Podlyyou unzipped me! it's all coming back! i don't like it!Registered Userregular
edited February 2012
also, my buddy who produces very dubstep influenced electro just had one of the better defenses of skrillex I've heard
"good music" is subjective
look at Skrilly, he ended up winning Grammys for an album he did in an empty illegal wear house with a busted KRK all in the box and a remix he did on the road with Beats headphones and a laptop
you might not think it's good music, but around 4 million people on facebook do
also, my buddy who produces very dubstep influenced electro just had one of the better defenses of skrillex I've heard
"good music" is subjective
look at Skrilly, he ended up winning Grammys for an album he did in an empty illegal wear house with a busted KRK all in the box and a remix he did on the road with Beats headphones and a laptop
you might not think it's good music, but around 4 million people on facebook do
I mean, not to discredit your friend, but all he did is extrapolate and overexplain the idea of "opinions"
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OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
His opinion on opinions won a Pulitzer.
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OnTheLastCastlelet's keep it haimish for the peripateticRegistered Userregular
UGH I MUST STOP BEING GRUMPY
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Podlyyou unzipped me! it's all coming back! i don't like it!Registered Userregular
also, my buddy who produces very dubstep influenced electro just had one of the better defenses of skrillex I've heard
"good music" is subjective
look at Skrilly, he ended up winning Grammys for an album he did in an empty illegal wear house with a busted KRK all in the box and a remix he did on the road with Beats headphones and a laptop
you might not think it's good music, but around 4 million people on facebook do
I mean, not to discredit your friend, but all he did is extrapolate and overexplain the idea of "opinions"
no more the part that he basically made a pretty slick sounding record with pretty much nothing
also, my buddy who produces very dubstep influenced electro just had one of the better defenses of skrillex I've heard
"good music" is subjective
look at Skrilly, he ended up winning Grammys for an album he did in an empty illegal wear house with a busted KRK all in the box and a remix he did on the road with Beats headphones and a laptop
you might not think it's good music, but around 4 million people on facebook do
I mean, not to discredit your friend, but all he did is extrapolate and overexplain the idea of "opinions"
no more the part that he basically made a pretty slick sounding record with pretty much nothing
Fair point, then. It was just bookended by "people like different things!" which is also totally valid.
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
I'm really hankering for a PnP rpg. But in my circle of friends I am the perma-DM and don't have any real ideas at the moment.
Call of Cthulhu!
It is hard to DM CoC. I had a really intricately planned out campaign and my players blew it up first session. I'm a bad DM.
Naw, it's pretty normal for new GMs. And it's what players do. They take your tightly plotted adventures and blow them up. Often with actual explosives. There are a couple of schools of thought for this. The first is the pure wing it school. The second is the branching paths school. I'm in the later. I tend to have contingencies for every choice the players make. So my sessions notes tend to be a set of branching decision trees.
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
TL DRNot at all confident in his reflexive opinions of thingsRegistered Userregular
'Illegal warehouse' is so pretentious.
What, the warehouse is itself made of drugs and/or child porn?
The warehouse is full of illegal immigrants and used for human trafficking?
The warehouse is on the no-fly list?
Oh, you mean it's not zoned properly for the party you're having. Gotcha.
I'm really hankering for a PnP rpg. But in my circle of friends I am the perma-DM and don't have any real ideas at the moment.
Call of Cthulhu!
It is hard to DM CoC. I had a really intricately planned out campaign and my players blew it up first session. I'm a bad DM.
Naw, it's pretty normal for new GMs. And it's what players do. They take your tightly plotted adventures and blow them up. Often with actual explosives. There are a couple of schools of thought for this. The first is the pure wing it school. The second is the branching paths school. I'm in the later. I tend to have contingencies for every choice the players make. So my sessions notes tend to be a set of branching decision trees.
yeah, I refuse to start out as the DM who complains about their player choices. I had to wing it with my first session and they said they had a good time. I'm just hard on myself.
I'm trying to plan more secondary plans for the next few sessions.
We're also playing with a pretty big group which is making it hard.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
Oh my gah, just figured out how to grab some extra points to fit weapons on my ships.
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
I'm really hankering for a PnP rpg. But in my circle of friends I am the perma-DM and don't have any real ideas at the moment.
Call of Cthulhu!
It is hard to DM CoC. I had a really intricately planned out campaign and my players blew it up first session. I'm a bad DM.
Naw, it's pretty normal for new GMs. And it's what players do. They take your tightly plotted adventures and blow them up. Often with actual explosives. There are a couple of schools of thought for this. The first is the pure wing it school. The second is the branching paths school. I'm in the later. I tend to have contingencies for every choice the players make. So my sessions notes tend to be a set of branching decision trees.
yeah, I refuse to start out as the DM who complains about their player choices. I had to wing it with my first session and they said they had a good time. I'm just hard on myself.
I'm trying to plan more secondary plans for the next few sessions.
We're also playing with a pretty big group which is making it hard.
Big groups make it hard in terms of GM bandwidth. It's hard to keep all of those balls in the air. But you can't complain about player choices. Baring Awful Stupid ones. It's a collaborative storytelling experience. You provide the setting but it's a shared world and the players are going to tell the story.
I'm really hankering for a PnP rpg. But in my circle of friends I am the perma-DM and don't have any real ideas at the moment.
Call of Cthulhu!
It is hard to DM CoC. I had a really intricately planned out campaign and my players blew it up first session. I'm a bad DM.
Naw, it's pretty normal for new GMs. And it's what players do. They take your tightly plotted adventures and blow them up. Often with actual explosives. There are a couple of schools of thought for this. The first is the pure wing it school. The second is the branching paths school. I'm in the later. I tend to have contingencies for every choice the players make. So my sessions notes tend to be a set of branching decision trees.
yeah, I refuse to start out as the DM who complains about their player choices. I had to wing it with my first session and they said they had a good time. I'm just hard on myself.
I'm trying to plan more secondary plans for the next few sessions.
We're also playing with a pretty big group which is making it hard.
Big groups make it hard in terms of GM bandwidth. It's hard to keep all of those balls in the air. But you can't complain about player choices. Baring Awful Stupid ones. It's a collaborative storytelling experience. You provide the setting but it's a shared world and the players are going to tell the story.
Sure thing. I actually punished my players last round for making tons of stupid choices (a hallmark of CoC), but beyond that I've made sure to accommodate any of their desires, regardless of how much it flew in the face of my campaign.
Essentially I made up this big campaign and bout three days before tehy all decided they wanted to become rumrunners in the 1920s. So I had to build part of my campaign completely around that. It hasnt been easy.
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Podlyyou unzipped me! it's all coming back! i don't like it!Registered Userregular
What, the warehouse is itself made of drugs and/or child porn?
The warehouse is full of illegal immigrants and used for human trafficking?
The warehouse is on the no-fly list?
Oh, you mean it's not zoned properly for the party you're having. Gotcha.
I'm really hankering for a PnP rpg. But in my circle of friends I am the perma-DM and don't have any real ideas at the moment.
Call of Cthulhu!
It is hard to DM CoC. I had a really intricately planned out campaign and my players blew it up first session. I'm a bad DM.
Naw, it's pretty normal for new GMs. And it's what players do. They take your tightly plotted adventures and blow them up. Often with actual explosives. There are a couple of schools of thought for this. The first is the pure wing it school. The second is the branching paths school. I'm in the later. I tend to have contingencies for every choice the players make. So my sessions notes tend to be a set of branching decision trees.
yeah, I refuse to start out as the DM who complains about their player choices. I had to wing it with my first session and they said they had a good time. I'm just hard on myself.
I'm trying to plan more secondary plans for the next few sessions.
We're also playing with a pretty big group which is making it hard.
Big groups make it hard in terms of GM bandwidth. It's hard to keep all of those balls in the air. But you can't complain about player choices. Baring Awful Stupid ones. It's a collaborative storytelling experience. You provide the setting but it's a shared world and the players are going to tell the story.
Sure thing. I actually punished my players last round for making tons of stupid choices (a hallmark of CoC), but beyond that I've made sure to accommodate any of their desires, regardless of how much it flew in the face of my campaign.
Essentially I made up this big campaign and bout three days before tehy all decided they wanted to become rumrunners in the 1920s. So I had to build part of my campaign completely around that. It hasnt been easy.
I have a general structure for a campagin. A rough idea of how it will flow but I don't plan in detail more then a session ahead for that reason.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
Twisted treeline never made sense to play. In a game where tanky dps was always the best anyways, you have twisted treeline which makes it even better.
It's going to be really great once the campaign is more fleshed out! The fleet sizes can get damn enormous.
If you said that before I bought it I'd have bought it faster
I'm not really aware of a limit. I have at least heard of fleets of 50 ships from fighters to super capital ships but it probably goes higher and even if it didn't you can mod it to remove any restrictions. The AI is actually decent enough to do its own thing, too, so you don't have to micromanage your giant-ass fleet!
It's going to be really great once the campaign is more fleshed out! The fleet sizes can get damn enormous.
If you said that before I bought it I'd have bought it faster
I'm not really aware of a limit. I have at least heard of fleets of 50 ships from fighters to super capital ships but it probably goes higher and even if it didn't you can mod it to remove any restrictions. The AI is actually decent enough to do its own thing, too, so you don't have to micromanage your giant-ass fleet!
Have you done any of the missions? They are pretty excellent. The fights in them are huge. One of the capital ships I was fly had like a set of missile launchers on one side and 3 giant lasers on the other with a huge number of pd lasers. It would just slowly oh so slowly turn and destroy things. It was pretty awesome.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
It's going to be really great once the campaign is more fleshed out! The fleet sizes can get damn enormous.
If you said that before I bought it I'd have bought it faster
I'm not really aware of a limit. I have at least heard of fleets of 50 ships from fighters to super capital ships but it probably goes higher and even if it didn't you can mod it to remove any restrictions. The AI is actually decent enough to do its own thing, too, so you don't have to micromanage your giant-ass fleet!
Have you done any of the missions? They are pretty excellent. The fights in them are huge. One of the capital ships I was fly had like a set of missile launchers on one side and 3 giant lasers on the other with a huge number of pd lasers. It would just slowly oh so slowly turn and destroy things. It was pretty awesome.
Yeah, I've tried a few of the missions, mainly the ones where I get to pilot a huge fuck-off ship that can barely even turn with the point defense weapons on auto-fire. I've also been playing the randomized mission. I ended up fielding a handful of large ships and eating through the entire enemy fleet without reinforcing my fleet with the 10-15 ships I had in reserve.
I mean, they have a place on good teams, for sure but, it's not like games are 5 tanky DPS.
Maybe it's changed since I played, but tanky DPS won pretty much every game. No, you don't roll with 5, obviously, but they were still the factor that won games. Nasus, Garen, Lee Sin, etc. Just rampaging through entire teams being unkillable carry murdering dicks.
Psn:wazukki
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SarksusATTACK AND DETHRONE GODRegistered Userregular
The game is going to be really cool when he adds captains and officers with their own personalities that affect how they carry out your orders.
I mean, they have a place on good teams, for sure but, it's not like games are 5 tanky DPS.
Maybe it's changed since I played, but tanky DPS won pretty much every game. No, you don't roll with 5, obviously, but they were still the factor that won games. Nasus, Garen, Lee Sin, etc. Just rampaging through entire teams being unkillable carry murdering dicks.
Ah yeah, it's changed. You still have a tanky DPS to like, initiate for you and whatnot, but, it's AD Carries and AP Carries that do most of the murder these days.
Posts
Gave him his first directing gig. Which is a pretty big fucking deal.
It is hard to DM CoC. I had a really intricately planned out campaign and my players blew it up first session. I'm a bad DM.
I mean, not to discredit your friend, but all he did is extrapolate and overexplain the idea of "opinions"
no more the part that he basically made a pretty slick sounding record with pretty much nothing
Fair point, then. It was just bookended by "people like different things!" which is also totally valid.
Naw, it's pretty normal for new GMs. And it's what players do. They take your tightly plotted adventures and blow them up. Often with actual explosives. There are a couple of schools of thought for this. The first is the pure wing it school. The second is the branching paths school. I'm in the later. I tend to have contingencies for every choice the players make. So my sessions notes tend to be a set of branching decision trees.
What, the warehouse is itself made of drugs and/or child porn?
The warehouse is full of illegal immigrants and used for human trafficking?
The warehouse is on the no-fly list?
Oh, you mean it's not zoned properly for the party you're having. Gotcha.
yeah, I refuse to start out as the DM who complains about their player choices. I had to wing it with my first session and they said they had a good time. I'm just hard on myself.
I'm trying to plan more secondary plans for the next few sessions.
We're also playing with a pretty big group which is making it hard.
Big groups make it hard in terms of GM bandwidth. It's hard to keep all of those balls in the air. But you can't complain about player choices. Baring Awful Stupid ones. It's a collaborative storytelling experience. You provide the setting but it's a shared world and the players are going to tell the story.
Sure thing. I actually punished my players last round for making tons of stupid choices (a hallmark of CoC), but beyond that I've made sure to accommodate any of their desires, regardless of how much it flew in the face of my campaign.
Essentially I made up this big campaign and bout three days before tehy all decided they wanted to become rumrunners in the 1920s. So I had to build part of my campaign completely around that. It hasnt been easy.
http://en.wikipedia.org/wiki/Criminal_Justice_and_Public_Order_Act_1994
I have a general structure for a campagin. A rough idea of how it will flow but I don't plan in detail more then a session ahead for that reason.
How are your stars faring.
omg Inq left before I could say gg. Netiquette failure!
Wut.
It's going to be really great once the campaign is more fleshed out! The fleet sizes can get damn enormous.
If you said that before I bought it I'd have bought it faster
I mean, they have a place on good teams, for sure but, it's not like games are 5 tanky DPS.
I'm not really aware of a limit. I have at least heard of fleets of 50 ships from fighters to super capital ships but it probably goes higher and even if it didn't you can mod it to remove any restrictions. The AI is actually decent enough to do its own thing, too, so you don't have to micromanage your giant-ass fleet!
Yes, yes it is.
oh god
and you know, the worst thing that is that he probably really thinks that this is "socialism"
Have you done any of the missions? They are pretty excellent. The fights in them are huge. One of the capital ships I was fly had like a set of missile launchers on one side and 3 giant lasers on the other with a huge number of pd lasers. It would just slowly oh so slowly turn and destroy things. It was pretty awesome.
Yeah, I've tried a few of the missions, mainly the ones where I get to pilot a huge fuck-off ship that can barely even turn with the point defense weapons on auto-fire. I've also been playing the randomized mission. I ended up fielding a handful of large ships and eating through the entire enemy fleet without reinforcing my fleet with the 10-15 ships I had in reserve.
Maybe it's changed since I played, but tanky DPS won pretty much every game. No, you don't roll with 5, obviously, but they were still the factor that won games. Nasus, Garen, Lee Sin, etc. Just rampaging through entire teams being unkillable carry murdering dicks.
Ah yeah, it's changed. You still have a tanky DPS to like, initiate for you and whatnot, but, it's AD Carries and AP Carries that do most of the murder these days.
it's hilarious
sad, but hilarious