blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
I saw that Terror coming, but still hoped no one would take that second slot because I can't Disregard the Council of Thirteen slot that the Rat will most likely Skitterleap with. Oh well. And speaking of MD...
Bolt of Change on top of Bloodbath in Bretonnia (to no effect).
2/6 PP
And now I kinda wish I'd used the Bolt to fuel the Warp Portal earlier and spent my last two stupid PP on Transmogrify. :P
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Bloodletter (+1 VP for each figure killed in a region with a bloodletter) Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round) Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Kislev: Havoc (warriors and daemons place corruption during battle phase instead of rolling dice)
Bretonnia: Bloodbath (place corruption for each figure K kills)
Estalia: Stench (-1 die for others during battle phase for each of N's cards)
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Bloodletter (+1 VP for each figure killed in a region with a bloodletter) Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round) Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Kislev: Havoc (warriors and daemons place corruption during battle phase instead of rolling dice)
The Empire: Skitterleap (can move figures to an adjacent region if dominated)
Bretonnia: Bloodbath (place corruption for each figure K kills)
Estalia: Stench (-1 die for others during battle phase for each of N's cards) and Creeping (place corruption in adjacent regions if dominated)
@Tayrun is active; Magic Geek, visiblehowl, and blahmcblah are resting
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Bloodletter (+1 VP for each figure killed in a region with a bloodletter) Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round) Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Kislev: Havoc (warriors and daemons place corruption during battle phase instead of rolling dice)
The Empire: Skitterleap (can move figures to an adjacent region if dominated)
Bretonnia: Bloodbath (place corruption for each figure K kills)
Estalia: Stench (-1 die for others during battle phase for each of N's cards) and Creeping (place corruption in adjacent regions if dominated)
Kislev: Havoc, +1 corruption
The Empire: 1 die, 3 dice
Bretonnia: 6 dice (+1 VP per kill), 2 dice, 2 dice
Estalia: Stench chokes out all battle
The Border Princes: 2 dice (+1 VP per kill)
Please role in power order within regions; @Magic Geek and @blahmcblah are active for their rolls.
In this order:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Bloodletter (+1 VP for each figure killed in a region with a bloodletter) Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round) Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Kislev: Havoc (warriors and daemons place corruption during battle phase instead of rolling dice)
The Empire: Skitterleap (can move figures to an adjacent region if dominated)
Bretonnia: Bloodbath (place corruption for each figure K kills)
Estalia: Stench (-1 die for others during battle phase for each of N's cards) and Creeping (place corruption in adjacent regions if dominated)
Domination step:
Norsca: +1 VP
Kislev: +4 VP
The Empire: +6 VP, Skitterleap triggers
Estalia: +4 VP; place corruption in Bretonnia and Tilea
Tilea: +2 VP
The Border Princes: +2 VP
The Badlands: +2 VP; DAC
All of my figures leap to Kislev to steal 2nd place and sacrifice the Tzeentch warrior in the Empire to the Hero. Hehe, not if i can do something against it blah ;-) (Would have gone to Bretonnia, if you hadn't stopped it's ruination...)
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Meh, I had nothing better to do with those 2 PP anyway. I guess I could've put it in The Badlands, but it wouldn't have mattered.
2. Hero Tokens are resolved - Magic Geek chooses two victims in Kislev, and a horror falls in the Empire
3. Resolve Old World cards - Tayrun to remove a Hero then to place a new Hero at a Hero
4. Score Ruined Regions - Kislev: +8 VP, +4 VP
5. Advance Threat Dials - There is a tie for most tokens; everyone ticks once 14 - Draw 2 Cards 13 - Upgrade 15 - Score 3 VP 11 - Upgrade 16 - Upgrade Card
Just double checking, you have to place 2 corruption in a region during a single phase, or a single round, to gain a DAC?
As stated, all dial advancement conditions must be met within a phase to trigger, but that means you can potentially gain more than one DAC from a region by triggering during separate phases.
@visiblehowl to choose an upgrade, then we'll be ready to proceed.
The Horned One's Due (revised)
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in each of Bretonnia and the Empire, or in each of Estalia and Tilea.
Only one Chaos card (rather than two) may be played in any region containing an Event token.
@Tayrun to choose the locations for this event. Note that while it comes in the Morrslieb set, this particular event is a replacement card for an event in the regular deck; as such I do not consider it an expert card.
Old world effects:
THOD - limited to one card in Event regions
Road Wardens - remove a Hero
Upgrade effects:
Bloodletter (+1 VP for each figure killed in a region with a bloodletter) Infested Colony (place 2 corruption when a region is dominated) Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round) Keeper (counts as 3 Noble tokens) Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Draw phase: Draw 2, 9 in hand, 11 left in deck (already drawn) Draw 2, 6 in hand, 13 left in deck Draw 4, 5 in hand, 5 left in deck Draw 2, 10 in hand, 13 left in deck Draw 2, 3 in hand, 13 left in deck
@Tayrun to decide the locations for the Events, then @blahmcblah may discard before refilling his hand.
Once those are done, Magic Geek will be active to begin the summoning phase. Next board update will include the Infested Colony upgrade and the location of the Event tokens.
Posts
Bolt of Change on top of Bloodbath in Bretonnia (to no effect).
2/6 PP
And now I kinda wish I'd used the Bolt to fuel the Warp Portal earlier and spent my last two stupid PP on Transmogrify. :P
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Bretonnia: Bloodbath (place corruption for each figure K kills)
Estalia: Stench (-1 die for others during battle phase for each of N's cards)
@Tayrun is active
2/8 PP
Getting tired of being picked on.
0/6 PP
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
The Empire: Skitterleap (can move figures to an adjacent region if dominated)
Bretonnia: Bloodbath (place corruption for each figure K kills)
Estalia: Stench (-1 die for others during battle phase for each of N's cards) and Creeping (place corruption in adjacent regions if dominated)
@Tayrun is active; Magic Geek, visiblehowl, and blahmcblah are resting
0/8 PP and rest.
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
The Empire: Skitterleap (can move figures to an adjacent region if dominated)
Bretonnia: Bloodbath (place corruption for each figure K kills)
Estalia: Stench (-1 die for others during battle phase for each of N's cards) and Creeping (place corruption in adjacent regions if dominated)
Kislev: Havoc, +1 corruption
The Empire: 1 die, 3 dice
Bretonnia: 6 dice (+1 VP per kill), 2 dice, 2 dice
Estalia: Stench chokes out all battle
The Border Princes: 2 dice (+1 VP per kill)
Please role in power order within regions; @Magic Geek and @blahmcblah are active for their rolls.
Kill the Green Cultist, Kil the Purple cultist.
http://invisiblecastle.com/roller/view/3505846/
Kill Both Purple cultists
Much Better
http://invisiblecastle.com/roller/view/3505860/
+4 VP for my semi-inflated Dark Lord
Board after battle:
Old world effects:
Road Wardens - remove a Hero
Dwarf Trollslayers - place a Hero at a Hero
Upgrade effects:
Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
The Empire: Skitterleap (can move figures to an adjacent region if dominated)
Bretonnia: Bloodbath (place corruption for each figure K kills)
Estalia: Stench (-1 die for others during battle phase for each of N's cards) and Creeping (place corruption in adjacent regions if dominated)
Domination step:
Norsca: +1 VP
Kislev: +4 VP
The Empire: +6 VP, Skitterleap triggers
Estalia: +4 VP; place corruption in Bretonnia and Tilea
Tilea: +2 VP
The Border Princes: +2 VP
The Badlands: +2 VP; DAC
Corruption step:
Norsca: +3
Kislev: +3; +2, DAC; +3, DAC
The Empire: +1
Estalia: +1; +2, DAC
The Badlands: +2; +2, DAC
Check for ruination:
Kislev is the first region ruined (+3 VP; +3 VP; +3 VP; +3 VP)
Updated VP:
12 + 7 = 19 VP
4 + 7 = 11 VP
9 + 8 = 17 VP
3 VP
10 + 11 = 21 VP
@Gorden858 to decide on Skitterleap effect before I move on to the end phase. As appropriate, domination points here could change.
Ah well. Can't complain.
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - No effects
2. Hero Tokens are resolved - Magic Geek chooses two victims in Kislev, and a horror falls in the Empire
3. Resolve Old World cards - Tayrun to remove a Hero then to place a new Hero at a Hero
4. Score Ruined Regions - Kislev: +8 VP, +4 VP
5. Advance Threat Dials - There is a tie for most tokens; everyone ticks once
14 - Draw 2 Cards
13 - Upgrade
15 - Score 3 VP
11 - Upgrade
16 - Upgrade Card
Updated VP:
Khorne: 19 + 8 = 27 VP
Nurgle: 11 VP
Tzeentch: 17 + 3= 20 VP
Slaanesh: 3 VP
The Horned Rat: 21 + 4 = 25 VP
6. Check for Game end - The game does not end
Things that need to happen (feel free to wait for those ahead of you or to go out of order, your choice):
Place hero in The Empire.
I would like the Keeper of Secrets upgrade, please.
Happy for you to reveal the OWC, Darian.
kill two cultists in kislev.
Drawn 2 for start of next turn
Added the corruption for the next update; thanks for catching that!
Yes.
Maybe this game.
Maybe next turn.
But let's take the safe road, with the..............Clan Rat Upgrade
Oh god, I really hope this was the right decision (Something is wrong with me when I get that excited over a PbP boardgame session, isn't it?...)
As stated, all dial advancement conditions must be met within a phase to trigger, but that means you can potentially gain more than one DAC from a region by triggering during separate phases.
@visiblehowl to choose an upgrade, then we'll be ready to proceed.
Upgrade:
Infested Colony - When you dominate a region, place two corruption tokens in that region.
The Horned One's Due (revised)
Remove all Event tokens from the board and remove any Old World cards bearing the Twin-tailed Comet icon from the Old World track. Then, place one Event token in each of Bretonnia and the Empire, or in each of Estalia and Tilea.
Only one Chaos card (rather than two) may be played in any region containing an Event token.
@Tayrun to choose the locations for this event. Note that while it comes in the Morrslieb set, this particular event is a replacement card for an event in the regular deck; as such I do not consider it an expert card.
Old world effects:
Road Wardens - remove a Hero
Upgrade effects:
Infested Colony (place 2 corruption when a region is dominated)
Mystical Disregard (can put a chaos card into a slot on top of another player's card once per round)
Keeper (counts as 3 Noble tokens)
Council of 13 (can put a third chaos card into a filled region once per round)
Chaos effects:
Draw phase:
Draw 2, 9 in hand, 11 left in deck (already drawn)
Draw 2, 6 in hand, 13 left in deck
Draw 4, 5 in hand, 5 left in deck
Draw 2, 10 in hand, 13 left in deck
Draw 2, 3 in hand, 13 left in deck
@Tayrun to decide the locations for the Events, then @blahmcblah may discard before refilling his hand.
Once those are done, Magic Geek will be active to begin the summoning phase. Next board update will include the Infested Colony upgrade and the location of the Event tokens.