This thread is intended to be about games you want to like, but just can't. Games that are popular, or seem attractive for some reason, but you just can't manage to get into for one reason or another. I'd love it if some fans of the series/games brought up could defend them, as well - spread your joy. Share your inner fanboy, even.
For me, the game/series I just don't get is Metroid: Prime. It makes no sense to me. Here's a huge world with what seems to be no reason to exist whatsoever. The plot is nearly non-existant the first 15 hours of the game at least (pirates = bad, phazon = poison), so the only reason to even play it is to explore to grap powerups. Which you only need in order to grab more powerups. To eventually open a door way back on the other side of the map that grants access to a new area...where there are more powerups.
Still, I could I would be okay with this - if it made sense as to WHY you need this stuff except as a means of getting more of it. If there was any sense that there was a story you were driving forward, or the combat was more engaging, or even if there was a way to tag the map so I could remember where to go BACK TO once I grab the blue beam without having to look up a FAQ I could get behind it well enough to finish the game.
Now, that said, I WANT to like this game. It's smooth, and pretty, and it feels like I should want to finish it. But about 15 hours in (twice now) I just say to myself: "This isn't fun. It's tedious. Why should I keep doing this?" And then I just put it away. What makes people so rabid about these games?
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Did you read the scan information? That's really the meat of the story, which happens to be really interesting.
or Brawl. 4854.6102.3895 Name: NU..
But the biggest thing is that the Metroid games rarely, if ever have moments like 343 Guilty Spark telling you what the flood is in Halo. It's all about showing you what's going on, and either making you look for the why, or figure out the why on your own based on the presented evidence.
It was my first FE game. Never played the GBA games. Wanted to try it out to see if I liked it. Bought it, and set it to the easiest setting being an FE newbie. Put it probably 10 hours of gameplay (minus the resets due to character deaths). Sad to say, it wasn't for me. I wasn't having that much fun. Ended up selling it to someone.
and
Metriod (*runs for his life*)
No matter how much you want to like it, if the game itself isn't good in your eyes, then there really isn't much of anything you can do.
They're videogames. Just move on.
I think part of it is that so much of the appeal is on exploration, and I found the environments to be largely stale, the ruins especially. It seemed like a really drawn out fetch quest, actually.
I love the concept, I love the atmosphere, I WANT TO LOVE IT.
But I just can't.
Oh, I'm not hating myself for not liking M:P games or anything. But I think this type of topic, about many games, is pretyt interesting and worthwhile, if nothing else since you can hear a lot of (non-standard) opinions of what are generally decent games. And perspective is always good.
I'm still sticking with the fact that you're not digging deep enough or aren't far enough.
[spoiler:636ddcd038]You haven't even seen the stuff about how this planet was inhabited by the Chozo or something? or how Metroid Prime itself crashed down years ago and turned this planet into a nearly-barren, mutated foul version of its former self, and how the space pirates are trying to take this...THING and try to control it, when it's completely uncontrollable?[/spoiler:636ddcd038]
As for Halo, the big thing about Halo is this: It's not revolutionary. It didn't do anything NEW. What it did was take existing concepts(randomized enemy spawn points, vehicles, shooting from a first person perspective, LAN play) and did them WELL, and introduced stuff like system link play to consoles and console players.
In your defense, FE works better as a handheld game.
I've put well over 80 hours combined into FE and FE:SS, but I can't get myself to sit down to play Path of Radiance. I know it's good, and I enjoy it when I do play it, but I just don't have any urge to play it. The handheld versions are better because you can just flick them on and off for a few minutes. They're perfect "play for 3 minutes and shut it off" since it saves every move.
You should try the GBA versions, I think, even if you don't like the GC one.
or Brawl. 4854.6102.3895 Name: NU..
[spoiler:2d9d837db1] J/K. There are times that I say to myself, "Why am I taking SSB so seriously?" [/spoiler:2d9d837db1]
I don't know. I find that SSB's fighting system works REALLY well.
Well, melee's at least. Going back to the original...Well, I could understand your point if you only played SSB instead of SSBM.
It's two things.
One is the interaction. This is also why I don't play MMOs much, even free ones. I'm a loner by nature, so I don't do interaction.
Two is about the rare items. It's the pokemon/diablo/trading card game syndrome. Make something rare, and people will bend over backwards and stick their tongue so far up their own ass it comes out of their mouth and goes back into their ass again to get them.
Combine, toss in some servers for griefers to get their kicks and a few for roleplaying folks to act out the elaborate tale of their high elf with a +3 to stabbing, and you've got something that has potential for much moneys.
Yeah, I've seen all the spoilered stuff, and it just seemed...eh. Like nothing more than an excuse to travel on and open the next locked door (which most players wanted to do anyway), rather than as a really compelling story in and of itself.
I couldn't either, but it's essentially the Sims factor. There's something fun about controlling the life or lives of between 1 and <more than 1> virtual beings.
And Gilder, it's all about seeing the stuff to do...
Ignoring all of it, building your own internal story and doing what fits that. You don't do all the 'save the baby in the burning building' quests when your character is a foul serial killer who thrives on the blood of innocents and the cries of the damned. :P But that's just how I play them.
That's exactly how I felt about Morrowind. In KotOR, I didn't mind the multi-tasking at all.
It felt like a chore in TES for some reason.
Then you must not know the overall Metroid story. It's like wondering why the hell you should care about the humans in Halo when you just started playing Halo 2 halfway through the game, to use the Halo comparison again. You aren't attached to the characters. You don't care about them, and therefore their story does not matter to you.
Even the names are too damned similar...
Band of Call of Medal of Men of Faces of Brothers of Duty of Honor of Valor of War 1942, anyone?
Wii U NNID: MegaSpooky
WWII shooters ARE getting rather old, but there is a primal glee in killing nazis that I think was bred into us by the government and just kind of never bred out.
First Person Shooters in general, though...There's something fun about shooting people, and people like to get into it, to be the one holding the gun, or at least seeing things through the eyes of the one holding the gun.
And I wanted to like them all so much.
A WW1 shooter would be pretty damn cool. Biding your time holed up in a trench, waiting to cross no man's land and take out the enemy, hoping that they don't deploy the mustard gas. But yeah, WW2 is getting pretty old.
Played GTA III when it first came out for the PS2. Had some fun at first, but then I didn't feel like doing any of the missions or exploring anything. I guess, with so much free-roaming and not being forced to do anything, I didn't feel like doing anything at all.
Tried it again with San Andreas. Two weeks later, same feeling. Had fun for those two weeks, but I didn't feel like playing after that. GTA is not for me.
I'm noticing a trend here. Some people see a world of a thousand paths and carve their own. Others find the path they want and go down it. Others say fuck it and go do something else.
Oh it's such a nice day, I think I'll go out the window! Whoa!