Well I can't decide between my Marksman and my Evoker so I'm leveling both of them. I don't know how much room is in the guild, but I'd love to have both of them in. Otherwise, just the Marksman. The marks is Nouvelle and the evoker is Thesenis.
Hey Jim, what build do you use for your marksman? I haven't spent a single point yet at level 14, and I'm starting to get my ass handed to me (fuck that 314 mission in the ass).
i didn't get squat but it sounds like you guys got a pretty decent haul so it was not all for naught
also: level 50 rank 12, choo choo
Yeah fun times. When everyone is 50 I imagine we will blow through him in a couple minutes. No dyes makes me a sad panda though. Nice work catching up Jim, I am just a sliver away from rank 15 but was too tired to even attempt that last night.
Hit 46 yesterday, though I wish I'd listened to my gut and logged in. I take it you were Moloch farming? Oh well, I've got the zone open, and am 1 essence short of a full set that'll let me go get another head set as well.
I peeked into Moloch's zone around 44 or 45, and then hightailed it outta there.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Hit 46 yesterday, though I wish I'd listened to my gut and logged in. I take it you were Moloch farming? Oh well, I've got the zone open, and am 1 essence short of a full set that'll let me go get another head set as well.
I peeked into Moloch's zone around 44 or 45, and then hightailed it outta there.
Yeah we dropped him 3 times. You could take him I imagine but you may as well wait until you are grouped with some 50s. You will get better items.
I'm just shy of 24, farming Moloch's Step and Necro Falls gets a little boring, but I wanna level now, and I'll head back into the main game to finish for Nightmare.
Jin's Chromium Dragon is fun stuff, it's a one handed flame thrower with just shy of 200 ignite at level 23. Range sucks a bit, but it's igniting and burning a hole through everything even at 25% beam power. Although it still can't ignite Moloch, but I expected that.
Also why didn't anyone tell me that Elemental Beacon upgrades to the standard beacon? I don't see why you wouldn't dump some points into it.
So I finished the game last night on normal. I kinda don't get the ending tho. Anyways, should I farm a bit before I hit nightmare mode or take the plunge so to speak. 31 Engineer!
Neither the whole of truth nor the whole of good is revealed to any single observer, although each observer gains a partial superiority of insight from the peculiar position in which he stands. It is enough to ask of each of us that he should be faithful to his own opportunities and make the most of his own blessings, without presuming to regulate the rest of the vast field.
A couple good things, the mob damage reduction seems a bit steep, but I'm not hitting the TC until,
A) The skill scroll dude is in They do some more changes to Summoner since my MM isn't transfered over
C) Fix the # of hellrifts closed message, I hate wandering around without knowing which I need to close
But this is the second step of many to come I'm sure.
Hey Jim, what build do you use for your marksman? I haven't spent a single point yet at level 14, and I'm starting to get my ass handed to me (fuck that 314 mission in the ass).
oh dang didn't see this my bad
it depends what you want: stand and fire or run and gun
stand and fire puts points in that sitting down stance, then in strikes + then crit to multi shot (or rapid fire, whichever one is below the +crit one)
run and gun is mostly based around ravager rounds and multi shot (same one i was talking about before), i think devoir wrote a post up about it, i will find
Get ravager and use it as your LMB. Get multishot and use it whenever it's up. It's a 30 second cooldown and will plough through anything that you're fighting at the time, be it a boss or a huge swarm of monsters. It indirectly synergises with ravager, especially when you're fighting a large group of monsters.
Ravager will significantly hasten killing any group of monsters. If you're fighting a single, it should die quickly anyway. If it doesn't, that's what multishot's for.
Get beacon, use it on your RMB. Use it on everything. It's cheap, cooldown is quick.
If you want to cheeze everything, use a fire-damage gun and load it up with ignite based mods. If you do this, then get elemental beacon.
Most times if I get a bunch of imp troops, fire at the lead one, by the time he's dead, the others in the group are half dead. If I have a group of four, the last one or two tend to die before I target them due to the ravager rounds.
I can't say I've ever experienced anything like that before. Sometimes I'll see an enemy flashing red when it's right next to another one I'm shooting at, but it hardly ever happens and I've never seen a noticable amount of damage dealt to that enemy.
With Phase Grenade and the shield penetration synergy from Flashcracker, I can kill small groups of weak, unshielded mobs, or at the least phase and remove shields from a group, making it much quicker to kill them.
With the strikes, I can kill groups of mobs even if they are spread apart. At level 1, Napalm Strike can kill an entire group of imps before they even notice me and start running. With the increased radius synergy from Shock and Awe I won't even need to aim where I throw the strike.
I'm just saying I put 9 points into Ravager Rounds and I've hardly seen any return on those points. I put 4 points into the grenades and strikes and I clear out groups of mobs faster than I have ever before. To me, the points I put into Ravager could have been put into making the already effective strikes even more powerful.
I'll probably go something like this once 2.0 drops
I have a gun that does all types of damage, and about 200 elemental attack strength for each type of damage, so that with the elemental vision with the elemental expertise should have me sitting at 160% increased elemental attack strength
if i ever find the mods i'm looking for i will do so much (more) damage
Before I stopped playing at the end of last year, the pure "increases damage by %" mods seemed to be much more common, especially at the crafters. I haven't seen a single one since I started playing again.
I'm loving my Guardian (which by the way needs a guild invite, shes's "Katrinas") at the moment, partly because of my awesome Legendary Volcanic Firebrand and partly because she seems to unkillable. I actually started reaaranging my inventory during the boss fight of act 2 and it just couldn't seem to hurt me enough to counter my regen aura.
Not sure what to do with regards to skill points though I figured I'd max out the regen aura, then fill out the shield tree and then get the increased aura radius or something.
Also I've tried a few times to get into it, but I still don't "get" my evoker. The focus item thing makes sense, but what's up with the other 2handed guns? And why does she seem to do almost no damage to anything. The class seems pretty cool int theory, but in practice I don't understand it at all.
Just three levels to fifty, but the TF2 Pyro patch comes out tomorrow...
Svidrigailov on
Neither the whole of truth nor the whole of good is revealed to any single observer, although each observer gains a partial superiority of insight from the peculiar position in which he stands. It is enough to ask of each of us that he should be faithful to his own opportunities and make the most of his own blessings, without presuming to regulate the rest of the vast field.
Did they fix engineer's bots to be decent? At $20 this game might be worth picking up for a spell if they're no longer buggy as shit. Also, still no blood or anything? That was always really awkward. Hey, I'm plastering this zombie with bullets.. and they just disappear.
Well I can't decide between my Marksman and my Evoker so I'm leveling both of them. I don't know how much room is in the guild, but I'd love to have both of them in. Otherwise, just the Marksman. The marks is Nouvelle and the evoker is Thesenis.
I'd love an invite sometime. I'm sure I'm still much too low of a level to party with anyone, but it would be nice to have someone to talk to so I don't go crazy.
Did they fix engineer's bots to be decent? At $20 this game might be worth picking up for a spell if they're no longer buggy as shit. Also, still no blood or anything? That was always really awkward. Hey, I'm plastering this zombie with bullets.. and they just disappear.
engineers are hard as shit, from what i hear
no blood, but corpses linger for a while
Little Jim on
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
Did they fix engineer's bots to be decent? At $20 this game might be worth picking up for a spell if they're no longer buggy as shit. Also, still no blood or anything? That was always really awkward. Hey, I'm plastering this zombie with bullets.. and they just disappear.
engineers are hard as shit, from what i hear
no blood, but corpses linger for a while
I don't understand how an M rated game does not at the very least have blood decals.
Well I can't decide between my Marksman and my Evoker so I'm leveling both of them. I don't know how much room is in the guild, but I'd love to have both of them in. Otherwise, just the Marksman. The marks is Nouvelle and the evoker is Thesenis.
I'd love an invite sometime. I'm sure I'm still much too low of a level to party with anyone, but it would be nice to have someone to talk to so I don't go crazy.
I will get you an invite off tonight.
Sorry I have been M.I.A. this week, a buddy has be bringing his psp over for some monster huntering. That game has me by the balls currently. But today is my friday and I am going to be on a bit over the weekend so lets get some moloch runs in. If we get a full group to 50 we can even go looking for dessi. I have yet to see that fucker.
I downed Moloch last night and got a Lee's. How do I mod it? I was thinking fire dmg and ignite mods...I don't know! Also I hit 35 last night on the engineer. Damn they're fun to play. I need to make things more burny.
I just talked with Tandril looks like we are definetly going to do a few moloch runs tonight. Jim you gonna be on? Won't be the same without you.
corin7 on
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The_SpaniardIt's never lupinesIrvine, CaliforniaRegistered Userregular
edited June 2008
So I have 2 legendary pairs of pants, I'm not going to give the full details for each because only one is important for each set. The first pair is worth about 450 pal, has +65 luck and has 31 armor, the second pair is worth about 350 so 100 less, but has +7 willpower, and 33 armor. Keeping in mind that I'm a Guardian and willpower is very important to me, which should I stick with? I'm asking because I'm not exactly certain how important luck is.
Someone in chat was bitching last night that luck only affects whether or not a given drop is white. Once it's "special" it has the same chance to be green or blue or whatever. They said that made it crappy. They may be right, but I say that it would increase your chance to get oranges and stuff just by having more rare loot drop.
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Steam | XBL: Elazual | Last.fm
i didn't get squat but it sounds like you guys got a pretty decent haul so it was not all for naught
also: level 50 rank 12, choo choo
That depends. Do you like actually having power to use your skills with?
Yeah fun times. When everyone is 50 I imagine we will blow through him in a couple minutes. No dyes makes me a sad panda though. Nice work catching up Jim, I am just a sliver away from rank 15 but was too tired to even attempt that last night.
I peeked into Moloch's zone around 44 or 45, and then hightailed it outta there.
Yeah we dropped him 3 times. You could take him I imagine but you may as well wait until you are grouped with some 50s. You will get better items.
Jin's Chromium Dragon is fun stuff, it's a one handed flame thrower with just shy of 200 ignite at level 23. Range sucks a bit, but it's igniting and burning a hole through everything even at 25% beam power. Although it still can't ignite Moloch, but I expected that.
Also why didn't anyone tell me that Elemental Beacon upgrades to the standard beacon? I don't see why you wouldn't dump some points into it.
Sort of. Is drain power actually important later on?
Sign of the devil and you have more money than me... fucker.
I sent you an invite Sunday night, just fyi.
TC 2.0 Patch notes
A couple good things, the mob damage reduction seems a bit steep, but I'm not hitting the TC until,
A) The skill scroll dude is in
They do some more changes to Summoner since my MM isn't transfered over
C) Fix the # of hellrifts closed message, I hate wandering around without knowing which I need to close
But this is the second step of many to come I'm sure.
All I need to upgrade now is my CPU and I'll be golden.
XBL
oh dang didn't see this my bad
it depends what you want: stand and fire or run and gun
stand and fire puts points in that sitting down stance, then in strikes + then crit to multi shot (or rapid fire, whichever one is below the +crit one)
run and gun is mostly based around ravager rounds and multi shot (same one i was talking about before), i think devoir wrote a post up about it, i will find
edit 1:
edit: well while i'm here,
it depends on your skills, really: if you are focusing on strikes then a slow weapon is fine, but most everything else prefers a faster weapon really
I invested points into grenades and strikes late in the build and they are so much more useful than Ravager Rounds.
If I could respec right now my build would look like this. link (With the +1 helm and +3 to Beacon from Lee's Lightlance)
With Phase Grenade and the shield penetration synergy from Flashcracker, I can kill small groups of weak, unshielded mobs, or at the least phase and remove shields from a group, making it much quicker to kill them.
With the strikes, I can kill groups of mobs even if they are spread apart. At level 1, Napalm Strike can kill an entire group of imps before they even notice me and start running. With the increased radius synergy from Shock and Awe I won't even need to aim where I throw the strike.
I'm just saying I put 9 points into Ravager Rounds and I've hardly seen any return on those points. I put 4 points into the grenades and strikes and I clear out groups of mobs faster than I have ever before. To me, the points I put into Ravager could have been put into making the already effective strikes even more powerful.
Edit: That or the damage curve on the strikes is a lot steeper at the higher levels.
I have a gun that does all types of damage, and about 200 elemental attack strength for each type of damage, so that with the elemental vision with the elemental expertise should have me sitting at 160% increased elemental attack strength
if i ever find the mods i'm looking for i will do so much (more) damage
Because of mods, or naturally?
naturally
called dunbar's disruptor, and it is awesome
i have used it since level 24 (through the nano forge) and it's soooo gooood
Not sure what to do with regards to skill points though I figured I'd max out the regen aura, then fill out the shield tree and then get the increased aura radius or something.
Also I've tried a few times to get into it, but I still don't "get" my evoker. The focus item thing makes sense, but what's up with the other 2handed guns? And why does she seem to do almost no damage to anything. The class seems pretty cool int theory, but in practice I don't understand it at all.
Installing now.
I'd love an invite sometime. I'm sure I'm still much too low of a level to party with anyone, but it would be nice to have someone to talk to so I don't go crazy.
Steam | XBL: Elazual | Last.fm
engineers are hard as shit, from what i hear
no blood, but corpses linger for a while
I will get you an invite off tonight.
Sorry I have been M.I.A. this week, a buddy has be bringing his psp over for some monster huntering. That game has me by the balls currently. But today is my friday and I am going to be on a bit over the weekend so lets get some moloch runs in. If we get a full group to 50 we can even go looking for dessi. I have yet to see that fucker.