Okay the kime vote looks odd, so why not promote 38thdoe!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Mega was on the Cythraul day one wagon, along with me (black pirate) and zombie hero (don't know which faction he is on or is claiming). Don't have much info to go on right now, but I want to make sure this is noted for future votes since a few more mafia deaths might help fill in holes. Granted he did have a good reason for this vote, so it might be worthless in the grand scheme of things.
Further thoughts on mafia numbers. I suspect 20% (12) would be too low given all the cross fire. I'm wonder if 14-16 would be more in line given the games setup. We know that there are two mafia group kills and that one can survive. Assuming each mafia group started out with about seven members, I'm leaning towards the mafia getting about 5 deaths per day on average.
Now I don't know if there is an SK but assuming there is, that could be one more death, probably can be survived much like the mafia group kills (as in you live if it misses and probably die if it connects [I'm told the group kill thing has 400 attack power]).
We also seem to be averaging 1.5 dead mafioso per day. Not sure how that is going to break down but that doesn't seem good for the village.
Guys the random hit squads aren't working and if you're intentionally hitting people that claim not to belong to your faction this early, then you're goose. Let's say the village continues with the 1.5 dead mafioso per day, we have an SK with average of .5 kills per day, each village faction gets .5 kills per day (bringing it up to 1) and for the next two days the mafia average 4.5 kills. I'm trying to be conservative given how easy it is to double up and that people can survive a heavy beating for a day. So the next two days we three mafia die, while the village loses nine, bringing the player pool down to 11 mafia (we'll assume 14), 18 villagers (neutral is included) and one SK. That does not look promising and this is if kills are conservative. Also right now the vote record ain't that great, it's to the advantage of the mafia to have things move quickly to avoid good vote records, it's to the village's advantage to drag this out.
Here's something else to keep in mind, assume a mafia faction will keep it's group kill until that faction has been eliminated. So even if we reduce one of the mafia fleets to one, that one guy still has the group kill and normal attacks.
If you must play to your faction victory, here's an idea. We have these things called repair kids. You could use them to keep people in your faction alive when they get attacked by mafia, until we've weeded out about 8 of them (ideally, wait until one of the mafia factions is eliminated).
After some thought, I feel it's in our interest to throw up ship names that have attacked us because that info could be handy later on since it could lead to finding mafia if someone's hit squad never seems to hit mafia or a specific mafia faction.
So if the captains of The Unbound Spirit, The Clockwork Angel and The Red-Tail aren't mafia, stop shooting me please; especially, if you're black pirates.
TheRoadVirus for now. Neither mega or SeGaTai were on this wagon and it seems odd that the latter jumped on the INANTP wagon towards the end. Yeah, I don't have much to go one right now, so this is the best I can do. If you don't think he is mafia, give me something to work with.
Just getting a bite to eat for dinner here actually. Halloween, very busy work week and now it's convention time!
@vagrant_winds, @Rainfall quit raining on my fun time. Neither of you have ever tried contacting me ...other than about an hour ago. You're not the boss of me. RAWR
meow
No, but we're in contact with multiple people who have. Negotiations yo'.
And from what I've heard you haven't claimed anything. No Blue. No Black. No nothing.
At the risk of echoing things I'm hearing, I don't like the kime vote, nothing is looking particularly damning, but the reason behind the CaptainPlanet82 vote is somewhat intriguing, if it's true.
After some thought, I feel it's in our interest to throw up ship names that have attacked us because that info could be handy later on since it could lead to finding mafia if someone's hit squad never seems to hit mafia or a specific mafia faction.
BLAH BLAH BLAH BLAH OH HERE WE GO, CORRECT STATEMENTS. READ THEM OR I'LL FUCKING KILL YOU
Guys the random hit squads aren't working and if you're intentionally hitting people that claim not to belong to your faction this early, then you're goose. Let's say the village continues with the 1.5 dead mafioso per day, we have an SK with average of .5 kills per day, each village faction gets .5 kills per day (bringing it up to 1) and for the next two days the mafia average 4.5 kills. I'm trying to be conservative given how easy it is to double up and that people can survive a heavy beating for a day. So the next two days we three mafia die, while the village loses nine, bringing the player pool down to 11 mafia (we'll assume 14), 18 villagers (neutral is included) and one SK. That does not look promising and this is if kills are conservative. Also right now the vote record ain't that great, it's to the advantage of the mafia to have things move quickly to avoid good vote records, it's to the village's advantage to drag this out.
Between the (possible) slip, and the recommendation that the village drop the random kill squads (in favor of what, exactly?), I'm going to have to go with Mills
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Yeah
CaptainPlanet82
What do you have to gain by refusing to claim a color?
Guys the random hit squads aren't working and if you're intentionally hitting people that claim not to belong to your faction this early, then you're goose. Let's say the village continues with the 1.5 dead mafioso per day, we have an SK with average of .5 kills per day, each village faction gets .5 kills per day (bringing it up to 1) and for the next two days the mafia average 4.5 kills. I'm trying to be conservative given how easy it is to double up and that people can survive a heavy beating for a day. So the next two days we three mafia die, while the village loses nine, bringing the player pool down to 11 mafia (we'll assume 14), 18 villagers (neutral is included) and one SK. That does not look promising and this is if kills are conservative. Also right now the vote record ain't that great, it's to the advantage of the mafia to have things move quickly to avoid good vote records, it's to the village's advantage to drag this out.
Between the (possible) slip, and the recommendation that the village drop the random kill squads (in favor of what, exactly?), I'm going to have to go with Mills
Heh I saw that too but too much effort to quote one part of something on my phone.
You know, there is a difference between random kills based on "well this guy is the wrong color or he's usually inactive so he might be mafia" and the one that took out Matev with the rationale of "guy claims to be both factions, probably should kill him."
Remember every village you gun down is one less villager that the mafia has to contend with.
So I'm drunk as shit when I do not do so often nor well. I'm going to blatantly throw away a vote on egos because he's the last person I've seen in the thread and I'm in no condition to make well informed and thought out decisions.
I'm going to switch my vote to CaptainPlanet. I think the goal should be to get both of them, but splitting the vote when we have two suspicious candidates seems like a bad idea.
Mega was on the Cythraul day one wagon, along with me (black pirate) and zombie hero (don't know which faction he is on or is claiming). Don't have much info to go on right now, but I want to make sure this is noted for future votes since a few more mafia deaths might help fill in holes. Granted he did have a good reason for this vote, so it might be worthless in the grand scheme of things.
That day one Cythraul vote was for heinous acts from Monster phalla, which is a grudge vote that most folks in that phalla saw coming. Anyways, undergroundmonorail is the only one if find suspicious right now, but i might pop in the thread later this evening to see if anything more concrete is revealed.
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Alright, I'm going to give you this one, Egos. But I'll be watching
Further thoughts on mafia numbers. I suspect 20% (12) would be too low given all the cross fire. I'm wonder if 14-16 would be more in line given the games setup. We know that there are two mafia group kills and that one can survive. Assuming each mafia group started out with about seven members, I'm leaning towards the mafia getting about 5 deaths per day on average.
Now I don't know if there is an SK but assuming there is, that could be one more death, probably can be survived much like the mafia group kills (as in you live if it misses and probably die if it connects [I'm told the group kill thing has 400 attack power]).
We also seem to be averaging 1.5 dead mafioso per day. Not sure how that is going to break down but that doesn't seem good for the village.
Guys the random hit squads aren't working and if you're intentionally hitting people that claim not to belong to your faction this early, then you're goose. Let's say the village continues with the 1.5 dead mafioso per day, we have an SK with average of .5 kills per day, each village faction gets .5 kills per day (bringing it up to 1) and for the next two days the mafia average 4.5 kills. I'm trying to be conservative given how easy it is to double up and that people can survive a heavy beating for a day. So the next two days we three mafia die, while the village loses nine, bringing the player pool down to 11 mafia (we'll assume 14), 18 villagers (neutral is included) and one SK. That does not look promising and this is if kills are conservative. Also right now the vote record ain't that great, it's to the advantage of the mafia to have things move quickly to avoid good vote records, it's to the village's advantage to drag this out.
Here's something else to keep in mind, assume a mafia faction will keep it's group kill until that faction has been eliminated. So even if we reduce one of the mafia fleets to one, that one guy still has the group kill and normal attacks.
If you must play to your faction victory, here's an idea. We have these things called repair kids. You could use them to keep people in your faction alive when they get attacked by mafia, until we've weeded out about 8 of them (ideally, wait until one of the mafia factions is eliminated).
After some thought, I feel it's in our interest to throw up ship names that have attacked us because that info could be handy later on since it could lead to finding mafia if someone's hit squad never seems to hit mafia or a specific mafia faction.
So if the captains of The Unbound Spirit, The Clockwork Angel and The Red-Tail aren't mafia, stop shooting me please; especially, if you're black pirates.
TheRoadVirus for now. Neither mega or SeGaTai were on this wagon and it seems odd that the latter jumped on the INANTP wagon towards the end. Yeah, I don't have much to go one right now, so this is the best I can do. If you don't think he is mafia, give me something to work with.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
No, but we're in contact with multiple people who have. Negotiations yo'.
And from what I've heard you haven't claimed anything. No Blue. No Black. No nothing.
// Switch: SW-5306-0651-6424 //
I would not be surprised. I'm hoping for the best, but preparing for the worst by making sure that no useful info I've gleaned dies with me.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
Confusion will be my epitaph
BLAH BLAH BLAH BLAH OH HERE WE GO, CORRECT STATEMENTS. READ THEM OR I'LL FUCKING KILL YOU
White FC: 0819 3350 1787
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Have I voted yet?
Red rover, red rover, blow up zandracon
Between the (possible) slip, and the recommendation that the village drop the random kill squads (in favor of what, exactly?), I'm going to have to go with Mills
CaptainPlanet82
What do you have to gain by refusing to claim a color?
Heh I saw that too but too much effort to quote one part of something on my phone.
Switching to the Mills wagon.
I hope this pans out, because I don't see much else to go on. But that just might be me.
I can has cheezburger, yes?
In which case it sounds like Mills is already damaged.
Remember every village you gun down is one less villager that the mafia has to contend with.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
battletag: Millin#1360
Nice chart to figure out how honest a news source is.
Or, I would, if it wasn't about to be indefinitely grounded.
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I'M IN YOUR FUCKING HOUSE
White FC: 0819 3350 1787
to
http://www.youtube.com/watch?v=75kHq9cHSEg
Welcome to my fucking house. :winky:
The video Egos links frightens me.
Between milk and cp I would rather cp
Switch Friend Code: SW-1406-1275-7906
To fix mine
That day one Cythraul vote was for heinous acts from Monster phalla, which is a grudge vote that most folks in that phalla saw coming. Anyways, undergroundmonorail is the only one if find suspicious right now, but i might pop in the thread later this evening to see if anything more concrete is revealed.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
Not claiming a color is odd.