Is that because the Pus doesn't help him because he's under Slaanesh's control? I guess that would be the only bodily fluid that Slaanesh doesn't like.
Yes, the errata states that pieces under Slaanesh's control no longer benefit from Rain of Pus.
And to carry the logic to it's fullest, if that piece dies it can no longer be sacrificed to the hero. If it cannot be sacrificed to the hero, Slaanesh has to choose between his Keeper and a seductress for a dial tick. If he doesn't get two dial ticks, the chance of Khorne double ticking is quite high. So, to keep the game alive, I must keep the Plaguebearer alive...for now.
Then, if I must, I will choose the plaguebearer and hope that Slaanesh has enough wisdom to see that someone must double token or Khorne takes the game.
I really dislike that rule. It reduces our ability to mitigate Khorne's battle lust with control and utilize combat in a strategic manner, and I don't think that is at all necessary. [/whine]
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El SkidThe frozen white northRegistered Userregular
edited March 2010
Doesn't rain of pus still mean the plaguebearer won't be killed, even if it's under slaanesh's control?
That would mean the only valid target is a seductress, no?
Norsca: 1 VP for Slaanesh
The Empire: 7 VP for Slaanesh
Tilea: 2 VP for Khorne
The Badlands: 1 VP for Tzeentch
Corruption!
Kislev falls! (+3 VP for Nurgle and Slaanesh; DIAL for each)
The Empire falls! (+4 VP for Nurgle, Slaanesh, Tzeentch DIAL for each)
Tilea: +2 Khorne
The Border Princes fall! (+4 VP for Khorne)
The Badlands: +2 Tzeentch (DIAL)
Chaos cards removed
Heroes resolving... Keeper of Secrets from Kislev, Bloodletter from The Empire
Nada for Old World Cards
Scoring Ruined Regions!
- Kislev: +8 VP Slaanesh; +4 VP Nurgle
- The Empire: +11 VP Nurgle; +5 VP Slaanesh
- The Border Princes: +8 VP Khorne; +4 VP Tzeentch
Advancing Dials:
= Khorne - 2 cards
= Nurgle - Upgrade
= Tzeentch - +3 VP
= Slaanesh - 2 Nobles
I do have to complement El Skid. You didn't let my whining stop you from picking on me, which is exactly what it was designed to do and exactly what you shouldn't have done. Good job.
I was wondering why you seemed like such a dick. That explains it.
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El SkidThe frozen white northRegistered Userregular
edited March 2010
Nicely done, Cow King.
I was cruising along nicely there, but a well played last round sealed your victory. It's really too bad everything fell into place there, including the changer of ways in Tilea *shakes fist at Tzeentch*
Also too bad I removed that leper instead of a seductress in the Empire last turn. Sigh.
Nice job, Cow. It seems strange to see Slaanesh win on points.
I'm looking forward to another game, preferably not as Tzeentch. He has nice tricks for slowing down and degrading opponents' power, but not much to move himself forward. Or else I just suck.
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admanbunionize your workplaceSeattle, WARegistered Userregular
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And to carry the logic to it's fullest, if that piece dies it can no longer be sacrificed to the hero. If it cannot be sacrificed to the hero, Slaanesh has to choose between his Keeper and a seductress for a dial tick. If he doesn't get two dial ticks, the chance of Khorne double ticking is quite high. So, to keep the game alive, I must keep the Plaguebearer alive...for now.
Filthy peasants!
Continue to repress them.
Unfortunately, page 17 states: A player may not assign fewer hits to a figure than are
necessary to kill it...
So you must choose the Plaguebearer or a Seductress.
I really dislike that rule. It reduces our ability to mitigate Khorne's battle lust with control and utilize combat in a strategic manner, and I don't think that is at all necessary. [/whine]
That would mean the only valid target is a seductress, no?
Fuck. 2 hits. NO WAIT A SECOND.
GO NURGLE! That's 1 plaguebearer down.
Blood for the Blood God!
Don't forget about your peasant rampage brother.
Oh and yes I will give up my Keeper Of Secret's to that "hero" when the time comes.
Nurgle correctly pointed out that you have 2 dice in Tilea and The Border Princes for killing Peasants.
Battle Dice for Tilea: 2d6o6h4 2 hits. 1 sacrificed peasant.
Battle Dice for Border Princes: 2d6o6h4 0 hits. *sniff*
The Dark Elf types remove a Plaguebearer and Bloodthirster (again) from Estalia.
Norsca: 1 VP for Slaanesh
The Empire: 7 VP for Slaanesh
Tilea: 2 VP for Khorne
The Badlands: 1 VP for Tzeentch
Corruption!
Kislev falls! (+3 VP for Nurgle and Slaanesh; DIAL for each)
The Empire falls! (+4 VP for Nurgle, Slaanesh, Tzeentch DIAL for each)
Tilea: +2 Khorne
The Border Princes fall! (+4 VP for Khorne)
The Badlands: +2 Tzeentch (DIAL)
Chaos cards removed
Heroes resolving... Keeper of Secrets from Kislev, Bloodletter from The Empire
Nada for Old World Cards
Scoring Ruined Regions!
- Kislev: +8 VP Slaanesh; +4 VP Nurgle
- The Empire: +11 VP Nurgle; +5 VP Slaanesh
- The Border Princes: +8 VP Khorne; +4 VP Tzeentch
Advancing Dials:
= Khorne - 2 cards
= Nurgle - Upgrade
= Tzeentch - +3 VP
= Slaanesh - 2 Nobles
Victory check: SLAANESH WINS!
You and me both. I was convinced he was going to double tick. Thankfully he didn't draw Battlecry!
Was a lot of fun guys! I wasn't expecting to win.
Thanks for hosting Mord!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I apologize if I came across as a dick sometimes. I never meant to I was probably busy with homework and not in the best of moods for posting.
I kind of wish I had chosen the Seductress upgrade but the Keeper of Secrets is to much fun.
I was cruising along nicely there, but a well played last round sealed your victory. It's really too bad everything fell into place there, including the changer of ways in Tilea *shakes fist at Tzeentch*
Also too bad I removed that leper instead of a seductress in the Empire last turn. Sigh.
Thanks for running, Mord- was very fun
I'm looking forward to another game, preferably not as Tzeentch. He has nice tricks for slowing down and degrading opponents' power, but not much to move himself forward. Or else I just suck.
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This is why Darian suggests you read through old games when you join one. :P