The best number by far in an underappreciated Muppet movie.
It's what I overheard in the apple barrel.
Is Muppet Treasure Island underappreciated? Its my second favorite of the Muppet movies behind Christmas Carol. Then probably The Muppet Movie then take Manhattan. Tim Curry really does a great job here.
Is Muppet Treasure Island underappreciated? Its my second favorite of the Muppet movies behind Christmas Carol. Then probably The Muppet Movie then take Manhattan. Tim Curry really does a great job here.
I can't agree this enough. You're taste is exquisite. Nailed the order perfectly.
AustinP0027 on
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
The best number by far in an underappreciated Muppet movie.
It's what I overheard in the apple barrel.
Is Muppet Treasure Island underappreciated? Its my second favorite of the Muppet movies behind Christmas Carol. Then probably The Muppet Movie then take Manhattan. Tim Curry really does a great job here.
It may only be underappreciated locally to me, but I get looks when I bring it up.
I've got no idea what typical expected player numbers are these days, but there isn't a cap on players in this game so I'm going to be leaving sign ups open for approximately another twelve hours before we kick things off.
Until then, enjoy some rules, which have also been added to the original post.
Player Roles and Objectives
The majority of players will be pirates of the city of Portend, and will share an objective to rid the city of any threats to its stability. Do not necessarily assume that someone who has a role other than a pirate of Portend is a threat to the city. Please also do not assume that objectives can not change as the game progresses.
Player Actions and Abilities
Each night, every player may choose to perform one of the following actions. To submit an order, please send a private message to me.
Assault - Choose a target player and damage them that night. See Combat for an explanation of this ability.
Piracy - Leave Portend for the night to go raiding, in order to acquire new treasures.
Drink - Crack open the rum. This may lead to a variety of effects.
Many players may have actions available to them other than these, which will be listed in their role PM. Be warned that the usage of many actions is dependent on landmarks in Portend remaining standing, as detailed in the City of Portend section of the rules.
Some players may also have passive abilities, which are used automatically and do not need to be assigned a target. These abilities will be clearly marked in your role PM.
The City of Portend
The island city of Portend is famed mostly for its rowdy populace, but it also contains a number of landmarks which are notable. These structures enable the use of various player abilities, although if - for some reason - they are damaged to the point of reaching 0 HP then players may no longer take these actions. Once a landmark has reached 0 HP, it is destroyed and its HP cannot be altered.
Forge (10 HP) - Enables weapon and armour upgrades.
Harbour (10 HP) - Allows players to engage in piracy each night.
Mortuary (10 HP) - Reveals causes of death in nightly narrations.
Sacred Cave (5 HP) - Enables divination abilities to be used.
The Lock and Sabre Pub (10 HP) - Allows the drink action to be taken.
Player Statistics and Items
Every player will have three statistics; Hit Points, Attack, and Defense. Hit Points indicate how much damage a player can take, and the average player will have 5 HP. Attack and Defense are tied to the items that a player has; weapon will determine Attack, and armour provides Defense. Players will begin the game with a weapon and armour, and may either find new items or upgrade their existing ones by taking various actions. Note that you may not ever have more than one weapon or armour; if you find a new item you will automatically discard the weaker one. You may also not trade with another player.
Players will also have a special item slot, which may be filled with a variety of miscellaneous trinkets. Players may only ever have a single special item.
Combat
When an Assault action is taken against a target player, the victim's Defense value is subtracted from the assaulter's Attack value to determine how much damage the victim receives. For instance, if a pirate with 2 Attack used Assault on a landlubber with 1 Defense, the landlubber would lose 1 HP.
If a player reaches 0 HP, they are dead. This is generally seen as a bad thing.
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AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
And now I really want to skip directly to looking at your notes after this is over; this is pretty similar to something I've been trying to get to work.
I'll probably be working through at least one vote close but sign up anyway
My friend is working on a roguelike game you can play if you want to. (It has free demo)
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BrodyThe WatchThe First ShoreRegistered Userregular
If the attack value is less than the defense value, will a) the defender gain health, b)the attacker take damage, or c) nothing will happen stop asking dumb questions.
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
If the attack value is less than the defense value, will a) the defender gain health, b)the attacker take damage, or c) nothing will happen stop asking dumb questions.
We can't drink and pirate at the same time? What kind of pirates are these anyways?
Due to chronic alcoholism and hardened livers, there is not enough room on your ships to carry sufficient quantities of alcohol for you to become inebriated.
The last pirate of Portend to attempt this was the late Rickard of Arlington, who several decades ago vowed to set sail while imbibing large quantities of rum and subsequently had his ship sink an eighth of a nautical mile from Portend's harbour, solely due to the weight of the kegs. Unfortunately for Rickard, both he and his crew were too drunk to swim back, and many in Portend still say you can hear his final cries of mirth on stormy nights.
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BrodyThe WatchThe First ShoreRegistered Userregular
We can't drink and pirate at the same time? What kind of pirates are these anyways?
Due to chronic alcoholism and hardened livers, there is not enough room on your ships to carry sufficient quantities of alcohol for you to become inebriated.
The last pirate of Portend to attempt this was the late Rickard of Arlington, who several decades ago vowed to set sail while imbibing large quantities of rum and subsequently had his ship sink an eighth of a nautical mile from Portend's harbour, solely due to the weight of the kegs. Unfortunately for Rickard, both he and his crew were too drunk to swim back, and many in Portend still say you can hear his final cries of mirth on stormy nights.
So its a question of weight ratios. We can solve this. We have science. Or Piracy. We can pillage science.
We can't drink and pirate at the same time? What kind of pirates are these anyways?
Due to chronic alcoholism and hardened livers, there is not enough room on your ships to carry sufficient quantities of alcohol for you to become inebriated.
The last pirate of Portend to attempt this was the late Rickard of Arlington, who several decades ago vowed to set sail while imbibing large quantities of rum and subsequently had his ship sink an eighth of a nautical mile from Portend's harbour, solely due to the weight of the kegs. Unfortunately for Rickard, both he and his crew were too drunk to swim back, and many in Portend still say you can hear his final cries of mirth on stormy nights.
So its a question of weight ratios. We can solve this. We have science. Or Piracy. We can pillage science.
2 boats, obviously. One for drinks, one for loot.
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BrodyThe WatchThe First ShoreRegistered Userregular
Yeah, but who is going to carry the boats?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Yeh fools, Mad Moloch tried to make a floating pub 30 years ago to get around the problem. 's why we have Moloch's Pyre at the entrance to the harbor to this day.
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Hail Hydra
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BrodyThe WatchThe First ShoreRegistered Userregular
Maybe if we can find a way to get higher proof rum?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Foods cooked with alcohol actually retain a fair amount
For something like cookies you would still probably be left with about 35% of the alcohol you started with
38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
edited August 2016
I used to make cookies with rum frosting. I think it was a sugar cookie and the frosting was rum and confectioner's sugar. You frost them after you bake them so no loss. I haven't made them in forever since I've been trying to perfect the chocolate chip recipe though. Also wife isn't able to drink atm. And I probably shouldn't give them to young kids.
BrodyThe WatchThe First ShoreRegistered Userregular
In all of these instances you are adding non alcoholic ingredients in a situation where we need to increase alcohol density. Are any of you even real pirates?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Posts
Island Name: Felinefine
You don't actually have to be awake for vote close!
Is Muppet Treasure Island underappreciated? Its my second favorite of the Muppet movies behind Christmas Carol. Then probably The Muppet Movie then take Manhattan. Tim Curry really does a great job here.
I can't agree this enough. You're taste is exquisite. Nailed the order perfectly.
It may only be underappreciated locally to me, but I get looks when I bring it up.
When I looked it up its 10pm est, 9pm ct and 7pm pst.
Until then, enjoy some rules, which have also been added to the original post.
The majority of players will be pirates of the city of Portend, and will share an objective to rid the city of any threats to its stability. Do not necessarily assume that someone who has a role other than a pirate of Portend is a threat to the city. Please also do not assume that objectives can not change as the game progresses.
Player Actions and Abilities
Each night, every player may choose to perform one of the following actions. To submit an order, please send a private message to me.
Assault - Choose a target player and damage them that night. See Combat for an explanation of this ability.
Piracy - Leave Portend for the night to go raiding, in order to acquire new treasures.
Drink - Crack open the rum. This may lead to a variety of effects.
Many players may have actions available to them other than these, which will be listed in their role PM. Be warned that the usage of many actions is dependent on landmarks in Portend remaining standing, as detailed in the City of Portend section of the rules.
Some players may also have passive abilities, which are used automatically and do not need to be assigned a target. These abilities will be clearly marked in your role PM.
The City of Portend
The island city of Portend is famed mostly for its rowdy populace, but it also contains a number of landmarks which are notable. These structures enable the use of various player abilities, although if - for some reason - they are damaged to the point of reaching 0 HP then players may no longer take these actions. Once a landmark has reached 0 HP, it is destroyed and its HP cannot be altered.
Forge (10 HP) - Enables weapon and armour upgrades.
Harbour (10 HP) - Allows players to engage in piracy each night.
Mortuary (10 HP) - Reveals causes of death in nightly narrations.
Sacred Cave (5 HP) - Enables divination abilities to be used.
The Lock and Sabre Pub (10 HP) - Allows the drink action to be taken.
Player Statistics and Items
Every player will have three statistics; Hit Points, Attack, and Defense. Hit Points indicate how much damage a player can take, and the average player will have 5 HP. Attack and Defense are tied to the items that a player has; weapon will determine Attack, and armour provides Defense. Players will begin the game with a weapon and armour, and may either find new items or upgrade their existing ones by taking various actions. Note that you may not ever have more than one weapon or armour; if you find a new item you will automatically discard the weaker one. You may also not trade with another player.
Players will also have a special item slot, which may be filled with a variety of miscellaneous trinkets. Players may only ever have a single special item.
Combat
When an Assault action is taken against a target player, the victim's Defense value is subtracted from the assaulter's Attack value to determine how much damage the victim receives. For instance, if a pirate with 2 Attack used Assault on a landlubber with 1 Defense, the landlubber would lose 1 HP.
If a player reaches 0 HP, they are dead. This is generally seen as a bad thing.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Nothing will happen. The defender will lose 0 HP.
Now I'm imagining a Portland themed Phalla.... /shudder
The dream of the 90s would be alive there.
3DS: 1289-8447-4695
The kind born before 1980, and therefore immune to the temptations of multitasking.
Due to chronic alcoholism and hardened livers, there is not enough room on your ships to carry sufficient quantities of alcohol for you to become inebriated.
The last pirate of Portend to attempt this was the late Rickard of Arlington, who several decades ago vowed to set sail while imbibing large quantities of rum and subsequently had his ship sink an eighth of a nautical mile from Portend's harbour, solely due to the weight of the kegs. Unfortunately for Rickard, both he and his crew were too drunk to swim back, and many in Portend still say you can hear his final cries of mirth on stormy nights.
I mean, its still fairly close to a post Cascadia fault Portland.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
So its a question of weight ratios. We can solve this. We have science. Or Piracy. We can pillage science.
2 boats, obviously. One for drinks, one for loot.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
...I approve.
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
For something like cookies you would still probably be left with about 35% of the alcohol you started with
3DS: 1289-8447-4695
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Rum balls don't get cooked
3DS: 1289-8447-4695
https://www.youtube.com/watch?v=nqvA5IyfSSQ
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain