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1st annual 'Shut Up and Make Us a Goddamn Videogame' BACK FROM THE GOD DANG DEAD

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    UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    edited December 2009
    Campion wrote: »
    What kind of art is even required for games. I have so many questions

    Concept art is always handy during design, actual production art varies from sprites/animation frames for 2d games, to 3d models and textures for 3d games. Animation is often included with modelling.

    or I'm late and you should listen to Kazhiim.

    UnbrokenEva on
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    Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2009
    Kazhiim wrote: »
    someone really should put those guitar peripherals to good use

    I wonder if you can program support for those things into an xna game

    edit I suppose you can

    Kuribo's Shoe on
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    UnbrokenEvaUnbrokenEva HIGH ON THE WIRE BUT I WON'T TRIP ITRegistered User regular
    edited December 2009
    I want to make a brawler with conversation trees

    finally, everything I love in one place

    River City Hostage Negotiation?

    UnbrokenEva on
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    ProjeckProjeck Registered User regular
    edited December 2009
    I love making sprite people who wants to make a platformer with me

    Projeck on
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    BedlamBedlam Registered User regular
    edited December 2009
    I can write stuff

    does somebody need me to write stuff

    somebody make a y freelance vowel game

    it should be like typing of the dead

    but without the dead
    Definetly a point and click.

    With spelling based puzzles.

    Bedlam on
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    alternatingAberrationalternatingAberration I am the milk man My milk is deliciousRegistered User regular
    edited December 2009
    SE++ Shin Megami Tensei. Summon your forumer with a riff, and command it with music.

    alternatingAberration on
    xI8QS1g.jpg?1
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    MugginsMuggins Registered User regular
    edited December 2009
    I do not have the time to do these things that you guys wanna do

    sorry and stuff

    I would've sucked anyway.

    Muggins on
    BdVvFJu.jpg
    hey satan...: thinkgeek amazon My post |
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    KazhiimKazhiim __BANNED USERS regular
    edited December 2009
    I like to think I'm P good at 3D modelling

    fucked if I'm gonna bother with texturing or animation, though. Shit's hard!

    Kazhiim on
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    Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2009
    Kazhiim wrote: »
    someone really should put those guitar peripherals to good use

    I wonder if you can program support for those things into an xna game

    I don't see why you couldn't. They're just controllers. Green is A, Red is B, Yellow is Y, Blue is X, and Orange is (I think) left bumper. Strumming is just up and down on the stick.

    I don't think the tilt sensor is mapped to a button but I dunno for sure.

    Speed Racer on
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    GSMGSM Registered User regular
    edited December 2009
    Kazhiim wrote: »
    someone really should put those guitar peripherals to good use

    Are you looking forward to "Fret Nice"?
    Fret Nice

    GSM on
    We'll get back there someday.
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    BedlamBedlam Registered User regular
    edited December 2009
    I can draw a level with crayons and a napkin.

    Maybe even design a charecter or provide some crappy voice acting i dunno.

    Bedlam on
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    Calamity JaneCalamity Jane That Wrong Love Registered User regular
    edited December 2009
    Campion wrote: »
    What kind of art is even required for games. I have so many questions

    texture, pixel and fonts and shit

    texture art is something right up your alley, creepo

    you draw within the dimensions that are supposed to be wrapped around 3D rendings

    like putting the skin of a dead animal on something that fits

    Calamity Jane on
    twitter https://twitter.com/mperezwritesirl michelle patreon https://www.patreon.com/thatwronglove michelle's comic book from IMAGE COMICS you can order http://a.co/dn5YeUD
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    Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2009
    Fearghaill wrote: »
    I want to make a brawler with conversation trees

    finally, everything I love in one place

    River City Hostage Negotiation?

    actually river city ransom is a good starting framework for what I want to accomplish

    kenka bancho has some elements of it too

    but neither of those have stories worth speaking of

    Kuribo's Shoe on
    xmassig2.gif
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    MugginsMuggins Registered User regular
    edited December 2009
    Kazhiim wrote: »
    I like to think I'm P good at 3D modelling

    fucked if I'm gonna bother with texturing or animation, though. Shit's hard!

    Texturing is pretty much retardedly easy. The hard part is UV'ing out the models

    Muggins on
    BdVvFJu.jpg
    hey satan...: thinkgeek amazon My post |
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    TenTen Registered User regular
    edited December 2009
    Kazhiim wrote: »
    someone really should put those guitar peripherals to good use

    I wonder if you can program support for those things into an xna game

    edit I suppose you can

    Yeh, they just behave like any other controller, it's pretty sweet

    Speed Racer: Tilt sensor is one of the control stick axes I think

    Ten on
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    TasteticleTasteticle Registered User regular
    edited December 2009
    text based tetris in real time

    Tasteticle on

    Uh-oh I accidentally deleted my signature. Uh-oh!!
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    Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2009
    I could write something.

    Which seems like basically not doing anything

    But what if we made

    A text adventure

    Speed Racer on
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    CampionCampion Registered User regular
    edited December 2009
    I used to be really interested in making levels for Unreal Tournament, but the documentation never seemed to be enough for me to totally understand how to do what I wanted.

    Campion on
    4484-7718-8470
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    Calamity JaneCalamity Jane That Wrong Love Registered User regular
    edited December 2009
    Projeck wrote: »
    I love making sprite people who wants to make a platformer with me

    is it that one you brought up in the middle of the night that one time?

    Calamity Jane on
    twitter https://twitter.com/mperezwritesirl michelle patreon https://www.patreon.com/thatwronglove michelle's comic book from IMAGE COMICS you can order http://a.co/dn5YeUD
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    TenTen Registered User regular
    edited December 2009
    Holy shit, this thread is moving too quick

    Shoe, I started making a Double Dragon esque fighter at one point, but didn't get very far. You, me and Projeck should team up and make one!

    Ten on
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    JayKaosJayKaos Registered User regular
    edited December 2009
    Pretty sure I saw a thing a while back about a guy using a Guitar Hero controller to control Dante in Devil May Cry 3 using the guitar weapon. It was pretty cool.

    Also I can do coding-type stuff but don't have too much experience doing it with real games- bad at motivating myself outside of work so the farthest I ever got with a game was a little space invader type thing with some triangles as enemies.

    JayKaos on
    Steam | SW-0844-0908-6004 and my Switch code
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    TasteticleTasteticle Registered User regular
    edited December 2009
    aren't the u3 dev tools free now?

    And then if you want to commercially release your game with them it costs 99 bucks?

    Tasteticle on

    Uh-oh I accidentally deleted my signature. Uh-oh!!
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    Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited December 2009
    I could write something.

    Which seems like basically not doing anything

    But what if we made

    A text adventure

    I am probably going to get shit on by someone that knows how to program because it will probably turn out that these are way harder to make than I am imagining they are.

    Speed Racer on
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    TenTen Registered User regular
    edited December 2009
    I could write something.

    Which seems like basically not doing anything

    But what if we made

    A text adventure

    I am probably going to get shit on by someone that knows how to program because it will probably turn out that these are way harder to make than I am imagining they are.

    Maybe if you were making it from scratch, but there are plenty of good systems out there which make writing text adventures pretty easy

    Ten on
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    KazhiimKazhiim __BANNED USERS regular
    edited December 2009
    A musical Schmup where your first few shots set the beat of the song. Enemies are generated to encourage following the beat and generating a melody with a secondary attack. You get bonus points for keeping in time, and can purchase different instruments for points. You can upload your "songs" online, where people can try and match them. Sorta like audiosurf, I guess?

    Kazhiim on
    lost_sig2.png
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    Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2009
    Ten wrote: »
    Holy shit, this thread is moving too quick

    Shoe, I started making a Double Dragon esque fighter at one point, but didn't get very far. You, me and Projeck should team up and make one!

    that would be fun

    you could take my worthless ideas and run them through your golden programming machine of efficiency and skill and projeck could make sprite dudes for you to manipulate

    if you ever really wanna do that let me know

    Kuribo's Shoe on
    xmassig2.gif
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    CampionCampion Registered User regular
    edited December 2009
    Tasteticle wrote: »
    aren't the u3 dev tools free now?

    And then if you want to commercially release your game with them it costs 99 bucks?

    That's right, they're free. I wonder if those come with map makers and 3d editors and things.

    Campion on
    4484-7718-8470
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    TenTen Registered User regular
    edited December 2009
    Kazhiim wrote: »
    A musical Schmup where your first few shots set the beat of the song. Enemies are generated to encourage following the beat and generating a melody with a secondary attack. You get bonus points for keeping in time, and can purchase different instruments for points. You can upload your "songs" online, where people can try and match them. Sorta like audiosurf, I guess?

    This has some similar mechanics to the space invaders game I mentioned earlier: each enemy had a button combination which would lock you onto it, then strumming the guitar would do damage, more damage if you were in time with the music

    Ten on
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    NotASenatorNotASenator Registered User regular
    edited December 2009
    Tasteticle wrote: »
    aren't the u3 dev tools free now?

    And then if you want to commercially release your game with them it costs 99 bucks?

    $99 to sell it commercially plus 25% of any profits related to the game after $5k US.

    NotASenator on
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    SpacehogSpacehog Registered User regular
    edited December 2009
    No zombies.

    The world should be plenty tired of fucking zombies by now.

    how about brown people i dont get to kill enough of them in games. or aliens. or nazis.

    Spacehog on
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    KazhiimKazhiim __BANNED USERS regular
    edited December 2009
    also co-op collab sessions where each player has different instrument(s). Different enemies would only be vulnerable to a certain instrument.

    Kazhiim on
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    ProjeckProjeck Registered User regular
    edited December 2009
    Anjin-San wrote: »
    Projeck wrote: »
    I love making sprite people who wants to make a platformer with me

    is it that one you brought up in the middle of the night that one time?

    Space cat

    Projeck on
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    NotASenatorNotASenator Registered User regular
    edited December 2009
    Campion wrote: »
    Tasteticle wrote: »
    aren't the u3 dev tools free now?

    And then if you want to commercially release your game with them it costs 99 bucks?

    That's right, they're free. I wonder if those come with map makers and 3d editors and things.

    It comes with the frontend binaries, the UnrealScript source for UT3, the map editor and actor tools (physics editor, animation scripting tool, matinee cut-scene tool, actor setup tool, etc)

    Basically everything you'd need to make a game on an unmodified UE3 engine.

    EDIT: UE3 Engine is redundant, it's Unreal Engine 3.

    also: http://www.udk.com

    NotASenator on
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    Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited December 2009
    NotACrook wrote: »
    Tasteticle wrote: »
    aren't the u3 dev tools free now?

    And then if you want to commercially release your game with them it costs 99 bucks?

    $99 to sell it commercially plus 25% of any profits related to the game after $5k US.

    that's nuts. I'd love to see what some of the people here could do with that.

    Kuribo's Shoe on
    xmassig2.gif
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    KovakKovak did a lot of drugs married cher?Registered User regular
    edited December 2009
    someone should make an itunes/audiosurf style visualizer that works with live input rather than mp3s

    Kovak on
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    TenTen Registered User regular
    edited December 2009
    Ten wrote: »
    Holy shit, this thread is moving too quick

    Shoe, I started making a Double Dragon esque fighter at one point, but didn't get very far. You, me and Projeck should team up and make one!

    that would be fun

    you could take my worthless ideas and run them through your golden programming machine of efficiency and skill and projeck could make sprite dudes for you to manipulate

    if you ever really wanna do that let me know

    Well, my programming machine is a bit clunkier than you make it out to be, but I would totally be up for giving it a go! I just finished up a contract so I actually have some free time for a few weeks too

    Ten on
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    Calamity JaneCalamity Jane That Wrong Love Registered User regular
    edited December 2009
    Projeck wrote: »
    Anjin-San wrote: »
    Projeck wrote: »
    I love making sprite people who wants to make a platformer with me

    is it that one you brought up in the middle of the night that one time?

    Space cat

    man space cat as an idea does own

    Calamity Jane on
    twitter https://twitter.com/mperezwritesirl michelle patreon https://www.patreon.com/thatwronglove michelle's comic book from IMAGE COMICS you can order http://a.co/dn5YeUD
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    alternatingAberrationalternatingAberration I am the milk man My milk is deliciousRegistered User regular
    edited December 2009
    Spacehog wrote: »
    No zombies.

    The world should be plenty tired of fucking zombies by now.

    how about brown people i dont get to kill enough of them in games. or aliens. or nazis.

    Okay. Buckaroo Bonzai: Across the Eighth Dimension: The Game.

    the Lectroids are brown aliens that are split into two factions. One is evil, and eradicating the other faction in mass killings.

    alternatingAberration on
    xI8QS1g.jpg?1
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    BedlamBedlam Registered User regular
    edited December 2009
    Spacehog wrote: »
    No zombies.

    The world should be plenty tired of fucking zombies by now.

    how about brown people i dont get to kill enough of them in games. or aliens. or nazis.
    get off my fucking planet :<

    Bedlam on
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    NotASenatorNotASenator Registered User regular
    edited December 2009
    NotACrook wrote: »
    Tasteticle wrote: »
    aren't the u3 dev tools free now?

    And then if you want to commercially release your game with them it costs 99 bucks?

    $99 to sell it commercially plus 25% of any profits related to the game after $5k US.

    that's nuts. I'd love to see what some of the people here could do with that.

    LaCabra and me and a few other guys are making Velociraptor Job Interview Simulator Pro.

    NotASenator on
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