International Super Star Soccer Deluxe - This one is hysterical. It'll start off fairly slow but it quickly picks up pace. Four words - "OH NO, OWN GOAL?"
My favorite TAS is Super Mario World in 1m39s: http://www.yout ube.com/watch?v=HHErkex2tXg
This is not an altered copy of Super Mario World. It requires 8 controllers to perform.
Hahaha what the hell.
There's an item in the game that triggers the end credits, but it never actually spawns anywhere. Certain actions cause changes in the hexcode responsible for what items spawn where, so basically what he's doing is manipulating the hexcode so that the object that triggers the credits pops out in a specific location.
No I understand what it is that's being done, it just always looks silly when it's being executed. :P
I think it's worth explaining just to show how much effort actually goes into a good TAS run.
It's not that he spawns an item that takes him to the end credits. It's that he spawns a sprite which shouldn't be spawned, which has invalid data relating to the code it should execute as its logic, resulting in executing the sprite data as code. Because the sprite data can only be partially manipulated, he then has to get the right arrangement of sprites in memory to jump the program to the location in memory where the controller input is stored. He needs two multitaps so that there's eight bytes of data there for him to use. From there, he has to execute 11 bytes worth of code... which apparently requires equal bits of wait operations (so that he can execute the first few bytes, wait a bit, replace them, and then execute them again) and black magic (because the game is unreliable in actually fetching the controller data in time after the wait operation).
International Super Star Soccer Deluxe - This one is hysterical. It'll start off fairly slow but it quickly picks up pace. Four words - "OH NO, OWN GOAL?"
I've been watching a lot of tool asssisted speedruns lately; I think these two are my favorite. They don't rely quite as much on ridiculous bug abuse as some of the short-but-sweet ones, but really show off the games that they're running in an exciting and highly watchable manner:
This one is Super Metroid, running all the bosses in reverse order. It's one of the few TASes I've seen where you spend a decent amount of the video wondering if the runner is going to die, as they frantically race through all of Norfair without the varia suit. It kind of peters out after that point, but the first 30 minutes are a thrilling showcase of the game.
This one is a 100% run of Yoshi's Island. It took the creators 3 years to publish, and with good reason. The game's always been one that I've loved the art and music for but always felt played a little clunky. No such problem here, as the runners effortlessly breeze through every level doing ridiculous trick shots all over the place, juggling eggs and items and shyguys and keys all the way through. The list of glitches that they do make use of is as impressive as it is long
Keep it coming, guys. I'm watching everything you post and it's fucking amazing. I tend to watch the single-segment/no load/save runs for a lot of games, but apparently the TAS stuff is also brilliant!
Not tool assisted and glitch free. Still my favourite speed run. Possibly because of the games soundtrack and possibly because seeing him go from 'I could do that easily' to 'WTF SHITBALLS' in the course of a few minutes is incredible.
Keep it coming, guys. I'm watching everything you post and it's fucking amazing. I tend to watch the single-segment/no load/save runs for a lot of games, but apparently the TAS stuff is also brilliant!
Here's the OoT run I was talking about. I guess the proper name is Glitched All Medallions, it just uses Reverse Bottle Adventure as one of the main glitches. Highly entertaining watch in my opinion, mostly because Cosmo is very good about explaining everything he's doing and how it works.
My favorite TAS is Super Mario World in 1m39s: http://www.yout ube.com/watch?v=HHErkex2tXg
This is not an altered copy of Super Mario World. It requires 8 controllers to perform.
Hahaha what the hell.
There's an item in the game that triggers the end credits, but it never actually spawns anywhere. Certain actions cause changes in the hexcode responsible for what items spawn where, so basically what he's doing is manipulating the hexcode so that the object that triggers the credits pops out in a specific location.
No I understand what it is that's being done, it just always looks silly when it's being executed. :P
I think it's worth explaining just to show how much effort actually goes into a good TAS run.
It's not that he spawns an item that takes him to the end credits. It's that he spawns a sprite which shouldn't be spawned, which has invalid data relating to the code it should execute as its logic, resulting in executing the sprite data as code. Because the sprite data can only be partially manipulated, he then has to get the right arrangement of sprites in memory to jump the program to the location in memory where the controller input is stored. He needs two multitaps so that there's eight bytes of data there for him to use. From there, he has to execute 11 bytes worth of code... which apparently requires equal bits of wait operations (so that he can execute the first few bytes, wait a bit, replace them, and then execute them again) and black magic (because the game is unreliable in actually fetching the controller data in time after the wait operation).
You are correct! It's been a while since I read the TAS notes.
I mentioned before that Feasel got the new TMNT world record for NES in 19:12, but it has just now been added to his Twitch highlights: http://www.twitch.tv/feasel/c/2270728
the reverse boss rush is great for the lower norfair stuff yeah, I think the runner gets out at 1 hp at one part? Been a while since I watched it.
Definitely goes as low as 3, not sure about 1. It's a great run.
Brief moment after the Crocomire fight, just leaps right into and out of the lava to grab an energy tank. I was laughing by that point.
Seriously though, like 20 minutes to the grappling hook, which I think of as being borderline late game. I'm going to feel slow as hell when I grab the Wii U version later this week.
A 1:47 La Mulana speedrun there. Watched it, was fairly crazy. Doesn't even use that many glitches, just tight as hell play and a few skips in some places. Might be more skips than I see though, as I have only seen the game played by someone else a fairly long time ago, and don't remember that much.
Speeddemosarchive is a great site for regular speedruns as well, they have a ton of games up there.
Ah there we go, that one's fairly recent too thanks.
I still haven't beat it, my ingame clock is something like 16 hours and I've been using the wiki after getting stuck for an hour. Not counting deaths and resets of course. Single Segment too, so much to memorize, so much to mess up, crazy.
Finding the most up to date runs can take some time, since most of them aren't really on Youtube, but here's one of my favourites that only recently was achieved:
Yes, you read that right. Donkey Kong Country done in less than ten minutes.
He uses a clever memory overwriting bug from stage 1 to warp several worlds ahead, and then he warps a few more just to get that little bit further into the game.
It's a wonder he didn't wrong warp to credits already.
Zephiran on
Alright and in this next scene all the animals have AIDS.
This is hardly perfect, but between some of the cool routes used and the absurdity of watching Corvo casually blink/jog past guards constantly it kept me amused.
0
Options
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
The TAS for VVVVVV sadly doesn't have much in the way of error-exploiting but it's still a fun exercise in precision.
Finding the most up to date runs can take some time, since most of them aren't really on Youtube, but here's one of my favourites that only recently was achieved:
Yes, you read that right. Donkey Kong Country done in less than ten minutes.
He uses a clever memory overwriting bug from stage 1 to warp several worlds ahead, and then he warps a few more just to get that little bit further into the game.
It's a wonder he didn't wrong warp to credits already.
Pacifist runs of NG2 (that's no sword use at all except for bosses) are really cool, too. The record for that isn't much slower than the record when played normally.
So I saw earlier on The Sunday Sequence Break that someone did a 100% run of Kingdom Hearts 2... in 28:34:26. God damn.
Also, FieryBlizzard got a new Any% WR on VVVVVV in 13:03. I haven't played the game, but the run is pretty entertaining to watch. No commentary, but the music is awesome and the run is insanely impressive. He apparently hit every single trick first try and people have said that it almost looks like a TAS'd run it's so good: https://www.youtube.com/watch?v=WnziXWEn3Wk
He claims the record to be virtually unbeatable, with only about 1 or 2 seconds of mistakes that could possibly be made up.
I remember watching a SGDQ archive 100% run of FF6, and during the donations they got one of those in attendance to read Kefka's lines as Terrance and/or Phillip from South Park. It was amazing.
Lee_SDA just got a new emulator WR for Yoshi's Island Any% Warp with 1:41:38, and he did so on the MegaMarathon stream while swagging the shit out of his run.
"I just missed the save ring but people donated for Lava Skip so YOLO."
This is played pretty straight for the first half or so, then he wallhacks into Turtle Rock, skips the boss of Eagle Tower by warping into the instrument room, and totally punks Anglerfish with bomb arrows.
Also, FieryBlizzard got a new Any% WR on VVVVVV in 13:03. I haven't played the game, but the run is pretty entertaining to watch. No commentary, but the music is awesome and the run is insanely impressive. He apparently hit every single trick first try and people have said that it almost looks like a TAS'd run it's so good: https://www.youtube.com/watch?v=WnziXWEn3Wk
He claims the record to be virtually unbeatable, with only about 1 or 2 seconds of mistakes that could possibly be made up.
I remember watching a SGDQ archive 100% run of FF6, and during the donations they got one of those in attendance to read Kefka's lines as Terrance and/or Phillip from South Park. It was amazing.
Also this remains my favourite speed run:
<Half-Hour Half-Life>
I am fond of this one for being nearly as fast but with only one segment:
Posts
Why the fuck is there always a dog in the middle of the field
It's not that he spawns an item that takes him to the end credits. It's that he spawns a sprite which shouldn't be spawned, which has invalid data relating to the code it should execute as its logic, resulting in executing the sprite data as code. Because the sprite data can only be partially manipulated, he then has to get the right arrangement of sprites in memory to jump the program to the location in memory where the controller input is stored. He needs two multitaps so that there's eight bytes of data there for him to use. From there, he has to execute 11 bytes worth of code... which apparently requires equal bits of wait operations (so that he can execute the first few bytes, wait a bit, replace them, and then execute them again) and black magic (because the game is unreliable in actually fetching the controller data in time after the wait operation).
They're referees. Cheat code, I assume.
that's the best thing. And I knew it had to be a Brazilian playing.
http://www.youtube.com/watch?v=hW3Ttt2rBpg
This one is Super Metroid, running all the bosses in reverse order. It's one of the few TASes I've seen where you spend a decent amount of the video wondering if the runner is going to die, as they frantically race through all of Norfair without the varia suit. It kind of peters out after that point, but the first 30 minutes are a thrilling showcase of the game.
http://www.youtube.com/watch?v=Jp7Z2zdu9Zw
This one is a 100% run of Yoshi's Island. It took the creators 3 years to publish, and with good reason. The game's always been one that I've loved the art and music for but always felt played a little clunky. No such problem here, as the runners effortlessly breeze through every level doing ridiculous trick shots all over the place, juggling eggs and items and shyguys and keys all the way through. The list of glitches that they do make use of is as impressive as it is long
Currently playing: GW2 and TSW
Not tool assisted and glitch free. Still my favourite speed run. Possibly because of the games soundtrack and possibly because seeing him go from 'I could do that easily' to 'WTF SHITBALLS' in the course of a few minutes is incredible.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Here's the OoT run I was talking about. I guess the proper name is Glitched All Medallions, it just uses Reverse Bottle Adventure as one of the main glitches. Highly entertaining watch in my opinion, mostly because Cosmo is very good about explaining everything he's doing and how it works.
http://www.youtube.com/watch?v=o0LqjrkpZ1A
Definitely goes as low as 3, not sure about 1. It's a great run.
You are correct! It's been a while since I read the TAS notes.
I mentioned before that Feasel got the new TMNT world record for NES in 19:12, but it has just now been added to his Twitch highlights: http://www.twitch.tv/feasel/c/2270728
Brief moment after the Crocomire fight, just leaps right into and out of the lava to grab an energy tank. I was laughing by that point.
Seriously though, like 20 minutes to the grappling hook, which I think of as being borderline late game. I'm going to feel slow as hell when I grab the Wii U version later this week.
Yup @ 19:20 after crocomire
The show proper starts at 7pm Eastern, so very soon.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
A 1:47 La Mulana speedrun there. Watched it, was fairly crazy. Doesn't even use that many glitches, just tight as hell play and a few skips in some places. Might be more skips than I see though, as I have only seen the game played by someone else a fairly long time ago, and don't remember that much.
Speeddemosarchive is a great site for regular speedruns as well, they have a ton of games up there.
I still haven't beat it, my ingame clock is something like 16 hours and I've been using the wiki after getting stuck for an hour. Not counting deaths and resets of course. Single Segment too, so much to memorize, so much to mess up, crazy.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Donkey Kong Country Any% done by Garrison in 9:01
http://www.twitch.tv/garrison_tt/b/400589369
Yes, you read that right. Donkey Kong Country done in less than ten minutes.
He uses a clever memory overwriting bug from stage 1 to warp several worlds ahead, and then he warps a few more just to get that little bit further into the game.
It's a wonder he didn't wrong warp to credits already.
I got a little excited when I saw your ship.
This is hardly perfect, but between some of the cool routes used and the absurdity of watching Corvo casually blink/jog past guards constantly it kept me amused.
http://www.youtube.com/watch?v=kqiBRAsAO34
Is that the new record for low%?
I've watched non-TAS runs too, it's fucking mindblowing. I could not do that stuff to save my life.
Currently playing: GW2 and TSW
I'd forgotten about that completely -- that sort of ridiculous trick is why I love watching TAS videos.
Here's another one, this one's totally just a playaround in an old Family Feud game.
http://www.youtube.com/watch?v=k5tyMXXDPX4
The game had a... rather permissive input checker, and this video exploits it for laughs.
Because Octodad.
Also, FieryBlizzard got a new Any% WR on VVVVVV in 13:03. I haven't played the game, but the run is pretty entertaining to watch. No commentary, but the music is awesome and the run is insanely impressive. He apparently hit every single trick first try and people have said that it almost looks like a TAS'd run it's so good:
https://www.youtube.com/watch?v=WnziXWEn3Wk
He claims the record to be virtually unbeatable, with only about 1 or 2 seconds of mistakes that could possibly be made up.
Nobody show this to Josh.
Also this remains my favourite speed run:
https://www.youtube.com/watch?v=hk4kX9WEcZA
"I just missed the save ring but people donated for Lava Skip so YOLO."
"Shoutouts to BLKYoshi for this setup."
"I got a setup for this, audio cue."
http://www.twitch.tv/megamarathon/
You'll find his run in the Highlights eventually, and it should be up on YouTube as well soon enough.
I got a little excited when I saw your ship.
http://www.youtube.com/watch?v=g02Knnw02s4
Why wouldn't we show this to @joshofalltrades? :rotate:
This is played pretty straight for the first half or so, then he wallhacks into Turtle Rock, skips the boss of Eagle Tower by warping into the instrument room, and totally punks Anglerfish with bomb arrows.
HALL:
Also, the ending in general. Those seemed like reasonable answers!
steam | xbox live: IGNORANT HARLOT | psn: MadRoll | nintendo network: spinach
3ds: 1504-5717-8252
But it's tool assisted
I don't feel my manhood is impugned by save scumming
Don't watch the non-tool-assisted one that was posted earlier.
I am fond of this one for being nearly as fast but with only one segment:
http://www.youtube.com/watch?v=AKIpyz0EjuY
Also for some shameless self promotion:
http://www.youtube.com/watch?v=mfgo6Yco0s0
(Commentary)
At the very least you should watch Level 8.