I played Asylum so much, I could eventually get through that whole game quite handily on hard without using detective vision at all (unless the game mandated its use).
I think I spend too much time in detective mode. I'm starting to think of this as a one man war against the army of red and blue skeletons.
I remember being a few hours into the game, and for some reason I turned off detective vision and just had to stop and look around for a bit and see what the Asylum really looked like.
I cannot, however, figure out what dr young thought she was going to do with
the Titan serum before she realized joker was involved
According to the audio logs
The idea was that physically strengthening the patients would make them better able to cope with more extreme reconditioning methods.
Which is still pretty shitty!
Actually
It was her theory that psychosis causes neurological damage/is the result of cumulative neurological damage, and titan could help cure them by making them resistant.
Which is likely based on a real paper released a few years prior to the game that outlined that theory, but which has since been ignored because evidence contradicted it (for example: http://www.ncbi.nlm.nih.gov/pubmed/21282776) I looked it up to see if the writers had been inspired by anything, cos it was too specific.
This is on those movies that play in the medical centre. Next time you play through, sit and watch them.
edit: I had another look, and it seems to be an ongoing argument rather than getting ignored. In any case, Titan wouldn't do shit.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
+1
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
I cannot, however, figure out what dr young thought she was going to do with
the Titan serum before she realized joker was involved
According to the audio logs
The idea was that physically strengthening the patients would make them better able to cope with more extreme reconditioning methods.
Which is still pretty shitty!
Actually
It was her theory that psychosis causes neurological damage/is the result of cumulative neurological damage, and titan could help cure them by making them resistant.
Which is likely based on a real paper released a few years prior to the game that outlined that theory, but which has since been ignored because evidence contradicted it (for example: http://www.ncbi.nlm.nih.gov/pubmed/21282776) I looked it up to see if the writers had been inspired by anything, cos it was too specific.
This is on those movies that play in the medical centre. Next time you play through, sit and watch them.
You're right, I remember properly with the reminder It's been a few years since I played through AA so I'm a little hazy.
Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
Okay, I just went through the whole story of asylum, though just popping back in again before the big finish for completion, and I could swear there used to be a mr freeze fight in the medical building.
Am I just conflating the first game and City, or what?
You are.
The only reference to Freeze in Asylum is a iced up cell.
Nobody remembers the singer. The song remains.
+5
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Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
edited February 2016
Thought as much.
I look forward to besting City again, soon as I finish 100 percenting Asylum and also getting some more XCOM2 in there.
Edit: one other question, does anybody know if I screwed myself on the riddler fetch quest by picking up a map after grabbing everything else from that area, instead of waiting until I got absolutely everything except the maps?
Maps just count as another collectible, so you can just pick them up whenever you want.
Nobody remembers the singer. The song remains.
+1
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Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
edited February 2016
Working through City, and its hard to not notice just how grounded in reality this game's Forensics Mode seems when compared to the utterly Clownshoes version we got in Knight.
Arkham Knight was a bummer finish but I'd absolutely love to have those first two games running nicely on my PS4 (don't have a 360 anymore and the PS3 versions aren't quite as good)
This news is actually ten days old, I only just found it because I was wondering "whatever happened to that rumored collection"
That's cool, though Knight was my favourite of the series, it's a bummer everyone didn't like it. Also the crime scene investigation has always been goofy
Knight stumbled a bit, unfortunately. Best predator sections, and combat in the entire series. Then they bring the whole thing down by focusing on the Batmanmobile too much. That, and some pretty disappointing boss fights. Chiefly Deathstroke! Like... come on! He spends the whole time taunting you and making fun of you for using a tank like a wuss. Then his bossfight is just a carbon copy of the supremely anti-fun Cloudburst tank fight. Bleh! It wasn't a horrible game, but man... they just couldn't stick the landing with their final Batman game =/
I'll pick up that Remaster thing down the line on sale, though! Would've been cool if it was all the games in the collection though(Origins and the slightly better(?) console version of Blackgate) . Though leaving Knight out since it's still pretty new makes sense.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
I loved the batmobile, it's one of the best abilities/vehicles in any game. Calling it to you, driving it around the city, I felt the combat worked well, and the way you could remote control it, it felt like another device in your tool belt, I just adored it. I loved it as soon as you remotely used it during a cutscene to knock out those dudes, Especially if you used the alternative control scheme it felt amazing, vehicles just don't get more fun. For me it was a highlight but I understand that it was seen as a distraction by others, I refuse to accept that it was bad, but if you felt like it wasn't what you wanted then I appreciate that. I do think not having proper boss battles was a big mistake.
However, Knight made me want to grab all other story-focussed action game developers by the scruff of the neck and scream "see! This is how you direct transitions, convey info, and move the camera!"
To explain what I mean, it goes beyond just having No loading times. There are no disorienting cuts that undercut your sense of control or reduce your feeling of being "grounded" in a situation or scene. You always know where you are and what is happening. It had just beautiful and seamless gameplay-to-cutscene direction delivered mostly without the player ever having control taken away from them, and in fact a lot of the time you can actively interrupt a cutscene unprompted, like driving off when a character is talking to you by accelerating, it's glorious. It's a small thing and goes unnoticed most of the time, but it was a masterclass for me, and it gave the sense of intense forward momentum and immersion and a single throughline of an experience. It's not something I demand from every game, but more games that are in the style of arkham need to adopt it, because it plays to the strengths of the medium
Every bit of info, audio and visual, was conveyed to the player without any distracting artifice, ie there's no choppiness between gameplay and cutscene, it's all just so well done. Start to finish the game's camera transitions naturally and smoothly, no screen or info is shown "to the player" but to "batman" through in-world means, giving the sense of a 10 hour singular experience, unbroken. I just loved that, the way all encounters, even optional ones, were "in" the world, the man bat was flying around, joker visions would spring out naturally with no fade to black or jolt to a different camera angle.
If you never noticed go back and play the game and just marvel at the consideration they put into this largely unnoticed element of the game design. I'm pretty sure the camera never cuts away once, it always moves into a position and moves back.
Also the city was amazingly designed, beautiful, cohesive, gloriously destructible and changed at key story beats. It just did a lot right for me, and the story being nonsense was pretty much par for the series for me
Prohass on
+4
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Brainiac 8Don't call me Shirley...Registered Userregular
I'm skipping due to the lack of Origins. It's ok though, they still play great on the PS3.
I'd get it if they're going in and updating all the graphics to be on par with AK. If it's just a regular remaster, I'm fine with the PS3 versions, got them all via PS Plus anyways. Either that or a sale.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
I just need EA to do a Mass Effect Trilogy remaster, but they wont friggin do it! "We want to focus on new IPs" my left butt cheek. Can't wait to see their fresh new IPs this year: Mirror's Edge* and Battlefield 5!
/rant
*Mirrors Edge does look pretty sweet, though.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
+1
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HardtargetThere Are Four LightsVancouverRegistered Userregular
the PC ports of the first two games are good and already look really good so....
This is the very definition of "not for you". This repackage is for people who played on 360/PS3 and traded them in on console upgrade or want to play again without hooking up their old stuff.
I'm not buying it either, but I don't mind that it's there.
+1
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Brainiac 8Don't call me Shirley...Registered Userregular
My only gripe is them leaving out Origins...but that's because Origins was a fantastic game in the franchise with arguably the best story bosses of the bunch.
Who knows though, I'm such a fanboy of the series that I could see myself impulse buying it at some point when it's cheap. :P
the PC ports of the first two games are good and already look really good so....
As far as we know it's not for PC anyways
I wouldn't blame them if they never released another Batman game on PC honestly
0
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
Origins really got a bad rap for being a bit buggy, but it's great. Glad that a whole 'nother bunch of people will get access to these if they missed them the first time around.
the PC ports of the first two games are good and already look really good so....
As far as we know it's not for PC anyways
I wouldn't blame them if they never released another Batman game on PC honestly
I can blame them for not giving PC Knight the care and attention it needed in the first place and just dumping it out because who cares about people who buy it, and then punking out over the backlash if they choose not to do any more ports in the future.
Zxerol on
+3
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
Asylum and City remaster confirmed for PS4 and XBONE in GOTY form.
I get that Rocksteady really likes the games they created, but their language before Knight's release about finishing "their Arkham trilogy" and this thing coming out with only 2/3 of the Arkham games released last gen is kinda ridiculous.
I've got the 3 from last gen on PC so unless it gets super cheap at some point I won't be picking this up so it doesn't really matter what I think, but it seems super petty.
I'd maybe be interested in a remastered Arkham Asylum. The upgraded graphics would actually matter there, given how much of that game's appeal relied on the claustrophobia and atmosphere.
But I can't see a point to Arkham City. I found the storytelling incompetent and the open world they created was so hampered by technical limitations(horse-shoe shaped map and slow gliding) that it's irrelevant when Arkham Knight is available. You show me skyscrapers and I can't dive and glide off them?
"YES! Let's get into Arkham City and deduce/foil Hugo Strange's master plan!
....
Oh, the real plot is another Joker story and Strange's plot is ignored except for 15 minutes at the end..
Later than I expected, but so happy this is happening
I don't care about the lack of Origins because I don't care about the existence of Origins
+2
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mastertheheroProfessional Video Editor & Book AuthorRegistered Userregular
Origins was just, how to best describe it, great concept, poor execution.
The story beats were great, the boss fights were a lot of fun (my personal favorite is when you're playing through the helicopter cam and you want to do your best to look awesome for the camera), and the gadgets were very cool.
The problem was that Origins felt like a mod and some of the game design decisions were absolutely horrible.
1.) Riddler trophies that are inaccessible at the beginning of the game. "But, they did that in Arkham City and Asylum, what's the problem?" The problem is that the trophies were hidden inside of GIANT levels where you have to run around an empty cargo ship, navigate the traps, all to grab one miserable trophy and then run ALL THE WAY BACK OUT with no option to fast travel.
2.) Putting snipers in the middle of a commonly used glide path with no real option to take an alternate route. When Snipers are present in City and Knight, they are at least out of the way so that you have an opportunity to dodge. The snipers in Origins see you immediately and do a lot of damage, and it's a pain to have to avoid them every single time or to fast travel, every, single, time.
3.) The combat was supremely busted at launch with enemies sliding across the floor just to punch you. Most of these have thankfully been fixed but there's still a sliding thug on occasion.
4.) Glue grenade essentially being an uglier retexture of the ice grenade. It's a small thing but it never ceases to bug me.
5.) Due to engine limitations, there was a distinct inability to grapple higher than some buildings. Arkham City didn't have this problem (with the exception of the wall around Wonder Tower), and Origins shouldn't have had this issue either. It made the play area feel a lot more restricted and more artificial as a result.
Other than that, Origins was still a fun game and one that I've sunk many hours into. It's a shame it's not getting ported over and I did tell myself I would never buy another Batman game if it came out as shitty as Origins, but after the patches, the game is fun just frustrating.
So I loaded up Arkham Knight for the first time in close to a year now
Mainly because I bought the season pass but never played any of that stuff, and also because a friend told me that all the new AR challenges they've added will give you WayneTech upgrade points, which meant I could finally get the one riddle left I needed without having to subject myself to any more Batmobile races
So I did, got 100%
Man, that ending, I don't even know. I didn't hate it? But it's just oddly more open to interpretation than I'd expect from being Rocksteady's "final chapter" (the upcoming Arkham VR notwithstanding)
The DLC though, I'm really enjoying so far. I've done Red Hood and just finished up the Killer Croc stuff, but hey! It has boss fights! Not fantastic ones but after the base game only having one (and one that makes you do 240 riddles before you get to it), I'm really digging this as a small little make-good
Also, all those DLC AR challenges, the stars went toward the 69 stars needed for all the base game Trophies, which means that a Platinum is within my grasp. Just gotta finish a New Game+, which I've already started. My issues with the game still persists - the Batmobile still sucks, there's still way too many enemy types, and it's still easily the weakest Arkham game - but the good time I'm having with the DLC is enough to lift my spirits up quite a bit
Posts
Later, in game:
http://youtu.be/TCQ0XbNss24
Also, looking at the Iceberg Lounge achievement, I'm not sure I will be able to pull that one off.
Steam ID: Good Life
Now try disrupting a detector and a medic at the same time.
So what if they couldn't get the rain effects, close enough.
I think I spend too much time in detective mode. I'm starting to think of this as a one man war against the army of red and blue skeletons.
I remember being a few hours into the game, and for some reason I turned off detective vision and just had to stop and look around for a bit and see what the Asylum really looked like.
Steam ID: Good Life
According to the audio logs
D3 Steam #TeamTangent STO
Actually
Which is likely based on a real paper released a few years prior to the game that outlined that theory, but which has since been ignored because evidence contradicted it (for example: http://www.ncbi.nlm.nih.gov/pubmed/21282776) I looked it up to see if the writers had been inspired by anything, cos it was too specific.
This is on those movies that play in the medical centre. Next time you play through, sit and watch them.
edit: I had another look, and it seems to be an ongoing argument rather than getting ignored. In any case, Titan wouldn't do shit.
You're right, I remember properly with the reminder It's been a few years since I played through AA so I'm a little hazy.
D3 Steam #TeamTangent STO
Am I just conflating the first game and City, or what?
The only reference to Freeze in Asylum is a iced up cell.
I look forward to besting City again, soon as I finish 100 percenting Asylum and also getting some more XCOM2 in there.
Edit: one other question, does anybody know if I screwed myself on the riddler fetch quest by picking up a map after grabbing everything else from that area, instead of waiting until I got absolutely everything except the maps?
Excited about this!
Arkham Knight was a bummer finish but I'd absolutely love to have those first two games running nicely on my PS4 (don't have a 360 anymore and the PS3 versions aren't quite as good)
This news is actually ten days old, I only just found it because I was wondering "whatever happened to that rumored collection"
I'll pick up that Remaster thing down the line on sale, though! Would've been cool if it was all the games in the collection though(Origins and the slightly better(?) console version of Blackgate) . Though leaving Knight out since it's still pretty new makes sense.
However, Knight made me want to grab all other story-focussed action game developers by the scruff of the neck and scream "see! This is how you direct transitions, convey info, and move the camera!"
To explain what I mean, it goes beyond just having No loading times. There are no disorienting cuts that undercut your sense of control or reduce your feeling of being "grounded" in a situation or scene. You always know where you are and what is happening. It had just beautiful and seamless gameplay-to-cutscene direction delivered mostly without the player ever having control taken away from them, and in fact a lot of the time you can actively interrupt a cutscene unprompted, like driving off when a character is talking to you by accelerating, it's glorious. It's a small thing and goes unnoticed most of the time, but it was a masterclass for me, and it gave the sense of intense forward momentum and immersion and a single throughline of an experience. It's not something I demand from every game, but more games that are in the style of arkham need to adopt it, because it plays to the strengths of the medium
Every bit of info, audio and visual, was conveyed to the player without any distracting artifice, ie there's no choppiness between gameplay and cutscene, it's all just so well done. Start to finish the game's camera transitions naturally and smoothly, no screen or info is shown "to the player" but to "batman" through in-world means, giving the sense of a 10 hour singular experience, unbroken. I just loved that, the way all encounters, even optional ones, were "in" the world, the man bat was flying around, joker visions would spring out naturally with no fade to black or jolt to a different camera angle.
If you never noticed go back and play the game and just marvel at the consideration they put into this largely unnoticed element of the game design. I'm pretty sure the camera never cuts away once, it always moves into a position and moves back.
Also the city was amazingly designed, beautiful, cohesive, gloriously destructible and changed at key story beats. It just did a lot right for me, and the story being nonsense was pretty much par for the series for me
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
I just need EA to do a Mass Effect Trilogy remaster, but they wont friggin do it! "We want to focus on new IPs" my left butt cheek. Can't wait to see their fresh new IPs this year: Mirror's Edge* and Battlefield 5!
/rant
*Mirrors Edge does look pretty sweet, though.
I'm not buying it either, but I don't mind that it's there.
Who knows though, I'm such a fanboy of the series that I could see myself impulse buying it at some point when it's cheap. :P
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
Steam - http://steamcommunity.com/id/BRAINIAC8/
Add me!
As far as we know it's not for PC anyways
I wouldn't blame them if they never released another Batman game on PC honestly
D3 Steam #TeamTangent STO
I can blame them for not giving PC Knight the care and attention it needed in the first place and just dumping it out because who cares about people who buy it, and then punking out over the backlash if they choose not to do any more ports in the future.
https://www.youtube.com/watch?v=AWv07fouYvs
July 26th
D3 Steam #TeamTangent STO
I've got the 3 from last gen on PC so unless it gets super cheap at some point I won't be picking this up so it doesn't really matter what I think, but it seems super petty.
But I can't see a point to Arkham City. I found the storytelling incompetent and the open world they created was so hampered by technical limitations(horse-shoe shaped map and slow gliding) that it's irrelevant when Arkham Knight is available. You show me skyscrapers and I can't dive and glide off them?
....
Oh, the real plot is another Joker story and Strange's plot is ignored except for 15 minutes at the end..
great...
I hope they break it up for individual purchase.
Mite b cool
Shitty Tumblr:lighthouse1138.tumblr.com
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
I don't care about the lack of Origins because I don't care about the existence of Origins
The story beats were great, the boss fights were a lot of fun (my personal favorite is when you're playing through the helicopter cam and you want to do your best to look awesome for the camera), and the gadgets were very cool.
The problem was that Origins felt like a mod and some of the game design decisions were absolutely horrible.
1.) Riddler trophies that are inaccessible at the beginning of the game. "But, they did that in Arkham City and Asylum, what's the problem?" The problem is that the trophies were hidden inside of GIANT levels where you have to run around an empty cargo ship, navigate the traps, all to grab one miserable trophy and then run ALL THE WAY BACK OUT with no option to fast travel.
2.) Putting snipers in the middle of a commonly used glide path with no real option to take an alternate route. When Snipers are present in City and Knight, they are at least out of the way so that you have an opportunity to dodge. The snipers in Origins see you immediately and do a lot of damage, and it's a pain to have to avoid them every single time or to fast travel, every, single, time.
3.) The combat was supremely busted at launch with enemies sliding across the floor just to punch you. Most of these have thankfully been fixed but there's still a sliding thug on occasion.
4.) Glue grenade essentially being an uglier retexture of the ice grenade. It's a small thing but it never ceases to bug me.
5.) Due to engine limitations, there was a distinct inability to grapple higher than some buildings. Arkham City didn't have this problem (with the exception of the wall around Wonder Tower), and Origins shouldn't have had this issue either. It made the play area feel a lot more restricted and more artificial as a result.
Other than that, Origins was still a fun game and one that I've sunk many hours into. It's a shame it's not getting ported over and I did tell myself I would never buy another Batman game if it came out as shitty as Origins, but after the patches, the game is fun just frustrating.
You know it's funny, if Arkham Origins wasn't a thing, Arkham Origins might actually be a decent name for the remaster set.
Mainly because I bought the season pass but never played any of that stuff, and also because a friend told me that all the new AR challenges they've added will give you WayneTech upgrade points, which meant I could finally get the one riddle left I needed without having to subject myself to any more Batmobile races
So I did, got 100%
Man, that ending, I don't even know. I didn't hate it? But it's just oddly more open to interpretation than I'd expect from being Rocksteady's "final chapter" (the upcoming Arkham VR notwithstanding)
The DLC though, I'm really enjoying so far. I've done Red Hood and just finished up the Killer Croc stuff, but hey! It has boss fights! Not fantastic ones but after the base game only having one (and one that makes you do 240 riddles before you get to it), I'm really digging this as a small little make-good
Also, all those DLC AR challenges, the stars went toward the 69 stars needed for all the base game Trophies, which means that a Platinum is within my grasp. Just gotta finish a New Game+, which I've already started. My issues with the game still persists - the Batmobile still sucks, there's still way too many enemy types, and it's still easily the weakest Arkham game - but the good time I'm having with the DLC is enough to lift my spirits up quite a bit