Since you're a dwarf, I think you can only wear things that say "small", like "small tux" or "small chainmail". I could be wrong though, it's been awhile since I've played.
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited May 2011
Ohh. So Heal just helps those things work better?
I was thinking it was like first aid in Fallout.
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Amikron DevaliaI didn't ask for this title.Registered Userregular
edited May 2011
I thought he meant the actual healing spell... We're all bad today. Also yeah, Dwarfs wear small armor/clothing.
Yeah, healing requires bandages. Drag one into a quick slot and use it like any other item. It's also not a bad idea to grab a single rank of herbology, since that lets you make a lot of healing salves out of very common plants.
Between this, Vampire: Bloodlines, Deus Ex, and Hitman: Blood Money, I have a suspicion that I'm not taking full advantage of my newly-built computer (the goal was "be able to run BF3 when it comes out"). However, I'm playing awesome games, so I guess it works out.
I recently started a dwarven thief in this - going with Throwing as my major weapon skill so I can chuck molotovs at dudes (and grenades, eventually). Is this going to be a hassle later? Should I invest in Melee or Guns as a backup to the boomerangs 'n' bombs? or will I be able to pick up decent fighter-type companions to shoulder the load? Or should I just not ask these questions and play the damn game?
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited May 2011
I just started, so I can't tell you much, but so far I can say that molotovs are super powerful in this game. At least they have been for me so far. I've won fights I otherwise would have lost almost instantly.
If I remember correctly, you can throw grenade weapons over and over again in turn based combat mode without using up any action points.
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited May 2011
I have dog in my party now. I was planning on killing that bitch gnome who was kicking him, but he cried for help and alerted a level 38 guard so I reloaded and let him run away this time.
Dog is a melee powerhouse, and doubly useful considering he doesn't count against your follower limit. He's basically a brute fang, which aren't the sturdiest critters in the game but among the hardest-hitting. Well worth a pickup if only to stop the game from switching to Fuck Off and Die mode whenever some new critter shows up.
There was always a certain mystique about this game. I guess it is due to the old-time setting. Bethesda should pick it up and do something with it. If they did, they should keep the multiple ending aspect of it intact. That is the game's charm.
Arcanum was so cool. I should probably dig up my copy one of these days and give it another play.
I was a melee techie with smithing and herbalism. I remember it being not too hard, and after I got a pyrotechnic ax it stopped being hard at all. The great thing about axes is they don't take damage from hitting doors or hard enemies. You could even make a pyrotechnic ax without even being a smith with enough manuals. I think you could buy the featherweight ax from a dwarven town and the fuel from anywhere.
There is also a pyrotechnic bow, but it requires some explosive. I though it was odd the ax was easier to get than the bow, but I never did check to see how powerful the bow is.
Another thing I remember was somehow disemboweling myself with the ax on a critical failure. That taught me the value of frequent saving.
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anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited May 2011
Wait. Are you telling me you can make a flaming axe?
Wait. Are you telling me you can make a flaming axe?
Why don't they make games like this anymore?
Because unless the game gives you a handjob when you hit a checkpoint, modern popular opinion dictates that said game is a piece of shit.
There are serious interface and difficulty curve issues with this game, but I think it has enough redeeming qualities to merit playing (especially at these prices) for fans of the genre.
Not trying to go all "GET OFF MY LAWN WHIPPERSNAPPER!!!" here, but I do believe that entitlement complexes are hacking away at creative expression on a commercial level.
Back on (sort of) topic, I don't think steampunk, as a theme for games, should be killed before someone gets it closer to right. I bet Damnation probably ruined it for console action game pitches in the foreseeable future, but in my opinion someone really needs to step up and knock one out of the park. What do you guys think?
I'm sorry if this post is terribly irrelevant to the thread, but vodka compels me.
I never got into Arcanum as much as I did with Troika's other offering - Vampire: Bloodlines - but I dug the character creation. Being able to make a dwarven gunslinger? Hell yes.
I wish they had more interesting companions though.
Well, Damnation didn't look like it had a good cover mechanic, every preview I saw looked awkward and disjointed.
Now I look forward to getting back to America and reinstalling. You can change your avatar on the hard drive and back in the day, I kept trying to put zero on there for my half elf gun and swordsman. This time, I will keep it simple and easy and roll a mage.
What I absolutely love about this game is how much thought seems to have gone into the setting. Perhaps that's why the game is the way it is; they spent all the development time on really thinking about how a world like Arcanum world work. There's just so much detail everywhere; they did not just say "there's magic and guns!" but actually considered what that would mean. The conflict between the ancient magical studies and the newfangled natural sciences is just great.
The music is also AMAZING, if a bit limited in length.
However, my Harm-wielding mage is stuck near the end, due to a lack of potions.
Sounds like you didn't build quite right, Laserval. A Harm-wielding mage should have a lot more than Harm by that point in the game. In particular, I like to have my Mage take the Charlatan's Protege background so I can have more followers than God. It's not like I have any use for Combat skills or Str/Con anyway.
My mage was so hilariously overpowered by the end of the game, I had enough skills and blessings to just go "Eh whatever" and melee everything to death with my fucking 9 strength.
The key to success as a techie is A) Balanced Swords. They attack at warp speed, making up for their ho-hum attack power. High dex and a balanced sword means a million attacks per round. And Pyrotechnic Axes ASAP. Getting the schematic is a bit of a bitch, it is well guarded, and once you have it you need to be able to make Feather-weight Axes and for some irritating reason I could NEVER FIND THE HAFTS NEEDED TO MAKE THOSE seriously what the hell. I ended up buying Feather-Weights from <spoiler>
I remember this game as...um...I'm-a-magic-man-oh-look-I-can-wander-the-wilds-hey!-I'm-max-level.
And then I entered the second town and kinda lost interest. Killing stuff was easy, I couldn't level anymore, bleh. I tried restarting as a techie but it was painful compared to being able to send arcane fury at my enemies without fail.
You'd have to wander the wilds for a long time to hit max level. Max level is 50 and the exp requirements get kind of hefty.
Edit: Literally the only way I can imagine that happening is that you somehow MANUALLY WALKED all the way to Tarant instead of using map travel, but that would take hours and hours and hours and I'm not even sure how you'd survive that without copious resting.
Weird. My other post disappeared. (server is busy, etc etc)
No, I'm pretty sure I'm thinking of this game. Was level 50 before I stepped into my second town (which was some kind of place run by medieval knights). Game starts with a crashed blimp, right? There's a graveyard with a lot of people's names in (developers and stuff)? There's a dragon's cave/den place? I explored the wild, found stuff, killed stuff. Took me 2 evenings.
Was a fun game though. I remember spells made things pretty easy.
Were you like manually walking around everywhere and not using the map to fast travel around? That's the only way I can envision what you describe working. Also, there is no second town as such it's completely free form. Technically you're "intended" to go to Tarant, the London-esque place after the blimp.
Were you like manually walking around everywhere and not using the map to fast travel around? That's the only way I can envision what you describe working. Also, there is no second town as such it's completely free form. Technically you're "intended" to go to Tarant, the London-esque place after the blimp.
There's fast travel? Now that I don't remember. I walked everywhere.
Were you like manually walking around everywhere and not using the map to fast travel around? That's the only way I can envision what you describe working. Also, there is no second town as such it's completely free form. Technically you're "intended" to go to Tarant, the London-esque place after the blimp.
There's fast travel? Now that I don't remember. I walked everywhere.
I'm surprised you didn't take note of the fact that it takes a goddamn eternity to get anywhere and that doing so entailed endlessly recycled hours of the same tilesets, and think something might be wrong.
You're not meant to walk everywhere. You're meant to hit the big glowing blue globe button at the top left and fast travel. You occasionally get pulled aside by random encounters, both combat and non-combat, while fast travelling.
Edit: Virgil even prompts you to do this in the beginning, when you're leaving the Blimp Wreck.
Were you like manually walking around everywhere and not using the map to fast travel around? That's the only way I can envision what you describe working. Also, there is no second town as such it's completely free form. Technically you're "intended" to go to Tarant, the London-esque place after the blimp.
There's fast travel? Now that I don't remember. I walked everywhere.
What the fuck?
You need to be studied in a lab.
You ran through randomly generated wilderness for two days and got to level 50 before giving up on the game?
Were you like manually walking around everywhere and not using the map to fast travel around? That's the only way I can envision what you describe working. Also, there is no second town as such it's completely free form. Technically you're "intended" to go to Tarant, the London-esque place after the blimp.
There's fast travel? Now that I don't remember. I walked everywhere.
What the fuck?
You need to be studied in a lab.
You ran through randomly generated wilderness for two days and got to level 50 before giving up on the game?
I dont even
Even doing that, there's no way you max levelled in two evenings. My ex-bf played the thing non-stop for weeks and still never maxed his level.
You may have maxed something, but it wasn't character level.
Posts
Tech has disciplines, Magic has Spells.
Heal is a passive skill. It's used with healing kits.. you need healing kits. Or magic potions.
I was thinking it was like first aid in Fallout.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
I recently started a dwarven thief in this - going with Throwing as my major weapon skill so I can chuck molotovs at dudes (and grenades, eventually). Is this going to be a hassle later? Should I invest in Melee or Guns as a backup to the boomerangs 'n' bombs? or will I be able to pick up decent fighter-type companions to shoulder the load? Or should I just not ask these questions and play the damn game?
I heard dog is pretty good to have in your party?
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
It's not action-free, but it is certainly very small.
And Dog is basically just easy mode. He can single handedly wreck a seething mass if you time things right.
But I want him in my party so I'll just walk.
If you're evil then you'll spend a ton of time there on the quest for that one follower whos name I forget.
Teleport. Walking around the world or taking trains? That's for fucking peasants *warps halfway across the planet instantly*
White FC: 0819 3350 1787
I was a melee techie with smithing and herbalism. I remember it being not too hard, and after I got a pyrotechnic ax it stopped being hard at all. The great thing about axes is they don't take damage from hitting doors or hard enemies. You could even make a pyrotechnic ax without even being a smith with enough manuals. I think you could buy the featherweight ax from a dwarven town and the fuel from anywhere.
There is also a pyrotechnic bow, but it requires some explosive. I though it was odd the ax was easier to get than the bow, but I never did check to see how powerful the bow is.
Another thing I remember was somehow disemboweling myself with the ax on a critical failure. That taught me the value of frequent saving.
Why don't they make games like this anymore?
There are serious interface and difficulty curve issues with this game, but I think it has enough redeeming qualities to merit playing (especially at these prices) for fans of the genre.
Not trying to go all "GET OFF MY LAWN WHIPPERSNAPPER!!!" here, but I do believe that entitlement complexes are hacking away at creative expression on a commercial level.
Back on (sort of) topic, I don't think steampunk, as a theme for games, should be killed before someone gets it closer to right. I bet Damnation probably ruined it for console action game pitches in the foreseeable future, but in my opinion someone really needs to step up and knock one out of the park. What do you guys think?
I'm sorry if this post is terribly irrelevant to the thread, but vodka compels me.
I wish they had more interesting companions though.
Now I look forward to getting back to America and reinstalling. You can change your avatar on the hard drive and back in the day, I kept trying to put zero on there for my half elf gun and swordsman. This time, I will keep it simple and easy and roll a mage.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Back to Arcanum, what sort of multi-classing is viable early game without some patching witchcraft or save scumming?
I guess you could balance it out with specific broken-ass party members, but forcibly making the game that
easy kind of ruins the experience for me.
The music is also AMAZING, if a bit limited in length.
However, my Harm-wielding mage is stuck near the end, due to a lack of potions.
Pekka, the Gentleman Ogre. I choose you!
http://www.youtube.com/watch?v=ftvpi-6Z6qw
My mage was so hilariously overpowered by the end of the game, I had enough skills and blessings to just go "Eh whatever" and melee everything to death with my fucking 9 strength.
White FC: 0819 3350 1787
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
White FC: 0819 3350 1787
They even have the sheet music available if you have a string quarter at your disposal.
Get Dog. GET DOG. Sogg Mead-Mugg is also pretty damn effective.
White FC: 0819 3350 1787
And then I entered the second town and kinda lost interest. Killing stuff was easy, I couldn't level anymore, bleh. I tried restarting as a techie but it was painful compared to being able to send arcane fury at my enemies without fail.
Currently playing: GW2 and TSW
You'd have to wander the wilds for a long time to hit max level. Max level is 50 and the exp requirements get kind of hefty.
Edit: Literally the only way I can imagine that happening is that you somehow MANUALLY WALKED all the way to Tarant instead of using map travel, but that would take hours and hours and hours and I'm not even sure how you'd survive that without copious resting.
White FC: 0819 3350 1787
No, I'm pretty sure I'm thinking of this game. Was level 50 before I stepped into my second town (which was some kind of place run by medieval knights). Game starts with a crashed blimp, right? There's a graveyard with a lot of people's names in (developers and stuff)? There's a dragon's cave/den place? I explored the wild, found stuff, killed stuff. Took me 2 evenings.
Was a fun game though. I remember spells made things pretty easy.
Currently playing: GW2 and TSW
White FC: 0819 3350 1787
I've played tech characters, but nowadays I play mages because they really got that "high level mages are gods" thing down.
Love this game so much.
There's fast travel? Now that I don't remember. I walked everywhere.
Currently playing: GW2 and TSW
I'm surprised you didn't take note of the fact that it takes a goddamn eternity to get anywhere and that doing so entailed endlessly recycled hours of the same tilesets, and think something might be wrong.
You're not meant to walk everywhere. You're meant to hit the big glowing blue globe button at the top left and fast travel. You occasionally get pulled aside by random encounters, both combat and non-combat, while fast travelling.
Edit: Virgil even prompts you to do this in the beginning, when you're leaving the Blimp Wreck.
White FC: 0819 3350 1787
What the fuck?
You need to be studied in a lab.
You ran through randomly generated wilderness for two days and got to level 50 before giving up on the game?
I dont even
Even doing that, there's no way you max levelled in two evenings. My ex-bf played the thing non-stop for weeks and still never maxed his level.
You may have maxed something, but it wasn't character level.