NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
Wasn't a mancer trying to hit 50 on an ACless Trooper? I recall seeing them in a WZ a while back.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
You get a modest raise in rewards for it. Like, 1 more commendation per vote. It's not that big of a deal. It does feel nice when someone notices your achievement, though.
There seems to be a lot of disparity in how people vote.
I usually vote for the people who have the most objective points and most medals but I see lots for most damage. If we're talking output, I'd rather vote for the person with the most healing.
Huttball story:
There is a guy on our server who has full BM and I see in WZ's all the time that had no idea what to do with the ball at the goal line.
I was at the top of the stairs down to the opposition goal line and was getting held so I passed the ball to this "veteran" who was right at the GL. He runs toward the edge of the pit.
The edge of the pit is in the OPPOSITE direction from the goal line everyone.
He immediately gets pulled down in while three of us are screaming for him to pass up.
To which we get this response:
"How do you pass?"
I politely (I really was polite) tell him.
I usually check out people's gear and valor rank for a semblance of their pvp knowledge but I can no longer rely on that anymore.
Is there anything useful to buy with WZ comms before 50? I already got a full set of the lvl 40 gear, the 30-something weapon, before 1.2 but I've capped out again. I don't really use the consumable stuff. Should I convert it to ranked WZ comms if that's an option?
The problem I have with Huttball is
A. If you're not a jedi you're much less useful
B. It requires a level of teamwork and game knowledge that is almost never found in pugs
The problem I have with Huttball is
A. If you're not a jedi you're much less useful
B. It requires a level of teamwork and game knowledge that is almost never found in pugs
Well, there are exceptions. BH tanks have both a pull AND a charge, so it's not just jedi rocking it.
Snipers are hands down the best to defend because they can become immune to cc, have a HUGE instant knockback, and can provide 20% defense to their team while they're at it.
Mercenaries have 1 or 2 knockbacks depending on talents (pretty handy).
Extricate on sorcerers is currently a bit too good for huttball, I think. Restricting it to only healers would go a long way to helping with that.
Really, the only class with bad utility in huttball are dps operatives. You can make the argument that their main goal is in killing the sorcerers setting up for an extricate, but it's not close to the same utility other classes get.
Operatives have stealth. Sitting in the goal zone stealthed is pretty good utility in Huttball.
This is not wrong by any stretch. My brother and I roll together. I'm a tank spec'd Shadow (in dps gear) and he's a tank spec'd Guardian (in tank gear). When he has the ball, it's my job to stealth to positions where he can force leap to. All the opponents ever see is him leaping to ... no one. Huttball is usually the match I have the least medals but even if no one else knows what I did ... I know.
Wasn't a mancer trying to hit 50 on an ACless Trooper? I recall seeing them in a WZ a while back.
Kendaila did get to 50 as a trooper. I remember he said the hardest thing about it was no interupt. He topped damage charts on occasion. When he finally spec'ed Vanguard DPS, his dps went nuts.
The only time I seem to get my ass kicked in sub 50 pvp when I'm playing as Barkevious is when I face a group of RCers in a premade. I don't mean to do a whole lolNon-PAers are Charles Barkley level Turrible, but seriously non-PAers are turrible for below level 50 pvp. This may be because people are getting too deep into PVP right when they hit level 10 and have no abilities they can use yet.
The only time I seem to get my ass kicked in sub 50 pvp when I'm playing as Barkevious is when I face a group of RCers in a premade. I don't mean to do a whole lolNon-PAers are Charles Barkley level Turrible, but seriously non-PAers are turrible for below level 50 pvp. This may be because people are getting too deep into PVP right when they hit level 10 and have no abilities they can use yet.
Pew pew.
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MeeqeLord of the pants most fancySomeplace amazingRegistered Userregular
So I just got my account setup and am installing right now. I mostly pvp in any game I play, with a fair amount of experience in WoW, LoL and Eve pvp, along with a few other assorted games here and there. I'm planning on rolling Republic to play with friends. What should I roll if I want to wreck face in pvp? I prefer tanky classes, or least something that doesn't vanish in an instant. Any advice on what to do/what I should play?
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited May 2012
Tank Shadow.
Stealth, Damage, Utility, Survivability
Go straight up tank spec and wear dps gear.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
So Ive basically only PvPd with my healing spec sorc and Im not entirely sure how to spec her. Heres her current spec and I have no idea where to put the last point. I want to keep her viable for both PvE and PvP healing...
So I just got my account setup and am installing right now. I mostly pvp in any game I play, with a fair amount of experience in WoW, LoL and Eve pvp, along with a few other assorted games here and there. I'm planning on rolling Republic to play with friends. What should I roll if I want to wreck face in pvp? I prefer tanky classes, or least something that doesn't vanish in an instant. Any advice on what to do/what I should play?
I'd say just go with what you want--it seems like most classes can bust heads if they're played right? I used to play a Juggernaut in PvP a lot, and am now playing a Marauder near level 40 (so Knight/Sentinel, if I'd been republic), and I feel like I see a lot of individuals who can represent a class like a badass? So pick what you think seems cool. Although Shadows do look pretty cool.
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MeeqeLord of the pants most fancySomeplace amazingRegistered Userregular
Think I'm going to head Commando, I like the bits of healing that it has and the burst doesn't seem bad. Not sure if it'll work out in the long run, but you guys gave me lots to think about.
So I hit 42 over the weekend on my Sage, 42 is the level where you get Rescue. I spent the next few hours queueing warzones with my buddy, laughing manically, and the words "I AM A GOLDEN GOD" may have been said more than a few times in rounds of Huttball. It's fun having 4 minute games, with less than 20k damage or healing done but a 14k+ objective score. >.> Why did I play a Commando for so long?
So fun story from yesterday morning low level queues:
So I queue on my Sage, yay Sageball. Start off with the normal mad dash towards mid... Now I know we have eight people on our team, why are only five in range? Anyway, I'm healing, we're not wiping but we're not really getting anywhere either. Ball hasn't left mid for the first three or so minutes, just keeps going back and forth. They finally notice me healing off to the side and kill me, while I'm waiting to respawn I find our other three.
There are three Funslingers crouched behind cover in our end zone. O_o What what WHAT? Now, keep in mind the ball still hasn't left mid, so they're not killing the ball carrier. Are they concerned about their KD ratio? There aren't tickets on these maps people!
Think I'm going to head Commando, I like the bits of healing that it has and the burst doesn't seem bad. Not sure if it'll work out in the long run, but you guys gave me lots to think about.
There are plenty of Commandos who've made me swear at them in PvP--so have fun with that!
I've been playing an Annihilation Sentinel, and I topped the healing charts on a Huttball win the other day (woo, no healers), at which point I started yelling "I AM THE GREATEST HEALER ALIVE!!" in General Chat. I really like that they started keeping track of how many kills/wins/medals you've racked up. If there's anything I love, it's numbers that extol my persistence.
So not listed on today's patch notes, apparently the PvP daily has changed from three wins to: "Warzone Matches Played: 0/6" My first reaction was "WTF lame" but I guess a win counts as two games played, so three wins will still complete the daily. (One win or two losses for low level)
I miss RS and CM but I haven't had the burning desire to log in for a while. So dank close to warhero too
We're gonna be short Aquilalux this Wednesday, you should come provide some EVIL heals.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
So not listed on today's patch notes, apparently the PvP daily has changed from three wins to: "Warzone Matches Played: 0/6" My first reaction was "WTF lame" but I guess a win counts as two games played, so three wins will still complete the daily. (One win or two losses for low level)
That's an awesome change. Though they should have changed it to 3 games played. Did the weekly change too?
So not listed on today's patch notes, apparently the PvP daily has changed from three wins to: "Warzone Matches Played: 0/6" My first reaction was "WTF lame" but I guess a win counts as two games played, so three wins will still complete the daily. (One win or two losses for low level)
That's an awesome change. Though they should have changed it to 3 games played. Did the weekly change too?
I'm 99% sure the weekly is still nine wins, but I'm at work and have no way to verify atm. Still not bad.
So not listed on today's patch notes, apparently the PvP daily has changed from three wins to: "Warzone Matches Played: 0/6" My first reaction was "WTF lame" but I guess a win counts as two games played, so three wins will still complete the daily. (One win or two losses for low level)
I really really like this change since I almost always lose in warzones. Getting 3 wins could take 3+ hours of constant pvping. The Empire on my server is terrible, I have no idea how we're so bad. Actually I do, they dont protect the healers and they dont go after the other sides healers.
Posts
Warframe/Steam: NFyt
Is there any point to it besides an ego boost?
You get a modest raise in rewards for it. Like, 1 more commendation per vote. It's not that big of a deal. It does feel nice when someone notices your achievement, though.
I usually vote for the people who have the most objective points and most medals but I see lots for most damage. If we're talking output, I'd rather vote for the person with the most healing.
Huttball story:
There is a guy on our server who has full BM and I see in WZ's all the time that had no idea what to do with the ball at the goal line.
I was at the top of the stairs down to the opposition goal line and was getting held so I passed the ball to this "veteran" who was right at the GL. He runs toward the edge of the pit.
The edge of the pit is in the OPPOSITE direction from the goal line everyone.
He immediately gets pulled down in while three of us are screaming for him to pass up.
To which we get this response:
"How do you pass?"
I politely (I really was polite) tell him.
I usually check out people's gear and valor rank for a semblance of their pvp knowledge but I can no longer rely on that anymore.
A. If you're not a jedi you're much less useful
B. It requires a level of teamwork and game knowledge that is almost never found in pugs
Well, there are exceptions. BH tanks have both a pull AND a charge, so it's not just jedi rocking it.
Snipers are hands down the best to defend because they can become immune to cc, have a HUGE instant knockback, and can provide 20% defense to their team while they're at it.
Mercenaries have 1 or 2 knockbacks depending on talents (pretty handy).
Extricate on sorcerers is currently a bit too good for huttball, I think. Restricting it to only healers would go a long way to helping with that.
Really, the only class with bad utility in huttball are dps operatives. You can make the argument that their main goal is in killing the sorcerers setting up for an extricate, but it's not close to the same utility other classes get.
Does anyone here play on Black Vulkars? It'd be nice to be part of a team.
A friend and I just joined up with them.
Yeah but no one in wampa milk plays pvp
We mostly joined to have other people to chat with occasionally and have support for ops/flashpoints.
This is not wrong by any stretch. My brother and I roll together. I'm a tank spec'd Shadow (in dps gear) and he's a tank spec'd Guardian (in tank gear). When he has the ball, it's my job to stealth to positions where he can force leap to. All the opponents ever see is him leaping to ... no one. Huttball is usually the match I have the least medals but even if no one else knows what I did ... I know.
I rocked.
Kendaila did get to 50 as a trooper. I remember he said the hardest thing about it was no interupt. He topped damage charts on occasion. When he finally spec'ed Vanguard DPS, his dps went nuts.
I stumbled across this operative pvp video in Huttball. It's commentated and has some interesting tips.
http://www.youtube.com/watch?v=jq5Xdtk8S8U
SteamID: devCharles
twitter: https://twitter.com/charlesewise
Pew pew.
Stealth, Damage, Utility, Survivability
Go straight up tank spec and wear dps gear.
I'm also fond of Vanguards because of the pull into acid/endless death thing - not sure if that's something Shadows do.
Tank shadow gets a pull.
I'd say just go with what you want--it seems like most classes can bust heads if they're played right? I used to play a Juggernaut in PvP a lot, and am now playing a Marauder near level 40 (so Knight/Sentinel, if I'd been republic), and I feel like I see a lot of individuals who can represent a class like a badass? So pick what you think seems cool. Although Shadows do look pretty cool.
So fun story from yesterday morning low level queues:
So I queue on my Sage, yay Sageball. Start off with the normal mad dash towards mid... Now I know we have eight people on our team, why are only five in range? Anyway, I'm healing, we're not wiping but we're not really getting anywhere either. Ball hasn't left mid for the first three or so minutes, just keeps going back and forth. They finally notice me healing off to the side and kill me, while I'm waiting to respawn I find our other three.
There are three Funslingers crouched behind cover in our end zone. O_o What what WHAT? Now, keep in mind the ball still hasn't left mid, so they're not killing the ball carrier. Are they concerned about their KD ratio? There aren't tickets on these maps people!
There are plenty of Commandos who've made me swear at them in PvP--so have fun with that!
I've been playing an Annihilation Sentinel, and I topped the healing charts on a Huttball win the other day (woo, no healers), at which point I started yelling "I AM THE GREATEST HEALER ALIVE!!" in General Chat. I really like that they started keeping track of how many kills/wins/medals you've racked up. If there's anything I love, it's numbers that extol my persistence.
Q WZ and get into a Civil War.
There are only 6 of us. We get to the middle, almost cap the middle (with no resistance) and the match ends.
There were three of them.
We received a defeat. No turrets were capped and none of us were killed.
I am wondering if the short manned team got a defeat too.
God I wish, Im getting a lot of:
Queue for warzones
Wait 5 minutes
Get in and theres only 5 of you
Get rocked by full team.
Even happens in Huttball where it should be really easy to get 2 teams of 6.
Oh well, at least the matches are short.
Infinity Mog 21 and over Free Company Sargatanas Server. Recruitment currently closed.
Warframe/Steam: NFyt
That's an awesome change. Though they should have changed it to 3 games played. Did the weekly change too?
I really really like this change since I almost always lose in warzones. Getting 3 wins could take 3+ hours of constant pvping. The Empire on my server is terrible, I have no idea how we're so bad. Actually I do, they dont protect the healers and they dont go after the other sides healers.
I have a prior commitment sadly but if it falls through I can help, just don't count on me being on =/
Infinity Mog 21 and over Free Company Sargatanas Server. Recruitment currently closed.
Is there a limit on Ranked WZ comms?
It's 3:1, by way of 30 for 10.
Hell of a grind though. I've given up on it. Hopefully they'll put in ranked warzones sometime.