If you've checked the latest leaks, it looks like Shield Slam was made baseline for warriors. Seems like regardless of the spec you will be able to tank effectively (well more than right now anyway gogo Sunder Spam). It could very well mean that no matter what spec you grab you will be able to tank. Of course the min/max will still be there but if you can tank without having to spend 30 points + on the tank tree (as a hybryd class) that sounds great. You can PvP and tank without having to respecc every instance.
One will still be best for PVE DPS, one will still be best for PVE tanking, one will still be best for PVP.
It's just semantics really.
It may be more semantics than anything else, but I'm not sure the "just" word is justified. It may also mean that (as I'd hoped) they have learned from similar talents for druids (Furor, Naturalist) & shaman (Mental Quickness, Nature's Guidance) and are putting talents in the "off" trees that benefit the other side. It's inevitable that the trees will favor one aspect, but I hope this means there are going to be more of these crossover talents.
I don't know how the hell Blizzard intends to balance raid boss encounters around classes that could have multiple possible specs.
For the tank position particularly, which tends to be one player out of 25, you can't afford to have that kind of leeway without creating undue effort on the part of the designers.
I don't know if I have misunderstood your post, but I feel like I might have. The 14 points a feral druid puts into the resto tree aren't really going to help that druid heal at all. They're not so much crossover talents, just feral talents stuck in the wrong tree. Especially since I don't really feel the need to take any of them, when I spec resto.
edit: So, really, if a DK is going to have "crossover" talents, I would prefer them to benefit the tree they are actually in first, and then also be good talents to pick for a secondary tree. No "extra mana in the melee tree" shit.
I don't know if I have misunderstood your post, but I feel like I might have. The 14 points a feral druid puts into the resto tree aren't really going to help that druid heal at all. They're not so much crossover talents, just feral talents stuck in the wrong tree. Especially since I don't really feel the need to take any of them, when I spec resto.
edit: So, really, if a DK is going to have "crossover" talents, I would prefer them to benefit the tree they are actually in first, and then also be good talents to pick for a secondary tree. No "extra mana in the melee tree" shit.
A resto speccing for PvP does take those talents, though, and that helps give PvP restos access to the higher stuff in the tree while still being able to grab feral charge. Bascially a resto PvPing is the only time a druid will "flow" between trees in such the way that "wrong" talents like Furor being in resto makes sense.
From a min/max perspective, it'd be hard to not go Orc. Blood Fury is great, Hardiness/Axe are nice perks and all your summons will get more damage.
And Orcs are just badass in general.
Yes, very much so. It's grand for me too because Orcs are my favorite race by far. In fact, the only orc class I don't have in outland is rogue, and I really wish I did.
I really do laugh a little at Blizzard though. It's like they honestly expect people to NOT try to filter out whatever information they can to the masses.
You do realize that the "friends" in the Friends & Family Alpha are the marketting department, right :winky:
No they're not. Well maybe some are, but it literally means friends and family of Blizzard employees.
Or former Blizz employees; A guy in our guild used to work there ~8 months ago. He's a good boy though... He wont officially "reveal" if he has access to F&F, although if you mention liking/not liking leaked alpha talents he'll slip with little comments like, "I wouldn't worry about that anymore."
See, Orc DK is gonna be pretty cool, but Tauren DK will have it's advantages as well. It's hard to overstate the benefit of 5% extra health, and AoE stun is WONDERFULLY powerful in PvP.
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kaleeditySometimes science is more art than scienceRegistered Userregular
I don't know how the hell Blizzard intends to balance raid boss encounters around classes that could have multiple possible specs.
For the tank position particularly, which tends to be one player out of 25, you can't afford to have that kind of leeway without creating undue effort on the part of the designers.
What exactly do you mean? Don't they already do this now?
Unless there's a specific class-hosing ability, tanks are pretty interchangeable, and if there is a hoser ability, that's why you brought more than one class of tank to your 25 man raid, right?
There's still a few gimmick fights here and there (RoS comes to mind) but you could say that overall all tanks are interchangeable right now.
I figure that in 10 mans it will pretty much be that way with a gimmick that would be easier if you had a certain type of tank but not a minimun requirement.
I'm not liking the new talent descriptions, whether it's the wording or the fact that they spelled out the dps, tank and pvp trees and are now going back on that. Also, the chromatic rune being renamed to death rune is just lame.
There's still a few gimmick fights here and there (RoS comes to mind) but you could say that overall all tanks are interchangeable right now.
I figure that in 10 mans it will pretty much be that way with a gimmick that would be easier if you had a certain type of tank but not a minimun requirement.
Err, I find 10 mans to be where there are the least class/spec related gimmick fights, given that you only have space for 1 of each class as it is, and a wide number of hybrids are going to be unavailable to a raid group unless you can manage with only 1 or maybe 2 healers.
25 mans are the domain of class/spec reliant fights, and without thinking too hard about it, Dragonhawk boss is really the only 10 man fight I can think of that's really overly gimmicky, and that's just because it's one of the few 'omg adds!' fights in the 10 man instances, which is of course where prot paladins shine.
Which isn't to say that there aren't encounters (bosses, trash, otherwise) that don't benefit from having X class or Y spec, but aside from the 45 minute bear run, there isn't a 10 man that's tuned in that fashion like the 25 mans can/have been.
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First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
See, Orc DK is gonna be pretty cool, but Tauren DK will have it's advantages as well. It's hard to overstate the benefit of 5% extra health, and AoE stun is WONDERFULLY powerful in PvP.
Three words:
Gnome Death Knight.
OremLK on
My zombie survival life simulator They Don't Sleep is out now on Steam if you want to check it out.
If the ratio is all you're going for then Gnome is your only choice.
I went on an SM run once with a bunch of friends, one of whom was a gnome tank. We wiped, but found it absolutely fucking hilarious that if a gnome is on the opposite side of a table then the healer, the gnome is out of LoS.
A+ for you. The best I could come up with is naming my cow "anti-burger" or something. Also, mummy trolls would pretty much be the best thing ever.
Also, I heard in trade chat (groan) today that warriors in the WOLK will be able to duel wield two-handers. Does anyone know if that's actually something that's in alpha? Wouldn't the stat bonuses be insane for that?
There is supposedly a new talent in the fury tree in the WOLK alpha called "Titan's Grasp" which will allow warriors to equip 2h weapons like a 1hander at the cost of something like 20 or 30% swing speed
5 points brings the swing time penalty down to 20%. It's still alpha, so that could change drastically or be completely removed by the time WotLK comes around. /sigh
I distinctly remember a talent by that name with the same effect floating around in the BC alpha/beta period. Was it just rumor then or are they re-trying something they cut?
A+ for you. The best I could come up with is naming my cow "anti-burger" or something. Also, mummy trolls would pretty much be the best thing ever.
Also, I heard in trade chat (groan) today that warriors in the WOLK will be able to duel wield two-handers. Does anyone know if that's actually something that's in alpha? Wouldn't the stat bonuses be insane for that?
There is supposedly a new talent in the fury tree in the WOLK alpha called "Titan's Grasp" which will allow warriors to equip 2h weapons like a 1hander at the cost of something like 20 or 30% swing speed
5 points brings the swing time penalty down to 20%. It's still alpha, so that could change drastically or be completely removed by the time WotLK comes around. /sigh
I distinctly remember a talent by that name with the same effect floating around in the BC alpha/beta period. Was it just rumor then or are they re-trying something they cut?
They do that occasionally. Mages got Invisibility.
So expect to have to cast Titan's Grip and while it's active you can only attack your target. You can't move, can't pivot, can't eat, can't be healed...
So I finely thought of a name for my DK, and managed to get it on my server. When Wrath comes out, i'll be rollin a Death Knight named Blightmare! I thought it was clever.
A+ for you. The best I could come up with is naming my cow "anti-burger" or something. Also, mummy trolls would pretty much be the best thing ever.
Also, I heard in trade chat (groan) today that warriors in the WOLK will be able to duel wield two-handers. Does anyone know if that's actually something that's in alpha? Wouldn't the stat bonuses be insane for that?
There is supposedly a new talent in the fury tree in the WOLK alpha called "Titan's Grasp" which will allow warriors to equip 2h weapons like a 1hander at the cost of something like 20 or 30% swing speed
5 points brings the swing time penalty down to 20%. It's still alpha, so that could change drastically or be completely removed by the time WotLK comes around. /sigh
I distinctly remember a talent by that name with the same effect floating around in the BC alpha/beta period. Was it just rumor then or are they re-trying something they cut?
They do that occasionally. Mages got Invisibility.
So expect to have to cast Titan's Grip and while it's active you can only attack your target. You can't move, can't pivot, can't eat, can't be healed...
Good point. Maybe priests will get sleep back!...only it'll sleep the caster and the target both.
... if I'm not mistaken, Discepline priests ARE getting a form of Sleep back.
Divine Hymn (level 70, instant, 750 mana, 10m cooldown) - "You recite a holy hymn, granting your party protection from attackers. Any attacks done to you or your party will cause the attacker to be afflicted by sleep for 20 sec. Divine Hymn will last 10 sec."
Supposedly, I'm guessing it's at lvl 70 for testing.
So I finely thought of a name for my DK, and managed to get it on my server. When Wrath comes out, i'll be rollin a Death Knight named Blightmare! I thought it was clever.
... if I'm not mistaken, Discepline priests ARE getting a form of Sleep back.
Divine Hymn (level 70, instant, 750 mana, 10m cooldown) - "You recite a holy hymn, granting your party protection from attackers. Any attacks done to you or your party will cause the attacker to be afflicted by sleep for 20 sec. Divine Hymn will last 10 sec."
Supposedly, I'm guessing it's at lvl 70 for testing.
Posts
*read with a grain of salt*
If you've checked the latest leaks, it looks like Shield Slam was made baseline for warriors. Seems like regardless of the spec you will be able to tank effectively (well more than right now anyway gogo Sunder Spam). It could very well mean that no matter what spec you grab you will be able to tank. Of course the min/max will still be there but if you can tank without having to spend 30 points + on the tank tree (as a hybryd class) that sounds great. You can PvP and tank without having to respecc every instance.
It may be more semantics than anything else, but I'm not sure the "just" word is justified. It may also mean that (as I'd hoped) they have learned from similar talents for druids (Furor, Naturalist) & shaman (Mental Quickness, Nature's Guidance) and are putting talents in the "off" trees that benefit the other side. It's inevitable that the trees will favor one aspect, but I hope this means there are going to be more of these crossover talents.
For the tank position particularly, which tends to be one player out of 25, you can't afford to have that kind of leeway without creating undue effort on the part of the designers.
I don't know if I have misunderstood your post, but I feel like I might have. The 14 points a feral druid puts into the resto tree aren't really going to help that druid heal at all. They're not so much crossover talents, just feral talents stuck in the wrong tree. Especially since I don't really feel the need to take any of them, when I spec resto.
edit: So, really, if a DK is going to have "crossover" talents, I would prefer them to benefit the tree they are actually in first, and then also be good talents to pick for a secondary tree. No "extra mana in the melee tree" shit.
And Orcs are just badass in general.
Yes, very much so. It's grand for me too because Orcs are my favorite race by far. In fact, the only orc class I don't have in outland is rogue, and I really wish I did.
Or former Blizz employees; A guy in our guild used to work there ~8 months ago. He's a good boy though... He wont officially "reveal" if he has access to F&F, although if you mention liking/not liking leaked alpha talents he'll slip with little comments like, "I wouldn't worry about that anymore."
No, not really, considering the trees were not looking that way in all in reality and they've already changed a shitload talents wise in one patch.
The game is seemingly changing a lot, it's too early to make assumptions. They've changed a boatload of crap in one alpha patch.
Command doesn't appear to benefit ghouls; they're like totems. They don't have a pet bar.
I hope they fix that pre-release.
Like, abominations and banshees.
What exactly do you mean? Don't they already do this now?
Unless there's a specific class-hosing ability, tanks are pretty interchangeable, and if there is a hoser ability, that's why you brought more than one class of tank to your 25 man raid, right?
There's still a few gimmick fights here and there (RoS comes to mind) but you could say that overall all tanks are interchangeable right now.
I figure that in 10 mans it will pretty much be that way with a gimmick that would be easier if you had a certain type of tank but not a minimun requirement.
Err, I find 10 mans to be where there are the least class/spec related gimmick fights, given that you only have space for 1 of each class as it is, and a wide number of hybrids are going to be unavailable to a raid group unless you can manage with only 1 or maybe 2 healers.
25 mans are the domain of class/spec reliant fights, and without thinking too hard about it, Dragonhawk boss is really the only 10 man fight I can think of that's really overly gimmicky, and that's just because it's one of the few 'omg adds!' fights in the 10 man instances, which is of course where prot paladins shine.
Which isn't to say that there aren't encounters (bosses, trash, otherwise) that don't benefit from having X class or Y spec, but aside from the 45 minute bear run, there isn't a 10 man that's tuned in that fashion like the 25 mans can/have been.
Three words:
Gnome Death Knight.
Sure, Tauren weapons are HUGE but undead weapons have a bigger weapon-to-wielder ratio, i think
I went on an SM run once with a bunch of friends, one of whom was a gnome tank. We wiped, but found it absolutely fucking hilarious that if a gnome is on the opposite side of a table then the healer, the gnome is out of LoS.
I distinctly remember a talent by that name with the same effect floating around in the BC alpha/beta period. Was it just rumor then or are they re-trying something they cut?
They do that occasionally. Mages got Invisibility.
So expect to have to cast Titan's Grip and while it's active you can only attack your target. You can't move, can't pivot, can't eat, can't be healed...
Good point. Maybe priests will get sleep back!...only it'll sleep the caster and the target both.
Divine Hymn (level 70, instant, 750 mana, 10m cooldown) - "You recite a holy hymn, granting your party protection from attackers. Any attacks done to you or your party will cause the attacker to be afflicted by sleep for 20 sec. Divine Hymn will last 10 sec."
Supposedly, I'm guessing it's at lvl 70 for testing.
Your character / guild name are glorious.
Because fuck gnome warriors, and fuck gnome death knights. The Lich King wouldn't res a gnome for a damn thing.
ITT I'm racist. <.<
Why do you hate me so?
Good man.
The harder the rain, honey, the sweeter the sun.
....well I'll be damned.