Ohio man breaks Pac-Man world record
Nearly thirty years after chomping its way into pop culture, Pac-Man still has players aiming for perfection.
And that's exactly what 40 year-old gamer David Race of Beavercreek, Ohio managed to accomplish.
According to the officials at video game record-keeping institution Twin Galaxies, Race achieved a perfect score on Namco's venerable coin-op classic in 3 hours, 41 minutes, and 22 seconds, edging out the old record by a mere 42 seconds to make him the fastest Pac-Man completionist of all time.
To nail a perfect Pac-Man score, a player must "eat every dot, bonus prize and blue ghost across all 256 levels." At that point, a glitch in the original game code results in an unplayable stage, effectively ending the experience with a score of 3,333,360.
With his latest effort, Race has become only the sixth player to ever see that number. The first? None other than King of Kong antagonist Billy Mitchell, who managed the feat back in 1999.
(linked from yahoo! news because in my mind that is slightly less shameful than linking kotaku)
That's enough of an excuse as any for a Pac-Man appreciation thread, I think.
I played so much Mrs. Pac-Man on the Genesis back on the 90s.
The World games were pretty fun. The, uh, Pac-Man TF2 map is pretty good.
Pac-Man Vs. was hot shit, I want to see that return in some form.
Anyway, discuss.
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every level is the same, it just goes faster in the original iirc
speaking of, i need to play some again, but i would really want to play it on a cabinet, not a console
sadly arcades dying out,etc... makes me long for childhood memories of spending way too much time/quarters at arcades
I can't remember which Atari my cousin had, though. I thought it was the 2600, but having seen the 2600 version of Pac-Man recently... I seem to remember it looking more like the arcade. So I really don't know.
I also loved Pac-Man cereal and dug the Pac-Man cartoon. Didn't watch it religiously or anything, but I think I checked it out when I happened to be watching the USA Cartoon Express.
Another thing I remember is a show-and-tell in kindergarten, when someone brought in a wind-up Pac-Man whose mouth would open to reveal a ghost inside, then close again. I've always wanted one of those, I wish someone would make them again. Sell them at Hot Topic or wherever stuff like that goes, I don't really care; just want one.
I seem to remember that for the brief time my dad had an arcade, we had Ms. Pac-Man for a bit. And when I finally got a Game Boy Advance SP for signing up with a Rogers cellphone plan, the first game I got for it (by virtue of it being part of the offer) was Pac-Man Collection.
More recently, I picked up Pac-Man World 3 for the GameCube on the cheap at EB Games. And it seemed fun enough for the few bucks I spent... that is, until I learned something was wrong with it, and I couldn't save my game.
Playing Pac-Man: Championship Edition was like falling in love again. I think that was the first XBLA game I ever downloaded.
And for all of this, I'm not even all that good at the game. Better than I used to be, but not all that competitive.
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Like uh...The Man of Pac: For a Few Pellets More. Or something.
Anyways, Pac-Man rules. I've recently re-discovered the joys of Pac-Man CE on XBLA, and one of the very few games I kept for my SNES was Ms. Pac-Man. It's seriously the best damn version of the game, it's so good.
That, and every stage after the 20th plays exactly the same. There's no randomness whatsoever, so you just need to memorize and execute set patterns for a few hours (which is, admittedly, harder than it sounds).
Ms. Pac-Man, on the other hand, did employ some randomness for the ghosts.
But I thought the ghosts had a primitive AI.
I didn't learn this until I got the Namco Collection for GBA, but the ghost AI was as follows.
Blinky - Chases directly and aggresively.
Pinky - Ambushes
Inky - Bashful (don't know what that entails.)
Clyde - Dumb (Moves randomly.)
The ghost AI is actually really interesting; it's all outlined here.
Cliff notes version:
Blinky - Heads directly for Pac-Man.
Pinky - Tries to "lead" Pac-Man -- i.e., she heads for the tile a few squares in front of you.
Inky - Tries to attack Pac-Man from the opposite side as Blinky.
Clyde - Tries to stay about 8 tiles away from Pac-Man.
The important thing, though, is that none of this is random. A pattern that works in one game will work in every game (assuming identical execution), because the ghost behavior is completely determined by Pac-Man's route.
I've never been able to keep the ghost AI straight.
Speaking of Pac-Man, I wonder how that Pac-Man game by Sonic's co-creator is coming along.
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Here was the sucker. I still have no idea what to make of this game.
I forgot about the best part, which was the fact that you didn't actually control pacman, you just sort of wrestled for his attention most of the time while he obliviously strolled into the next death trap.
You do know it's a part of Namco Museum DS, right?
But since you brought up Pacman Vs., I've been wondering something.
If you got to play it with three other people who reasonably knew what they were doing, how long would each game last? (And I mean for each variation. 7000 point games, 10000 point games, and 15000 point games.)
Oh, and did anyone come up with drinking rules for it?
I WILL NOT BE DOING 3DS FOR NWC THREAD. SOMEONE ELSE WILL HAVE TO TAKE OVER.
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TATSUNOKO VS CAPCOM: 1935-2070-9123
Nintendo DS:
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Scribblenauts: 1290-7509-5558
Such an awesome, awesome movie.
That game was excellent if only for the many, many ways you could get Pac-Man into bad situations (which of course means pain for the most part!). I particularly enjoyed the various animations Pac-Man had, it really gave the game a bit of life.
I had this when I was little and I never finished it. So after I got frustrated I'd just restart and have the dog in the town attack him over and over.
Actually, there is kind of a sequel/precursor. It's called Chasing Ghosts, and fittingly enough it's about Pac-Man. I haven't seen the movie though, and sadly it's not up on netflix's instant queue like KoK. I think Billy Mitchell's american flag tie is in it as well.
Anyway Davoid has the right idea. That's the first Pac-Man game I think of if it's not the old style ones. I could never get past either the rooftops or the minecarts. I always got stuck there.
I didn't have a problem with it as a 4 year old, but people old enough to know the difference were kind of disappointed by the 2600 version of Pac Man. And Atari made 5 million more than they could sell, lol.
I kinda like the cart art though:
Quite possibly the best Video Game movie ever made, aside from the Wizard, of course.
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I was fortunate enough to get a copy of "K.C. Munchkin" before Atari sued Magnavox over the game design. Kind of sad really. I don't think the lawsuit would float today, and it really hurt Magnavox. Worst part is, K. C. Munchkin was a truly awesome game for the time, and the 2600 was horrible in comparison.
Shortly after, K.C. Munchkin started to dissapear from the store shelves.
Here is a pretty good video review of the game:
http://www.youtube.com/watch?v=nJMTC6QkkgI
I don't know why I felt the need to add this post, but hey... How often do you see Pac-man threads anymore?
Only a small portion of Chasing Ghosts is about Pac Man. Its really about all the guys that were featured in the LIFE Magazine shot (well, all the guys the film maker could get into contact with). The film debuted around the same time as King of Kong and I caught it on Showtime during a preview weekend. Chasing Ghosts covers the material better and covers a wider range of characters, but I prefer King of Kong due to the story that is being told in the form of the documentary.
Also when I saw King of Kong in a college theatre there was an awesome QA portion after the film. There were only like 20-30 people in the theatre so basically everybody who had a question got to say their piece. This may affect my feelings about KoK because that was so damn awesome.
http://www.youtube.com/watch?v=MABIJNYsQ9k
http://www.youtube.com/watch?v=MABIJNYsQ9k
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I'd like to try that with Wii controls.
Yeah, that's the weird thing... the box looks familiar, but not the screen.
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http://www.youtube.com/watch?v=QRDcLGajZ3o&NR=1
WHAT.
Now wait a minute - if that's true, all you have to do is study the three hour video of these guys breaking the record and then perfectly mimic them to beat the game. If it works once, it works every time.
http://www.youtube.com/watch?v=Ur4RI3YsqSE
Maybe. The art I remember seems more like the 2600 cover, among other things. I guess my memory might be failing me (a rather rare occurrence when it comes to useless stuff like this, actually).
On another note: I absolutely cannot read the title of this thread without being reminded of The Rude Awakening of Optimus Prime.
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I would kill for some kind of compilation disc with all the old pac-man arcade games on it. I adored Super Pac Man almost religiously.
Many of the Namco compilations have a bunch of Pac-Man games on them....
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I want all of them on one disc.
The guy who narrated that should never, ever speak again. Good lord.
edit SOMEONE BEAT ME DAMNIT.
I always thought it was cool that near the end of the game there were errors on screen and the levels would start getting fucked up because the machines would start running out of memory. By the last level you essentially couldnt see what you were doing ,but knew where ghosts were by the artifacts flying around on the screen in relative comparison to you.
That japanese pacman skit is hilarious.
CE needs a sequel with older games, like some were saying. And a dreaded Infinite Mode for the actual CE.
I just learned that pacman VS is on the namco museum DS. and it's only 15$ right now.
My favorite pacman variants aren't even known very well. Ms pacman sped up and ms pacman attack where a another person can "guide" a ghost around to create mischief.
I have the arcade board for those because I pacman.
Little known trivia. Initially his name was Puck man but people had too much fun turning the P into an F in the arcade they ended up switching the name.
you've never played any of the pac-man world games, I take it