Shit, I didn't have Steam running (had a lot of school shit this week) so it didn't update. So now I'm waiting for it to download (Steam loaded because I rebooted for Windows Update). But I have to be up in five hours for drill. FUCK.
Oh, and my school apparently has Steam downloads capped at like 512kbps (60KB/s or so). So it's taking FOREVER.
I may not get to play this tonight. I hope you haven't all gotten bored of it by tomorrow.
but is it worth purchasing or has everyone moved on
What game isn't worth $10? Fuck, playing on PUBS is worth $10. Buy it.
I've got a couple buddies I think I'm going to push this on this weekend. One I may even buy it for (as an early present) if he resists...or maybe give him like $5 or so.
EDIT: And people still play it, even before this. I don't know about everybody else, but I actually set up a GameTracker login so I could click my favorite server list anytime and see if anybody was on the PA servers. Usually I'll swing over if they hit critical mass (like 18 people or so). I just don't have the spare time to fuck around and/or idle to try and get the ball rolling, but I think I'm like a lot of the community in that I'll definitely stop by if I hear there's a party goin' on.
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SarksusATTACK AND DETHRONE GODRegistered Userregular
but is it worth purchasing or has everyone moved on
Things are just beginning to become equalized between Team Fortress 2 and Left 4 Dead so the PA servers get pretty full and stay full for awhile. I just got finished playing for another two hours after playing for five and the server was full the entire time. It's worth ten dollars. The game is going to be updated for a very long time and every update brings more players and activity so you're not going to find yourself without anyone to play with. Multiplayer games like this can last for years.
EDIT: And people still play it, even before this. I don't know about everybody else, but I actually set up a GameTracker login so I could click my favorite server list anytime and see if anybody was on the PA servers. Usually I'll swing over if they hit critical mass (like 18 people or so). I just don't have the spare time to fuck around and/or idle to try and get the ball rolling, but I think I'm like a lot of the community in that I'll definitely stop by if I hear there's a party goin' on.
This patch has breathed so much life into TF2. Jon's has been 24/24 for like 12 hours straight.
Yeah, Jobs is still full at 3:30am .... Haven't seen that in a very long time.
It's pretty great. Good timing too, with winter break starting for a lot of people, including myself. I'll have some extra free time to stay up until 4-5AM playing TF2 if I so desire.
I left because I gotta get some sleep since I have to wake up early tomorrow. Fastlane actually attracted people earlier tonight. We were sitting at about 16 people, and right when Fastlane came on it became full. It was like some bizzaro event had occurred.
Yeah, Jobs is still full at 3:30am .... Haven't seen that in a very long time.
Since the last update, pretty much.
The updates are great, because it really does become a "new game" for a while. This one in particular really changed a lot of the mechanics of the game (unlike the heavy update, which was just a few trinkets for one class...though self-healing heavies was a moderate change, I guess). Anyway, the changes to the spy, upgradeable dispensers/teleporters, and being able to destroy stickies all seem like they change some of the fundamental strategies that people have depended on.
Which means another week or two of "figuring out the game" again. It's not quite shiny and new, but it certainly provides a fresh coat of paint.
So I just rolled through the second two maps of Gold Rush, and damn was that fun. Wish I could have seen the changes to the first (map change to Fastlane after we lost, and I had to get to bed anyway, and it seems like the new Gold Rush 1-2 is getting mixed reviews anyway) I did get to see some of the new hotness in action.
I can't wait to see if some of this new update actually "breaks" old maps...I'd think things like faster teleporters might change the dynamics a bit on some of the older maps, but at the same time I'd generally trust Valve to test these things. But then if the spy/overheal thing wasn't intentional (I still think it was, though they may still change it either way due to audience reaction) maybe not.
39 points in one life as engineer. With 67 teleports. I have to admit, I like these changes. Plus I found a sweet ass spot for an engineer on offense on the last point of Goldrush.
I just can't see myself playing L4D as regularly as I ever played TF2. Oh TF2, why did I ever doubt you?
The problem with L4D is you can't just sit down and play it for 30 minutes (yeah, this has already been well covered). Quickies are fun in TF2, in L4D they're either a tease or a letdown. And as an adult with responsibilities I can rarely commit to 2-4 hours of gaming (and I feel like I'm letting my team down if I leave in the middle in L4D).
Good times. I didn't really notice the spy/engy changes tonight. Which is to say, they're both awesome changes, but don't really break the game.
I didn't notice the spy changes at all, but I did get some mileage out of the upgraded dispensers. Made me a very happy camper. I also destroyed hella stickies.
EDIT : Does this sticky thing make an Engie/Heavy pretty tough to kill? I'd think if both the Engie and Heavy take cover behind the Sentry/Dispenser, and the Heavy pours fire into any stickies that get shot up, it'd make them damn near invincible.
EDIT: Though I guess that's really only for areas where your back is covered, like Dustbowl 3-1.
Good times. I didn't really notice the spy/engy changes tonight. Which is to say, they're both awesome changes, but don't really break the game.
It doesn't break the game, but level 3 teleporters are a pretty big deal. I was the only engineer on offense for the last point of Goldrush, and because of the near-instant charges our entire team was respawning right where the fighting was.
Good times. I didn't really notice the spy/engy changes tonight. Which is to say, they're both awesome changes, but don't really break the game.
It doesn't break the game, but level 3 teleporters are a pretty big deal. I was the only engineer on offense for the last point of Goldrush, and because of the near-instant charges our entire team was respawning right where the fighting was.
So is it just the entrance that upgrades?
I can see this doing big things for offense on attack/defend maps, and for the team on the attack in two-way CP maps...not having to devote more than one engie to teleporter duty frees up more guns for the killin'.
But then if it's the entrance that controls the upgrades, it just makes it that much more of a pain in the ass when a spy heads back and saps it.
Yeah, Jobs is still full at 3:30am .... Haven't seen that in a very long time.
Since the last update, pretty much.
The updates are great, because it really does become a "new game" for a while. This one in particular really changed a lot of the mechanics of the game (unlike the heavy update, which was just a few trinkets for one class...though self-healing heavies was a moderate change, I guess). Anyway, the changes to the spy, upgradeable dispensers/teleporters, and being able to destroy stickies all seem like they change some of the fundamental strategies that people have depended on.
Which means another week or two of "figuring out the game" again. It's not quite shiny and new, but it certainly provides a fresh coat of paint.
So I just rolled through the second two maps of Gold Rush, and damn was that fun. Wish I could have seen the changes to the first (map change to Fastlane after we lost, and I had to get to bed anyway, and it seems like the new Gold Rush 1-2 is getting mixed reviews anyway) I did get to see some of the new hotness in action.
I can't wait to see if some of this new update actually "breaks" old maps...I'd think things like faster teleporters might change the dynamics a bit on some of the older maps, but at the same time I'd generally trust Valve to test these things. But then if the spy/overheal thing wasn't intentional (I still think it was, though they may still change it either way due to audience reaction) maybe not.
I agree. Valve knows how to play their cards quite well.
I'd be quite happy if the spy glow is removed when friendly medics heal, but still shows on disguised.
Or if it doesn't show the true color, maybe show no overheal particles at all?
Yeah, Jobs is still full at 3:30am .... Haven't seen that in a very long time.
Since the last update, pretty much.
The updates are great, because it really does become a "new game" for a while. This one in particular really changed a lot of the mechanics of the game (unlike the heavy update, which was just a few trinkets for one class...though self-healing heavies was a moderate change, I guess). Anyway, the changes to the spy, upgradeable dispensers/teleporters, and being able to destroy stickies all seem like they change some of the fundamental strategies that people have depended on.
Which means another week or two of "figuring out the game" again. It's not quite shiny and new, but it certainly provides a fresh coat of paint.
So I just rolled through the second two maps of Gold Rush, and damn was that fun. Wish I could have seen the changes to the first (map change to Fastlane after we lost, and I had to get to bed anyway, and it seems like the new Gold Rush 1-2 is getting mixed reviews anyway) I did get to see some of the new hotness in action.
I can't wait to see if some of this new update actually "breaks" old maps...I'd think things like faster teleporters might change the dynamics a bit on some of the older maps, but at the same time I'd generally trust Valve to test these things. But then if the spy/overheal thing wasn't intentional (I still think it was, though they may still change it either way due to audience reaction) maybe not.
I agree. Valve knows how to play their cards quite well.
I'd be quite happy if the spy glow is removed when friendly medics heal, but still shows on disguised.
Or if it doesn't show the true color, maybe show no overheal particles at all?
Well, I was thinkin' Valve intends for spahs to try to get enemy medics to heal them for as long as the spah can keep up his charade. Having the spah's particles be of his own team color (or anything but the enemy's color) is a huge hit to that - the only way it could be a more glaringly obvious sign of SPAH is if a valve employee called you on the telephone and said HEY YOU'RE HEALING A SPY.
Basically, what I'm saying is, on occasion I've led enemy medics on a grand ol' wild goose chase across the whole map, into friendly sentry farms and over sticky traps, straight into heavies and stabbing them when they look away, and I won't be able to do that anymore if the particles are anything but the enemy's color.
I was just playing and on a loading screen and I got a tip talking about the civilian. Could this be taken as proof that VIP mode is being added in the Scout update?
No way! What did it say?
I have Steam set to Danish and it was translated, so you wouldn't understand it. Instead, I scoured through the TF2 GCF and found it:
"As the Civilian, wait for your teammates to clear an area before moving forward."
It's the only civilian hint, but there's also some win conditions:
"[english]Winreason_HuntedDead" "The Civilian is DEAD!"
"[english]Winreason_HuntedEscaped" "The Civilian ESCAPED!"
The crazy thing is that I went through the files for all of the languages and the Danish one is the only one with the Civilian stuff. All of the others have no mentions of the word civilian. Just look for yourself. Open team fortress 2 content.gcf with GCFScape and go to tf/resource and open tf_danish.txt.
Does that mean Danish translators don't know how to follow orders? :P That definitely shouldn't be there and that's another awesome find, you should post it on the steam forums ;-)
Edit - I'm posting from the integrated browser with the Overlay and it's pretty sweet
Why would I want to post it there? Those people don't deserve to know.
I was just playing and on a loading screen and I got a tip talking about the civilian. Could this be taken as proof that VIP mode is being added in the Scout update?
No way! What did it say?
I have Steam set to Danish and it was translated, so you wouldn't understand it. Instead, I scoured through the TF2 GCF and found it:
"As the Civilian, wait for your teammates to clear an area before moving forward."
It's the only civilian hint, but there's also some win conditions:
"[english]Winreason_HuntedDead" "The Civilian is DEAD!"
"[english]Winreason_HuntedEscaped" "The Civilian ESCAPED!"
The crazy thing is that I went through the files for all of the languages and the Danish one is the only one with the Civilian stuff. All of the others have no mentions of the word civilian. Just look for yourself. Open team fortress 2 content.gcf with GCFScape and go to tf/resource and open tf_danish.txt.
Does that mean Danish translators don't know how to follow orders? :P That definitely shouldn't be there and that's another awesome find, you should post it on the steam forums ;-)
Edit - I'm posting from the integrated browser with the Overlay and it's pretty sweet
Why would I want to post it there? Those people don't deserve to know.
You have to spread the word man, if enough people know about this Valve might not bother with sending a death squad to your home because the damage would already have been done.
Of course their assassination attempts will fail miserably anyway because their assassins somehow feel compelled to make retardedly long stabbing motions that have a tendancy to miss or harmlessly bounce off the victim's back.
I was just playing and on a loading screen and I got a tip talking about the civilian. Could this be taken as proof that VIP mode is being added in the Scout update?
No way! What did it say?
I have Steam set to Danish and it was translated, so you wouldn't understand it. Instead, I scoured through the TF2 GCF and found it:
"As the Civilian, wait for your teammates to clear an area before moving forward."
It's the only civilian hint, but there's also some win conditions:
"[english]Winreason_HuntedDead" "The Civilian is DEAD!"
"[english]Winreason_HuntedEscaped" "The Civilian ESCAPED!"
The crazy thing is that I went through the files for all of the languages and the Danish one is the only one with the Civilian stuff. All of the others have no mentions of the word civilian. Just look for yourself. Open team fortress 2 content.gcf with GCFScape and go to tf/resource and open tf_danish.txt.
Does that mean Danish translators don't know how to follow orders? :P That definitely shouldn't be there and that's another awesome find, you should post it on the steam forums ;-)
Edit - I'm posting from the integrated browser with the Overlay and it's pretty sweet
Why would I want to post it there? Those people don't deserve to know.
You have to spread the word man, if enough people know about this Valve might not bother with sending a death squad to your home because the damage would already have been done.
Of course their assassination attempts will fail miserably anyway because their assassins somehow feel compelled to make retardedly long stabbing motions that have a tendancy to miss or harmlessly bounce off the victim's back.
I'll remember to keep a wrench handy. It should crit and kill them all in a single swing.
My god, imagine just how freaking hard it would be to protect the civ.
Spies
Snipers
Random Crit rockets
Backburner
Crit Stickies or pipes
.
.
.
I can see why they chose not to create a VIP mode.
Hunted mode is just Heavies and Soldiers protecting the Civilian vs Snipers from what I remember.
How fast/big/tough is the civ, because the only way I see the civ side winning with flippy around is lots and lots of meatshields or very alert proactive sniper disruption.
Woggle on
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GumpyThere is alwaysa greater powerRegistered Userregular
My god, imagine just how freaking hard it would be to protect the civ.
Spies
Snipers
Random Crit rockets
Backburner
Crit Stickies or pipes
.
.
.
I can see why they chose not to create a VIP mode.
Hunted mode is just Heavies and Soldiers protecting the Civilian vs Snipers from what I remember.
How fast/big/tough is the civ, because the only way I see the civ side winning with flippy around is lots and lots of meatshields or very alert proactive sniper disruption.
On the other hand, if Flippy is around, there will be attempted Sniper disruption
My god, imagine just how freaking hard it would be to protect the civ.
Spies
Snipers
Random Crit rockets
Backburner
Crit Stickies or pipes
.
.
.
I can see why they chose not to create a VIP mode.
Hunted mode is just Heavies and Soldiers protecting the Civilian vs Snipers from what I remember.
How fast/big/tough is the civ, because the only way I see the civ side winning with flippy around is lots and lots of meatshields or very alert proactive sniper disruption.
On the other hand, if Flippy is around, there will be attempted Sniper disruption
I was just playing and on a loading screen and I got a tip talking about the civilian. Could this be taken as proof that VIP mode is being added in the Scout update?
No way! What did it say?
I have Steam set to Danish and it was translated, so you wouldn't understand it. Instead, I scoured through the TF2 GCF and found it:
"As the Civilian, wait for your teammates to clear an area before moving forward."
It's the only civilian hint, but there's also some win conditions:
"[english]Winreason_HuntedDead" "The Civilian is DEAD!"
"[english]Winreason_HuntedEscaped" "The Civilian ESCAPED!"
The crazy thing is that I went through the files for all of the languages and the Danish one is the only one with the Civilian stuff. All of the others have no mentions of the word civilian. Just look for yourself. Open team fortress 2 content.gcf with GCFScape and go to tf/resource and open tf_danish.txt.
Does that mean Danish translators don't know how to follow orders? :P That definitely shouldn't be there and that's another awesome find, you should post it on the steam forums ;-)
Edit - I'm posting from the integrated browser with the Overlay and it's pretty sweet
Why would I want to post it there? Those people don't deserve to know.
Well, as savoo pointed out (:P), it's nice to spread the word.
Posts
Oh, and my school apparently has Steam downloads capped at like 512kbps (60KB/s or so). So it's taking FOREVER.
I may not get to play this tonight. I hope you haven't all gotten bored of it by tomorrow.
but is it worth purchasing or has everyone moved on
What game isn't worth $10? Fuck, playing on PUBS is worth $10. Buy it.
I've got a couple buddies I think I'm going to push this on this weekend. One I may even buy it for (as an early present) if he resists...or maybe give him like $5 or so.
EDIT: And people still play it, even before this. I don't know about everybody else, but I actually set up a GameTracker login so I could click my favorite server list anytime and see if anybody was on the PA servers. Usually I'll swing over if they hit critical mass (like 18 people or so). I just don't have the spare time to fuck around and/or idle to try and get the ball rolling, but I think I'm like a lot of the community in that I'll definitely stop by if I hear there's a party goin' on.
Things are just beginning to become equalized between Team Fortress 2 and Left 4 Dead so the PA servers get pretty full and stay full for awhile. I just got finished playing for another two hours after playing for five and the server was full the entire time. It's worth ten dollars. The game is going to be updated for a very long time and every update brings more players and activity so you're not going to find yourself without anyone to play with. Multiplayer games like this can last for years.
This patch has breathed so much life into TF2. Jon's has been 24/24 for like 12 hours straight.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
It's pretty great. Good timing too, with winter break starting for a lot of people, including myself. I'll have some extra free time to stay up until 4-5AM playing TF2 if I so desire.
Since the last update, pretty much.
The updates are great, because it really does become a "new game" for a while. This one in particular really changed a lot of the mechanics of the game (unlike the heavy update, which was just a few trinkets for one class...though self-healing heavies was a moderate change, I guess). Anyway, the changes to the spy, upgradeable dispensers/teleporters, and being able to destroy stickies all seem like they change some of the fundamental strategies that people have depended on.
Which means another week or two of "figuring out the game" again. It's not quite shiny and new, but it certainly provides a fresh coat of paint.
So I just rolled through the second two maps of Gold Rush, and damn was that fun. Wish I could have seen the changes to the first (map change to Fastlane after we lost, and I had to get to bed anyway, and it seems like the new Gold Rush 1-2 is getting mixed reviews anyway) I did get to see some of the new hotness in action.
I can't wait to see if some of this new update actually "breaks" old maps...I'd think things like faster teleporters might change the dynamics a bit on some of the older maps, but at the same time I'd generally trust Valve to test these things. But then if the spy/overheal thing wasn't intentional (I still think it was, though they may still change it either way due to audience reaction) maybe not.
The problem with L4D is you can't just sit down and play it for 30 minutes (yeah, this has already been well covered). Quickies are fun in TF2, in L4D they're either a tease or a letdown. And as an adult with responsibilities I can rarely commit to 2-4 hours of gaming (and I feel like I'm letting my team down if I leave in the middle in L4D).
Sadly, everyone and their mother will be playing engie with me.
Guess I'll just have to show em how its done.
I didn't notice the spy changes at all, but I did get some mileage out of the upgraded dispensers. Made me a very happy camper. I also destroyed hella stickies.
EDIT : Does this sticky thing make an Engie/Heavy pretty tough to kill? I'd think if both the Engie and Heavy take cover behind the Sentry/Dispenser, and the Heavy pours fire into any stickies that get shot up, it'd make them damn near invincible.
EDIT: Though I guess that's really only for areas where your back is covered, like Dustbowl 3-1.
PA server clears could be in the bible.
It doesn't break the game, but level 3 teleporters are a pretty big deal. I was the only engineer on offense for the last point of Goldrush, and because of the near-instant charges our entire team was respawning right where the fighting was.
So is it just the entrance that upgrades?
I can see this doing big things for offense on attack/defend maps, and for the team on the attack in two-way CP maps...not having to devote more than one engie to teleporter duty frees up more guns for the killin'.
But then if it's the entrance that controls the upgrades, it just makes it that much more of a pain in the ass when a spy heads back and saps it.
And Atheraal, we don't use the Steam group. Just check the OP for the server info.
offensive engy is pretty much the only thing I still enjoyed being when I stopped
I agree. Valve knows how to play their cards quite well.
I'd be quite happy if the spy glow is removed when friendly medics heal, but still shows on disguised.
Or if it doesn't show the true color, maybe show no overheal particles at all?
Well, I was thinkin' Valve intends for spahs to try to get enemy medics to heal them for as long as the spah can keep up his charade. Having the spah's particles be of his own team color (or anything but the enemy's color) is a huge hit to that - the only way it could be a more glaringly obvious sign of SPAH is if a valve employee called you on the telephone and said HEY YOU'RE HEALING A SPY.
Basically, what I'm saying is, on occasion I've led enemy medics on a grand ol' wild goose chase across the whole map, into friendly sentry farms and over sticky traps, straight into heavies and stabbing them when they look away, and I won't be able to do that anymore if the particles are anything but the enemy's color.
Why would I want to post it there? Those people don't deserve to know.
You have to spread the word man, if enough people know about this Valve might not bother with sending a death squad to your home because the damage would already have been done.
Of course their assassination attempts will fail miserably anyway because their assassins somehow feel compelled to make retardedly long stabbing motions that have a tendancy to miss or harmlessly bounce off the victim's back.
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Go to Steam options and enable the Steam Client beta.
I'll remember to keep a wrench handy. It should crit and kill them all in a single swing.
Until someone destroys one end, and you have to upgrade it all over again
Bunting, Owls and Cushions! Feecloud Designs
Spies
Snipers
Random Crit rockets
Backburner
Crit Stickies or pipes
.
.
.
I can see why they chose not to create a VIP mode.
Hunted mode is just Heavies and Soldiers protecting the Civilian vs Snipers from what I remember.
I can imagine them disabling crits in VIP mode. They rest of that stuff isn't that bad.
Maybe those things are the reason the civilian tip reads "As the Civilian, wait for your teammates to clear an area before moving forward."
How fast/big/tough is the civ, because the only way I see the civ side winning with flippy around is lots and lots of meatshields or very alert proactive sniper disruption.
On the other hand, if Flippy is around, there will be attempted Sniper disruption
Flippy?
Well, as savoo pointed out (:P), it's nice to spread the word.