I was hoping this was going to be like a crypto-zoology thread with monster legends from around the globe. But it's not. It's Dungeons and Dragons or something.
STFU Noob
"You enter a dark crypt. The stench of mildew hangs from the walls. The floor pulls at your boots with an unknown sticky substance. As you wade through the darkness, your torch barely able to hold light in the stale air and tight quarters, a voice echos from the darkness."
"Honey, your microwave chicken pot pies are ready! Did you look for a job today?"
"Maaaawwwwmm I'm hanging out with my friends! Quit embarrassing me!" You shout down the cellar stairs into the sucking blackness of the lower levels...
Man
I've never played these kind of things either and I still like this.
You just gotta wait another 8 months till it comes out.
I'm really hoping they do a good job with it.
Fuckers didn't have any info at PAX.
is it still rooted in the d20 system
is it still the worst game system in the universe
Mmmmmaybe.
They're cutting out a lot of the bullshit that would slowdown gameplay, like special grapple rules and stuff, as well as making the classes more 'fun' and capable of doing some neat things. For example, a wizard that runs out of his daily spells will still have some kind of cool 'arcane blast' thing he can use X times a day so he's not just 'guy with shitty HP and a staff' when he runs out of spells.
As well as steamlining combat considerably.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
(owing mostly to being rooted in the d20 system with subtle changes that make it uncomprehensibly worse)
tell me what is wrong with it and I will file a bug report.
NotASenator on
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
edited October 2007
I don't really play D&D anymore on account of not liking the system (it's a good system for combat, but shit for anything else), but god, I want to use this shit somehow.
You just gotta wait another 8 months till it comes out.
I'm really hoping they do a good job with it.
Fuckers didn't have any info at PAX.
is it still rooted in the d20 system
is it still the worst game system in the universe
Mmmmmaybe.
They're cutting out a lot of the bullshit that would slowdown gameplay, like special grapple rules and stuff, as well as making the classes more 'fun' and capable of doing some neat things. For example, a wizard that runs out of his daily spells will still have some kind of cool 'arcane blast' thing he can use X times a day so he's not just 'guy with shitty HP and a staff' when he runs out of spells.
As well as steamlining combat considerably.
oh they're making it even faster and more accessible to casual players?
because that's part of why 3rd edition is so crap
there needs to be a balance between simplicity and attention to detail
You just gotta wait another 8 months till it comes out.
I'm really hoping they do a good job with it.
Fuckers didn't have any info at PAX.
is it still rooted in the d20 system
is it still the worst game system in the universe
Mmmmmaybe.
They're cutting out a lot of the bullshit that would slowdown gameplay, like special grapple rules and stuff, as well as making the classes more 'fun' and capable of doing some neat things. For example, a wizard that runs out of his daily spells will still have some kind of cool 'arcane blast' thing he can use X times a day so he's not just 'guy with shitty HP and a staff' when he runs out of spells.
As well as steamlining combat considerably.
oh they're making it even faster and more accessible to casual players?
because that's part of why 3rd edition is so crap
there needs to be a balance between simplicity and attention to detail
You just miss THAC0, don't you?
NotASenator on
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PiptheFairFrequently not in boats.Registered Userregular
You just gotta wait another 8 months till it comes out.
I'm really hoping they do a good job with it.
Fuckers didn't have any info at PAX.
is it still rooted in the d20 system
is it still the worst game system in the universe
Mmmmmaybe.
They're cutting out a lot of the bullshit that would slowdown gameplay, like special grapple rules and stuff, as well as making the classes more 'fun' and capable of doing some neat things. For example, a wizard that runs out of his daily spells will still have some kind of cool 'arcane blast' thing he can use X times a day so he's not just 'guy with shitty HP and a staff' when he runs out of spells.
As well as steamlining combat considerably.
oh they're making it even faster and more accessible to casual players?
because that's part of why 3rd edition is so crap
there needs to be a balance between simplicity and attention to detail
You just miss THAC0, don't you?
Yeah, because I sure do love having to sit down and do the equivalents of filing my tax returns just to be able to stat a goddamned dragon.
Seriously, I can't wait for 4th edition. Simplicity is a good thing.
When an encouter takes forty-five minutes because your fighter wants to grapple the orc instead of just stabbing him things suck.
The new combat rules are supposed to let players be more dynamic and free to do what they want within combat, while still making it manageable for a DM.
Skills are also getting retooled, I believe, as well.
I think daily would run out of bitchin monsters to post way too fast.
There are, like, four Monster Manuals now, not including creatures from other supplements.
Not gonna run out anytime soon.
Notice the qualifier "bitchin".
He wont run out of monsters soon, but do you really think we need an entry on every new specialization of a creature? Hell, wasn't book 4 basically "Monsters with Classes"?
I think daily would run out of bitchin monsters to post way too fast.
There are, like, four Monster Manuals now, not including creatures from other supplements.
Not gonna run out anytime soon.
Notice the qualifier "bitchin".
He wont run out of monsters soon, but do you really think we need an entry on every new specialization of a creature? Hell, wasn't book 4 basically "Monsters with Classes"?
No clue, I didn't buy it.
I haven't bought a DnD book in ages, except maybe some of the Forgotten Realms fluff sourcebooks. I more often need a bit of inspiration for an adventure rather than things to throw at the PCs.
PiptheFairFrequently not in boats.Registered Userregular
edited October 2007
Tarrasque click to see monster
Size/Type: Colossal Magical Beast
Hit Dice: 48d10+594 (858 hp)
Initiative: +7
Speed: 20 ft. (4 squares)
Armor Class: 35 (-8 size, +3 Dex, +30 natural), touch 5, flat-footed 32
Base Attack/Grapple: +48/+81
Attack: Bite +57 melee (4d8+17/18-20/×3)
Full Attack: Bite +57 melee (4d8+17/18-20/×3) and 2 horns +52 melee (1d10+8) and 2 claws +52 melee (1d12+8) and tail slap +52 melee (3d8+8)
Space/Reach: 30 ft./20 ft.
Special Attacks: Augmented critical, frightful presence, improved grab, rush, swallow whole
Special Qualities: Carapace, damage reduction 15/epic, immunity to fire, poison, disease, energy drain, and ability damage, regeneration 40, scent, spell resistance 32
Saves: Fort +38, Ref +29, Will +20
Abilities: Str 45, Dex 16, Con 35, Int 3, Wis 14, Cha 14
Skills: Listen +17, Search +9, Spot +17, Survival +14 (+16 following tracks)
Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Toughness (6)
Environment: Any
Organization: Solitary
Challenge Rating: 20
Treasure: None
Alignment: Always neutral
Advancement: 49+ HD (Colossal)
Level Adjustment: —
The tarrasque is 70 feet long and 50 feet tall, and it weighs about 130 tons.
The tarrasque cannot speak.
Combat
The tarrasque attacks with its claws, teeth, horns, and tail.
The tarrasque’s natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.
Augmented Critical (Ex)
The tarrasque’s bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.
Frightful Presence (Su)
The tarrasque can inspire terror by charging or attacking. Affected creatures must succeed on a DC 36 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the tarrasque. The save DC is Charisma-based.
Improved Grab (Ex)
To use this ability, the tarrasque must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Rush (Ex)
Once per minute, the normally slow-moving tarrasque can move at a speed of 150 feet.
Swallow Whole (Ex)
The tarrasque can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the tarrasque’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the tarrasque’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The tarrasque’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
Carapace (Ex)
The tarrasque’s armorlike carapace is exceptionally tough and highly reflective, deflecting all rays, lines, cones, and even magic missile spells. There is a 30% chance of reflecting any such effect back at the caster; otherwise, it is merely negated. Check for reflection before rolling to overcome the creature’s spell resistance.
Regeneration (Ex)
No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.
The tarrasque can be slain only by raising its nonlethal damage total to its full normal hit points +10 (or 868 hit points) and using a wish or miracle spell to keep it dead.
If the tarrasque loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). The creature can reattach the severed member instantly by holding it to the stump.
Skills
The tarrasque has a +8 racial bonus on Listen and Spot checks.
thing will motherfucking kill you and your whole damn family
he is the LuBu of D&D
PiptheFair on
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PiptheFairFrequently not in boats.Registered Userregular
Posts
ewwwwwww sounds gay
should be right up your alley then, huh, knob end italics
Man
I've never played these kind of things either and I still like this.
hush
ventrilo is like the highway rest stop of the internet
DM client, map program, voice chat, etc.
You just gotta wait another 8 months till it comes out.
I'm really hoping they do a good job with it.
Fuckers didn't have any info at PAX.
Really? Because with the cost of gas these days, I've been looking for something new.
is it still rooted in the d20 system
is it still the worst game system in the universe
d20 modern is the worst game system
(owing mostly to being rooted in the d20 system with subtle changes that make it uncomprehensibly worse)
Mmmmmaybe.
They're cutting out a lot of the bullshit that would slowdown gameplay, like special grapple rules and stuff, as well as making the classes more 'fun' and capable of doing some neat things. For example, a wizard that runs out of his daily spells will still have some kind of cool 'arcane blast' thing he can use X times a day so he's not just 'guy with shitty HP and a staff' when he runs out of spells.
As well as steamlining combat considerably.
tell me what is wrong with it and I will file a bug report.
oh they're making it even faster and more accessible to casual players?
because that's part of why 3rd edition is so crap
there needs to be a balance between simplicity and attention to detail
You just miss THAC0, don't you?
it is still absolutely and utterly terrifying and is crazy undercon
Yeah, because I sure do love having to sit down and do the equivalents of filing my tax returns just to be able to stat a goddamned dragon.
Seriously, I can't wait for 4th edition. Simplicity is a good thing.
When an encouter takes forty-five minutes because your fighter wants to grapple the orc instead of just stabbing him things suck.
The new combat rules are supposed to let players be more dynamic and free to do what they want within combat, while still making it manageable for a DM.
Skills are also getting retooled, I believe, as well.
What am i looking at here?
Is it a stillborn fetus?
One of the things they're supposed to have done is to lessen that sort of thing.
Hell, I was just talking about that the other night with the folks I'm going to be running a game for.
Jordan of Elienor, Human Shaman
I think daily would run out of bitchin monsters to post way too fast.
Jordan of Elienor, Human Shaman
There are, like, four Monster Manuals now, not including creatures from other supplements.
Not gonna run out anytime soon.
Notice the qualifier "bitchin".
He wont run out of monsters soon, but do you really think we need an entry on every new specialization of a creature? Hell, wasn't book 4 basically "Monsters with Classes"?
Jordan of Elienor, Human Shaman
No clue, I didn't buy it.
I haven't bought a DnD book in ages, except maybe some of the Forgotten Realms fluff sourcebooks. I more often need a bit of inspiration for an adventure rather than things to throw at the PCs.
thing will motherfucking kill you and your whole damn family
he is the LuBu of D&D
FUCK
it can kill gods
I swear I totally won't post any more