Both of these make the base game harder, which is something I was going for. We are going to have more dud torpedos and we are going to get fucked up a few times.
But with the 1.4 patch, it's a really deep and engaging sub sim, if you like that sort of thing.
I just got incredibly tired of every single outing being ended by one of the thrice-daily encounters with a random dive bomber that left my ship dead in the water or sunk.
Honestly I can't remember much of the game beyond that, because it was such an absurdly frequent threat. No amount of AA gunnery or frantic diving could save my ship from the legion of omniscient dive bombers that discovered my ship any time I was within 500 miles of the coastline. I probably encountered ten of those fucking planes for every enemy ship I saw.
I think they fixed that by the time I played it.
Then again, my memorable exprerience of the game was sinking about 6 Kongo class battleships during my career- two of them by having one rear-end the other kongo class ship in its task force.
needs to be a game like this where a bunch of players can just work on a ship together
a spaceship
and I mean a sim like game, not a grindan mmo
all cruising through space through a cloak, popping out of cloak to shoot torpedoes, recloak. rerouting power through the main deflector to get through the space anomaly
it would be pretty cool to have something like Eve except where players actually cooperate on a single ship in different positions, only it wouldn't actually work very well because you just know most people would be too impatient to actually stick to their tasks
what was that little ascii game where you work on a space station? how did all the little tasks for that stay fun? I mean there was the traitor aspect but you make it all 3D and put all the players in the action somehow and I bet it'd be fun. I mean basically it'd be a 3D vent channel with blowing up of ships and promotions and shit
it would be pretty cool to have something like Eve except where players actually cooperate on a single ship in different positions, only it wouldn't actually work very well because you just know most people would be too impatient to actually stick to their tasks
so actually it would suck huge balls
Star Trek Online was orignally going to be like that.
In this game, you can do quick missions or multiplayer wolfpacks, but it still takes some patience. Time compression helps.
I mean I'm not designing the game here. all I want is a coop game where you fly a big spaceship around and deal with multiple problems with each other. the developers can work out the fun part.
STO is still going to be an mmo. I'd rather not worry about leveling up on romulan shuttlecrafts and getting a red tunic of the wolf +6. I doubt the ship part will be all that in depth. probably just click here, fire guns. or something boring like that.
what was that little ascii game where you work on a space station? how did all the little tasks for that stay fun? I mean there was the traitor aspect but you make it all 3D and put all the players in the action somehow and I bet it'd be fun. I mean basically it'd be a 3D vent channel with blowing up of ships and promotions and shit
Oh, by the way, Dangerous Waters has multi-station mode, which is basically what we are talking about. You can staff a nuclear sub with a bunch of real guys and have them in different positions.
However, DW makes Silent Hunter look like Bejeweled when it comes to complexity. You seriously have to look at raw sonar input and try to identify the waveform patterns to a database.
I mean I'm not designing the game here. all I want is a coop game where you fly a big spaceship around and deal with multiple problems with each other. the developers can work out the fun part.
STO is still going to be an mmo. I'd rather not worry about leveling up on romulan shuttlecrafts and getting a red tunic of the wolf +6. I doubt the ship part will be all that in depth. probably just click here, fire guns. or something boring like that.
Oh, by the way, Dangerous Waters has multi-station mode, which is basically what we are talking about. You can staff a nuclear sub with a bunch of real guys and have them in different positions.
However, DW makes Silent Hunter look like Bejeweled when it comes to complexity. You seriously have to look at raw sonar input and try to identify the waveform patterns to a database.
Oh, by the way, Dangerous Waters has multi-station mode, which is basically what we are talking about. You can staff a nuclear sub with a bunch of real guys and have them in different positions.
However, DW makes Silent Hunter look like Bejeweled when it comes to complexity. You seriously have to look at raw sonar input and try to identify the waveform patterns to a database.
you give plenty of turrets and shit for people who don't want to deal with menus or digital readouts or whatever but I mean you're still going to have people left over who want to do the less exciting stuff anyways. there's the whole having the lives of the people doing the easy part, in your hands aspect. banging away at those exploded panels prevents the ship from blowing up and you all get to live to fight an other day. I don't know, its a lot like playing a healer in an mmo I guess. the whole mentality. why do boring shit when you can be doing OMG HUGE NUMBERS
you give plenty of turrets and shit for people who don't want to deal with menus or digital readouts or whatever but I mean you're still going to have people left over who want to do the less exciting stuff anyways. there's the whole having the lives of the people doing the easy part, in your hands aspect. banging away at those exploded panels prevents the ship from blowing up and you all get to live to fight an other day. I don't know, its a lot like playing a healer in an mmo I guess. the whole mentality. why do boring shit when you can be doing OMG HUGE NUMBERS
shit, look at the game I'm playing right now. It's all about plotting out the course that a ship is taking so I can manuever and be in position. And I've played Dangerous Waters too. I'd do that shit.
it's all about deferred payoff
most people that play a game want more immediate gratification but some people find it much more satisfying to be one of those people that can show the patience and intelligence to play a more complicated game like this
because when you actually manage to sink a battleship, that's a major fucking accomplishment and you know most people wouldn't have the patience and/or intelligence to pull it off
it's all about deferred payoff
most people that play a game want more immediate gratification but some people find it much more satisfying to be one of those people that can show the patience and intelligence to play a more complicated game like this
because when you actually manage to sink a battleship, that's a major fucking accomplishment and you know most people wouldn't have the patience and/or intelligence to pull it off
then of course high fiving your buddies who all helped in it, equally. feels good man
Posts
I will be the best deck watch this ship has ever seen
booooooooooooooooooooo
Then again, my memorable exprerience of the game was sinking about 6 Kongo class battleships during my career- two of them by having one rear-end the other kongo class ship in its task force.
It's a big crew.
We still have a ton of seamen who are the standard dudes.
naval bukkake
Cause, I could be your guy. All Viggo in Red Tide. Pensive.
We have reached our first night and haven't killed ourselves yet.
if you don't have one yet just grind on giant jellyfish until you're high enough level
is that me
because if so hell yeah
I am watching the shit out of that ocean
Yep, you are certainly standing there looking at a sunset through binoculars.
Good job, guy.
unfortunately he's now blind from staring at the setting sun and fails to see the 2 destroyers coming at us from starboard astern
If I had an attention span longer than 3 seconds I'd think about buying it
a spaceship
and I mean a sim like game, not a grindan mmo
all cruising through space through a cloak, popping out of cloak to shoot torpedoes, recloak. rerouting power through the main deflector to get through the space anomaly
so actually it would suck huge balls
I mean, I haven't played it but that's what I hear
Star Trek Online was orignally going to be like that.
In this game, you can do quick missions or multiplayer wolfpacks, but it still takes some patience. Time compression helps.
STO is still going to be an mmo. I'd rather not worry about leveling up on romulan shuttlecrafts and getting a red tunic of the wolf +6. I doubt the ship part will be all that in depth. probably just click here, fire guns. or something boring like that.
the post directly above yours
However, DW makes Silent Hunter look like Bejeweled when it comes to complexity. You seriously have to look at raw sonar input and try to identify the waveform patterns to a database.
yeah
I don't give two shits about STO
jesus
shit, look at the game I'm playing right now. It's all about plotting out the course that a ship is taking so I can manuever and be in position. And I've played Dangerous Waters too. I'd do that shit.
most people that play a game want more immediate gratification but some people find it much more satisfying to be one of those people that can show the patience and intelligence to play a more complicated game like this
because when you actually manage to sink a battleship, that's a major fucking accomplishment and you know most people wouldn't have the patience and/or intelligence to pull it off
then of course high fiving your buddies who all helped in it, equally. feels good man
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