source of attack from the people who hated FR because of how powerful he'd been designed, and that seems to be the only reason they changed him. He was actually a pretty cool character that was presented as ultimately being only human far more often than a rulegod.
bel, d&d 4th is hands down the funnest incarnation of d&d i've played
yeah it is looking that way so far, i liked 3, and have fond memories from 3.5, but this one looks like i will be doing more killing stuff and less "god dammit let me go look that up again"
You aren't roleplaying if you aren't looking up arcane skill check rules for seduction every session.
i am going to be playing a buff grizzled-ish longtooth shifter. i'll leave the seduction up to the female rogue that is going to be joining us soon
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Wizards aren't Strikers, first off.
And second, the roles don't define the characters. They are the basic thing that the class can excel at easily, but with the multiple build options presented in the Player's Guides and _____ Power supplements each class can do a variety of tasks.
and finally, you are so dumb
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
that is entirely the fault of their DM, not the setting
I was so very sad to discover that Helm was dead
loved that guy
all keepin' an eye on the outer planes during the Time of Troubles
So
like
talent trees
like a thing that allows characters to specialize in different things that WoW also happens to utilize
Yes because everything ever has to have come from WoW.
Even though wow got the idea for talents from feats in D&D.
Washu was the smart girl from tenchi?
In the current timeline one hundred years have passed since an incredible magical cataclysm occurred with the death of the Goddess of Magic, Mystra. The cosmos was thrown into chaos as the framework of magic that fundamentally flowed through the universe unraveled and burned. Gods died or disappeared, entire planes merged or were wiped out, and portions of Abeir (Toril's sister-world) returned to the Material Plane. Elminster is a powerless old wretch who mourns the loss of His Lady of Magic, Thay has become a nation of Undead led by the sinister Szass Tam. In the remains of the Moonseas a terrifying coalition of beings from the Far Realm known as the Abolithic Sovereignty has risen within an enormous floating earthmote, and whole undiscovered locales in the Underdark have been opened.
Ok cooper look, there are good arguments to be made along this avenue, but this ain't it. you are basically embarrassing yourself here
Sounds to me like y'all need a mad scientist thereminstrel
you're funny, because you don't seem to understand 4e or WoW
Especially Drow.
gesundheit
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
yeah it is looking that way so far, i liked 3, and have fond memories from 3.5, but this one looks like i will be doing more killing stuff and less "god dammit let me go look that up again"
You aren't roleplaying if you aren't looking up arcane skill check rules for seduction every session.
yes, exactly
particularly if you're the dm (which i am)
hell, i don't even really know the rules, i depend on melding for that
fuck drow
Eberron Drow are actually kinda neat
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
meddling pieces of shit
man, now i want to do this
there isn't anything inherently wrong with drow, man
they get a bad rap because the people who play them are so frequently lame
Dashing rogue helps your party? Drizzt in disguise.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
again
this is not the fault of the setting
it is the fault of the DM
Yeah, I actually never had that problem. I just like generalizing. I understand the novels and such were basically that though.
Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
i am going to be playing a buff grizzled-ish longtooth shifter. i'll leave the seduction up to the female rogue that is going to be joining us soon
OVERLOADED
yeah, drow can be neat, but so many dudes want to play a drizzt duder that things got bad