I've played and re-played HL2 three times now, and have yet to finish it. I love it, until Ravenholm.
When those goddamn [spoiler:0541f6e4ba]fast zombies and poison headcrabs[/spoiler:0541f6e4ba] show up, I just can't bring myself to slog through it.
Killing Combine troops is fun, because I understand how humans move, and HL1 got me used to nailing headcrabs in midair. But those damn things in Ravenholm...
[spoiler:0541f6e4ba]They move so fast, and in such close quarters, and it's so hard to track their movements to get a headshot.[/spoiler:0541f6e4ba]
Pisses me off and I go play something else until I try again a few months later.
Gravity gun + Buzz saws is all you need for that area really.
I've played and re-played HL2 three times now, and have yet to finish it. I love it, until Ravenholm.
When those goddamn [spoiler:6bc6d07d1c]fast zombies and poison headcrabs[/spoiler:6bc6d07d1c] show up, I just can't bring myself to slog through it.
Killing Combine troops is fun, because I understand how humans move, and HL1 got me used to nailing headcrabs in midair. But those damn things in Ravenholm...
[spoiler:6bc6d07d1c]They move so fast, and in such close quarters, and it's so hard to track their movements to get a headshot.[/spoiler:6bc6d07d1c]
Pisses me off and I go play something else until I try again a few months later.
Gravity gun + Buzz saws is all you need for that area really.
The shotgun is part of my problem. For me, trying to line up a headshot on those things in timing with the shotgun's rate of fire is like pulling teeth.
I've godmoded through it, only to quit later because I felt guilty for it.
Ahh, the great amount of time I had playing Half-Life when it was released. The best moments of all were discovering Counter-Strike and Day of Defeat when they were JUST released. I tell you, the early CS betas were the BEST moments of the game's life-span.
Hell, the whole HL experience was so great that (and I know I'm a minority on this) HL2 and its entire mod scene has been nothing but disappointing in comparison.
Oh I agree wholeheartedly, on all counts. The early CS days were another one of those magical gaming eras that I'll always look back on fondly.
HL2 is a beautiful game, and I appreciate Source for moving things forward, but it's just not what it once was, and may never really be now that publishers and studios know the market potential in mods. However, I'm extremely happy that dev houses like Valve and Epic (Unreal) still embrace and facilitate the mod community...maybe the next great engine will come along and we'll have another Counter-strike'esque mod come around to once again shift the way the world looks at gaming in some form.
Ahh, the great amount of time I had playing Half-Life when it was released. The best moments of all were discovering Counter-Strike and Day of Defeat when they were JUST released. I tell you, the early CS betas were the BEST moments of the game's life-span.
Hell, the whole HL experience was so great that (and I know I'm a minority on this) HL2 and its entire mod scene has been nothing but disappointing in comparison.
Oh I agree wholeheartedly, on all counts. The early CS days were another one of those magical gaming eras that I'll always look back on fondly.
HL2 is a beautiful game, and I appreciate Source for moving things forward, but it's just not what it once was, and may never really be now that publishers and studios know the market potential in mods. However, I'm extremely happy that dev houses like Valve and Epic (Unreal) still embrace and facilitate the mod community...maybe the next great engine will come along and we'll have another Counter-strike'esque mod come around to once again shift the way the world looks at gaming in some form.
my complaint is that it feels, sometimes, like there's too many teams out there trying to make the 'next counterstrike'. This is all well and good, but it just feels like there's people stifling their own creativity just to try and hit big with a popular multiplayer offshoot. Or this could be because multiplayer stuff has just never gripped me in the same way.
darleysam on
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Kane Red RobeMaster of MagicArcanusRegistered Userregular
The shotgun is part of my problem. For me, trying to line up a headshot on those things in timing with the shotgun's rate of fire is like pulling teeth.
I've godmoded through it, only to quit later because I felt guilty for it.
Things die if you shoot them in the torso too you know. Ammo isn't so scarce that you need to adopt a one shot one kill mentality to get through the area.
Kane Red Robe on
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited February 2007
Wow.. That Black Mesa source vid.. It's obvious they are focusing first on the iconic areas (All of a sudden I hope they are working on OpFor, or at least its skeleton)...
BM:S will make a wonderful 10th anniversary gift to the HL community....
Because I swear, that level of design? They're getting help. They have to be. That's so far above and beyond a normal mod, even if they don't have to design the level architectures.
[realspoiler:c35748d4b9]I have been meaning to beat HL1. I could never beat Ninlanth.
I destroyed the crystals and the orbs around his head. BUT STILL HE PERSISTS WITH THAT DAMNED GREEN ORB OF "FUCK YOU' THAT SENDS TO A ROOM WITH THAT BIG BLUE THING THAT YOU CAN'T KILL.[/realspoiler:c35748d4b9]
[realspoiler:c35748d4b9]When you kill the orbs, all you have to do is shoot him a bunch of times, I believe.
Also, the "BIG BLUE THING" can be killed if you thrown enough firepower at it (Gluon Gun FTW)
Also, there is ammo and stuff in the water if you can stand to fight the big fish.[/realspoiler:c35748d4b9]
EDIT: BBCode CRITICAL FAILURE
Kaboodles_The_Assassin on
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
edited February 2007
For the record, Half Life is about 1 year younger than Final Fantasy 7, I believe.
This thread fails for not mentioning Team Fortress!
To be fair, Team Fortress was a Quakeworld mod. I really disliked Team Fortress Classic, maybe that's why I never think of TF when I think of Half-Life. I really hope TF2 gets me back into it because Team Fortress was, in my opinion, the best online multiplayer game I have ever played.
Right, but I figured referencing Team Fortress in the context of a Half-Life thread that it would be clear I meant TFC. On the case of TFC, I never played the original, and this was my first venture into online gaming. A venture that lasted three years with almost daily play. I can understand, for those having played the original mod, the update might not float your boat, but there are others of us where Half-Life is synonymous with Team Fortress Classic, and no anthology thread is complete without it
This thread fails for not mentioning Team Fortress!
To be fair, Team Fortress was a Quakeworld mod. I really disliked Team Fortress Classic, maybe that's why I never think of TF when I think of Half-Life. I really hope TF2 gets me back into it because Team Fortress was, in my opinion, the best online multiplayer game I have ever played.
Right, but I figured referencing Team Fortress in the context of a Half-Life thread that it would be clear I meant TFC. On the case of TFC, I never played the original, and this was my first venture into online gaming. A venture that lasted three years with almost daily play. I can understand, for those having played the original mod, the update might not float your boat, but there are others of us where Half-Life is synonymous with Team Fortress Classic, and no anthology thread is complete without it
Count me in this group. I fucking loathed CS. TFC was my gaming life for a looong time in high school/college. In fact, that's where my username came from, when i got tired of playing using my real name.
[realspoiler:449a39c04a]I have been meaning to beat HL1. I could never beat Ninlanth.
I destroyed the crystals and the orbs around his head. BUT STILL HE PERSISTS WITH THAT DAMNED GREEN ORB OF "FUCK YOU' THAT SENDS TO A ROOM WITH THAT BIG BLUE THING THAT YOU CAN'T KILL.[/realspoiler:449a39c04a]
The green orb dissipates when it hits one of the various stalagmites around the room. Run behind one when he fires it.
Also, once you've destroyed the orbs/crystals, I think his head peels open like a banana. There are 3 bounce pads in the room with varying strengths - find the strongest one, and use it to launch yourself above his head. While up there, shoot his banana brain.
[realspoiler:fdb8af8033]I have been meaning to beat HL1. I could never beat Ninlanth.
I destroyed the crystals and the orbs around his head. BUT STILL HE PERSISTS WITH THAT DAMNED GREEN ORB OF "FUCK YOU' THAT SENDS TO A ROOM WITH THAT BIG BLUE THING THAT YOU CAN'T KILL.[/realspoiler:fdb8af8033]
The green orb dissipates when it hits one of the various stalagmites around the room. Run behind one when he fires it.
Also, once you've destroyed the orbs/crystals, I think his head peels open like a banana. There are 3 bounce pads in the room with varying strengths - find the strongest one, and use it to launch yourself above his head. While up there, shoot his banana brain.
I once landed inside his head. Unfortunately I hadn't destroyed the orbs yet so I couldn't do anything. It was glitchy and weird.
I remember being awed by a game called SiN. Played the demo, it semi-raped my system at the time, but it was impressive.
Then like a month or so later, I hear all this buzz about this other game called Half-Life. It's a FPS, which is a genre I don't typically enjoy all that much.
But there's a shit-ton of buzz and I eventually try it.
So I download the demo "Uplink". I sit through, I swear to god like five minutes of text intro.
"Game of the year - Gamepro"
"Game of the year - EGN"
"Game of the year - VG&CE"
"Game of the year - Maximum PC"
"Game of the year - Gamespy"
etc...
Then after all that, the demo still blew me away.
The game... amazing. Great story telling vehicle. I played it until I got to the part [spoiler:8dd25ce40c]where the pit-worm is living in the missile silo[/spoiler:8dd25ce40c]. Then my poor system just couldn't keep up with all that was going on at once in that room. So I shelved the game for a few months until I upgraded. Blew through the rest of the game as soon as I had a system that could handle it, and then immediatly played it again.
I've hungrily devoured any Half-Life content I could ever since. Played everything but Decay (I don't own a PS2).
I don't think I have a top game of all time. But this game would have to be included in any top X games list I would ever make.
I remember getting the demo when I bought a Rage 128 32mb video card. It was the first 3d accelerated card I had. I played the demo with a joystick, and HL1 with it as well for about a year or so online (deathmatch) until some guys were having duels and I wasn't doing too badly. I informed them of my using a joystick which resulted in some amazement but mostly laughter.
in case someone hasn't seen it yet, 45min speed run of HL1. by a forumer, too, if I recall correctly.
It's by PA forumer RandomEngy, though the 30 minute run just recently beat his record by a lot.
Why the intro is not in first person?
Stylistic choice? They try to make them entertaining too.
Btw that 30 minute run blew me away.
The gren charge hyper bunny hopping through the railways filled with those electric rails on 1 hit point for like 3 minutes was just beautiful.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
You know I've always found it funny that what everyone calls a crowbar isn't a crowbar. It's a wrecking bar. A true crowbar is about 6 or 7 feet long, perfectly straight with a flattened wedge head on one end and would do a hell of a lot more damage if you got hit with it.
Crowbars just become the common term for any bar used to pry I guess.
Prybar=Small flat bar used for nails, crown molding, and other light weight use prying tasks.
Wreckingbar = Solid round or hexagonal bar used for moderate prying tasks such as wooden wall demolition.
Crowbar = Big fucking bar of steel used to position rails on railway ties. r in the case of using on my dads farm, positioning posts in holes.
Thus concludes your anal retentive post of the day.
Now choose your weapon!
Sonar on
I'm building a real pirate ship. Really. Wanna help? Click here!
caffron said: "and cat pee is not a laughing matter"
The Gonarch has fallen and some thing started speaking to me now. It's really creepy whatever it. All I can say is Half Life has cemented it's self in my top 10 games of all time now.
[realspoiler:caa1d6c0fa]I have been meaning to beat HL1. I could never beat Ninlanth.
I destroyed the crystals and the orbs around his head. BUT STILL HE PERSISTS WITH THAT DAMNED GREEN ORB OF "FUCK YOU' THAT SENDS TO A ROOM WITH THAT BIG BLUE THING THAT YOU CAN'T KILL.[/realspoiler:caa1d6c0fa]
The green orb dissipates when it hits one of the various stalagmites around the room. Run behind one when he fires it.
Also, once you've destroyed the orbs/crystals, I think his head peels open like a banana. There are 3 bounce pads in the room with varying strengths - find the strongest one, and use it to launch yourself above his head. While up there, shoot his banana brain.
I once landed inside his head. Unfortunately I hadn't destroyed the orbs yet so I couldn't do anything. It was glitchy and weird.
I landed on top of his brain man. On top of it. I had alrady shot him with some rockets. Once I landed, I used up my pistol, and then pummeled him with my crowbar until he died. Oh man it was glorious.
Only time I ever beat this game, and only time I ever cheered out loud when I beat a game.
This game is in my top 5 with Tie Fighter, Dark Forces 2: Jedi Knight, Diablo 1, and Civ 2.
I've played and re-played HL2 three times now, and have yet to finish it. I love it, until Ravenholm.
When those goddamn [spoiler:4de12a73b3]fast zombies and poison headcrabs[/spoiler:4de12a73b3] show up, I just can't bring myself to slog through it.
Killing Combine troops is fun, because I understand how humans move, and HL1 got me used to nailing headcrabs in midair. But those damn things in Ravenholm...
[spoiler:4de12a73b3]They move so fast, and in such close quarters, and it's so hard to track their movements to get a headshot.[/spoiler:4de12a73b3]
Pisses me off and I go play something else until I try again a few months later.
Gravity gun + Buzz saws is all you need for that area really.
The key to this bit is using the shotgun and not being jumpy. You'll kill a fast zombie with a single double-blast of the shotgun. They do relatively little damage so wait till they jump at you and don't bother with a headshot.
in case someone hasn't seen it yet, 45min speed run of HL1. by a forumer, too, if I recall correctly.
It's by PA forumer RandomEngy, though the 30 minute run just recently beat his record by a lot.
I don't understand what he's doing with that gauss gun from time to time. He just charges it up and randomly shoot things and suddenly he's flying forward.
I get really fed up with the crossbow in HL2DM. In HLDM the crossbow was too strong, however, so I'm thinking they went with the better balanced gameplay this time around.
I used to PWNFACE at HLDM. Seriously, I'd have categorized myself in the top3 players of all time.. when I played religiously of course. Now an infant without arms could probably kill me at the game.
And did anyone play CD when bunnyhopping was first discovered? I remember learning to do it, and then a month later it was patched out.
I had a friend enter a trick jump contest (it didnt have to involve bunnyhopping, but it could), although he entered past deadline and wasnt eligible to win they released his video online anyway, which happened to be the exact trick jump the winner had done, but backwards. :twisted:
I get really fed up with the crossbow in HL2DM. In HLDM the crossbow was too strong, however, so I'm thinking they went with the better balanced gameplay this time around.
I used to PWNFACE at HLDM. Seriously, I'd have categorized myself in the top3 players of all time.. when I played religiously of course. Now an infant without arms could probably kill me at the game.
Yeah I thinkt he problem with the xbow was that the entire projectile would kill you, and it was long. So if it had already passed most of your body, if your leg touched the end of it, you took fully damage. Running into it from the side would kill you.
I was pretty good at the HL version of quake deathmatch, Deathmatch Classic. The problem being i think im only good at quake style DM. I simply cannot adapt to games like UT.
I get tired of deathmatch games really fast, I need some kind of team goal to work for, or I don't get motivated. Also, Half-Life was so freaking amazing when it came out. Half-Life 2 did not disappoint at all. I rather enjoyed the ending, because cliffhangers mean I get to play MORE HALF-LIFE! YAY!
Episode 2 + Portal + TF2
Can you think of a better deal ever having existed?
Posts
Gravity gun + Buzz saws is all you need for that area really.
Also, there's a reason you get the shotgun there.
I've godmoded through it, only to quit later because I felt guilty for it.
Oh I agree wholeheartedly, on all counts. The early CS days were another one of those magical gaming eras that I'll always look back on fondly.
HL2 is a beautiful game, and I appreciate Source for moving things forward, but it's just not what it once was, and may never really be now that publishers and studios know the market potential in mods. However, I'm extremely happy that dev houses like Valve and Epic (Unreal) still embrace and facilitate the mod community...maybe the next great engine will come along and we'll have another Counter-strike'esque mod come around to once again shift the way the world looks at gaming in some form.
BM:S will make a wonderful 10th anniversary gift to the HL community....
Because I swear, that level of design? They're getting help. They have to be. That's so far above and beyond a normal mod, even if they don't have to design the level architectures.
[realspoiler:c35748d4b9]When you kill the orbs, all you have to do is shoot him a bunch of times, I believe.
Also, the "BIG BLUE THING" can be killed if you thrown enough firepower at it (Gluon Gun FTW)
Also, there is ammo and stuff in the water if you can stand to fight the big fish.[/realspoiler:c35748d4b9]
EDIT: BBCode CRITICAL FAILURE
Statute of Limitations, folks. =P
Right, but I figured referencing Team Fortress in the context of a Half-Life thread that it would be clear I meant TFC. On the case of TFC, I never played the original, and this was my first venture into online gaming. A venture that lasted three years with almost daily play. I can understand, for those having played the original mod, the update might not float your boat, but there are others of us where Half-Life is synonymous with Team Fortress Classic, and no anthology thread is complete without it
Especially when all the problems in HL can be solved with either
A) Shoot it
Jump on it
I never asked for this!
Dude.... Crowbar.
Oh yeah.
There.
I never asked for this!
Also, once you've destroyed the orbs/crystals, I think his head peels open like a banana. There are 3 bounce pads in the room with varying strengths - find the strongest one, and use it to launch yourself above his head. While up there, shoot his banana brain.
My #2 game of all time, behind Tie Fighter CD Edition.
Forsake, Warlock of Stonemaul
I once landed inside his head. Unfortunately I hadn't destroyed the orbs yet so I couldn't do anything. It was glitchy and weird.
Then like a month or so later, I hear all this buzz about this other game called Half-Life. It's a FPS, which is a genre I don't typically enjoy all that much.
But there's a shit-ton of buzz and I eventually try it.
So I download the demo "Uplink". I sit through, I swear to god like five minutes of text intro.
"Game of the year - Gamepro"
"Game of the year - EGN"
"Game of the year - VG&CE"
"Game of the year - Maximum PC"
"Game of the year - Gamespy"
etc...
Then after all that, the demo still blew me away.
The game... amazing. Great story telling vehicle. I played it until I got to the part [spoiler:8dd25ce40c]where the pit-worm is living in the missile silo[/spoiler:8dd25ce40c]. Then my poor system just couldn't keep up with all that was going on at once in that room. So I shelved the game for a few months until I upgraded. Blew through the rest of the game as soon as I had a system that could handle it, and then immediatly played it again.
I've hungrily devoured any Half-Life content I could ever since. Played everything but Decay (I don't own a PS2).
I don't think I have a top game of all time. But this game would have to be included in any top X games list I would ever make.
I remember getting the demo when I bought a Rage 128 32mb video card. It was the first 3d accelerated card I had. I played the demo with a joystick, and HL1 with it as well for about a year or so online (deathmatch) until some guys were having duels and I wasn't doing too badly. I informed them of my using a joystick which resulted in some amazement but mostly laughter.
Credit goes to Tallyrand.
The image is the Creepy thread in DND.
I had to do this, as this thread is making my craving for Half Life unbearable.
I'm gonna Gordan Freeman this bitch!
Why the intro is not in first person?
Stylistic choice? They try to make them entertaining too.
Btw that 30 minute run blew me away.
The gren charge hyper bunny hopping through the railways filled with those electric rails on 1 hit point for like 3 minutes was just beautiful.
Crowbars just become the common term for any bar used to pry I guess.
Prybar=Small flat bar used for nails, crown molding, and other light weight use prying tasks.
Wreckingbar = Solid round or hexagonal bar used for moderate prying tasks such as wooden wall demolition.
Crowbar = Big fucking bar of steel used to position rails on railway ties. r in the case of using on my dads farm, positioning posts in holes.
Thus concludes your anal retentive post of the day.
Now choose your weapon!
caffron said: "and cat pee is not a laughing matter"
[spoiler:97520bb631] Neither did I. I saw my friend do it, though. That's not really the same, is it?[/spoiler:97520bb631]
IOS Game Center ID: Isotope-X
I landed on top of his brain man. On top of it. I had alrady shot him with some rockets. Once I landed, I used up my pistol, and then pummeled him with my crowbar until he died. Oh man it was glorious.
Only time I ever beat this game, and only time I ever cheered out loud when I beat a game.
This game is in my top 5 with Tie Fighter, Dark Forces 2: Jedi Knight, Diablo 1, and Civ 2.
Oddly enough, it works the same way in Super Mario Bros. Now if only Nintendo would've thought to add a crowbar.
The key to this bit is using the shotgun and not being jumpy. You'll kill a fast zombie with a single double-blast of the shotgun. They do relatively little damage so wait till they jump at you and don't bother with a headshot.
I don't understand what he's doing with that gauss gun from time to time. He just charges it up and randomly shoot things and suddenly he's flying forward.
There is nothing more satisfying than risking it and making a kill with the crowbar. That and really long distance well-timed crossbow shots.
I used to PWNFACE at HLDM. Seriously, I'd have categorized myself in the top3 players of all time.. when I played religiously of course. Now an infant without arms could probably kill me at the game.
I had a friend enter a trick jump contest (it didnt have to involve bunnyhopping, but it could), although he entered past deadline and wasnt eligible to win they released his video online anyway, which happened to be the exact trick jump the winner had done, but backwards. :twisted:
Yeah I thinkt he problem with the xbow was that the entire projectile would kill you, and it was long. So if it had already passed most of your body, if your leg touched the end of it, you took fully damage. Running into it from the side would kill you.
I was pretty good at the HL version of quake deathmatch, Deathmatch Classic. The problem being i think im only good at quake style DM. I simply cannot adapt to games like UT.
Episode 2 + Portal + TF2
Can you think of a better deal ever having existed?
Episode 2 + Portal + TF2 + mouthsex