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Tropico | Tropico 4 Plans a Bloodless Coup in 2011
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The music was nice, but quickly grew stale with how few tracks there were, I eventually just made a "Tropical" Pandora station and listened to that while playing.
It worked well because the wages and upkeep on the tourism buildings was so small. The money it brought in was only like 40k though. Towards the late 90s my industry really began to fall behind and I thought I wouldn't be able to finish due to my funds plummeting. Finished the game with 0 unemployment, 100 tourism, 66% happiness and 120k in the swiss bank account. Learned a lot about tourism in that game. Also all my power was from wind turbines which was interesting.
I did notice something odd. The edict for the national geographic tv special says 'requires: museum' and I thought it meant the childhood museum which I had. However I could never issue this edict and I don't see another museum anywhere in the menus I can build. Possible feature for upcoming content? I hope so!
Shogun Streams Vidya
I bet you're right I had some ruins but they were slushin my funds.
edit: yes Jintor AP has wind turbines. You get more power based on how high up they are. The most I've ever gotten from a single turbine was 40MW.
Shogun Streams Vidya
This is the layout of my whole island. Huge picture.
http://img714.imageshack.us/img714/7237/myislandx.jpg
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
I'd guess it either didn't have enough time to register, or it's rounding and you really had 64.6% or something.
Edit: It might be worth noting that I screwed up with immigration and spent the whole island with 70-85 people. It makes providing services hard but keeping them happy easy.
/edit Well, I followed my epic success by failing the piracy mission. Clearly I need to strip-mine the hell out of the place before I start going crazy with farms and tabacco.
Also, both happiness ratings aren't the same (it never is, for some reason). It's probably using 'average happiness' from the left page, so you're still under. And for some goals, it doesn't register right away. It takes a few seconds before the mission registers if you've reached it or not. If you're barely getting there at the last second, the timer for the map probably reaches zero before the victory timer does.
I beat that island on my second try and by a wide margin so it is possible. Looking at your map, I was also more spread out, though I don't know how much building everything so close together factors in. I also never build something if it wasn't touching a road (except for the second restaurant I built for the Secret Police). If citizens went there for any reason, it was as close too the road as possible.
And I put my immigration office usually as close to the docks as possible. I don't know how much that helped, but it didn't need access to a garage so I put it next to the point-of-entry for immigrants.
You'll get it. You're almost there.
Do not engage the Watermelons.
Yep I got it after two more tries. It was satisfying. I took what I have learnt and I feel that it really show the results this time round.
http://img708.imageshack.us/img708/5703/finallye.jpg
Couldn't have done it without you guys. Also I think I found out what was draining my treasury late game. The wind turbines seem cheap to construct but their 1.8k upkeep were horrible and I can build up to 7 of them in my previous games.
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Wow, your place actually looks like something of a small city/town. Mine usually don't look so nice.
My "Jingo" no-immigration island in 1980, very slow going, and pretty much an entirely agrarian economy. This picture is everything.
And my Island for the Industry Titan game not pictured is a gold mine and a few support buildings (garage jewelers).
Maybe its just grass is greener syndrome, your town looks nicer than mine anyways.
The casino is meant more as a way to siphon lots of money from tourists. To my knowledge your citizens know better then to find their fun at a casino table or slot machine. It might also be the level of class of entertainment you set the casino to.
Casinos come with options:
-Everyone can visit if it has slot machines.
-Middle-High class people will visit if it has Baccarat cards.
-I think High stakes Poker is available, the end tier is only for Wealthy guests.
It really helps to hit F1, go to 'overall happiness' and check what your island dwellers need, then go about building it. Also, check what your factions need by going to 'politics' and clicking the name of the faction. Just try to keep people happy by seeing to their needs. Also make sure to look at what the US and USSR thinks of you and try to keep them happy.
Bulid lots of farms to bring in food for your people, any overstocked will be taken to the dock to sell to make you some money. Just stick to making money this way for a while.
Spend time watching your citizens go about their daily routines to figure out how island life and their economy works.
If people start becoming rebels, build an armoury and hire a commander from overseas. Each commander will let you build one more watch tower, which in turn will let you hire/train 3 more soldiers to occupy them. Place watch towers near your farms and mines as rebels like to attack these. Also, when you have an armoury you can use the 'Amnesty' edict that will sway rebels back to your cause, reducing the threat.
The problem is that this never happened for me. I build a 'luxury area'. The skyscraper, 2 luxury hotels, nightclub, upscale restaruant, and casino. And the only fuckers who ever visited were citizens. And even then, not in any significant numbers. About the only thing the casino seems to be good for is a one time $1000 addition to the Swiss Bank account if you chose compulsive gambler. But even then it's not really worth the money.
Do not engage the Watermelons.
Also how many casino's are you running? In my last game where I focused on tourism I ran two casinos one blackjack and one baccarat. At one point I clicked on one of them and it had three priests in it hah.
Shogun Streams Vidya
Tropicans are really gay if you let them. I think my army base on my last island had more gay couples than straight ones.
But I picked this and the expansion up and omg I finally found something I really enjoy again. I must say this game is really addicting.
Just wondering I was playing a sandbox and my people were starving. I had a bunch of farms and ranches, is there some way to make sure you aren't exporting crops that can feed your populace? Or do I just need to build more? Just to give an idea I had like 120 people 3 cattle ranches one papaya farm and 3 or 4 corn fields. They said they were all producing, I don't know if its because of their distance from my urban center, exporting produce or simply not enough farms, but people were starving all over the place.
Other than that, you had plenty to prevent starvation. Your teamsters won't export food if that would lead to starving.
Hooray for tin pot fascist dictatorships!
If you notice, food farms never go below 200 for output storage. This is so people can always go there and get food.
Generally, when you start a map, farms that are pre-built will take about a year to produce food. That first year or so is a 'freebie' regarding feeding your population. Any farm that you build yourself will take up to three years to produce. The only food source that is, essentially, immediate is fishing. As soon as somebody shows up for work, they start bringing in the resources. (So it usually a good idea to build one as soon as you're able.)
Make sure roads lead to at least relatively nearby the farm if not directly up to the building and that you have a marketplace and teamsters to haul it.
Do not engage the Watermelons.
So, I bought the expansion and I've decided to innagurate it with a bit of a challenge. My Alcoholic Jingo El Presidente will ride once more with an "Immigrants Out" island. After someone mentioned the low manpower requirements of tourism It seems like the best path to take, but I've never really messed with it much.
Any advice? Can a randomly generated island support a modest tourism industry? Their beauty is usually pretty crap. In addition the one tourism campaign scenario I play ended terribly the one time I tried to setup my tourism industry immediately, so should I wait to setup a supplemental income first? I'm not sure, even with a starting pop of 70, that I can spare much manpower.
Ultimately it worked, but I really hope the developer's do more with tourism. There just really seems to be something lacking.
Shogun Streams Vidya