I didn't realize that adjacency bonuses were even a thing.
Fortunately I obsessively put all my upgrades of the same type next to each other anyway. I may swap my life support and stamina upgrades so that the former are next to the primary Life Support unit.
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BethrynUnhappiness is MandatoryRegistered Userregular
I've yet to find anything that doesn't die in seconds to a fully upgraded mining laser, so I just uninstalled all boltcaster bits and improved my grenades so they one-shot all the factory doors now.
That includes the Sentinel walkers.
I'd love an update that adds a supermassive Sentinel, something like the Cybran Experimental Cyberbot:
I've yet to find anything that doesn't die in seconds to a fully upgraded mining laser, so I just uninstalled all boltcaster bits and improved my grenades so they one-shot all the factory doors now.
I did wonder about that.
Might give it a try if I find a particularly aesthetically pleasing Multi-Tool that I want to switch to.
I've yet to find anything that doesn't die in seconds to a fully upgraded mining laser, so I just uninstalled all boltcaster bits and improved my grenades so they one-shot all the factory doors now.
That includes the Sentinel walkers.
I'd love an update that adds a supermassive Sentinel, something like the Cybran Experimental Cyberbot:
I ran into one last night that was at least 15ft tall. It knocked out half of my fully upgraded shields in a few seconds so I ran very, very fast and hid in my ship.
+1
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
If anyone hasn't tried linking their upgrades yet, I highly recommend it. It makes planning their installation way more fun, and if the jetpack/mining beam coolant ones are anything to go by, you get pretty big bonuses.
It also makes the layout and base component locations matter, so yet another thing to consider about multitools and ships.
Gosh I'm loving this.
Thing is, I see no point to doing this until I have my final weapon/ship. Once I have max slots, then I'll disassemble everything and rebuild for linked perfection, but I'm only going through that once.
This is what I thought at first, too, but having tried it out I'm really liking fiddling about with it.
It also gives you the bonuses while you're playing, and keeps you hunting for a variety of resources. I think the idea was you'd constantly be rebuilding everything as you go through the game, since I gathered a bunch of stuff I normally don't during this rebuild.
Might not be for everyone, but I'm definitely planning to tear down every new ship/tool I get now.
I ran into one last night that was at least 15ft tall. It knocked out half of my fully upgraded shields in a few seconds so I ran very, very fast and hid in my ship.
The bipedal ones?
So the way they work, as far as I can tell, is that they never spawn on their own. But if you let a scanner complete its alert circle (the icon above its head) after you've already triggered the quadrupedal ones, you'll get a bipedal drop and your 'wanted level' moves up to five.
Their laser lasts longer, and also disrupts your aim while it hits you. But at the same time, they only take a few seconds of lasering to die with an upgraded (S-T-TH-O) mining laser. I'd actually like to see more difficult Sentinels too, but it might be difficult on the PS4 crowd.
Also, if you take off after fighting a bipedal Sentinel, you have a decent chance of getting attacked by Sentinel starships, who aren't much more difficult than pirates in my estimation.
Once I've hit the core, I may very well see what happens if you head away from the core. The lore indicates the Sentinels come from outside the Outer Edge.
I ran into one last night that was at least 15ft tall. It knocked out half of my fully upgraded shields in a few seconds so I ran very, very fast and hid in my ship.
The bipedal ones?
So the way they work, as far as I can tell, is that they never spawn on their own. But if you let a scanner complete its alert circle (the icon above its head) after you've already triggered the quadrupedal ones, you'll get a bipedal drop and your 'wanted level' moves up to five.
Their laser lasts longer, and also disrupts your aim while it hits you. But at the same time, they only take a few seconds of lasering to die with an upgraded (S-T-TH-O) mining laser. I'd actually like to see more difficult Sentinels too, but it might be difficult on the PS4 crowd.
Also, if you take off after fighting a bipedal Sentinel, you have a decent chance of getting attacked by Sentinel starships, who aren't much more difficult than pirates in my estimation.
Once I've hit the core, I may very well see what happens if you head away from the core. The lore indicates the Sentinels come from outside the Outer Edge.
Yep, that's the Sentinel I was talking about. The other thing you mention also happened once I took off from the planet.
I am cautiously optimistic that the patch may have done something about the missing tech glitch, I got the tau warp upgrade again and this time I could actually install it.
I've yet to find anything that doesn't die in seconds to a fully upgraded mining laser, so I just uninstalled all boltcaster bits and improved my grenades so they one-shot all the factory doors now.
I haven't been able to blow up the refinery stores with my mining laser for some reason. Like, they don't even take damage.
Maybe it was just a glitch on the one planet or something.
I've yet to find anything that doesn't die in seconds to a fully upgraded mining laser, so I just uninstalled all boltcaster bits and improved my grenades so they one-shot all the factory doors now.
I haven't been able to blow up the refinery stores with my mining laser for some reason. Like, they don't even take damage.
Maybe it was just a glitch on the one planet or something.
Someone did the math on adjacency bonuses and it's based on number of adjancensies per individual upgrade. So you should always make sure your strongest upgrade (Theta/Omega) is in the middle and gets all the connections.
Someone did the math on adjacency bonuses and it's based on number of adjancensies per individual upgrade. So you should always make sure your strongest upgrade (Theta/Omega) is in the middle and gets all the connections.
We should get some DLC that allows us to create our own multi-tool.
I've yet to find anything that doesn't die in seconds to a fully upgraded mining laser, so I just uninstalled all boltcaster bits and improved my grenades so they one-shot all the factory doors now.
I haven't been able to blow up the refinery stores with my mining laser for some reason. Like, they don't even take damage.
Maybe it was just a glitch on the one planet or something.
You need to add a combat upgrade to the laser.
Even though it can destroy locked doors and sentinels no problem?
EDIT: I was probably aiming at the wrong part or something. I got a new multitool, upgraded stuff how I wanted, and it destroys them just fine.
BethrynUnhappiness is MandatoryRegistered Userregular
With fauna scanning, most of the time you're missing a predator. Sometimes this is an underwater predator(!); in both cases, they're rarer, but show up around groups of herbivores.
With fauna scanning, most of the time you're missing a predator. Sometimes this is an underwater predator(!); in both cases, they're rarer, but show up around groups of herbivores.
Thanks, I though that also. Maybe I'll check caves.
Someone did the math on adjacency bonuses and it's based on number of adjancensies per individual upgrade. So you should always make sure your strongest upgrade (Theta/Omega) is in the middle and gets all the connections.
I'm not sure I fully follow. So, do we want to have our upgrades in a straight line, with the strongest in the middle, or do we want to clump them together so they surround the thing they're modifying, or what?
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MichaelLCIn what furnace was thy brain?ChicagoRegistered Userregular
edited August 2016
You need to shape them into whatever the first Greek symbol is. So if it's sigma, make an E shape around the installed device, T for tau, etc.
Don't actually do this.
MichaelLC on
+2
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
It tickles me pink that we don't know exactly how anything works.
Also, big critters deal you a lot of damage. But I was only trying to help!
KalnaurI See Rain . . .Centralia, WARegistered Userregular
edited August 2016
So, still on my starting planet. Have large deposits of Heredium, Emiril, and Nickle, and flowers that give me . . . Platinum and Zinc. So odd.
It looks much like the winter themed planet someone mentioned above, with lots of cold, evergreen trees, and Christmas colors, so I called it Winter Wonderland.
There are two rather large creatures (both naturally docile) on this planet:
A winged moose/goat hybrid (wings on front feet):
And this freaky thing, which I only come up to the knee of when standing right next to it.
Is there a recipe for stacking sac venom? I just landed on a nice planet with tons of it around and my shields are good enough that I can get stung by them so as not to alert the sentinels either. The only problem is that I can't find a trade outpost anywhere so I need to fly back and forth to the space station to trade them in.
Is there a recipe for stacking sac venom? I just landed on a nice planet with tons of it around and my shields are good enough that I can get stung by them so as not to alert the sentinels either. The only problem is that I can't find a trade outpost anywhere so I need to fly back and forth to the space station to trade them in.
Just keep flying around and you'll come across one. Often i find trade terminals just outside next to beacons. Don't just look for the landing pads like I was doing.
And u don't think you can stack sacs sadly.
Talking of, u realised I can make more simply mining Emeril than fishing for gtav balls a I get more pre slot for that than non stacked balls. 28million before i left for work.
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KalnaurI See Rain . . .Centralia, WARegistered Userregular
Is there a recipe for stacking sac venom? I just landed on a nice planet with tons of it around and my shields are good enough that I can get stung by them so as not to alert the sentinels either. The only problem is that I can't find a trade outpost anywhere so I need to fly back and forth to the space station to trade them in.
Just keep flying around and you'll come across one. Often i find trade terminals just outside next to beacons. Don't just look for the landing pads like I was doing.
And u don't think you can stack sacs sadly.
Talking of, u realised I can make more simply mining Emeril than fishing for gtav balls a I get more pre slot for that than non stacked balls. 28million before i left for work.
I have giant orbs of Emeril on this planet, and huge (suggestive) columns of Heredium and Nickel. I figure I can keep myself stocked and hopefully find some downed ships, and then just hop from one to the next getting more upgrades. I haven't even left my starter planet, so I haven't given my ship any upgrades.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
I am cautiously optimistic that the patch may have done something about the missing tech glitch, I got the tau warp upgrade again and this time I could actually install it.
I have started getting duplicates of the warp upgrades from multi-tool upgrade wall panels. I only ever got multi-tool tech from those before, so I suspect something changed.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Someone did the math on adjacency bonuses and it's based on number of adjancensies per individual upgrade. So you should always make sure your strongest upgrade (Theta/Omega) is in the middle and gets all the connections.
That's awful design if so. Why make inventory a puzzle.
Slightly related, the fact that adjacency bonus is a thing and crashed ships have random upgrades in the way of using them is frustrating.
MuddBudd on
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Someone did the math on adjacency bonuses and it's based on number of adjancensies per individual upgrade. So you should always make sure your strongest upgrade (Theta/Omega) is in the middle and gets all the connections.
That's awful design if so. Why make inventory a puzzle.
Slightly related, the fact that adjacency bonus is a thing and crashed ships have random upgrades in the way of using them is frustrating.
Someone did the math on adjacency bonuses and it's based on number of adjancensies per individual upgrade. So you should always make sure your strongest upgrade (Theta/Omega) is in the middle and gets all the connections.
That's awful design if so. Why make inventory a puzzle.
Slightly related, the fact that adjacency bonus is a thing and crashed ships have random upgrades in the way of using them is frustrating.
Why, you can dismantle everything on them?
Because you might not know how to make it yet, or if it's particularly expensive or takes something rare, you won't have the resources to move it.
And if you do have the resources to build everything in optimal order, then random upgrades are essentially pointless because you'll be dismantling them all anyway.
Not to mention crashed ships having random upgrades probably kept people from realizing adjacency was a thing in the first place.
There's no plan, there's no race to be run
The harder the rain, honey, the sweeter the sun.
Someone did the math on adjacency bonuses and it's based on number of adjancensies per individual upgrade. So you should always make sure your strongest upgrade (Theta/Omega) is in the middle and gets all the connections.
That's awful design if so. Why make inventory a puzzle.
Slightly related, the fact that adjacency bonus is a thing and crashed ships have random upgrades in the way of using them is frustrating.
Why, you can dismantle everything on them?
Because you might not know how to make it yet, or if it's particularly expensive or takes something rare, you won't have the resources to move it.
And if you do have the resources to build everything in optimal order, then random upgrades are essentially pointless because you'll be dismantling them all anyway.
Not to mention crashed ships having random upgrades probably kept people from realizing adjacency was a thing in the first place.
I don't think it's a good idea to remove one of the few things in the game you have to actually think about.
+2
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
I think it's pretty great to get poorly placed upgrades in your ship that you can't afford or don't know how to build yet. You get to use them, but you also get to look forward to ripping them out and rebuilding them to your satisfaction.
That's my mindset, anyway. There's no endgame, as far as I know. It's always take what you have, make the most of it, and anticipate getting something more or making it better. It's a process, and one I happen to like.
All I can say is that my enjoyment of the "game" stuff went way up after realizing there was a point to tearing out the guts of my ships and trying to rebuild them.
My save file is loading me below the ground on a water planet, so I fall until I hit the water level, and as far as I can tell the only way out is to drown.
But that just respawns me below the surface again.
Can't reach my ship because it's too high above the water level.
So now, what, I restart?
I made a game! Hotline Maui. Requires mouse and keyboard.
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
Haha there was a bunch of mushrooms growing from a lump on the ground, and when I got close it turned out to be a living creature, just a bouncing bunch of mushrooms
This game is silly
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Posts
Fortunately I obsessively put all my upgrades of the same type next to each other anyway. I may swap my life support and stamina upgrades so that the former are next to the primary Life Support unit.
That includes the Sentinel walkers.
I'd love an update that adds a supermassive Sentinel, something like the Cybran Experimental Cyberbot:
I did wonder about that.
Might give it a try if I find a particularly aesthetically pleasing Multi-Tool that I want to switch to.
I ran into one last night that was at least 15ft tall. It knocked out half of my fully upgraded shields in a few seconds so I ran very, very fast and hid in my ship.
It also gives you the bonuses while you're playing, and keeps you hunting for a variety of resources. I think the idea was you'd constantly be rebuilding everything as you go through the game, since I gathered a bunch of stuff I normally don't during this rebuild.
Might not be for everyone, but I'm definitely planning to tear down every new ship/tool I get now.
Their laser lasts longer, and also disrupts your aim while it hits you. But at the same time, they only take a few seconds of lasering to die with an upgraded (S-T-TH-O) mining laser. I'd actually like to see more difficult Sentinels too, but it might be difficult on the PS4 crowd.
Also, if you take off after fighting a bipedal Sentinel, you have a decent chance of getting attacked by Sentinel starships, who aren't much more difficult than pirates in my estimation.
Once I've hit the core, I may very well see what happens if you head away from the core. The lore indicates the Sentinels come from outside the Outer Edge.
Yep, that's the Sentinel I was talking about. The other thing you mention also happened once I took off from the planet.
2nd attempt, successful but the 1st planet is extreme heat... big gobs of radnox everywhere to mine, though.
I haven't been able to blow up the refinery stores with my mining laser for some reason. Like, they don't even take damage.
Maybe it was just a glitch on the one planet or something.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
You need to add a combat upgrade to the laser.
And yes I'm checking the skies and the water (on planets that have water).
What am I missing????????????????
We should get some DLC that allows us to create our own multi-tool.
Even though it can destroy locked doors and sentinels no problem?
EDIT: I was probably aiming at the wrong part or something. I got a new multitool, upgraded stuff how I wanted, and it destroys them just fine.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Thanks, I though that also. Maybe I'll check caves.
I'm not sure I fully follow. So, do we want to have our upgrades in a straight line, with the strongest in the middle, or do we want to clump them together so they surround the thing they're modifying, or what?
Also, big critters deal you a lot of damage. But I was only trying to help!
https://www.youtube.com/watch?v=vzkO_c1Q2U0
It looks much like the winter themed planet someone mentioned above, with lots of cold, evergreen trees, and Christmas colors, so I called it Winter Wonderland.
There are two rather large creatures (both naturally docile) on this planet:
And this freaky thing, which I only come up to the knee of when standing right next to it.
Just keep flying around and you'll come across one. Often i find trade terminals just outside next to beacons. Don't just look for the landing pads like I was doing.
And u don't think you can stack sacs sadly.
Talking of, u realised I can make more simply mining Emeril than fishing for gtav balls a I get more pre slot for that than non stacked balls. 28million before i left for work.
I have giant orbs of Emeril on this planet, and huge (suggestive) columns of Heredium and Nickel. I figure I can keep myself stocked and hopefully find some downed ships, and then just hop from one to the next getting more upgrades. I haven't even left my starter planet, so I haven't given my ship any upgrades.
Had to blast a hole to seek shelter during a storm at night on the same planet since I was too far from any caves or my ship
Found the elusive T-Rex!
Sadly the shield damage on that shot is from just one attack from him, so I had to put him down shortly after...
Another daytime shot during a light shower:
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
I have started getting duplicates of the warp upgrades from multi-tool upgrade wall panels. I only ever got multi-tool tech from those before, so I suspect something changed.
The harder the rain, honey, the sweeter the sun.
That's awful design if so. Why make inventory a puzzle.
Slightly related, the fact that adjacency bonus is a thing and crashed ships have random upgrades in the way of using them is frustrating.
The harder the rain, honey, the sweeter the sun.
Why, you can dismantle everything on them?
Because you might not know how to make it yet, or if it's particularly expensive or takes something rare, you won't have the resources to move it.
And if you do have the resources to build everything in optimal order, then random upgrades are essentially pointless because you'll be dismantling them all anyway.
Not to mention crashed ships having random upgrades probably kept people from realizing adjacency was a thing in the first place.
The harder the rain, honey, the sweeter the sun.
I don't think it's a good idea to remove one of the few things in the game you have to actually think about.
That's my mindset, anyway. There's no endgame, as far as I know. It's always take what you have, make the most of it, and anticipate getting something more or making it better. It's a process, and one I happen to like.
All I can say is that my enjoyment of the "game" stuff went way up after realizing there was a point to tearing out the guts of my ships and trying to rebuild them.
I enjoy when I realize I sold all my Titanium, so it's time to go provoke the space police, or think, huh, now how DO I make that?
Making almost a half a mil every 5 minutes.
But that just respawns me below the surface again.
Can't reach my ship because it's too high above the water level.
So now, what, I restart?
This game is silly
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL