The site has character descriptions and videos of their skills up already.
Yeah everyone who's interested should check out the site. Tons of content on there which I really expected to be locked by "coming soon" previews, but it's all readily available.
- Two game modes so far, Payload and Capture the points a la TF2
- Heroes are separated into Offense, Defense, Tank, and Support categories
- Each hero has three set abilities, an ultimate ability, and a detailed back story. Some of them have other gimmicks
- Looks like there are three maps only right now, which are the three shown in the gameplay trailer
It's almost like they're 2-3 years behind on what counts as innovative or something.
That's Blizzard for you. People said the same thing about WoW and Starcraft.
I dunno, WoW was relatively modern when it came out. I thought it had a lot of forward design choices over contemporary MMOs.
The big separations between WoW and Everquest were the better art direction and the reduction in instancing between zones. They moved a long way from there in the past decade, but it wasn't revolutionary in any sense. Polished to a diamond.
The big separations between WoW and Everquest were the better art direction and the reduction in instancing between zones. They moved a long way from there in the past decade, but it wasn't revolutionary in any sense. Polished to a diamond.
Yeah, that's pretty much Blizzard's modus operandi. They don't innovate, they iterate.
It's almost like they're 2-3 years behind on what counts as innovative or something.
That's Blizzard for you. People said the same thing about WoW and Starcraft.
I dunno, WoW was relatively modern when it came out. I thought it had a lot of forward design choices over contemporary MMOs.
The big separations between WoW and Everquest were the better art direction and the reduction in instancing between zones. They moved a long way from there in the past decade, but it wasn't revolutionary in any sense. Polished to a diamond.
I'd say the biggest separation would be WoW's implementation of an actual quest interface. For all the "give me five bear asses" jokes, the thing to remember is that Everquest had that, only they were hidden, cumbersome, and incredibly rare.
Not sure if I'm ready or recharged for another Team Fortress game. Will keep close attention to it though.
TF2 came out 7 years ago. I'm ready for something new. And if that something new includes a levitating Buddhist robot, a sniper with a hookshot, and a gorilla wearing glasses and a jetpack? I'm okay with that too.
http://www.danreviewstheworld.com
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
Looks awesome, very reminiscent of (Super) Monday Night Combat, but without creeps (at least so far.)
A Smite-ish mode would probably tip it into first day buy/play for me actually. No leveling up or anything, just skill-based FPS play trying to assault opponent bases.
the primary difference between this and MNC is that this is very much character-driven, more like other MOBAs like DotA 2 or LoL
as opposed to a class-based game like TF2 or MNC
you could argue that the difference between a class-based and a character-driven game is very granular but I think the argument there is that class-based games do not generally add new classes over time, they add new weapons and equipment that modify existing classes
whereas character-driven games add whole new characters, that might fit within defined roles on a team certainly but each one plays its own way and its skills are its own
the primary difference between this and MNC is that this is very much character-driven, more like other MOBAs like DotA 2 or LoL
as opposed to a class-based game like TF2 or MNC
you could argue that the difference between a class-based and a character-driven game is very granular but I think the argument there is that class-based games do not generally add new classes over time, they add new weapons and equipment that modify existing classes
whereas character-driven games add whole new characters, that might fit within defined roles on a team certainly but each one plays its own way and its skills are its own
I never played MNC, but Super MNC was also character driven like a traditional MOBA.
+1
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
Reaper looks OP from the trailer. He walks into a room and whirlwinds like 4-5 kills in a couple seconds.
holy shit
there's been one announcement and it already has begun
blizz nerf reaper pls
blizz pls
That's pretty much my new way of saying, I like this character because he looks strong as hell. Not to mention a dual-wielding shadow with a bone-mask. It's kind of hitting all of the buttons.
The game is less-lethal. You will die, but you should die less frequently than in current modern military shooters. With more time alive, you are able to do more interesting things and interact with your team more.
Now I get to wait for Blizzard's spite to never let me into their betas (in which they still let you pay for everything and otherwise run like a functional game) and this takes three years to get out of beta.
Because this happens every damn time and Blizzard's beta system is terrible.
+1
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KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
edited November 2014
There's a panel for it going on right now at Blizzcon for another ~2 hours, so more detailed information will start to leak out on sites.
Also another panel tomorrow from 11:30 to 12:30AM PST for Overwatch - Origins which will most like get summarized on Kotaku or IGN or something.
the primary difference between this and MNC is that this is very much character-driven, more like other MOBAs like DotA 2 or LoL
as opposed to a class-based game like TF2 or MNC
you could argue that the difference between a class-based and a character-driven game is very granular but I think the argument there is that class-based games do not generally add new classes over time, they add new weapons and equipment that modify existing classes
whereas character-driven games add whole new characters, that might fit within defined roles on a team certainly but each one plays its own way and its skills are its own
I never played MNC, but Super MNC was also character driven like a traditional MOBA.
MNC was more like TF2 in that each "character" was a class. SMNC did the whole mixing up characters where many were of the "tank" and whatnot variety.
Wow, her Infrasight visor. Haha. That with one-shot headshots from her sniper make her seem really powerful. Like the Farsight in Perfect Dark but without the bullets going through solid objects.
Actually... there are so many wallhack skills and instakills in this game, judging from all the character trailers, that a grapling hook sniper looks almost... vanilla
So how many fps/rpg/moba hybrids do we have now?
Bethesda's BattleCry
GearBox's BattleBorn
Motiga's Gigantic
This is going to be interesting. I think Overwatch really has to innovate on gameplay to distinguish itself.
TF2 comparisons continue especially when Mapmodes include point capture/payload.
It kind of seems like a lot of developers found themselves looking at the same MOBA market at the same time and all had the same idea for the next step-- Put guns in it and make it a shooter to get away from the goofy ass pseudo-RTS roots, but also do it better than Monday Night Combat.
What are the chances that the console version will appear for next year's E3?
Also, I was thinking that Overwatch might canibalize Heroes of the Storm in regards to the drop-in/drop-out kind of game but its too early to tell. If it does migrate to consoles, that would make a whole lot of sense
Posts
I love the Reaper's character design.
Taskmaster called. 8->
YES
Blizzard Team Fortress 2
I'm in
Looks amazing
Yeah everyone who's interested should check out the site. Tons of content on there which I really expected to be locked by "coming soon" previews, but it's all readily available.
- Two game modes so far, Payload and Capture the points a la TF2
- Heroes are separated into Offense, Defense, Tank, and Support categories
- Each hero has three set abilities, an ultimate ability, and a detailed back story. Some of them have other gimmicks
- Looks like there are three maps only right now, which are the three shown in the gameplay trailer
Twitch: KoopahTroopah - Steam: Koopah
I dunno, WoW was relatively modern when it came out. I thought it had a lot of forward design choices over contemporary MMOs.
The big separations between WoW and Everquest were the better art direction and the reduction in instancing between zones. They moved a long way from there in the past decade, but it wasn't revolutionary in any sense. Polished to a diamond.
...I'm okay with this?
Yeah, that's pretty much Blizzard's modus operandi. They don't innovate, they iterate.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
I'd say the biggest separation would be WoW's implementation of an actual quest interface. For all the "give me five bear asses" jokes, the thing to remember is that Everquest had that, only they were hidden, cumbersome, and incredibly rare.
There's a charge bar in % at the bottom of every character's screen. That stuff was probably Reaper's ultimate equivalent.
Also Tracer looks fantastic.
It's Asclepius, you goobers
Twitch: KoopahTroopah - Steam: Koopah
TF2 came out 7 years ago. I'm ready for something new. And if that something new includes a levitating Buddhist robot, a sniper with a hookshot, and a gorilla wearing glasses and a jetpack? I'm okay with that too.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
A Smite-ish mode would probably tip it into first day buy/play for me actually. No leveling up or anything, just skill-based FPS play trying to assault opponent bases.
Twitch: KoopahTroopah - Steam: Koopah
as opposed to a class-based game like TF2 or MNC
you could argue that the difference between a class-based and a character-driven game is very granular but I think the argument there is that class-based games do not generally add new classes over time, they add new weapons and equipment that modify existing classes
whereas character-driven games add whole new characters, that might fit within defined roles on a team certainly but each one plays its own way and its skills are its own
holy shit
there's been one announcement and it already has begun
blizz nerf reaper pls
blizz pls
I never played MNC, but Super MNC was also character driven like a traditional MOBA.
That's pretty much my new way of saying, I like this character because he looks strong as hell. Not to mention a dual-wielding shadow with a bone-mask. It's kind of hitting all of the buttons.
Twitch: KoopahTroopah - Steam: Koopah
Please, I really REALLY hate low TTK in COD.
Aaaaand I am signed up. Even though I am pretty much the worst fps player in the world
Because this happens every damn time and Blizzard's beta system is terrible.
Also another panel tomorrow from 11:30 to 12:30AM PST for Overwatch - Origins which will most like get summarized on Kotaku or IGN or something.
Twitch: KoopahTroopah - Steam: Koopah
MNC was more like TF2 in that each "character" was a class. SMNC did the whole mixing up characters where many were of the "tank" and whatnot variety.
https://www.youtube.com/watch?v=L4D1C7JU7ts
The Verge has links to many character videos that aren't all listed on the PlayOverwatch youtube channel yet:
http://www.theverge.com/2014/11/7/7175159/overwatch-videos-blizzard-fps
Bethesda's BattleCry
GearBox's BattleBorn
Motiga's Gigantic
This is going to be interesting. I think Overwatch really has to innovate on gameplay to distinguish itself.
TF2 comparisons continue especially when Mapmodes include point capture/payload.
Streaming 8PST on weeknights
Wow, her Infrasight visor. Haha. That with one-shot headshots from her sniper make her seem really powerful. Like the Farsight in Perfect Dark but without the bullets going through solid objects.
Twitch: KoopahTroopah - Steam: Koopah
It kind of seems like a lot of developers found themselves looking at the same MOBA market at the same time and all had the same idea for the next step-- Put guns in it and make it a shooter to get away from the goofy ass pseudo-RTS roots, but also do it better than Monday Night Combat.
Also, I was thinking that Overwatch might canibalize Heroes of the Storm in regards to the drop-in/drop-out kind of game but its too early to tell. If it does migrate to consoles, that would make a whole lot of sense
Streaming 8PST on weeknights
No idea- The game could work on consoles, but how many MOBAs are there on consoles?
Reminds me of Global Agenda :P
Diablo 3.
It's not a MOBA, it's a team-based shooter.