Oh dang, the download started at like 25% for me. So, apparently, content from the demo is automatically ported over to the full game when you buy it, without having to redownload.
Oh dang, the download started at like 25% for me. So, apparently, content from the demo is automatically ported over to the full game when you buy it, without having to redownload.
Had to validate to replace some files, but it works now yay
Garthor on
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L Ron HowardThe duckMinnesotaRegistered Userregular
I'm patiently waiting for the day to end so I can go home and try out the 4th level. The demo had me sold.
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
My Steam-downloaded version has yet to get past the "Preparing to Launch..." box, so I'm a little puzzled, is the game available to play today or not 'til tomorrow ?
My Steam-downloaded version has yet to get past the "Preparing to Launch..." box, so I'm a little puzzled, is the game available to play today or not 'til tomorrow ?
validate it, it should run after that, i've been playing for awhile now
Mon-Fri 8:30 PM CST - 11:30 PM CST
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FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Yup, shut down and re-started Steam and now it's running. Thanks.
Its quite a bit bigger of a game size than I thought it would be. I wish I knew it got released early so I could have started the download this morning, it'll take about 2 more hours to do 4 gigs. Sheesh.
Oh well, it's early release, any play I get today is bonus, especially before my paper becomes more of a priority.
Edit: Actually it seems to be fairly cruising along, seems to have shaved off almost an hour in time remaining woo! I guess I just won't touch the internet until then.
Morblitz on
3DS Pokemon Y Friend Code: 0645 5780 8920
Please shoot me a PM if you add me so I know to add you back.
Good lord nightmare is kicking my ass. I never depended on magic so much until I tried that mode. I do like the beefed up magic spells though, they make you feel pretty badass.
Good lord nightmare is kicking my ass. I never depended on magic so much until I tried that mode. I do like the beefed up magic spells though, they make you feel pretty badass.
Good lord nightmare is kicking my ass. I never depended on magic so much until I tried that mode. I do like the beefed up magic spells though, they make you feel pretty badass.
Wind Belt = Force Push.
I've relied on that thing pretty heavily so far.
You can abuse the SHIT out of it until like halfway through Act 2. Just, standing off to the side and pushing waves upon waves of orcs into acid. After a while, though, giant pits of acid seem to fall out of style.
It still is absolutely amazing for saving your archers from those damn gnolls, though.
Also, one issue is that pushing guys into pits gets you jack for combo points, which is bad for your money and your score. Compare it to using, say, the lightning ring alt-fire, which basically creates a cloud of "orcs here gives x3 bonus!" for tons of points.
Anyone know how to get the pre-order skin working?
I pre-ordered but cant figure out how to activate it in game.
There's a button to manage downloadable content in the main menu.
Not in my copy of the game apparently, Just checked the forums and it isn't an isolated issue and the Dev's are aware of it. Guess I need to wait for a patch.
Tar mixed with upgraded spike-swing thingy is a really great mix as well, just make sure you put a paladin in the mix to keep the orcs in one place. Archers upgraded can get you through a ton of tough spots but it's so fun adding silly stuff like spring traps and push traps once in a while. Anyone know what good steam traps are good for? I can't figure out a decent trap to work with it.
So do you get more money for killing enemies with combos?
Also the "NO REFUNDS" thing kinda sucks. I guess it's there for replay value, but you don't really know what you're getting. I bought improved barricades, because barricades are expensive and I like them, but it turns out it only reduces the cost from 800 to 700. On something you'll make like 2-4 of in an entire map. SAVINGS!!
Guys, I can't 5 skull the Library. I just keep getting 4 skulls and it's driving me bonkers. Rumor has it that you get more points for trap kill, so I rarely use my weapon unless I have to.
Also: upgrades wall blades do insane damage, wall spikes never stop being useful and Elven Archers are the shit.
I like poison spike traps. But I'm so good at headshotting I mostly stick with tar pits and the occasional arrow trap and just shoot mans next to my archer bro's. I don't ever melee.
Guys, I can't 5 skull the Library. I just keep getting 4 skulls and it's driving me bonkers. Rumor has it that you get more points for trap kill, so I rarely use my weapon unless I have to.
Also: upgrades wall blades do insane damage, wall spikes never stop being useful and Elven Archers are the shit.
Trap kills do give more points than personal kills, but score is irrelevant as far as skulls go. If you're keeping all the orcs out of the rift, then the fifth skull you're missing is based on time, not points. So using your spells to clear out waves faster can only help you as far as 5-skulling maps goes. (Between-wave setup periods after the first DO count against you, so don't dally there longer than you have to either.) I have no advice specific to the Library, as so far I've barely managed to eke out three skulls myself.
And as far as upgrades go...does it even matter how much damage upgraded wall blades do? They one-shot everything except Gnoll Hunters and the various trolls anyway, halls are rarely narrow enough that big, single enemies are guaranteed to wander into them. Unless I'm missing something...I've been avoiding that upgrade for that reason.
You can use that steam trap that shoots people up in combination with pounders for high ceilings, but yeah there are plenty of choke points with low ceilings in later levels.
Which is all well and good except by that point you have the swinging mace trap, which does almost the same job except way better. Two adjacent upgraded maces with tar underneath are so strong that they render pounders nearly obsolete. Three render EVERYTHING obsolete; no orc will ever clear them.
The only thing pounders have going for them is that they're instant and don't require any support or attention, so they have some merit as a last line of defense to pick off stragglers. But if there are enough low ceilings to support mace traps, there won't be any stragglers.
Guys, I can't 5 skull the Library. I just keep getting 4 skulls and it's driving me bonkers. Rumor has it that you get more points for trap kill, so I rarely use my weapon unless I have to.
Also: upgrades wall blades do insane damage, wall spikes never stop being useful and Elven Archers are the shit.
Trap kills do give more points than personal kills, but score is irrelevant as far as skulls go. If you're keeping all the orcs out of the rift, then the fifth skull you're missing is based on time, not points. So using your spells to clear out waves faster can only help you as far as 5-skulling maps goes. (Between-wave setup periods after the first DO count against you, so don't dally there longer than you have to either.) I have no advice specific to the Library, as so far I've barely managed to eke out three skulls myself.
And as far as upgrades go...does it even matter how much damage upgraded wall blades do? They one-shot everything except Gnoll Hunters and the various trolls anyway, halls are rarely narrow enough that big, single enemies are guaranteed to wander into them. Unless I'm missing something...I've been avoiding that upgrade for that reason.
Ah, time. That might be it. I tend to reconfigure frequently between waves. It's easy to do the library on normal with anything reaching either rift, if you're interested:
Spent your first 3 waves getting a wall of archers in front of one rift facing the central room where all corridors meet (the idea is they act as a respawning wall plus they pour fire into the crossroads). You attack the crossroads from one side, the archers cover the other. Once you got 8 archers in a line there give em a better killing ground by placing a line of tar in the doorway leading to them (and give yourself one too). If you have paladins, place one in front of the archers. Once you've got some tar and archers then upgrade the archers using your weaver. Get some archers one your side too, then either tar the entire floor of the crossroads (did that once for kicks...it was insane) or start adding wall blades or ceiling traps. Make sure to frost the freaking ogres to let the archers kill em.
As for wall blades: their damage matters when you tar/freeze BIG enemies in front of em after doing some luring. It's also worth noting that placing guardians in odd spots will lure enemies in certain zones, there was one map where I placed a lone archer in a vulnerable position to lure enemies into 2 wall blade trap zones. I could have placed 2 walls to funnel the enemies, but an archer costs 500. 2 Barricades cost 1400.
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I am still kicking myself for not asking about the code when I played at pax, bu tyeah c'mon gerbil you should have gotten 3 or 4 codes =P
Currently playing: GW2 and TSW
That's cool.
I knew I'd regret deleting the demo.
Son of a bitch.
I am so confused.
Had to validate to replace some files, but it works now yay
validate it, it should run after that, i've been playing for awhile now
I pre-ordered but cant figure out how to activate it in game.
Bravely Default / 3DS Friend Code = 3394-3571-1609
Somehow I was hoping they'd do that, even though there's no particular reason to do so. Can't wait to kill a shitload of orcs!
Oh well, it's early release, any play I get today is bonus, especially before my paper becomes more of a priority.
Edit: Actually it seems to be fairly cruising along, seems to have shaved off almost an hour in time remaining woo! I guess I just won't touch the internet until then.
Please shoot me a PM if you add me so I know to add you back.
There's a button to manage downloadable content in the main menu.
Wind Belt = Force Push.
I've relied on that thing pretty heavily so far.
You can abuse the SHIT out of it until like halfway through Act 2. Just, standing off to the side and pushing waves upon waves of orcs into acid. After a while, though, giant pits of acid seem to fall out of style.
It still is absolutely amazing for saving your archers from those damn gnolls, though.
Also, one issue is that pushing guys into pits gets you jack for combo points, which is bad for your money and your score. Compare it to using, say, the lightning ring alt-fire, which basically creates a cloud of "orcs here gives x3 bonus!" for tons of points.
I want to kill some orcs. Let me!
Please shoot me a PM if you add me so I know to add you back.
Bravely Default / 3DS Friend Code = 3394-3571-1609
Also the "NO REFUNDS" thing kinda sucks. I guess it's there for replay value, but you don't really know what you're getting. I bought improved barricades, because barricades are expensive and I like them, but it turns out it only reduces the cost from 800 to 700. On something you'll make like 2-4 of in an entire map. SAVINGS!!
Bravely Default / 3DS Friend Code = 3394-3571-1609
I learned this the hard way.
I am having a ton of fun with this game though. So satisfying when you have a good trap setup. The game does get quite difficult though.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin | Backloggery: colincummings | 3DS FC: 1392-6019-0219 |
Also: upgrades wall blades do insane damage, wall spikes never stop being useful and Elven Archers are the shit.
Currently playing: GW2 and TSW
All you had to do was sign up at their computer at their booth...
And as far as upgrades go...does it even matter how much damage upgraded wall blades do? They one-shot everything except Gnoll Hunters and the various trolls anyway, halls are rarely narrow enough that big, single enemies are guaranteed to wander into them. Unless I'm missing something...I've been avoiding that upgrade for that reason.
The only thing pounders have going for them is that they're instant and don't require any support or attention, so they have some merit as a last line of defense to pick off stragglers. But if there are enough low ceilings to support mace traps, there won't be any stragglers.
Ah, time. That might be it. I tend to reconfigure frequently between waves. It's easy to do the library on normal with anything reaching either rift, if you're interested:
As for wall blades: their damage matters when you tar/freeze BIG enemies in front of em after doing some luring. It's also worth noting that placing guardians in odd spots will lure enemies in certain zones, there was one map where I placed a lone archer in a vulnerable position to lure enemies into 2 wall blade trap zones. I could have placed 2 walls to funnel the enemies, but an archer costs 500. 2 Barricades cost 1400.
Currently playing: GW2 and TSW