In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Chaos effects:
Empire: Bloodbath (place a corruption token for each figure killed by Khorne) and Quicken (+1 VP when an opponent summons figures to or from here)
Bretonnia: Warpshock (+1 to domination for each magic symbol or Warpstone) and Bloodbath (place a corruption token for each figure killed by Khorne)
Border Princes: Skitterleap (can move figures to an adjacent region after dominating)
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Chaos effects:
Empire: Bloodbath (place a corruption token for each figure killed by Khorne) and Quicken (+1 VP when an opponent summons figures to or from here)
Bretonnia: Warpshock (+1 to domination for each magic symbol or Warpstone) and Bloodbath (place a corruption token for each figure killed by Khorne)
Border Princes: Skitterleap (can move figures to an adjacent region after dominating)
@visiblehowl is active; Khorne and Slaanesh are resting
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Chaos effects:
Empire: Bloodbath (place a corruption token for each figure killed by Khorne) and Quicken (+1 VP when an opponent summons figures to or from here)
Bretonnia: Warpshock (+1 to domination for each magic symbol or Warpstone) and Bloodbath (place a corruption token for each figure killed by Khorne)
Border Princes: Skitterleap (can move figures to an adjacent region after dominating)
@visiblehowl is active; Khorne and Slaanesh are resting
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Chaos effects:
Kislev: Havoc (warriors and daemons place corruption instead of rolling dice in the Battle phase)
Empire: Bloodbath (place a corruption token for each figure killed by Khorne) and Quicken (+1 VP when an opponent summons figures to or from here)
Bretonnia: Warpshock (+1 to domination for each magic symbol or Warpstone) and Bloodbath (place a corruption token for each figure killed by Khorne)
Border Princes: Skitterleap (can move figures to an adjacent region after dominating)
Let's roll in power order within each region; @Magic Geek is active to roll in the Empire then Bretonnia
Kislev: place 1 corruption
The Empire: 2 dice, place corruption for killed figures, 1 die
Bretonnia: 4 dice, place corruption for killed figures, 3 dice, 2 dice
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Chaos effects:
Kislev: Havoc (warriors and daemons place corruption instead of rolling dice in the Battle phase)
Empire: Bloodbath (place a corruption token for each figure killed by Khorne) and Quicken (+1 VP when an opponent summons figures to or from here)
Bretonnia: Warpshock (+1 to domination for each magic symbol or Warpstone) and Bloodbath (place a corruption token for each figure killed by Khorne)
Border Princes: Skitterleap (can move figures to an adjacent region after dominating)
And Tz to discard his last card ?
And Ratty to choose Warpcache ?
I am torn.
I would never take the Silly Bloodletter upgrade. Winning that way is embarrassing.
...But half strength?
Maybe that might actually be fair.
And the others are really not what I need...
Crimson Tide? No.
Bloodthirster? No. He is already somewhere useful. Using it as a pass first play seems poor
Vengeance - ?
Bloodsworn - ?
or semi-erect Bloodletters?
Magic Geek on
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Hi I'm Vee!Formerly VH; She/Her; Is an E X P E R I E N C ERegistered Userregular
I'll remove one of Khorne's corruption in Bretonnia.
And Tz to discard his last card ?
And Ratty to choose Warpcache ?
Those don't happen until the draw phase (which is sometimes affected by the Old World card, though not without expert cards) and then the start of the summoning phase, respectively. I'll mention them as we get there.
- I leap with all of my Rats from BP to the Empire.
- Then I would like to remove the hero in the Empire....
- ...and place it in Kislev.
- My Upgrade will be Council of Thirteen.
(Why do I always have so much more decisions than the other ones... I don't like decisions...They steal my time. (Actually it's not even really my time but that of my employer, but that doesn't make things better...)
Posts
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Chaos effects:
Bretonnia: Warpshock (+1 to domination for each magic symbol or Warpstone) and Bloodbath (place a corruption token for each figure killed by Khorne)
Border Princes: Skitterleap (can move figures to an adjacent region after dominating)
@visiblehowl is active
2/6 PP
3/6 PP
3/6 PP
And rest
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Chaos effects:
Bretonnia: Warpshock (+1 to domination for each magic symbol or Warpstone) and Bloodbath (place a corruption token for each figure killed by Khorne)
Border Princes: Skitterleap (can move figures to an adjacent region after dominating)
@visiblehowl is active; Khorne and Slaanesh are resting
Cultist from Estalia to Bretonnia.
1/6 PP
2/6 PP
2/6 PP
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Chaos effects:
Bretonnia: Warpshock (+1 to domination for each magic symbol or Warpstone) and Bloodbath (place a corruption token for each figure killed by Khorne)
Border Princes: Skitterleap (can move figures to an adjacent region after dominating)
@visiblehowl is active; Khorne and Slaanesh are resting
Fine, cultist from Bretonnia back to Estalia and rest.
0/6 PP
All HR now. @Gorden858
Hey thats my color :-P
Anyhow please distribute my two Rats from Tilea to BP and the Badlands.
0/6 PP and rest.
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Chaos effects:
Empire: Bloodbath (place a corruption token for each figure killed by Khorne) and Quicken (+1 VP when an opponent summons figures to or from here)
Bretonnia: Warpshock (+1 to domination for each magic symbol or Warpstone) and Bloodbath (place a corruption token for each figure killed by Khorne)
Border Princes: Skitterleap (can move figures to an adjacent region after dominating)
Let's roll in power order within each region; @Magic Geek is active to roll in the Empire then Bretonnia
Kislev: place 1 corruption
The Empire: 2 dice, place corruption for killed figures, 1 die
Bretonnia: 4 dice, place corruption for killed figures, 3 dice, 2 dice
Once battle is done, I'll need Skitterleap orders
My bad. Too used to greyposting in the Eclipse game.
Kill three little purple dudes.
http://invisiblecastle.com/roller/view/3490154/
FOUR hits in Bretonnia!
http://invisiblecastle.com/roller/view/3490158/
Nah....
Tough choices...
Kill 2 Seductresses
The Empire.
One critical hit, o6 operator currently bugged so manually rolling explosions.
One hit.
Kill the sole legitimate target. If only I could target heroes...
Bretonnia.
One hit.
Only valid target is one of Nurgle's warriors.
Fiiiine I'll stop winding you up. :P
Board at the end of battle:
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Chaos effects:
Empire: Bloodbath (place a corruption token for each figure killed by Khorne) and Quicken (+1 VP when an opponent summons figures to or from here)
Bretonnia: Warpshock (+1 to domination for each magic symbol or Warpstone) and Bloodbath (place a corruption token for each figure killed by Khorne)
Border Princes: Skitterleap (can move figures to an adjacent region after dominating)
I'll need Skitterleap orders from @Gorden858
Domination step:
Norsca: +1 VP
Kislev: +4 VP
Tilea: +2 VP, DAC
The Border Princes: +1 VP, DAC; Skitterleap triggers
The Badlands: +1 VP, DAC
Corruption step:
Norsca: +3
Kislev: +3, +3, DAC
Estalia: +2, DAC
The Badlands: +1
Check for ruination:
No regions ruined
Updated VP:
8 VP
4 VP
4 + 5 = 9 VP
3 VP
3 + 4 = 7 VP
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - No effects
2. Hero Tokens are resolved - An acolyte falls in Kislev, and a daemonette falls in the Empire
3. Resolve Old World cards - Gorden to remove a Hero then to place a new Hero at a Hero
4. Score Ruined Regions - none
5. Advance Threat Dials - Gorden has the most tokens and ticks twice, most others tick once
12 - Upgrade
10 - Remove 1 Corruption
9 - Upgrade
9 - Upgrade Card
12 - Score 3 VP
Updated VP:
Khorne: 8 VP
Nurgle: 4 VP
Tzeentch: 9 VP
Slaanesh: 3 VP
The Horned Rat: 7 + 3 = 10 VP
6. Check for Game end - The game does not end
Things that need to happen (feel free to wait for those ahead of you or to go out of order, your choice):
And Ratty to choose Warpcache ?
I am torn.
I would never take the Silly Bloodletter upgrade. Winning that way is embarrassing.
...But half strength?
Maybe that might actually be fair.
And the others are really not what I need...
Crimson Tide? No.
Bloodthirster? No. He is already somewhere useful. Using it as a pass first play seems poor
Vengeance - ?
Bloodsworn - ?
or semi-erect Bloodletters?
Those don't happen until the draw phase (which is sometimes affected by the Old World card, though not without expert cards) and then the start of the summoning phase, respectively. I'll mention them as we get there.
Painting one their horns Blood Red.
- Then I would like to remove the hero in the Empire....
- ...and place it in Kislev.
- My Upgrade will be Council of Thirteen.
(Why do I always have so much more decisions than the other ones... I don't like decisions...They steal my time. (Actually it's not even really my time but that of my employer, but that doesn't make things better...)