It's not that I find Source a bad engine or even ugly, but every engine has a certain distinctive look even when games using it employ different art designs. And the "Source look" is a bit old, in a way. Like UE3. It's not a tech thing, it's a visual identity thing. We need a refresh.
because if you want a "refresh" in visual style you can seriously just make your stuff look different. Nothing about any modern 3D engine is chaining the games that use it to a certain look. If I copy paste a bunch of HL2 characters into Unreal and use HL2 textures on the world, it just looks like an HL2 map. There's no Unreal filter over the top that you can pick.
I think people very often think they can tell, but are actually making their connections after they've already found out what engine it is.
I actually kind of did this myself when I read (incorrectly) that Dishonoured was on Source early on. I was all, oh yeah, that sure looks like Source. They've really done a good job making Source look good, there! But then it's Unreal. Whoops.
Didn't Dishonored have the same art director as HL2?
The guy who did a bunch of designs for City 17 and the Combine worked on a lot of the design for Dishonored, yes. That's the main reason people feel like it looks like a Source game, IMO.
Pretty much the only time I think I've ever been wrong is 1) I thought Dishonored was Source when...
Viktor Antonov worked as an art director on HL2, and went to work on Dishonored at Arkane. You were probably responding to the design aesthetic rather than the engine.
No, I was responding to the lighting and motion blur. I'm not dumb enough to think that having a similar art style means a game is using the same engine as another game. Mirror's Edge 2 looks a lot like Mirror's Edge but that doesn't mean it's on UE3 rather than Frostbite 2.
For me it was more the level design style, lots of simple geometry on stuff other people might have made a mesh for, stuff like that. That is more attributable to Arkane being full of guys who worked with Source for a long time and just being in certain habits that that instills.
Anyone come back to see like 100+ replies to this thread and secretly hope a half-baked Half-Life 2 Episode 3 rumour dropped at the very least ... I was about to type something more concrete but we all know if that happened this thread would be page 100 and locked already :P
Pretty much every Source game inherits that peculiar gliding feeling. I feel it most in HL2 but it's in every Source-based game I've played yet.
Wouldn't that just be because Valve's games have little to no head bopping while other shooters have a lot of it?
That is probably what it is. @MrDelish: "inherit" is the right word, it just comes from HL2. Did you ever play Dark Messiah? That had very different-feeling movement.
Source games don't feel "slidey" - to me the big divide between game movement is Unreal vs iD lineage engines. So, on one side you have UE/UE2/UE3 and on the other hand you have everything going from Quake to Portal 2.
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augustwhere you come from is goneRegistered Userregular
I could tell the Zeno Clash 2 had switched to Unreal from the first trailer by the quality of the facial animation.
We have released a Beta update for Half-Life 2 and associated games.
Changes in this update are:
Added a gl_finish cvar, useful for certain Linux GL drivers that require an explicit GL_Finish() at the end of each frame
Fixed some materials having incorrect sounds when hit
Fixed some missing responses from Rebel chatter
Fixed bad lighting on some female rebel characters
Fixed being able to pickup Grigori's annabelle in Ravenholme if you got to the wrong place at the wrong time
Edit: As for the article, it's probably just a general "state of Valve" thing where they'll talk about current stuff. Valve is aiming for a summer release for DOTA2, so I imagine that's what has prompted it.
Oh man, that's great. The best thing is there totally is a "Basically Just A Big Room Full Of Knives". You go in and you're all "woah" and then someone tells you that's like a tenth of Gabe's knife collection.
Oh man, that's great. The best thing is there totally is a "Basically Just A Big Room Full Of Knives". You go in and you're all "woah" and then someone tells you that's like a tenth of Gabe's knife collection.
Oh man, that's great. The best thing is there totally is a "Basically Just A Big Room Full Of Knives". You go in and you're all "woah" and then someone tells you that's like a tenth of Gabe's knife collection.
Serious?
Jesus that man owns a lot of knives.
Don't worry. He has a perfectly good reason for having all those knives.
Oh man, that's great. The best thing is there totally is a "Basically Just A Big Room Full Of Knives". You go in and you're all "woah" and then someone tells you that's like a tenth of Gabe's knife collection.
BlindPsychic on
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augustwhere you come from is goneRegistered Userregular
edited June 2013
Uh is that a shop or... what's going on here. Does that say HL3 in the background?
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SteevLWhat can I do for you?Registered Userregular
For everyone sad about Ep3 not being announced, check out Deep Down. I haven't played it yet, but the reviews suggest that in a lot of places it's as good as anything Valve has ever done.
edit: if you haven't converted to the Steam Pipe version of Ep2 make sure to read the comment about that on the page.
For everyone sad about Ep3 not being announced, check out Deep Down. I haven't played it yet, but the reviews suggest that in a lot of places it's as good as anything Valve has ever done.
edit: if you haven't converted to the Steam Pipe version of Ep2 make sure to read the comment about that on the page.
How is it compared to Minerva? Minerva and Mistake of Pythagoras are the only HL2 mods where I've legitimately sat up and gone "wow, holy shit".
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You could put this in any engine and have it look almost exactly the same.
Anyhow, mostly I am arguing against because if you want a "refresh" in visual style you can seriously just make your stuff look different. Nothing about any modern 3D engine is chaining the games that use it to a certain look. If I copy paste a bunch of HL2 characters into Unreal and use HL2 textures on the world, it just looks like an HL2 map. There's no Unreal filter over the top that you can pick.
I think people very often think they can tell, but are actually making their connections after they've already found out what engine it is.
I actually kind of did this myself when I read (incorrectly) that Dishonoured was on Source early on. I was all, oh yeah, that sure looks like Source. They've really done a good job making Source look good, there! But then it's Unreal. Whoops.
The guy who did a bunch of designs for City 17 and the Combine worked on a lot of the design for Dishonored, yes. That's the main reason people feel like it looks like a Source game, IMO.
Wouldn't that just be because Valve's games have little to no head bopping while other shooters have a lot of it?
And now I want to play Dark Messiah again.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
That is probably what it is. @MrDelish: "inherit" is the right word, it just comes from HL2. Did you ever play Dark Messiah? That had very different-feeling movement.
was posted in [chat]
Edit: As for the article, it's probably just a general "state of Valve" thing where they'll talk about current stuff. Valve is aiming for a summer release for DOTA2, so I imagine that's what has prompted it.
my reaction, yes.
I'm guessing it'll be Left 4 Dead 3.
EDIT: No wait, I take that back, it looks VERY like Half-Life 3.
Looks kind of like it says "Half Life 3 Develop"
Development. But yes, it definitely looks like Half-Life 3 to me now and not Left 4 Dead. Not enough room for L4D.
might boot up my new korean HL2 to celebrate.
Serious?
Jesus that man owns a lot of knives.
Don't worry. He has a perfectly good reason for having all those knives.
Why I fear the ocean.
My Backloggery
Photoshop.
edit: if you haven't converted to the Steam Pipe version of Ep2 make sure to read the comment about that on the page.
How is it compared to Minerva? Minerva and Mistake of Pythagoras are the only HL2 mods where I've legitimately sat up and gone "wow, holy shit".
I was fuckin' shocked to see that I had 400+ hours on L4D 1 and 300+ hours in L4D 2.
Had to put that game dowwwnnn....
Probly could've been fluent in another language by now if I'd just reallocated those hours.
I loathe the 'hours played' notice on Steam. It does nothing but make me feel bad about things.