You have 1 green card, so i suggest you play it...
That could very well be my fault. The last post I made with the crisis information lost the color formatting and I didn't catch that...it has been corrected.
I'll put in what I can, but I'm saving my XO for my turn.
I play 1 - Consolidate Power.
Terrorist Investigations - 12(6)YG
Pass: Current player looks at 1 random Loyalty Card belonging to any player; 6+: No effect; Fail: -1 morale
Activate Heavies || + Jump Prep
Destiny: 1 - Launch Scout, 3 - Maximum Firepower
Roslin (Cayrus): 1 - Consolidate Power
Helo (BobCesca): ??
Baltar (Camacho): ??
Adama (1digitalranger1): ??
Apollo (Penumbra): ??
Current Tally: +1-1-3 = -3 - FAIL.
BobCesca: You're up to play into skill check.
As a reminder folks, no need to PM me what you're playing, just post the cards here in topic due to Investigative Committee. Just make sure you stick to player order.
I'm inclined to agree about the president or admiral being the targets of this investigation. My gut says check out dear old dad, but I am willing to hear arguments concerning the president and her quorum.
lol If i was a cylon i just have give you the rope to hang myself, since i'm not a cylon i hate to waste the look on me
I think that holds true, but maybe this was a gesture to not have me look your way. May our children judge us fairly - I would like to investigate Madame President.
I can't tell if there's 1 or 2 strategy cards left in the destiny deck - but if my count is correct there's 1 Pilot and 1 Engineering card left in the destiny deck.
I'm thinking of playing a scientific research to make it more likely, that destiny is with us + then i can help with 2 cards instead of 1.
based on the target number of 6 i could play ether 1 for a little or two for a large amount, i'd rather keep one to help with upcoming crisis as i shot my mighty wad last crisis your closer to your turn camacho so burning a blue might not be a bad idea lets see if any of the pilots can help
There's been quite a few questions about secrecy and there's been some talk publicly that has been more revealing than is typically allowed in a game of BSG. However, I know we've got some new players here so I'm overlooking these as much as possible.
I'm going to post the secrecy information directly out of the FAQ here just so everyone for sure reads it:
Secrecy Golden Rule
When in doubt, players may make statements that are “polar opposites”. This means that players may say if they have a “high” or “low” strength card, but may not say that they have a “pretty high”, “kinda low” or even a “medium” strength card.
Skill Checks
When adding cards to skill checks, players are forbidden from listing what card types, colors or strength they played into (or plan to play into) the skill check.
They may only share information that follows the “Secrecy Golden Rule”. Common terminology that players use in this situation is “a lot” or “a little.” The only instance in which a player may say that he is adding “a medium amount” to a skill check is if he plays multiple cards into the check.
Players may also say such statements as “I am playing five low cards to this skill check”. They may do this because the number of cards being added to the skill check is open information.
Skill Card Abilities
If a player is hoping that another player has a specific Skill Card ability, he may ask other players.
For example, if a player is thinking of using the “FTL Control” location during his Action step, he may ask if any players have a “Strategic Planning” Skill Card.
Players may admit to having a requested card, but are not required to.
This information should not be abused (for example, a player should not just list off all card abilities in his hand).
Hand and Deck Size
The number of cards in each player’s hand, each Skill deck, Quorum deck and the destiny deck are open information.
The top card of each discard pile is open information, but players are not allowed to count the number of cards in it.
Loyalty Cards
If a player is able to look at another player’s loyalty cards, he may not share specific information about the cards (such as an ability printed on it).
He may however make open accusations of the player being either a Cylon or a Human.
If the player looked at multiple Loyalty Cards, he may not share the number of Cylon cards the player has, and may simply accuse him of being a Cylon (or not).
When the player looks at another player’s Loyalty Cards, the owner of the Loyalty Cards is allowed to know which cards are being looked at.
Top Card of the Deck
There are times when players receive information about the top card of a deck (such as Destination or Crisis cards).
Players may not share specific information about these cards, but may classify the card as being “bad” or “good”.
Civilian Ships
When a player is able to look at the face of a civilian ship token, he may not reveal it or share the specific information listed on it.
He may however say that it has “a lot” or “a little” resources.
Given that there's 6 cards in the destiny deck and atleast 3 of them counts as positive I think it's fair to assume that the 2 cards from the destiny deck are gonna cancel each other out.
My gut tells me we wont see more than -4 from the deck, so if we can just add +10 we will be home free.
I guess noone wants to play a Investigative Committee, so after Artadius add cards from the destiny deck i'm gonna throw in some cards:
I will play my 2 last skillcards:
1 card is low (can't comment on the value of the other due to secrecy - but I guess it's pretty revealing in itself that i dont comment on it)
Scientific Research is in effect. No other interrupts played.
Baltar's propensity for bad luck has once again shown its ugly face. The survey team has crash landed on a planet they were sent to in order to look for natural resources. The survey team must now figure out how to get back to the fleet safely after making needed repairs... or the Admiral might be forced to send a SAR team to find them...
Baltar (Camacho) plays 2 cards
Apollo (Penumbra) plays 1 card
Crash Landing - 6PRB
Pass: No Effect; Fail: The Admiral may spend 1 fuel. If he does not, -1 morale, and the current player is sent to "Sickbay."
Posts
I'm sure we can put in +10 and make it to 6+, so the question becomes:
Is 1 morale worth 10 points?
I say yes, and I can help a lot - and it would be nice if both Roslin and Helo would help
You have 1 green card, so i suggest you play it...
Phew. I can help, a little.
I play 1 - Consolidate Power.
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
That could very well be my fault. The last post I made with the crisis information lost the color formatting and I didn't catch that...it has been corrected.
Current Tally: +1 -1 -3 = -3 - FAIL.
BobCesca: You're up to play into skill check.
As a reminder folks, no need to PM me what you're playing, just post the cards here in topic due to Investigative Committee. Just make sure you stick to player order.
Current Tally: +1 +1 -1 -3 = -2 - FAIL.
Camacho: You're up
5 - Investigative Committee
3 - Declare Emergency
now we should be at 6
Current Tally: +6 +4 -1 -3 = 6 - PARTIAL.
1digitalranger1: You're up
2 executive order
3 declare emergency
Its up to u apollo just need one
Current Tally: +6 +9 -1 -3 = 11 - PARTIAL.
Penumbra: You're up and last to play into the check.
Tally: +6 +10 -1 -3 = 12 - PASS.
Penumbra: You may choose any player and look at one of their loyalty cards (everyone has one currently except Baltar who has two).
I am inclined to agree with that, not that it in anyway proves your loyalty since it might just be a risky play on your end.
But then again, it's probably not. I say, look at the Presidents loyalty.
I think that holds true, but maybe this was a gesture to not have me look your way. May our children judge us fairly - I would like to investigate Madame President.
Heavy Raiders are activated! Since no Heavy Raiders / Centurions are on the board, a Heavy Raider is launched from the Basestar in Sector 1.
The Fleet Gains +1 Jump Prep (Red 2)
Cayrus draws 3 Politics and 2 Leadership.
Board:
Cayrus: Move + Action
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
Also, I'd like to say Madame President, I am relieved that you are not an appliance.
I'll play 1 - Executive Order on Gaius Baltar. Please research some science so we can kill some toasters.
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
Camacho's XO via CO:
He stays put and activates the Research Lab twice. First drawing an Engineering card and then a Tactics card.
Roslin's Religious Visions ability allows her to draw two crisis cards and choose one to activate and bury the other.
Sending top two crisis cards to Cayrus.
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
Looking for interrupts first: Investigative Committee and/or Scientific Research.
I'm thinking of playing a scientific research to make it more likely, that destiny is with us + then i can help with 2 cards instead of 1.
Let me hear your thoughts.
We could also fail this one, save our cards and get a better idea of what's left in the destiny deck by seeing what it has for us now.
Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before
Lord Augustus Cumberbatch in Eclipse Phase
I'm going to post the secrecy information directly out of the FAQ here just so everyone for sure reads it:
My bad.
No worries. Everyone's a Nugget at some point.
Play a scientific research
Given that there's 6 cards in the destiny deck and atleast 3 of them counts as positive I think it's fair to assume that the 2 cards from the destiny deck are gonna cancel each other out.
My gut tells me we wont see more than -4 from the deck, so if we can just add +10 we will be home free.
I guess noone wants to play a Investigative Committee, so after Artadius add cards from the destiny deck i'm gonna throw in some cards:
I will play my 2 last skillcards:
1 card is low (can't comment on the value of the other due to secrecy - but I guess it's pretty revealing in itself that i dont comment on it)
Someone step up, and add some more value!
Baltar's propensity for bad luck has once again shown its ugly face. The survey team has crash landed on a planet they were sent to in order to look for natural resources. The survey team must now figure out how to get back to the fleet safely after making needed repairs... or the Admiral might be forced to send a SAR team to find them...
Baltar (Camacho) plays 2 cards
Apollo (Penumbra) plays 1 card