BethrynUnhappiness is MandatoryRegistered Userregular
edited January 2012
Anyone who plays Hardcore likes wasting their own time, and this has been true for every roguelike with the option ever.
That's all it is; time investment upon death. Nothing more interesting than that.
All you're saying by playing HC is "if I die, I want to have to spend (however many hours I spent on this character) getting back to this point instead of the time it takes me to waypoint back and recover my stuff".
A "Deaths" stat, and a set of character-specific achievements that only tick if you have 0 deaths (and no items traded to you, if you want to be really hardcore about it) at a given point is a far better implementation in every way than "lose your character on death." It provides all the sense of achievement you get from 'completing' the game without dying, without the ridiculous fear/grief/angst issue when death finally arrives.
This would allow people to trade away all their shit from 'HC' characters on the RMAH, since HC is no longer a mode, and is simply "don't die, don't trade". It also means that if you do die and you're only interested in the HC achievements, your character doesn't go from being worth x dollars to being worth 0.
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...and of course, as always, Kill Hitler.
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Magus`The fun has been DOUBLED!Registered Userregular
Yeah, I agree with Beth except that I think in relatively short games (like 1 hour or less) permadeath isn't a bad thing, really. BoI has achievements for taking no hits on the various floors which is a way of showing that yes, you can do it, but you don't need to.
Also I haven't kept up with the whole AH thing at all for Diablo 3.
Yeah, I agree with Beth except that I think in relatively short games (like 1 hour or less) permadeath isn't a bad thing
Oh yeah, I'm not talking about the ones like Dungeons of Dredmor or Binding of Isaac or Desktop Dungeons etc., where the point is to do 'one run' and beat it, then restart. Permadeath is part of those games, it's accepted that it's arcade-style "1 life" mode. I mean all the games with characters that persist across runs, where the loot haul is often more interesting than beating the game.
Hardcore is fun because it's hardcore. I don't know what you're talking about with this wasting time nonsense. Are we quantifying fun again?
I am utterly nonplussed right now.
Hardcore is fun because of the sense of achievement you get from getting as far as possible without dying... which is something you can do on Softcore!
I don't see why I should be any less proud of my old 97 Sorc who never died because I played her on normal (and on my own PC and not battle.net) rather than on Hardcore, or why I would be any more proud of her doing it again on Hardcore.
Hardcore is fun because it's hardcore. I don't know what you're talking about with this wasting time nonsense. Are we quantifying fun again?
I am utterly nonplussed right now.
Hardcore is fun because of the sense of achievement you get from getting as far as possible without dying... which is something you can do on Softcore!
I don't see why I should be any less proud of my old 97 Sorc who never died because I played her on normal (and on my own PC and not battle.net) rather than on Hardcore, or why I would be any more proud of her doing it again on Hardcore.
Because you're level 97 SC sorceress was never in danger of dying, since she wasn't in fact capable of doing such.
Listen bro, you a coward. It's ok, you can admit it.
also how do you get to level 97 without 8 player games? Haha, and you talk about hardcore players wasting their time GOD DAMN
also how do you get to level 97 without 8 player games? Haha, and you talk about hardcore players wasting their time GOD DAMN
Hey baddie, ever heard of /players 8?
No, you haven't, because you're a baddie!
Also, no battle.net doesn't equal no multiplayer. D2 had LAN, if you don't remember!
The difference is now that if my character dies, they'll die on softcore and I can make some money off their death with RMAH before I abandon them and restart.
Well yes you're winning if you're playing d3 softcore.
But going back to your d2 hardcore. Your accomplishment is even less due to the fact that when playing real hardcore(actually hardcore, online, with 7 other humans) there's another layer of danger. I don't see how you can legitimately try to claim equal props for a less(actually not at all) dangerous environment.
Well yes you're winning if you're playing d3 softcore.
But going back to your d2 hardcore. Your accomplishment is even less due to the fact that when playing real hardcore(actually hardcore, online, with 7 other humans) there's another layer of danger. I don't see how you can legitimately try to claim equal props for a less(actually not at all) dangerous environment.
Yes, having Town Portal bound and ready was a real enhancement to the danger of playing when you were worried about griefing.
Hardcore has never been anything other than softcore with an enforced ruleset for players with no self-restraint.
It's no different than Ironman, Flaming Naked or Pat/Mat p8 solo runs, or any other set of rules that require the player to self-enforce, except that it's enforced for the player.
There is no aspect of HC that cannot be simulated on softcore by a player with the intention of doing so.
Whose talking about pride? I never said anything about pride, or courage.
I don't know where you guys are getting this stuff.
Hardcore is fun. I want to play it with my friends so we can make bets about who dies first and then laugh about it afterwards. Getting killed by a falling rock in hardcore will be better times than getting killed by a falling rock in hardcore.
It has nothing to do with manliness. We're not drinking straight whisky through straws made of home-made beef jerky, sitting on chairs we built ourselves from trees we cut down with our bare hands, and pausing between each act to shave our chests because the testosterone is exploding through our manly, hardcore-playing bodies.
BethrynUnhappiness is MandatoryRegistered Userregular
Oh, you mean the Halls of the Dead, right.
I was thinking maybe they'd added something where a character's ghost would remain permanently on the non-random dungeon levels, which would be kinda funky.
I was thinking maybe they'd added something where a character's ghost would remain permanently on the non-random dungeon levels, which would be kinda funky.
That would be the best feature ever.
I would pay for that dlc.
Every time we play I get to see their corpses littering the ground.
Posts
That's all it is; time investment upon death. Nothing more interesting than that.
All you're saying by playing HC is "if I die, I want to have to spend (however many hours I spent on this character) getting back to this point instead of the time it takes me to waypoint back and recover my stuff".
A "Deaths" stat, and a set of character-specific achievements that only tick if you have 0 deaths (and no items traded to you, if you want to be really hardcore about it) at a given point is a far better implementation in every way than "lose your character on death." It provides all the sense of achievement you get from 'completing' the game without dying, without the ridiculous fear/grief/angst issue when death finally arrives.
This would allow people to trade away all their shit from 'HC' characters on the RMAH, since HC is no longer a mode, and is simply "don't die, don't trade". It also means that if you do die and you're only interested in the HC achievements, your character doesn't go from being worth x dollars to being worth 0.
Also I haven't kept up with the whole AH thing at all for Diablo 3.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
Hardcore is fun because it's hardcore. I don't know what you're talking about with this wasting time nonsense. Are we quantifying fun again?
I am utterly nonplussed right now.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Hardcore is fun because of the sense of achievement you get from getting as far as possible without dying... which is something you can do on Softcore!
I don't see why I should be any less proud of my old 97 Sorc who never died because I played her on normal (and on my own PC and not battle.net) rather than on Hardcore, or why I would be any more proud of her doing it again on Hardcore.
But Softcore with RMAH >>>>>>>>>>>>>>>>>>>>> Hardcore without > Softcore without.
You a coward if you're not playing hardcore.
But being a coward PAYS, so fuck hardcore.
Listen bro, you a coward. It's ok, you can admit it.
also how do you get to level 97 without 8 player games? Haha, and you talk about hardcore players wasting their time GOD DAMN
LOL FIGHTCLUB QUOTE IN RELATION TO DIABLO 3 CHARACTERS
Hey baddie, ever heard of /players 8?
No, you haven't, because you're a baddie!
Also, no battle.net doesn't equal no multiplayer. D2 had LAN, if you don't remember!
The difference is now that if my character dies, they'll die on softcore and I can make some money off their death with RMAH before I abandon them and restart.
So I'm still winning!
But going back to your d2 hardcore. Your accomplishment is even less due to the fact that when playing real hardcore(actually hardcore, online, with 7 other humans) there's another layer of danger. I don't see how you can legitimately try to claim equal props for a less(actually not at all) dangerous environment.
Hardcore has never been anything other than softcore with an enforced ruleset for players with no self-restraint.
It's no different than Ironman, Flaming Naked or Pat/Mat p8 solo runs, or any other set of rules that require the player to self-enforce, except that it's enforced for the player.
There is no aspect of HC that cannot be simulated on softcore by a player with the intention of doing so.
I don't know where you guys are getting this stuff.
Hardcore is fun. I want to play it with my friends so we can make bets about who dies first and then laugh about it afterwards. Getting killed by a falling rock in hardcore will be better times than getting killed by a falling rock in hardcore.
It has nothing to do with manliness. We're not drinking straight whisky through straws made of home-made beef jerky, sitting on chairs we built ourselves from trees we cut down with our bare hands, and pausing between each act to shave our chests because the testosterone is exploding through our manly, hardcore-playing bodies.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I'm confused why bets about who dies first are any different in hardcore than in softcore! 8D
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Not for play, play.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
I was thinking maybe they'd added something where a character's ghost would remain permanently on the non-random dungeon levels, which would be kinda funky.
No open beta.
That would be the best feature ever.
I would pay for that dlc.
Every time we play I get to see their corpses littering the ground.
Oh god. I want it so!
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
What?
Drive on the left side of the road, bitch! It's the man's way!
http://forums.penny-arcade.com/discussion/153710/diablo-iii-looking-for-baal