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[Infamous] Will you be Electric Jesus or Acrobatic Palpatine? (Out Now!)

KyouguKyougu Registered User regular
edited June 2010 in Games and Technology
EDIT: Thanks to Carbon Fire for the new thread title.

Didn't see a thread, so I'm making one.


http://www.gametrailers.com/player/36316.html

What is it?
wikipedia wrote:
inFamous is an upcoming sandbox-style video game for the PlayStation 3 video game console. It is currently in development by Sucker Punch Productions, the creators of Rocket: Robot on Wheels, and the Sly Cooper video game franchise. It will be the company's first original IP since Sly Cooper. The game was announced at Sony's E3 2007 Press Conference on July 11, 2007. The game is expected to be released in June 2009.

The game is a third-person sandbox world that combines elements of the superhero MMO City of Heroes with a roaming open-world, allowing the player to make choices between being a hero or an antihero that will affect the game.

What's the story?
Wikipedia wrote:
inFamous follows the story of Cole McGrath, a bike messenger and resident of the fictional Empire City. At the start of the game, a package that Cole was assigned to deliver causes a huge explosion that rips apart six city blocks, leaving behind a crater and Cole as the only survivor. The explosion has granted Cole several electricity-based powers, but he falls into unconsciousness, waking up two weeks later to find that Empire City has fallen into chaos; without police, gangs have taken over areas of the city, and a plague has infected many of the residents causing the city to be quarantined by the government. It is revealed by "The Voice of Survival", a surviving disk jockey that broadcasts across the city, that Cole was the cause for the explosion, and thus setting the population of Empire City against him. Cole must come to terms with his powers, and opt to help those in need or simply survive on his own, facing off against larger threats that have manifested in the city due to the explosion and its aftermath.

So how does it play?
Gamespot wrote:
Combat looks very interesting indeed. Normal weapons are out of the question due to the lack of control that Cole has over some of his newfound abilities, but they are replaced by an array of different EM-themed attacks. An electrical grenade, for example, is a ball of energy that sticks to enemies and blows up as you might expect. Then there are more traditional electrification attacks, which can be used to idly torture passersby (if you're inclined that way, but more on that later), and the TK pulse, which sends a massive shock wave through the air that can toss obstacles out of the way. We're not just talking bits of garbage, either. A properly placed pulse tosses cars up into the air and can be a very valuable weapon in your arsenal if you get in a tight spot.

The environment can help you in other ways, too. Cole can climb seemingly anything, from walls to lampposts, but the enemies' climbing skills are rather more limited. So he can, for example, scramble up a pole and fling lightning at approaching enemies to thin them out before engaging them on the ground, or he can just rearrange the street furniture from on high to reset the battlefield to his advantage.
1up.com wrote:
Cole has a two-tiered system of powers to play with. His basic lightning blast comes with an unlimited supply of energy; while not strong enough to kill an emeny in one shot, you can rattle off an almost constant barrage of bolts making it plenty useful for taking down individual enemies. It works so well that it's easy to fall into a rut of just running around spamming lightning at everything. Your other powers are stronger and open up a number of build-your-own-combo opportunities. One of the basic ones that works well for dealing with groups is the Shockwave, which sends out a shock wave throwing everything in its path up in the air, leaving the flailing, helpless enemies vulnerable to easy lightning attacks.

Why is it called inFamous?
IGN wrote:
The interesting thing about all of this is the fact that Cole doesn't have to use his powers for the good of all mankind -- he can be as selfish as you want him to be. See, Infamous employs a seven-level Karma System that monitors your actions and lets you know how good or bad Cole is being. See, this will all be broken down in a little crescent-shaped meter next to your power level. If you're reviving pedestrians who have been hurt by your enemies (a quick deliberator-like shock from your palms can fix just about everyone in this game), your meter fills in with a little blue. If you're just wailing on every person you see in the street before pinning them to the ground and sucking their life forces out of their faces, your meter is going to fill in red. From the middle/neutral spot, you can do good deeds and climb to Guardian, Champion, and Hero ranks, or you can fry passerbys and sink to Thug, Outlaw, and Infamous Ranks. Awesomely, this position on the good/bad scale is visually represented by Cole as well. When he's being a good boy, Cole's electricity attacks will be blue and his clothes will be pristine. When he takes a turn towards evil, Cole will crackle with red energy, lose the pigment in his skin, and get mud on his face and clothes. These visual cues get more and more severe as you move up the ladder of your chosen Karma path.

How Empire City views Cole is a big component of the Karma System. If you play as a just Cole, the city will be cleaner, shops will begin to reopen, and people will cheer you on the street. If you go the all-about-me route, the city will become a darker place, the public will hurl stones at you when they spot you, and desperation will seem to be around every corner. You're literally giving the city a reason to believe or robbing it of its hope -- a choice that was reflected in a random Karma moment. Whether you're being good or bad, you're going to be battling the Reapers, Dustmen, and other thugs roaming the city. This means that at least a few people are going to like you. While heading to another mission, a guy stopped Cole and thanked him for what he was doing. To show his gratitude, he was going to begin plastering the city with posters of Cole so that everyone knew someone powerful was watching. The artist presented Cole with two posters to choose from -- one was a blue and white inspirational number that showed Cole staring towards the sky while people cheered below, and the other was a red and black scare-fest that depicted half of Cole's face as a skull. It was up to me to pick which one was scattered all over the place -- I had to pick if I wanted people to look to me as a hero or as an outlaw.

So yeah, this is seriously one my most anticipated games of the year. Everything I seen of it makes it looks great, and with the news of a demo coming soon, hopefully we'll get a chance to see how it really plays.

EDIT: 4/27
Great trailer? Or Greatest trailer?
http://www.gametrailers.com/player/48514.html

IGN seems to like it

9.2

Kyougu on
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Posts

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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited March 2009
    This is one of the few games I'm allowing myself to buy this year. It looks incredible.

    -Loki- on
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    UnbreakableVowUnbreakableVow Registered User regular
    edited March 2009
    Hahahahahaha

    I was showing my PS3-hating friend a trailer for this yesterday, and he made the exact same Spider-Man quote.

    Good job!

    UnbreakableVow on
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    GraviijaGraviija Registered User regular
    edited March 2009
    Looks awesome. I've been looking forward to more super human sandboxes since Crackdown.

    Graviija on
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    Ziac45Ziac45 Registered User regular
    edited March 2009
    Look's Interesting, Can't say that I am insanely impressed but it could be fun.

    Ziac45 on
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    Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited March 2009
    PS3 exclusive, huh? Well, it's probably just a time-exclusive deal or something, right?

    edit: Isn't Sucker Punch Productions a 2nd party developer for Sony? That'd make chances of seeing this on any other console pretty slim, I guess.

    Alfred J. Kwak on
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    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited March 2009
    PS3 gets inFamous, 360 gets Prototype, Wii doesn't get a superpower sandbox game. Starting to regret my console choice. Aw well, I still can play Hulk: UD.

    Antimatter on
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    Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited March 2009
    Ah, InFamous |= Prototype. That'd explain my confusion.

    Alfred J. Kwak on
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    KyouguKyougu Registered User regular
    edited March 2009
    The PS3 get's Prototype too.

    Kyougu on
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    Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    edited March 2009
    Prototype haves Hulk UD behind it....my money is on Prototype as of now.

    Casually Hardcore on
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    DarkWarriorDarkWarrior __BANNED USERS regular
    edited March 2009
    PS3 = The home for genetically superior smashy bashy open world games.

    Both look good, I would have liked a choice on powers rather tahn just electricty but still looks fun.

    DarkWarrior on
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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited March 2009
    Antimatter wrote: »
    PS3 gets inFamous, 360 gets Prototype, Wii doesn't get a superpower sandbox game. Starting to regret my console choice. Aw well, I still can play Hulk: UD.

    360 gets Prototype, PS3 gets Prototype and inFamous.
    PS3 exclusive, huh? Well, it's probably just a time-exclusive deal or something, right?

    edit: Isn't Sucker Punch Productions a 2nd party developer for Sony? That'd make chances of seeing this on any other console pretty slim, I guess.

    Published by Sony. Chances aren't even low, they're nil.

    -Loki- on
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    ObsObs __BANNED USERS regular
    edited March 2009
    This reminds me of Crank 2

    Obs on
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    AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited March 2009
    Fantastic. Just fantastic.

    Antimatter on
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    Darth_MogsDarth_Mogs Registered User regular
    edited March 2009
    I gotta say; I've had inFamous and Prototype in the back of my head ever since I really started hearing about them.

    There's obvious parallels, because they're both Superhuman based games, and having a PS3 means I have the option on which one I want (technically I'm going to get both, but one of them is going to get put on the "wait til cheapish used" list). Out of the latest things I've seen for both games, I gotta say inFamous is in the lead for me. Not to turn this into/further this into a inFamous v. Prototype thread.

    I will say that I like how they're handling Cole's powers, because it really seems like they're putting some thought into it. He can't use guns because his powers would ignite the gunpowder before it even left the barrel. He can't swim for obvious reasons. A lot of people elsewhere have complained that it's a lame move to limit where he can go, but at least it makes sense. I am kinda wondering if they intend to leave out rain, though, or have something in place for that. Then on the positive side, the use of it for an electromagnetic deal to climb and 'fly' is a really good idea. I'm really looking forward to seeing more from it.

    Darth_Mogs on
    Kupowered - It's my Blog!
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    DarkWarriorDarkWarrior __BANNED USERS regular
    edited March 2009
    The recently revealed barrier looks kinda lame, was hoping they'd go for a more Fortune from MGS2 style thing with bullets flying off in different directions, possibly into other enemies.

    DarkWarrior on
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    ReznikReznik Registered User regular
    edited March 2009
    What I've seen of this seems more polished than Prototype, imo. Something about the animations. They look just a tad more natural. I'll probably hold off for some reviews and general PA reactions, and one'll be a rental while the other's a purchase.

    Reznik on
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    -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited March 2009
    The recently revealed barrier looks kinda lame, was hoping they'd go for a more Fortune from MGS2 style thing with bullets flying off in different directions, possibly into other enemies.

    How do you know it won't in the evil skill branch? IGN's preview of the karma system showed that powers have good and evil branches (maybe standard as well?). Like, 'good' electric grenades will unleash a huge arc of electricity that puts electric binds on bad guys, while bad electric grenades are little cluster bombs for maximum destruction. So I would expect the polarity field would have multiple effects as well.

    -Loki- on
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    DeathPrawnDeathPrawn Registered User regular
    edited March 2009
    Prototype haves Hulk UD behind it....my money is on Prototype as of now.

    InFamous has the Rocket: Robot on Wheels guys behind it. I fail to see your point.

    DeathPrawn on
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    ChanceChance Registered User regular
    edited March 2009
    I love, love, love the Sly series, so you'd think I'd be firmly in inFamous's corner, but I'm still not sure about this one. It's one of those titles I intend to see in my library eventually, but I can't call it a day one purchase.


    Hiyaaa! Ninja edit: also, I can't believe it took so long for someone to make a thread about it.

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
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    SorensonSorenson Registered User regular
    edited March 2009
    So it's all just lightning stuff? Hum, I was hoping that it'd be a bit more freeform than that, like pre-launch City of Heroes or something. :| Suddenly this isn't the system-seller that had me hooked when it first got announced back then.

    Sorenson on
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    OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited March 2009
    Electricity powers are the most generic powers imaginable

    But the game looks pretty good I guess

    If I had a PS3 I'd probably buy it

    Olivaw on
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    KanikKanik Registered User regular
    edited March 2009
    I'm excited, the game looks really fluid and very polished. I always thought electricity as a power was lame but they seem to have put a bit of thought as to how they could make it work in the game - seems cool. 8-)

    But I'm cautiously optimistic. I was pumped up after seeing the Prototype trailer a year ago...then played it at Comic Con and decided it wasn't even worth a rent. That game reminded me way too much of the last Incredible Hulk game to come out. I'll never understand why developers enjoy breaking up a game's pace by interrupting a chaotic fight with a 10 second cutscene showing enemies running into the fight.

    Kanik on
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    LewiePLewieP Registered User regular
    edited March 2009
    Olivaw wrote: »
    If I had a PS3 I'd probably buy it

    LewieP on
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    MarikirMarikir Registered User regular
    edited March 2009
    I saw a trailer yesterday that concerned something about contaminated water?

    I did not expect to see some weird, horror style hallucinations in this game. And I thought they were done well. The voice was very odd and ominious and the visual cues were executed in a stylish, dreamlike way that, while distracting, didn't make the game unplayable.

    I realize the game probably doesn't have a madness meter or anything sanity based, but the brief section they showed seemed really well done. If they can switch up the game style like that and do each of them well, I will be impressed.

    Another game to watch.

    Marikir on
    steam_sig.png "Hiding in plain sight." PSN/XBL: Marikir
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    greeblegreeble Registered User regular
    edited March 2009
    Glad someone made a thread. I'd like to see more of the melee combat that was shown in the superpowers trailer but little elsewhere. And I agree, so far I'm leaning towards Infamous over Prototype, but I'll probably end up with both. (Buy one, goozex the other)

    greeble on
    PSN/steam/battle.net: greeble XBL: GreebleX

    Let me tell you about Demon's Souls....
    I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
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    cloudeaglecloudeagle Registered User regular
    edited March 2009
    Same here, though this one looks fun and I'm glad to see the Sucker Punch people doing their thing. Despite the majority of the board, I absolutely loved Sly 2 and 3. Then again I'm a sucker for atmosphere and I loved seeing those crazy heists come together.

    cloudeagle on
    Switch: 3947-4890-9293
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    KyouguKyougu Registered User regular
    edited March 2009
    People hated Sly 2?

    Kyougu on
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    UnbreakableVowUnbreakableVow Registered User regular
    edited March 2009
    Anyone that hated Sly 2 does, in fact, have an ass for a brain.

    UnbreakableVow on
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    cloudeaglecloudeagle Registered User regular
    edited March 2009
    A few years back when I said Sly 2 was awesome, I had a bunch of people tell me it personally raped their dog. Or somesuch.

    People just violently hated the fact that you played as people other than Sly and that much of the work was done in a big hub world, but the sheer variety of stuff you did in the world, not to mention the gradual planning toward an extremely complicated heist, more than made up for it.

    cloudeagle on
    Switch: 3947-4890-9293
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    DarkWarriorDarkWarrior __BANNED USERS regular
    edited March 2009
    So theres a trailer up showcasing some of the moral choices. Now I'm hoping they're from early on in the game because it actually prompts you with the only available actions you have but the choices are also incredibly binaryy, either plain white or black, kill him or don't kill him and some are non-sensical, i.e.
    You can choose to shoot at guards while in the crowd starting a riot but the player chooses not to, and attacks them head on which takes all of 3 seconds.

    DarkWarrior on
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    UnbreakableVowUnbreakableVow Registered User regular
    edited March 2009
    Eh, this isn't a story-driven RPG, so much like Bioshock, the illusion of "choices" doesn't really matter much to me.

    I have electric powers, so to me the choices read out like:

    "Fuck Shit Up"

    "Fuck Shit Up In a Different Manner"

    UnbreakableVow on
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2009
    Eh, this isn't a story-driven RPG, so much like Bioshock, the illusion of "choices" doesn't really matter much to me.

    I have electric powers, so to me the choices read out like:

    "Fuck Shit Up"

    "Fuck Shit Up In a Different Manner"

    "Save puppy...by fucking shit up"

    Dragkonias on
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    DarkWarriorDarkWarrior __BANNED USERS regular
    edited March 2009
    I don't expect it to be deep or even influence much but nothing so ....childish I guess. Its very obvious good and bad.

    LIke I said this is PROBABLY early on in the game and with any luck you won't get prompts and instructions.

    DarkWarrior on
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    DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited March 2009
    Problem with most morality in games is that a lot of times it either boils down to good vs. bad, or the even worse, imo, preaching about how "Good isn't so good" and "Bad isn't so bad."

    Dragkonias on
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    urahonkyurahonky Resident FF7R hater Registered User regular
    edited March 2009
    So.... I'll probably get this. But the fact that Prototype has zombies has me sold on that game infinitely more than this. Though this game looks like it'll have a lot more polish.

    urahonky on
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    cloudeaglecloudeagle Registered User regular
    edited March 2009
    Nobody's posted this yet?

    20090327.jpg

    I dunno, the fact that there doesn't seem to be any truly tough moral quandaries is a turnoff for me. Like shades of gray. This thing seems to boil down to "do you feel like being a bastard? If yes, pick A. If no, pick B."

    cloudeagle on
    Switch: 3947-4890-9293
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    urahonkyurahonky Resident FF7R hater Registered User regular
    edited March 2009
    ROFL best comic I've read in a long time.

    urahonky on
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    greeblegreeble Registered User regular
    edited March 2009
    Moral choices in games are mostly an excuse to play through a second time with a slightly different story and powers/abilities. I see it as a plus to replayability more than a turn off.

    greeble on
    PSN/steam/battle.net: greeble XBL: GreebleX

    Let me tell you about Demon's Souls....
    I’ll tell you what happens in Demon’s Souls when you die. You come back as a ghost with your health capped at half. And when you keep on dying, the alignment of the world turns black and the enemies get harder. That’s right, when you fail in this game, it gets harder. Why? Because fuck you is why.
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    FeldornFeldorn Mediocre Registered User regular
    edited March 2009
    I hadn't really looked into this game until todays post. but it might make me stay out of the sun for a bit this summer.

    also, this good/bad stuff seems mostly the same in all games with that sort of system. only in KOTOR were you supposed to be NEUTRAL. I don't like being neutral, since i as a person am not.

    it would be cool if you were playing through doing good deeds, but then some guy just pissed you off so you fried his ass. then the game finds some way to keep you accountable for that sort of deviation. makes you think much more about always taking the high road no matter what.

    and is it just me, or did he kidna sound like roarschach in the trailer?

    Feldorn on
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    Baka_ShadeBaka_Shade Registered User regular
    edited March 2009
    I don't really care one way or the other about the morality system, but the cutscene animation and dialogue in that trailer looked abysmal. The NPCs moved like marionettes, and that weird neck-twisting stance that both of them go into is pretty unpleasant. The main guy also looks about twice as detailed as anyone else.

    Baka_Shade on
    kanpilgrimsigfinal2.png
This discussion has been closed.