Activate Zohbat, build space dock on zohbat, exhaust Quann & Industrex. Move in all from Space
Oddity, plus carrier from Tsion with the GF from Bellatrix. Pick up the GF on mellon, land all on Zohbat
I activate the primary ability of the (4) Production Strategy Card, exhausting Arretze, Hercant and Cormund for a total of 8R (5 from planets, 2 from production, 1 from Sarwen Tools) to produce a Dreadnought (5R) a MU (2R) and 2 Fighters (1R) at the Space Dock on Bereg.
Play on secondary, spend a SA counter, exhaust [0.0.0] (5R) Gral (1R) Rigel III (1R) and Tempesta (1R) to build 2 Dreadnoughts (8R) at [0.0.0].
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Sardakk N'orr: Play the primary ability of the (1) Leadership Strategy Card, exhausting Lisis (2I), Mirage (2I), and Sumerian (2I) to place 2 Command Counters in Strategy Allocation, 1 Counter in Fleet Supply, and 3 Counters in Command Pool. (SA 0 --> 3, FS 4 --> 5, CP 2 --> 5)
L1z1x plays on the secondary, exhausting Arinam (2I) and Rigel II (2I) to place 1 Command Counter in each of Strategy Allocation and Fleet Supply. (SA 1 --> 2, FS 5 --> 6)
Saar plays on the secondary, exhausting Meer (4I) to place 1 Command Counter in each of Strategy Allocation and Command Pool. (SA 2 --> 3, CP 3 --> 4)
Hacan plays on the secondary, exhausting Kamdorn (1I) and Lirta IV (3I) to place 1 Command Counter in each of Fleet Supply and Command Pool. (FS 4 --> 5, CP 3 --> 4)
Yin plays on the secondary, exhausting Bellatrix (1I), Mellon (2I), and Torkan (3I) to place 2 Command Counters in Fleet Supply and 1 Counter in Command Pool. (FS 5 --> 7, CP 2 --> 3)
Mentak plays on the secondary, exhausting Lor (2I) to place 1 Command Counter in Command Pool. (CP 4 --> 5) The Clan of Saar: Play the primary ability of the (2) Diplomacy Strategy Card, placing a Command Counter from each other player's reserve tokens in the Mecatol Rex system. The Yin Brotherhood: Activate the Mellon-Zohbat system. (CP 3 --> 2)
Move in 1 Dreadnought and 2 Cruisers from Space Oddity system and 1 Carrier, 2 Fighters, and 1 Ground Force from Bellatrix, loading 1 Ground Force from Mellon.
Land 2 Ground Forces on Zohbat.
Exhaust Industrex (2R) and Quann (2R) to build 1 Space Dock on Zohbat. The Emirates of Hacan: Play the primary ability of the (4) Production Strategy Card, exhausting Arretze (2R), Hercant (1R), Cormund (2R), +3R from Sarween Tools and primary to build 1 Dreadnought (5R), 2 Fighters (1R), and 1 Mechanized Unit (2R) at Bereg.
N'orr plays on the secondary (SA 3 --> 2), exhausting Lodor (3R), Sakulag (2R), and Velnor (2R) to build 1 Cruiser (2R), 1 Carrier (3R), and 1 Mechanized Unit (2R) at Lodor.
L1z1x plays on the secondary (SA 2 --> 1), exhausting [0.0.0] (5R), Gral (1R), Rigel III (1R), and Tempesta (1R) to build 2 Dreadnoughts (8R) at [0.0.0].
The L1z1x Mindnet: 2 VP The Emirates of Hacan: 1 VP Sardakk N'orr: 1 VP The Yin Brotherhood: 1 VP The Mentak Coalition: 1 VP The Clan of Saar: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.: N'orr, Mentak
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Hacan. Yin
[1 VP] I control Mecatol Rex.
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.
2 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Clan of Saar: 2 Secret Objectives The Emirates of Hacan: 2 Secret Objectives The Yin Brotherhood: 2 Secret Objectives The Mentak Coalition: 2 Secret Objectives Sardakk N'orr: 2 Secret Objectives The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser, Deep Space Cannon
Worlds: X - Arretze (2R, 0I) X - Hercant (1R, 1I) X - Kamdorn (0R, 1I) R - Bereg (3R, 1I, R) X - Cormund (2R, 0I) R - Garbozia (2R, 1I, G) X - Lirta IV (2R, 3I, G)
Worlds: R - Darien (2R, 4I) X - Bellatrix (0R, 1I, R) X - Industrex (2R, 0I, R (x2)) X - Mellon (0R, 2I) X - Quann (2R, 1I, G) R - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B) X - Tsion (2R, 2I, TG (x2)) R - Zohbat (3R, 1I, B)
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Micro Technology, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Advanced Fighters, Inheritance Systems
Worlds: X - [0.0.0] (5R, 0I) X - Arinam (1R, 2I, B) X - Gral (1R, 1I, B) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B) X - Tempesta (1R, 1I, B (x2))
Neutral Worlds and Special Effects
N - Centauri (1R, 3I)
N - Mallice (0R, 3I)
Free Trade (LAW): Each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.
Strategic Planning: For the duration of Round 4, Hacan does not need to pay Command Counters from Strategy Allocation to execute the secondary abilities of Strategy Cards.
Order of Play Sardakk N'orr: (1) Leadership The Clan of Saar: (2) Diplomacy II The Yin Brotherhood: (3) Assembly The Emirates of Hacan: (4) Production The L1z1x Mindnet: (5) Trade II Current Player The Mentak Coalition: (7) Technology II
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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El SkidThe frozen white northRegistered Userregular
edited May 2016
Play the primary ability of the Technology strategy.
Get Antimass deflectors for free. Exhaust Arnor(2R), Fria(2R), Abyz(3R), plus 1 blue specialty to get Gravity Drive
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
To whoever replaces me: You have more plastic on the board than anyone, a handful of command counters, a PDS grid of Death and you're Norr - go bully the L1 and the Mentak for VPs.
To whoever replaces me: You have more plastic on the board than anyone, a handful of command counters, a PDS grid of Death and you're Norr - go bully the L1 and the Mentak for VPs.
Dear Mentak and L1zix, dont' worry, I represent the peaceful faction of xenophobic space bugs, we would never do this.
Activate Sumerian/Arcturus, move in carrier with both MUs and a cruiser from Lodor.
Very, I am afraid. I was going to invade last turn if Yin hadn't hogged the leadership so long.
Don't worry they will enjoy the processing booths.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The L1z1x Mindnet: Activate the Hope's End system. (CP 3 --> 2)
Move in 1 Cruiser and 1 Ground Force from Arinam. The Mentak Coalition: Play the primary ability of the (7) Technology Strategy Card, exhausting Abyz (3R), Arnor (2R), Fria (2R), +1R from Fria tech specialty to gain Antimass Deflectors and Gravity Drive.
Hacan plays on the secondary (Strategic Planning), exhausting Bereg (3R), Garbozia (2R), +1R from Garbozia tech specialty to gain War Sun.
Yin plays on the secondary (SA 2 --> 1), exhausting Tequ'ran (2R), Zohbat (3R), +1R from Zohbat tech specialty to gain Gravity Drive. Sardakk N'orr: Activate the Arcturus-Sumerian system. (CP 5 --> 4)
Move in 1 Cruiser, 1 Carrier, and 2 Mechanized Units from Lodor. The Clan of Saar: Play Action Card "Uprising", exhausting Faunus. (AC 3 --> 2) The Yin Brotherhood: Use racial ability to swap resource and influence values of Darien.
The L1z1x Mindnet: 2 VP The Emirates of Hacan: 1 VP Sardakk N'orr: 1 VP The Yin Brotherhood: 1 VP The Mentak Coalition: 1 VP The Clan of Saar: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.: N'orr, Mentak
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Hacan. Yin
[1 VP] I control Mecatol Rex.
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.
2 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives The Clan of Saar: 2 Secret Objectives The Emirates of Hacan: 2 Secret Objectives The Yin Brotherhood: 2 Secret Objectives The Mentak Coalition: 2 Secret Objectives Sardakk N'orr: 2 Secret Objectives The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser, Deep Space Cannon, War Sun
Worlds: X - Arretze (2R, 0I) X - Hercant (1R, 1I) X - Kamdorn (0R, 1I) X - Bereg (3R, 1I, R) X - Cormund (2R, 0I) X - Garbozia (2R, 1I, G) X - Lirta IV (2R, 3I, G)
Worlds: R - Darien (2I, 4R) (R/I values swapped) X - Bellatrix (0R, 1I, R) X - Industrex (2R, 0I, R (x2)) X - Mellon (0R, 2I) X - Quann (2R, 1I, G) X - Tequ'ran (2R, 0I, R) X - Torkan (0R, 3I, B) X - Tsion (2R, 2I, TG (x2)) X - Zohbat (3R, 1I, B)
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Micro Technology, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Advanced Fighters, Inheritance Systems
Worlds: X - [0.0.0] (5R, 0I) X - Arinam (1R, 2I, B) X - Gral (1R, 1I, B) R - Rigel I (0R, 1I, G) X - Rigel II (1R, 2I) X - Rigel III (1R, 1I, B) X - Tempesta (1R, 1I, B (x2))
Neutral Worlds and Special Effects
N - Centauri (1R, 3I)
N - Mallice (0R, 3I)
Free Trade (LAW): Each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.
Strategic Planning: For the duration of Round 4, Hacan does not need to pay Command Counters from Strategy Allocation to execute the secondary abilities of Strategy Cards.
Order of Play Sardakk N'orr: (1) Leadership The Clan of Saar: (2) Diplomacy II The Yin Brotherhood: (3) Assembly The Emirates of Hacan: (4) ProductionCurrent Player The L1z1x Mindnet: (5) Trade II The Mentak Coalition: (7) Technology II
Let's all stall togheter!Spend a command counter from command to do a Transfer action between HS and Cormund. Move the carrier from HS with 2 PDS (1 from Hercant, 1 from Kamdorn) and a GF (from Arretze) to Cormund and land everything on the planet. Move Carrier from Cormund back to HS hoping the Gravity will not crush it. Activate Space dock on Arretze to buid 2 GF with the free resurce from Sarween Tools.
Geth, roll 1d10 for Exiting safely from Gravity well
Play Trade II. Use the primary to gain 3 trade goods. Then everyone gets trade goods equal to their trade agreements minus 1.
Everyone gets one extra trade good for each trade agreement due to the law.
This should be right:
+6 total for L1z1x [3 (trade) +1 (N'orr) +1 (the law) +1 (Micro Technology)]
+3 for the Saar [3 (Hacan) +1 (the law) -1 (trade)]
+6 for Hacan [2 (Saar) +1 (racial) +1 (the law) +1 (Yin) +1 (racial) +1 (the law) -1 (trade)]
+6 for Yin [3 (Hacan) +1 (the law) +2 (N'orr) +1 (the law) -1 (trade)]
+3 for N'orr [1 (L1z1x) +1 (the law) +1(Yin) +1 (the law) -1 (trade)]
Trade negotiations open, but not much to do right now as far as I can see.
I will approve a deal between you and El Skid if you want.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
It's actually one trade good total for having any active Trade Agreements, so Hacan, Yin, and N'orr should receive one fewer Trade Good each than what you've listed. (This is also clarified on Page 5 of the FAQ.)
It appears that L1z1x[1] <--> Mentak [1] and Saar [1] <--> Mentak [1] are both on the table, subject to various parties' approvals.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
Oddity, plus carrier from Tsion with the GF from Bellatrix. Pick up the GF on mellon, land all on Zohbat
Everyone for secondary
Exhaust Velnor (2R), Lodor (3R), Sakulag (2R) = 7R
to build a Carrier (3R), MU (2R), Cruiser (2R) on Lodor
Sardakk N'orr: Play the primary ability of the (1) Leadership Strategy Card, exhausting Lisis (2I), Mirage (2I), and Sumerian (2I) to place 2 Command Counters in Strategy Allocation, 1 Counter in Fleet Supply, and 3 Counters in Command Pool. (SA 0 --> 3, FS 4 --> 5, CP 2 --> 5)
L1z1x plays on the secondary, exhausting Arinam (2I) and Rigel II (2I) to place 1 Command Counter in each of Strategy Allocation and Fleet Supply. (SA 1 --> 2, FS 5 --> 6)
Saar plays on the secondary, exhausting Meer (4I) to place 1 Command Counter in each of Strategy Allocation and Command Pool. (SA 2 --> 3, CP 3 --> 4)
Hacan plays on the secondary, exhausting Kamdorn (1I) and Lirta IV (3I) to place 1 Command Counter in each of Fleet Supply and Command Pool. (FS 4 --> 5, CP 3 --> 4)
Yin plays on the secondary, exhausting Bellatrix (1I), Mellon (2I), and Torkan (3I) to place 2 Command Counters in Fleet Supply and 1 Counter in Command Pool. (FS 5 --> 7, CP 2 --> 3)
Mentak plays on the secondary, exhausting Lor (2I) to place 1 Command Counter in Command Pool. (CP 4 --> 5)
The Clan of Saar: Play the primary ability of the (2) Diplomacy Strategy Card, placing a Command Counter from each other player's reserve tokens in the Mecatol Rex system.
The Yin Brotherhood: Activate the Mellon-Zohbat system. (CP 3 --> 2)
Move in 1 Dreadnought and 2 Cruisers from Space Oddity system and 1 Carrier, 2 Fighters, and 1 Ground Force from Bellatrix, loading 1 Ground Force from Mellon.
Land 2 Ground Forces on Zohbat.
Exhaust Industrex (2R) and Quann (2R) to build 1 Space Dock on Zohbat.
The Emirates of Hacan: Play the primary ability of the (4) Production Strategy Card, exhausting Arretze (2R), Hercant (1R), Cormund (2R), +3R from Sarween Tools and primary to build 1 Dreadnought (5R), 2 Fighters (1R), and 1 Mechanized Unit (2R) at Bereg.
N'orr plays on the secondary (SA 3 --> 2), exhausting Lodor (3R), Sakulag (2R), and Velnor (2R) to build 1 Cruiser (2R), 1 Carrier (3R), and 1 Mechanized Unit (2R) at Lodor.
L1z1x plays on the secondary (SA 2 --> 1), exhausting [0.0.0] (5R), Gral (1R), Rigel III (1R), and Tempesta (1R) to build 2 Dreadnoughts (8R) at [0.0.0].
Current Map: Action Phase Update 1
Current Technologies
Victory Points and Objectives
The Emirates of Hacan: 1 VP
Sardakk N'orr: 1 VP
The Yin Brotherhood: 1 VP
The Mentak Coalition: 1 VP
The Clan of Saar: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.: N'orr, Mentak
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Hacan. Yin
[1 VP] I control Mecatol Rex.
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.
2 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Clan of Saar: 2 Secret Objectives
The Emirates of Hacan: 2 Secret Objectives
The Yin Brotherhood: 2 Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Sardakk N'orr: 2 Secret Objectives
The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.
The Clan of Saar: Auralynx
Action Cards: 3
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 4
Trade Contracts: Hacan [3] (Saar [1])
Technology: Antimass Deflectors, XRD Transporter, Cybernetics, Floating Factory
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
R - Mecatol Rex (1R, 6I)
R - Hope's End (3R, 0I, GF (x2))
X - Meer (0R, 4I)
Action Cards: 4
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 4
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser, Deep Space Cannon
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
X - Kamdorn (0R, 1I)
R - Bereg (3R, 1I, R)
X - Cormund (2R, 0I)
R - Garbozia (2R, 1I, G)
X - Lirta IV (2R, 3I, G)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 7
Command Pool: 2
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Antimass Deflectors
Worlds:
R - Darien (2R, 4I)
X - Bellatrix (0R, 1I, R)
X - Industrex (2R, 0I, R (x2))
X - Mellon (0R, 2I)
X - Quann (2R, 1I, G)
R - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
X - Tsion (2R, 2I, TG (x2))
R - Zohbat (3R, 1I, B)
Action Cards: 3
Political Cards: 4
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 5
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Automated Defense Turrets, Enviro Compensator, Stasis Capsules
Worlds:
R - Moll Primus (4R, 1I)
R - Abyz (3R, 0I)
R - Arnor (2R, 1I)
R - Faunus (1R, 3I, G (x2))
R - Fria (2R, 0I, B)
X - Lor (1R, 2I, R)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 5
Trade Contracts: Yin [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
R - Tren'lak (1R, 0I)
R - Quinarra (3R, 1I)
R - Arcturus (1R, 1I)
R - Lazar (1R, 0I)
X - Lisis (2R, 2I)
X - Lodor (3R, 1I, G)
X - Mirage (1R, 2I, F (x2))
X - Sakulag (2R, 1I)
X - Sumerian (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 3
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Micro Technology, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Advanced Fighters, Inheritance Systems
Worlds:
X - [0.0.0] (5R, 0I)
X - Arinam (1R, 2I, B)
X - Gral (1R, 1I, B)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
X - Tempesta (1R, 1I, B (x2))
Neutral Worlds and Special Effects
N - Mallice (0R, 3I)
Free Trade (LAW): Each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.
Strategic Planning: For the duration of Round 4, Hacan does not need to pay Command Counters from Strategy Allocation to execute the secondary abilities of Strategy Cards.
Order of Play
Sardakk N'orr: (1) Leadership
The Clan of Saar: (2) Diplomacy II
The Yin Brotherhood: (3) Assembly
The Emirates of Hacan: (4) Production
The L1z1x Mindnet: (5) Trade II Current Player
The Mentak Coalition: (7) Technology II
Move Cruiser and Ground Force from Arinam to Hope's End.
Do not invade.
@El Skid
Get Antimass deflectors for free. Exhaust Arnor(2R), Fria(2R), Abyz(3R), plus 1 blue specialty to get Gravity Drive
Others to play or pass on secondary
Sorry to do this, but I have to bow out.
To whoever replaces me: You have more plastic on the board than anyone, a handful of command counters, a PDS grid of Death and you're Norr - go bully the L1 and the Mentak for VPs.
Dear Mentak and L1zix, dont' worry, I represent the peaceful faction of xenophobic space bugs, we would never do this.
Activate Sumerian/Arcturus, move in carrier with both MUs and a cruiser from Lodor.
How unwise would building a dock in my home system be?
@Auralynx
Very, I am afraid. I was going to invade last turn if Yin hadn't hogged the leadership so long.
Don't worry they will enjoy the processing booths.
Choose one non-Home system. Exhaust each planet in that system, if able.
Play: As an action.
I think we'll only need to hear about Sabotage from the targeted player, @El Skid, before moving on.
Yeah thats fine. No Sabo.
@Phyphor
The L1z1x Mindnet: Activate the Hope's End system. (CP 3 --> 2)
Move in 1 Cruiser and 1 Ground Force from Arinam.
The Mentak Coalition: Play the primary ability of the (7) Technology Strategy Card, exhausting Abyz (3R), Arnor (2R), Fria (2R), +1R from Fria tech specialty to gain Antimass Deflectors and Gravity Drive.
Hacan plays on the secondary (Strategic Planning), exhausting Bereg (3R), Garbozia (2R), +1R from Garbozia tech specialty to gain War Sun.
Yin plays on the secondary (SA 2 --> 1), exhausting Tequ'ran (2R), Zohbat (3R), +1R from Zohbat tech specialty to gain Gravity Drive.
Sardakk N'orr: Activate the Arcturus-Sumerian system. (CP 5 --> 4)
Move in 1 Cruiser, 1 Carrier, and 2 Mechanized Units from Lodor.
The Clan of Saar: Play Action Card "Uprising", exhausting Faunus. (AC 3 --> 2)
The Yin Brotherhood: Use racial ability to swap resource and influence values of Darien.
Current Map: Action Phase Update 2
Current Technologies
Victory Points and Objectives
The Emirates of Hacan: 1 VP
Sardakk N'orr: 1 VP
The Yin Brotherhood: 1 VP
The Mentak Coalition: 1 VP
The Clan of Saar: 0 VP
Public Objectives
[1 VP] I am blockading an opponent's Space Dock or have destroyed an opponent's Space Dock this turn.: N'orr, Mentak
[1 VP] I now spend 3 Command Counters from my Command and/or Strategy Allocation areas.: Hacan. Yin
[1 VP] I control Mecatol Rex.
[1 VP] I successfully invaded one planet containing at least 1 opposing Ground Force or Mechanized Unit this turn.
2 Stage I Objectives and 5 Stage II Objectives remain in the deck.
Secret Objectives
The Clan of Saar: 2 Secret Objectives
The Emirates of Hacan: 2 Secret Objectives
The Yin Brotherhood: 2 Secret Objectives
The Mentak Coalition: 2 Secret Objectives
Sardakk N'orr: 2 Secret Objectives
The L1z1x Mindnet: [2 VP] Focused: I control at least 4 planets with the same technology specialty.
The Clan of Saar: Auralynx
Action Cards: 2
Political Cards: 1
Strategy Allocation: 3
Fleet Supply: 5
Command Pool: 4
Trade Contracts: Hacan [3] (Saar [1])
Technology: Antimass Deflectors, XRD Transporter, Cybernetics, Floating Factory
Worlds:
R - Lisis II (1R, 0I)
R - Ragh (2R, 1I)
R - Mecatol Rex (1R, 6I)
R - Hope's End (3R, 0I, GF (x2))
X - Meer (0R, 4I)
Action Cards: 4
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 5
Command Pool: 4
Trade Contracts: Saar [2], Yin [1]
Technology: Enviro Compensator, Sarween Tools, Hylar V Assault Laser, Deep Space Cannon, War Sun
Worlds:
X - Arretze (2R, 0I)
X - Hercant (1R, 1I)
X - Kamdorn (0R, 1I)
X - Bereg (3R, 1I, R)
X - Cormund (2R, 0I)
X - Garbozia (2R, 1I, G)
X - Lirta IV (2R, 3I, G)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 1
Fleet Supply: 7
Command Pool: 2
Trade Contracts: Hacan [3], N'orr [2]
Technology: Hylar V Assault Laser, Automated Defense Turrets, Antimass Deflectors, Gravity Drive
Worlds:
R - Darien (2I, 4R) (R/I values swapped)
X - Bellatrix (0R, 1I, R)
X - Industrex (2R, 0I, R (x2))
X - Mellon (0R, 2I)
X - Quann (2R, 1I, G)
X - Tequ'ran (2R, 0I, R)
X - Torkan (0R, 3I, B)
X - Tsion (2R, 2I, TG (x2))
X - Zohbat (3R, 1I, B)
Action Cards: 3
Political Cards: 4
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 5
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Deep Space Cannon, Automated Defense Turrets, Enviro Compensator, Stasis Capsules, Antimass Deflectors, Gravity Drive
Worlds:
R - Moll Primus (4R, 1I)
X - Abyz (3R, 0I)
X - Arnor (2R, 1I)
R - Faunus (1R, 3I, G (x2))
X - Fria (2R, 0I, B)
X - Lor (1R, 2I, R)
Action Cards: 3
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 5
Command Pool: 4
Trade Contracts: Yin [1], L1z1x [1]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
R - Tren'lak (1R, 0I)
R - Quinarra (3R, 1I)
R - Arcturus (1R, 1I)
R - Lazar (1R, 0I)
X - Lisis (2R, 2I)
X - Lodor (3R, 1I, G)
X - Mirage (1R, 2I, F (x2))
X - Sakulag (2R, 1I)
X - Sumerian (2R, 2I, TG (x2))
X - Velnor (2R, 0I, R)
Action Cards: 3
Political Cards: 3
Strategy Allocation: 1
Fleet Supply: 6
Command Pool: 2
Trade Contracts: N'orr [1] (L1z1x [1])
Technology: Enviro Compensator, Micro Technology, Stasis Capsules, Cybernetics, Hylar V Assault Laser, Type IV Drive, Advanced Fighters, Inheritance Systems
Worlds:
X - [0.0.0] (5R, 0I)
X - Arinam (1R, 2I, B)
X - Gral (1R, 1I, B)
R - Rigel I (0R, 1I, G)
X - Rigel II (1R, 2I)
X - Rigel III (1R, 1I, B)
X - Tempesta (1R, 1I, B (x2))
Neutral Worlds and Special Effects
N - Mallice (0R, 3I)
Free Trade (LAW): Each time a player receives Trade Goods from active trade agreements, they receive 1 additional Trade Good.
Strategic Planning: For the duration of Round 4, Hacan does not need to pay Command Counters from Strategy Allocation to execute the secondary abilities of Strategy Cards.
Order of Play
Sardakk N'orr: (1) Leadership
The Clan of Saar: (2) Diplomacy II
The Yin Brotherhood: (3) Assembly
The Emirates of Hacan: (4) Production Current Player
The L1z1x Mindnet: (5) Trade II
The Mentak Coalition: (7) Technology II
Geth, roll 1d10 for Exiting safely from Gravity well
Everyone gets one extra trade good for each trade agreement due to the law.
This should be right:
+6 total for L1z1x [3 (trade) +1 (N'orr) +1 (the law) +1 (Micro Technology)]
+3 for the Saar [3 (Hacan) +1 (the law) -1 (trade)]
+6 for Hacan [2 (Saar) +1 (racial) +1 (the law) +1 (Yin) +1 (racial) +1 (the law) -1 (trade)]
+6 for Yin [3 (Hacan) +1 (the law) +2 (N'orr) +1 (the law) -1 (trade)]
+3 for N'orr [1 (L1z1x) +1 (the law) +1(Yin) +1 (the law) -1 (trade)]
Trade negotiations open, but not much to do right now as far as I can see.
@El Skid
I propose trading L1z1x [1] for Mentak [1]
@Auralynx
I will approve a deal between you and El Skid if you want.
It appears that L1z1x[1] <--> Mentak [1] and Saar [1] <--> Mentak [1] are both on the table, subject to various parties' approvals.
Worse for everyone else I guess!