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Tropico | Tropico 4 Plans a Bloodless Coup in 2011

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Posts

  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited May 2010
    So does the expansion come with more music? Or Presidente Avatar options or Character Traits?

    The music was nice, but quickly grew stale with how few tracks there were, I eventually just made a "Tropical" Pandora station and listened to that while playing.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • SonorkSonork CanadaRegistered User regular
    edited May 2010
    Someone mentioned before about being able to make factions you choose illegal. How do you do that? Or is that only in the expansion?

    Sonork on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited May 2010
    Expansion only. Just like shooting Juanito.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
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  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited May 2010
    Ok so I did my high end luxury resort island. I started with only 1 lux hotel and a bunch of villas. Eventually almost one side of the island was covered with villas and i had 1 skyscraper. Tore all the other hotels down. Service quality on villas is crazy high and they make a lot more money but you can only have 4 people in them. I only had the airport and it was first class. All the entertainment was upscale dress and whatnot.

    It worked well because the wages and upkeep on the tourism buildings was so small. The money it brought in was only like 40k though. Towards the late 90s my industry really began to fall behind and I thought I wouldn't be able to finish due to my funds plummeting. Finished the game with 0 unemployment, 100 tourism, 66% happiness and 120k in the swiss bank account. Learned a lot about tourism in that game. Also all my power was from wind turbines which was interesting.

    I did notice something odd. The edict for the national geographic tv special says 'requires: museum' and I thought it meant the childhood museum which I had. However I could never issue this edict and I don't see another museum anywhere in the menus I can build. Possible feature for upcoming content? I hope so!

    Shogun on
  • JintorJintor Registered User regular
    edited May 2010
    Wait, you can have wind turbines? Be this Absolute Power?

    Jintor on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited May 2010
    The 'museum' requirement might be meaning that you need an ancient pyramid museum.

    harvest on
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  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited May 2010
    harvest wrote: »
    The 'museum' requirement might be meaning that you need an ancient pyramid museum.

    I bet you're right I had some ruins but they were slushin my funds.

    edit: yes Jintor AP has wind turbines. You get more power based on how high up they are. The most I've ever gotten from a single turbine was 40MW.

    Shogun on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited May 2010
    Finished up the Pirate map with just under 100k in my bank account. That map seemed really way easier than the 6 or 7 I'd done before it. I think part of it is that I'm starting to get a handle on how to lay out my roads and garages so I don't have 900 cars all parked on the street, waiting for some douchebag to turn left.

    harvest on
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  • PeasPeas Registered User regular
    edited May 2010
    Oh god I finally got my overall happiness to 65% at the final year but it still tells me that I have lost the objective. What is happening? Was it because of my negative treasury? Did you guys complete this map with a single try?
    ohmygaaawd.jpg



    This is the layout of my whole island. Huge picture.
    http://img714.imageshack.us/img714/7237/myislandx.jpg

    Peas on
  • ScooterScooter Registered User regular
    edited May 2010
    I beat it by getting to 64% then that event came by and gave me another 8%.

    I'd guess it either didn't have enough time to register, or it's rounding and you really had 64.6% or something.

    Edit: It might be worth noting that I screwed up with immigration and spent the whole island with 70-85 people. It makes providing services hard but keeping them happy easy.

    Scooter on
  • JintorJintor Registered User regular
    edited May 2010
    Note to self: never agree to nationalist demands to not allow immigration. Far better to just set to Tropico first early on and just stagger immigration as needed.

    Jintor on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited May 2010
    Are the 10 extra campaigns any good in the expansion? I'm enjoying the vanilla game but nearing the end and want more challenging campaign maps

    Hotlead Junkie on
    tf2_sig.png
  • JintorJintor Registered User regular
    edited May 2010
    Just won the Happiness mission; the +8 event pushed me over the edge without me noticing.

    /edit Well, I followed my epic success by failing the piracy mission. Clearly I need to strip-mine the hell out of the place before I start going crazy with farms and tabacco.

    Jintor on
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  • JintorJintor Registered User regular
    edited May 2010
    This piracy mission is kicking my ass. Second time overall happiness was awesome but I got hit by a coup just as my profits were starting to come in.

    Jintor on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited May 2010
    mcdermott wrote: »
    Peas wrote: »
    Oh god I finally got my overall happiness to 65% at the final year but it still tells me that I have lost the objective. What is happening? Was it because of my negative treasury? Did you guys complete this map with a single try?
    ohmygaaawd.jpg



    This is the layout of my whole island. Huge picture.
    http://img714.imageshack.us/img714/7237/myislandx.jpg

    On a side note, watch your roads. Like the one between your condos and immigration office/garage...totally unnecessary. All those buildings would still be served (and you'd still have a fairly direct route to your dock) if that little "alley" was gone. The main problem is that it creates an unnecessary intersection. Intersections are to be avoided whenever possible, and when you can you want to provide bypasses to get your dock/industrial traffic around intersections...because it's all the turns that make traffic back up.

    I don't even see any reason the middle road (cathedral to dock) needs to be there...all your traffic would probably flow without it. It's probably not a problem, though.

    Also, when possible build your roads only to move goods...try to avoid having them move people. Yes, dude will have to drive out to remote farms and mines and what not, and sometimes services (churches and the like) will fill up and trips are necessary. But if people are constantly driving from A to B to go to church, that means you need a church at A. I have a church/clinic/pub by every single garage I build for this reason.

    Not to pick on you or anything. Just general advice from looking at your city...just saw some things I used to do.

    EDIT: Note that from the picture it doesn't look like you're having actual traffic issues right now...which is good. But if you keep that up, and build larger islands, you will.

    Also, both happiness ratings aren't the same (it never is, for some reason). It's probably using 'average happiness' from the left page, so you're still under. And for some goals, it doesn't register right away. It takes a few seconds before the mission registers if you've reached it or not. If you're barely getting there at the last second, the timer for the map probably reaches zero before the victory timer does.

    I beat that island on my second try and by a wide margin so it is possible. Looking at your map, I was also more spread out, though I don't know how much building everything so close together factors in. I also never build something if it wasn't touching a road (except for the second restaurant I built for the Secret Police). If citizens went there for any reason, it was as close too the road as possible.

    And I put my immigration office usually as close to the docks as possible. I don't know how much that helped, but it didn't need access to a garage so I put it next to the point-of-entry for immigrants.

    You'll get it. You're almost there.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • PeasPeas Registered User regular
    edited May 2010
    mcdermott wrote: »
    Peas wrote: »
    Oh god I finally got my overall happiness to 65% at the final year but it still tells me that I have lost the objective. What is happening? Was it because of my negative treasury? Did you guys complete this map with a single try?
    ohmygaaawd.jpg



    This is the layout of my whole island. Huge picture.
    http://img714.imageshack.us/img714/7237/myislandx.jpg

    On a side note, watch your roads. Like the one between your condos and immigration office/garage...totally unnecessary. All those buildings would still be served (and you'd still have a fairly direct route to your dock) if that little "alley" was gone. The main problem is that it creates an unnecessary intersection. Intersections are to be avoided whenever possible, and when you can you want to provide bypasses to get your dock/industrial traffic around intersections...because it's all the turns that make traffic back up.

    I don't even see any reason the middle road (cathedral to dock) needs to be there...all your traffic would probably flow without it. It's probably not a problem, though.

    Also, when possible build your roads only to move goods...try to avoid having them move people. Yes, dude will have to drive out to remote farms and mines and what not, and sometimes services (churches and the like) will fill up and trips are necessary. But if people are constantly driving from A to B to go to church, that means you need a church at A. I have a church/clinic/pub by every single garage I build for this reason.

    Not to pick on you or anything. Just general advice from looking at your city...just saw some things I used to do.

    EDIT: Note that from the picture it doesn't look like you're having actual traffic issues right now...which is good. But if you keep that up, and build larger islands, you will.

    Also, both happiness ratings aren't the same (it never is, for some reason). It's probably using 'average happiness' from the left page, so you're still under. And for some goals, it doesn't register right away. It takes a few seconds before the mission registers if you've reached it or not. If you're barely getting there at the last second, the timer for the map probably reaches zero before the victory timer does.

    I beat that island on my second try and by a wide margin so it is possible. Looking at your map, I was also more spread out, though I don't know how much building everything so close together factors in. I also never build something if it wasn't touching a road (except for the second restaurant I built for the Secret Police). If citizens went there for any reason, it was as close too the road as possible.

    And I put my immigration office usually as close to the docks as possible. I don't know how much that helped, but it didn't need access to a garage so I put it next to the point-of-entry for immigrants.

    You'll get it. You're almost there.


    Yep I got it after two more tries. It was satisfying. I took what I have learnt and I feel that it really show the results this time round.

    http://img708.imageshack.us/img708/5703/finallye.jpg

    Couldn't have done it without you guys. Also I think I found out what was draining my treasury late game. The wind turbines seem cheap to construct but their 1.8k upkeep were horrible and I can build up to 7 of them in my previous games.

    Peas on
  • captainkcaptaink TexasRegistered User regular
    edited May 2010
    Has anyone noticed that some entertainments are just not very popular? The casino in particular always seems to be empty.

    captaink on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited May 2010
    Peas wrote: »
    This is the layout of my whole island. Huge picture.
    http://img714.imageshack.us/img714/7237/myislandx.jpg

    Wow, your place actually looks like something of a small city/town. Mine usually don't look so nice.


    My "Jingo" no-immigration island in 1980, very slow going, and pretty much an entirely agrarian economy. This picture is everything.

    jingoisland.th.jpg


    And my Island for the Industry Titan game not pictured is a gold mine and a few support buildings (garage jewelers).

    industryisland.th.jpg


    Maybe its just grass is greener syndrome, your town looks nicer than mine anyways.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited May 2010
    captaink wrote: »
    Has anyone noticed that some entertainments are just not very popular? The casino in particular always seems to be empty.

    The casino is meant more as a way to siphon lots of money from tourists. To my knowledge your citizens know better then to find their fun at a casino table or slot machine. It might also be the level of class of entertainment you set the casino to.

    Casinos come with options:
    -Everyone can visit if it has slot machines.
    -Middle-High class people will visit if it has Baccarat cards.
    -I think High stakes Poker is available, the end tier is only for Wealthy guests.

    Corehealer on
    488W936.png
  • RichMeisterManRichMeisterMan Registered User regular
    edited May 2010
    Hey guys, I am a total n00b when it comes to Tropico3 and the tutorial was fucking horrible. Could someone point me to a good source or getting started? I scanned the OP but didn't seem to see anything directed and those that are totally ignorant of all thing Tropico.

    RichMeisterMan on
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  • Hotlead JunkieHotlead Junkie Registered User regular
    edited May 2010
    Hey guys, I am a total n00b when it comes to Tropico3 and the tutorial was fucking horrible. Could someone point me to a good source or getting started? I scanned the OP but didn't seem to see anything directed and those that are totally ignorant of all thing Tropico.

    It really helps to hit F1, go to 'overall happiness' and check what your island dwellers need, then go about building it. Also, check what your factions need by going to 'politics' and clicking the name of the faction. Just try to keep people happy by seeing to their needs. Also make sure to look at what the US and USSR thinks of you and try to keep them happy.

    Bulid lots of farms to bring in food for your people, any overstocked will be taken to the dock to sell to make you some money. Just stick to making money this way for a while.

    Spend time watching your citizens go about their daily routines to figure out how island life and their economy works.

    If people start becoming rebels, build an armoury and hire a commander from overseas. Each commander will let you build one more watch tower, which in turn will let you hire/train 3 more soldiers to occupy them. Place watch towers near your farms and mines as rebels like to attack these. Also, when you have an armoury you can use the 'Amnesty' edict that will sway rebels back to your cause, reducing the threat.

    Hotlead Junkie on
    tf2_sig.png
  • ScooterScooter Registered User regular
    edited May 2010
    The best food to add on are fish and pineapples, since those can be canned later. But if you want any real money, you need logging camps, cash crops and mines. You don't really need that much food anyways. Just make sure you're building in an area good for it, and set aside a region you're fine with being rural, because trying to build a city around a logging camp or a farm will just make it useless.

    Scooter on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited May 2010
    Corehealer wrote: »
    The casino is meant more as a way to siphon lots of money from tourists. To my knowledge your citizens know better then to find their fun at a casino table or slot machine. It might also be the level of class of entertainment you set the casino to.

    The problem is that this never happened for me. I build a 'luxury area'. The skyscraper, 2 luxury hotels, nightclub, upscale restaruant, and casino. And the only fuckers who ever visited were citizens. And even then, not in any significant numbers. About the only thing the casino seems to be good for is a one time $1000 addition to the Swiss Bank account if you chose compulsive gambler. But even then it's not really worth the money.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited May 2010
    I never have any luck getting people to go to the casinos, spas or pools no matter what i try.

    Hotlead Junkie on
    tf2_sig.png
  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited May 2010
    Just because it appears that the casino is empty does not mean people are not using it. Open the almanac and find the tourism area. Your overal tourism rating is made up of a big list of shit. Find the 'gambling' bit and chart it on the graph. Mine always looks odd in that it skyrockets up high to a wide plateau and then plummits down to 0. It follows that pattern across the entire time table graph. My 'gambling' score would always be either 87 or 0. Just depends on where it was in the graph at that point.

    Also how many casino's are you running? In my last game where I focused on tourism I ran two casinos one blackjack and one baccarat. At one point I clicked on one of them and it had three priests in it hah.

    Shogun on
  • harvestharvest By birthright, a stupendous badass.Registered User regular
    edited May 2010
    I had same-sex marriage on, and a bishop married to a soldier was visiting the cabaret. Nice.

    harvest on
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    This content has been removed.

  • ScooterScooter Registered User regular
    edited May 2010
    harvest wrote: »
    I had same-sex marriage on, and a bishop married to a soldier was visiting the cabaret. Nice.

    Tropicans are really gay if you let them. I think my army base on my last island had more gay couples than straight ones.

    Scooter on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited May 2010
    Great, now I have the mental image of shirtless gay tropicans hauling wheelbarrows full of bananas around the island.

    Hotlead Junkie on
    tf2_sig.png
  • The Fourth EstateThe Fourth Estate Registered User regular
    edited May 2010
    Truly a great game.

    The Fourth Estate on
  • JordyJordy Registered User regular
    edited May 2010
    I have been having a hard time getting into any games lately, not sure why. I usually play at most 10 minutes and then just get bored.

    But I picked this and the expansion up and omg I finally found something I really enjoy again. I must say this game is really addicting.

    Just wondering I was playing a sandbox and my people were starving. I had a bunch of farms and ranches, is there some way to make sure you aren't exporting crops that can feed your populace? Or do I just need to build more? Just to give an idea I had like 120 people 3 cattle ranches one papaya farm and 3 or 4 corn fields. They said they were all producing, I don't know if its because of their distance from my urban center, exporting produce or simply not enough farms, but people were starving all over the place.

    Jordy on
  • captainkcaptaink TexasRegistered User regular
    edited May 2010
    Farms take three years to produce.

    Other than that, you had plenty to prevent starvation. Your teamsters won't export food if that would lead to starving.

    captaink on
  • JintorJintor Registered User regular
    edited May 2010
    I honestly don't know why Tropican's can't, say, import food.

    Jintor on
  • captainkcaptaink TexasRegistered User regular
    edited May 2010
    Tropico imports nothing! Viva Tropico!

    captaink on
  • CorehealerCorehealer The Apothecary The softer edge of the universe.Registered User regular
    edited May 2010
    captaink wrote: »
    Tropico imports nothing! Viva Tropico!

    Hooray for tin pot fascist dictatorships! :mrgreen:

    Corehealer on
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  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited May 2010
    captaink wrote: »
    Farms take three years to produce.

    Other than that, you had plenty to prevent starvation. Your teamsters won't export food if that would lead to starving.

    If you notice, food farms never go below 200 for output storage. This is so people can always go there and get food.

    Generally, when you start a map, farms that are pre-built will take about a year to produce food. That first year or so is a 'freebie' regarding feeding your population. Any farm that you build yourself will take up to three years to produce. The only food source that is, essentially, immediate is fishing. As soon as somebody shows up for work, they start bringing in the resources. (So it usually a good idea to build one as soon as you're able.)

    Make sure roads lead to at least relatively nearby the farm if not directly up to the building and that you have a marketplace and teamsters to haul it.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited May 2010
    This is why at the beginning of the game you setup the international aid stations. 5 years of free food and healthcare. Plenty of time to remove those lousy starting farms and relocate to better pastures.

    So, I bought the expansion and I've decided to innagurate it with a bit of a challenge. My Alcoholic Jingo El Presidente will ride once more with an "Immigrants Out" island. After someone mentioned the low manpower requirements of tourism It seems like the best path to take, but I've never really messed with it much.

    Any advice? Can a randomly generated island support a modest tourism industry? Their beauty is usually pretty crap. In addition the one tourism campaign scenario I play ended terribly the one time I tried to setup my tourism industry immediately, so should I wait to setup a supplemental income first? I'm not sure, even with a starting pop of 70, that I can spare much manpower.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • ShogunShogun Hair long; money long; me and broke wizards we don't get along Registered User regular
    edited May 2010
    At my luxury tourism island's peak I was only bringing in 40k a month. And that required a fairly good-sized investment of wind turbines, airport, and other infrastructure. I can only imagine that lower-end tourism brings in kiddie pool levels of cash. Before I started my tourism I had more than enough tobacco farms to supply two cigar factories. I wanted to make sure I was exporting enough raw tobacco that I could focus on the tourism and not have to worry about when the tanker was coming to dock before setting up industry.

    Ultimately it worked, but I really hope the developer's do more with tourism. There just really seems to be something lacking.

    Shogun on
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