So, completed Horizon with my Insane Chargin' Vanguard (I'll stick to ICV for short).
Not NEARLY as hard as I was expecting it to be. I brought miranda and jack, knowing that there were going to be a lot of barriers. Gotta say though, without warp ammo jack is actually pretty terrible against any defense type. Shockwave is only good for the stagger, pull is useless unless you've punched through their defense, and does she even get warp?
Oh well, shockwave spam went a long way towards the husks. I died a few times to the scions (I die a few times on EVERY mission so far, getting better as I learn when not to charge), but I decided that instead of trying to work around the scions, I'd alternate charges on em. Charge one, run back shotgunnin while it does the little AOE attack, then charge the other, and repeat. It somehow worked, though between charges my health got down to 30%. Praetorian was just a case of playing keep away, both him from me, and him and me from the squad. Went through most of my ammo and all my HW ammo, but it finally went down. Total death count was less than grunt's recruit mission (currently my worst) and about the same as freedom's progress (used to be my worst before grunt's).
I should qualify this by saying I've modified my coalesced.ini file. Nothing game breaking, just cut out the game startup movies, and made my "storm" duration infinite. As a charger, I rarely use the sprint/storm button, so it's really just for the convenience of being able to run around omega, the citadel, and ilium.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Personally I like Aria the best of all the Asari. She's got the coolest outfit, and Carrie-Ann Moss did her voicework and she did a great job. I was actually disappointed with how little she was used in ME2 for how big a name they had voicing her.
Really? I thought her voicework was pretty bad, personally. The Don't Fuck With Aria line was decent but other then that she didn't interest me at all.
I liked the bartender on Illium though, she had a lot of backstory for such a minor character.
I couldn't hear Carrie Anne Moss in the voice of Aria at all. Is it really her?
Personally I like Aria the best of all the Asari. She's got the coolest outfit, and Carrie-Ann Moss did her voicework and she did a great job. I was actually disappointed with how little she was used in ME2 for how big a name they had voicing her.
Really? I thought her voicework was pretty bad, personally. The Don't Fuck With Aria line was decent but other then that she didn't interest me at all.
I liked the bartender on Illium though, she had a lot of backstory for such a minor character.
I really liked her voice work. Also, it seems likely that she's the Asari commando Wrex fought against way back when (which is awesome if you recall Wrex's story). It's pretty unlikely she'll be a squadmate in ME3, but I guess you never know.
They let you punch, and or shoot so many people. However, out of all the people in the game, that jerkass mechanic on Horizon was one of the ones I wanted to punch the most, but alas there was no option to.
They let you punch, and or shoot so many people. However, out of all the people in the game, that jerkass mechanic on Horizon was one of the ones I wanted to punch the most, but alas there was no option to.
I was trying to see if it was a way for him to leave out with you so he could die.
There wasn't.
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Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
edited March 2010
Man, the one I wanted to punch the most was Aria.
I really wanted to show that bitch what was what.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
I was fine with Aria for the most part, she got lippy but was cool overall.
Now, her Batarian bodyguard...fucker.
That's why you threaten him that you're going to show the inside of his colon the first time he tried to scan you.
It was fun on how meekly he was waiting for Aria to say something before trying to scan you again.
What class are you using? Horizon was pretty straightforward as a vanguard.
Engineer.
I forgot about my drone ability entirely, so I had no tanking, which meant it was me, with my pistol, running in circles dodging twin scion shockwaves, and throwing an incinerate into the face of a pursuing husk until they were all down and I could start in on the scions. Since a pair of shockwaves would shred shields and then murder me, it wasn't pretty. The preceding courtyard fight also sucked. Without the drone, I had little to slow the advance of Harbinger+Scion. Miranda and Grunt weren't holding the line, either. Definitely a rough learning experience.
Yeah, tough fight as an engineer there - heck, most of the scion/husks fights are tough as an engineer overall (have fun getting raped ass raw with IFF reaper).
Just be sure to spam that pretty drone of yours every single time and use incinerate or squadmate ability to take down the armor.
And run around - never ever stay in one place since the husks will love to swarm you to a death orgy.
Luckily, it takes the scions quite a while to kill the love-able drone.
And if you need to, cheat by killing the first scion by spamming incinerate and heavy weapons by not going down the stairs once the door opens. It's cheap, but it saves you your hair.
Did anybody else notice your teammates constantly teleporting around?
It was usually really well hidden but it got weird when your teammates were, like, stuck at the bottom of a hill, you turn around, hit c, and suddenly they're RIGHT BEHIND YOU OH GOD
Teleportation is a common trick these days to make up for terrible bot pathfinding. In ME2 it's also used when bots are stuck behind those doors that auto-lock behind you.
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited March 2010
At some point in the future, Jason Voorhees quits being a serial killer and cashes in on his ability to inexplicably catch up to people.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited March 2010
that mission to investigate the crashed freighter, Estevanico or whatever...that mission took me at least six or seven tries.
Not only could you not quicksave during the entire mission (fuck you Bioware, fuck YOU), but it was full of the invisible terrain bugs that plague the entire game and cause you to walk up into midair and be unable to get down.
Teleportation is a common trick these days to make up for terrible bot pathfinding. In ME2 it's also used when bots are stuck behind those doors that auto-lock behind you.
Frankly it's the right approach to the problem IMO.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited March 2010
speaking ofdoors.
Mass Effect and Mass Effect 2 both suffered hugely from this problem.
There seems to be three varieties of door in the games.
1) Doors that open automatically as you approach. Generally you can keep running without breaking stride and you can go right through
2) Doors that you have to activate. Generally you have to stop at activation range, wait a second or so, then go through, otherwise you just end up against the door waiting for it to open.
3) Doors that you have to activate that inexplicably take 4-5 seconds longer than some doors to open.
Seriously, what the fuck? All doors should be able to be opened and gone through without having to wait for them to open. Sure, maybe its a small thing, but its also a small thing to get right, and it serves no purpose except annoyance.
yeah, squad mate teleportation can be a life saver, or instant death for them in the case of my vanguard. Specific example:
jack's recruitment, probably the 3rd major fight area. As you enter the cell block, there are 2 troopers on the lower level behind cover, and two troopers on the upper level moving into position to fire on you. Everytime I charged up to the top guys and killed them, I would turn to kill the other two (charging down to them) and by the time I charged down there, one of my squad mates was up where I was just fighting the first pair of troopers. Unfortunately, moments later another blue suns group spawns, and whoever was unfortunately teleported up there dies almost instantly due to lack of sufficient cover.
I really wish my squad mates did a better job of staying alive. I've got my hands full keeping myself alive while effectively killing guys, it's terrible when I have to micromanage them too. In this regard, horizon was wonderful because there was multi-sided cover EVERYWHERE. It really helped the uncommonly ignorant squad AI to not get killed instantly, and I could charge constantly without having to worry if there was cover nearby.
Mass Effect and Mass Effect 2 both suffered hugely from this problem.
There seems to be three varieties of door in the games.
1) Doors that open automatically as you approach. Generally you can keep running without breaking stride and you can go right through
2) Doors that you have to activate. Generally you have to stop at activation range, wait a second or so, then go through, otherwise you just end up against the door waiting for it to open.
3) Doors that you have to activate that inexplicably take 4-5 seconds longer than some doors to open.
Seriously, what the fuck? All doors should be able to be opened and gone through without having to wait for them to open. Sure, maybe its a small thing, but its also a small thing to get right, and it serves no purpose except annoyance.
It's hidden loading Dhalphir. The door doesn't load till the room on the other side has been loaded and textured. Hence the discrepancy - bigger rooms load slower. It's the reason those corridors exist as well.
Did anybody else notice your teammates constantly teleporting around?
It was usually really well hidden but it got weird when your teammates were, like, stuck at the bottom of a hill, you turn around, hit c, and suddenly they're RIGHT BEHIND YOU OH GOD
yes..I noticed it pretty early because the 360 version at least had it where teammates would get stuck far behind..so
"Oh hey Jacob"
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
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Not NEARLY as hard as I was expecting it to be. I brought miranda and jack, knowing that there were going to be a lot of barriers. Gotta say though, without warp ammo jack is actually pretty terrible against any defense type. Shockwave is only good for the stagger, pull is useless unless you've punched through their defense, and does she even get warp?
Oh well, shockwave spam went a long way towards the husks. I died a few times to the scions (I die a few times on EVERY mission so far, getting better as I learn when not to charge), but I decided that instead of trying to work around the scions, I'd alternate charges on em. Charge one, run back shotgunnin while it does the little AOE attack, then charge the other, and repeat. It somehow worked, though between charges my health got down to 30%. Praetorian was just a case of playing keep away, both him from me, and him and me from the squad. Went through most of my ammo and all my HW ammo, but it finally went down. Total death count was less than grunt's recruit mission (currently my worst) and about the same as freedom's progress (used to be my worst before grunt's).
I should qualify this by saying I've modified my coalesced.ini file. Nothing game breaking, just cut out the game startup movies, and made my "storm" duration infinite. As a charger, I rarely use the sprint/storm button, so it's really just for the convenience of being able to run around omega, the citadel, and ilium.
Hell...I wish he was a party member in ME3...>_>
I couldn't hear Carrie Anne Moss in the voice of Aria at all. Is it really her?
probe away
Pluto was a planet and I'll never forget
I really liked her voice work. Also, it seems likely that she's the Asari commando Wrex fought against way back when (which is awesome if you recall Wrex's story). It's pretty unlikely she'll be a squadmate in ME3, but I guess you never know.
Origin: Viycktor
ME2 should have had an achievement called "NO MORE DAMN RESOURCES!"
Where you get +1000000 to all resources on every new playthrough.
You get it for beating the game.
Someone has to make a new thread soon
and Thane is just a walking Ninja referance isn't he8-)
I was trying to see if it was a way for him to leave out with you so he could die.
There wasn't.
I really wanted to show that bitch what was what.
Don't fuck with Shepard.
Now, her Batarian bodyguard...fucker.
That's why you threaten him that you're going to show the inside of his colon the first time he tried to scan you.
It was fun on how meekly he was waiting for Aria to say something before trying to scan you again.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
Yeah, tough fight as an engineer there - heck, most of the scion/husks fights are tough as an engineer overall (have fun getting raped ass raw with IFF reaper).
Just be sure to spam that pretty drone of yours every single time and use incinerate or squadmate ability to take down the armor.
And run around - never ever stay in one place since the husks will love to swarm you to a death orgy.
Luckily, it takes the scions quite a while to kill the love-able drone.
And if you need to, cheat by killing the first scion by spamming incinerate and heavy weapons by not going down the stairs once the door opens. It's cheap, but it saves you your hair.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
It was usually really well hidden but it got weird when your teammates were, like, stuck at the bottom of a hill, you turn around, hit c, and suddenly they're RIGHT BEHIND YOU OH GOD
Simple, but effective.
Not only could you not quicksave during the entire mission (fuck you Bioware, fuck YOU), but it was full of the invisible terrain bugs that plague the entire game and cause you to walk up into midair and be unable to get down.
Frankly it's the right approach to the problem IMO.
Mass Effect and Mass Effect 2 both suffered hugely from this problem.
There seems to be three varieties of door in the games.
1) Doors that open automatically as you approach. Generally you can keep running without breaking stride and you can go right through
2) Doors that you have to activate. Generally you have to stop at activation range, wait a second or so, then go through, otherwise you just end up against the door waiting for it to open.
3) Doors that you have to activate that inexplicably take 4-5 seconds longer than some doors to open.
Seriously, what the fuck? All doors should be able to be opened and gone through without having to wait for them to open. Sure, maybe its a small thing, but its also a small thing to get right, and it serves no purpose except annoyance.
jack's recruitment, probably the 3rd major fight area. As you enter the cell block, there are 2 troopers on the lower level behind cover, and two troopers on the upper level moving into position to fire on you. Everytime I charged up to the top guys and killed them, I would turn to kill the other two (charging down to them) and by the time I charged down there, one of my squad mates was up where I was just fighting the first pair of troopers. Unfortunately, moments later another blue suns group spawns, and whoever was unfortunately teleported up there dies almost instantly due to lack of sufficient cover.
I really wish my squad mates did a better job of staying alive. I've got my hands full keeping myself alive while effectively killing guys, it's terrible when I have to micromanage them too. In this regard, horizon was wonderful because there was multi-sided cover EVERYWHERE. It really helped the uncommonly ignorant squad AI to not get killed instantly, and I could charge constantly without having to worry if there was cover nearby.
XBL Gametag: mailarde
Screen Digest LOL3RZZ
It's hidden loading Dhalphir. The door doesn't load till the room on the other side has been loaded and textured. Hence the discrepancy - bigger rooms load slower. It's the reason those corridors exist as well.
yes..I noticed it pretty early because the 360 version at least had it where teammates would get stuck far behind..so
"Oh hey Jacob"
Yeah. Basically. Though I've never had much trouble with Horizon.
Those platforms though...damn do I hate them.
They were a bit easier on my infil through, since I could cloak and run like a bitch.
I second this notion.
My name is Commander Shepard, and this is my favorite thread title in the Citadel.
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
New thread using the title that won the vote I held in my brain.