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[DnD 4E Discussion] Seeker class from PHB3 is out! Primal Controller!

AegeriAegeri Tiny wee bacteriumsPlateau of LengRegistered User regular
edited October 2009 in Critical Failures
ITT people try to tell you the way you like to pretend playing as a fantasy elf or dwarf is wrong.

Here is a Dungeon:

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Here is a Dragon:

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Hence the name. Also, as a bonus picture here is Bane.

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He's so dreamy <3

And no, he's not going anywhere from the OP. He wants you to love his manly pectoral muscles, his huge thigh muscles and bulging tip of the long hard shaft of his spear. Wizards even has a wallpaper of him, clearly showing they do seem to understand the joke at work here.

Speaking of before we go any further here, want to get the perfect way of starting 4E? Don't know where to go though? Try Wizards generously offering both a revised and improved version of Keep on the Shadowfell and the Quickstart rules? What will this cost you?

Absolutely nothing as it's completely free. Download them here.


Dungeons and Dragons is a pretty old game, originally being created by Gary Gygax and Dave Arneson in 1974, both of whom have passed way now. Since then it's had various iterations and editions, with the latest edition being 4th edition, published by Wizards of the Coast. The basic rules consist of three books:

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As the name suggests, this is for players and also details the games core rules like combat.

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This book details the various monsters and other things that populate the worlds of most DnD worlds.

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This is for the DM and contains useful things like how much experience you have to make an encounter, treasure tables and rules for creating your own monsters.

If you want to play DnD, you usually only need the players hand book. Running a game requires those base three books.

Some stuff shamelessly stolen from the original post about the races and classes you can play as in the Players Hand Book, with some additions about the PHB2 races and classes by Terrendos.
First off, races now provide only benefits and no negatives.

Here are the PHB I races:
The Dragonborn:
Not those pussies from 3E's draconomicon, these guys are badasses with a racial breath weapon. They make excellent Warlords, Paladins, and Fighters.

The Dwarves:
They're wise and tough as nails, pretty much the best categorization of the tough dwarf I've seen in tabletop roleplaying games. They make great Paladins, Clerics, and Fighters.

The Eladrin:
The "Elves" of last edition were split into two different races this time. The eladrin live in ridiculously magical feywild cities and make good wizards, warlords, and rangers. They can also teleport as a racial ability. Sweet sorcery, bro.

also Elves Elves lol.

The Elves:
The other half of the elves from last time, they're forest living guys who are really accurate. They make good rangers, rogues, and clerics. See what I mean by Elves lol?

The Half-Elves:
Proof that humans will screw anything. They're pretty tough and personable, and make excellent multiclassers. They make good warlords, paladins, and warlocks.

The Halflings:
Short, fat... actually no, these are about as far from tolkien's halflings as a fat american on his couch eating potato chips is from a bush tribesman in africa. Except they both speak english. Halflings continue their tradition of being really lucky and quick, as well as make excellent rogues, rangers, and warlocks.

The Humans:
Look in the Mirror. They're good at everything again and are the most adaptable, again. They make good anythings.

The Tieflings:

Their ancestors made pacts with devils and we're not half-breeds anymore, also we fought a war against Dragons. We get angry really well as a racial ability. We're also merciless, etc. We make good Warlocks, Warlords, or Rogues.

Also they really AREN'T the same tieflings we've had for 20 years.

We also have a bunch of new races now since PHB II came out
Deva: Former spirits under the service of good gods fighting an unending war against darkness. Must remain tirelessly good lest they be reborn into Rakshasa. Good avengers, clerics, invokers, and wizards.

Gnome: Small Feywild natives who learned trickery during slavery to fomorians. Curious, stealthy, and small, these short Elflike creatures make excellent bards, sorcerers, warlocks, and wizards.

Goliath: Mountain-dwelling nomads, covered in pebble-like bone growths that make them extra tough. Tall, massive, and strong, goliaths revere primal spirits and make excellent barbarians, fighters, and wardens.

Half-Orc: Channelling the strength of orcblood and the decisive, resourceful nature of humans, some say these warriors were hand-made by Kord himself. Others consider them an abomination. They don't much care, so long as they've got food and battle. Half-Orcs are excellent barbarians, rangers, and rogues.

Shifters: Descended from lycanthrope ancestors, these animal-like men see nearly everything in terms of hunter and prey. Able to draw on their ancestor's instincts, they are excellent druids, fighters, rangers, wardens, and surprisingly good clerics.

And now DDI is adding a few more to the game as well.
Revenant: These guys have come back from the dead or were prevented from dying by some other force (the Raven queen in the default cosmology). They're unique because they actually have the undead subtype and can take feats that make them fully undead. Fun with a cleric in the party that's for certain! They make for decent assassins (another new class coming out in DDI), rogues and warlock.

And if that wasn't exciting enough, we have PHB 3 races on top of that! We're just getting absolutely spoiled now:
Githzerai: They are a planar race formerly enslaved by the Illithids whom have curbed their more war like tendencies. They spend their time stabilizing parts of the elemental chaos through the sheer force of their will and practicing being awesome monks. Apparently they make great "seekers" as well as monks, the seeker being a new PHB III class. It's also NOT a psionic class.

Minotaur: The horrible monster of labyrinths and killing people is now... a playable race. Possibly because the 2010 campaign setting could very well by Dragonlance, which has more sociable minotaurs than other settings. Minotaurs presumably will be strength/con; making great Fighters and Barbarians in particular.

Wilden: A new race with all kinds of potential in the world. They were born to fight intrusion by monsters from the Far Plane and are basically plant people.

Then there are the races from the campaign setting books. First Forgotten Realms:
Drow: Classic villains turned into PC races by the popularity of Drizzt, essentially another kind of elf with some different powers. I will say they make amazing rogues because of their darkfire and cloud of darkness racial powers.

Genasi: Half-elemental planars who join the ranks of the Deva and Tiefling as being plane touched PC races. They make good wizards and depending on your elemental type they can suit a wide range of classes. They also make good swordmages.

And the Eberron players guide added a bunch of them as well.
Changelings: These guys, when you want to be derogative that is are classically known as "Dopplegangers" but most people to be polite call them Changelings. Like the name suggests, they can change how they appear and they make terrific rogues or wizards (they get a choice of stat boost!).

Kalashtar: These are a humanoid race who have bound themselves to dream spirits called Quori. They have some racial psionic talent (communication by telepathy for example) and should obviously fit in well with the Psion and other psionic classes.

Warforged: People usually refer to them as robots but these guys are more of a metal and plant "cyborg" than a robot. They have pretty strong racial abilities and make fantastic fighters and especially barbarians.

Introducing the Classes:

Every class now has a "Role" within the party, and a party is recommended to have every role represented to succeed, though it need not have to. It is considered "pro" to have proper party balance.
The Cleric:
Is classified as a Leader.
He's the priest of a god with some pretty wicked spells to heal his allies and disable his enemies. Usually at the same time. Rarely will the cleric spend entire turns casting Cure Light Wounds.

The Fighter:
Is classified as a Defender.
He's a badass with a sword and board or a Two handed weapon, his job on the battlefield is to keep the enemies from stomping his friends, and he can do so with a variety of weapons, which all behave differently depending on how you choose your powers.

The Paladin:
Is classified as a Defender.
This guy is the champion of a deity, who uses some pretty powerful melee spells to lay waste to the enemy. He does alot of glowing holy magical energy damage, too. He also uses either a sword and shield or two handed weapon. His crappy spellcasting from previous editions has been replaced by a whole host of wicked awesome prayers that can heal his allies and smite his enemies.

The Ranger:
Is classified as a Striker.
This guy can use either a bow or two one handed weapons to mercilessly mutilate his enemies. He can also designate specific enemies as his quarry, this includes a giant glowing red arrow above their head.

The Rogue:
Is classified as a Striker.
Is only good for picking locks and disarming traps, not really though. Sneak attack has been toned down a bit, but the rogue's huge damage boost makes up for it, because he really tears shit up with some pretty awesome powers.

The Warlock:
Is classified as a Striker.
Makes soul selling pacts with either Fey, Demons, or Cthulhu. Fires blasts of eldritch energy and murders people. Also, curses people so that he deals even more damage. Strikers are nuts.

The Warlord:
Is classified as a Leader.
This is the new class focused on tactics and inspiring your fellows. He's pretty cool and can actually replace a cleric in your party very effectively, and he brings a different playstyle to the table too. Cleric Inc. hates him for breaking its monopoly on this role.

The Wizard:
Is the only Controller.
The wizard is good at killing lots of enemies, very fast. He's not as amazingly and unstoppably powerful as he used to be, but still is pretty cool.

The Swordmage:
Is classified as a Defender.
The Swordmage was released in the Forgotten Realms Player's Guide. He combines arcana and swords to make wonderful stabby magic. But probably not swordchucks.

We also have some new PHB II classes just to add to the excitement and the EPG has the artificer!
Class: Avenger
Classification: Striker
Power Source: Divine
Primary Abilities: Wisdom, Intelligence, Dexterity
"My god has words for you. This blade will show you to him."
Avengers are excellent at isolating and eliminating single targets. Other followers do what should be done. You do what must be done. Pro: roll two attacks under certain circumstances. Con: Reliant on enemies for static damage boosts.

Class: Barbarian
Classification: Striker
Power Source: Primal
Primary Abilities: Strength, Constitution, Charisma
"My strength lies in the fury of the wild."
Barbarians are savage warriors, channeling primal energy through themselves and their massive weapons. Darting back and forth across the battle, your fierce shouts make the enemy quake in fear. Pro: Big damage dice, lots of damage potential. Can fly into mighty rages. Con: Rages are daily powers, so don't expect to use them a lot. Also low defenses that get lowered during certain attacks.

Class: Bard
Classification: Leader
Power Source: Arcane
Primary Abilities: Charisma, Intelligence, Constitution
"I play the song of my ally's victory over your corpse."
Bards are artists, channeling magic through unbelievable skill with music, drama, or poetry. Your skill with blade, book, and hymn are the stuff of fables. Pro: lots of fancy rituals to help in conversation. Can take as many multiclass feats as she wants. Con: Comparatively less healing than clerics, and less effective hazing abilities.

Class: Druid
Classification: Controller
Power Source: Primal
Primary Abilities: Wisdom, Constitution, Dexterity
"I am the seeker. I am the stalker. I am the storm."
Druids are the most effective and purist channelers of primal fury and embody all aspects of nature, from the calm of the still leaf to the fury of the thunderbolt. Pro: Alternates between caster form and wild shape for effectiveness in every situation. Con: Too many At-Will choices, fewer burst options than Wizard/Invoker.

Class: Invoker
Classification: Controller
Power Source: Divine
Primary Abilities: Wisdom, Constitution, Intelligence
"Mighty Pelor! I beseech ye! Smite these wicked foes with your unending light!"
Invokers are invested with a pure spark of their chosen god, rather than being merely ordained by corrupt priests and weak rituals. They are the purest of their god's mortal agents. Pro: Arguably a better controller than Wizard, plus gains access to the sweet Channel Divinity stuff. Con: Less overall damage potential, less powerful rituals, and lacking the utility spells that make wizards such good generalists. Also I'm not that fond of the PP choices.

Class: Shaman
Classification: Leader
Power Source: Primal
Primary Abilities: Wisdom, Constitution, Intelligence
"The spirits surround me, guiding my movements and obeying my commands."
Blessed with a mighty spirit companion that aids his allies, the Shaman is a primal, spiritual force. His mighty companion serves as both a focus for his attacks and as a shield to protect both him and his allies. Pro: Protector spirit makes an excellent backup Defender or Striker. Con: You have to give up your actions to command it.

Class: Sorcerer
Classification: Striker
Power Source: Arcane
Primary Abilities: Charisma, Dexterity, Strength
"The difference between you and me? You wield magic. Magic wields me."
Sorcerers are natural founts of arcane power, resulting from either a history of dragon's blood or a product of mysterious, chaotic forces. Either way, you practically bristle with barely-contained magic, parcelling it out as needed in battle. Pro: Potential for very high damage and lots of cool effects. Con: Those effects are typically random, some of which can hit your allies.

Class: Warden
Classification: Defender
Power Source: Primal
Primary Abilities: Strength, Wisdom, Constitution
"Get past me? You might as well try to push the mountain aside."
Wardens are protectors of the earth, drawing on primal spirits to protect their allies from harm, and the natural world from the encroachment of those who would corrupt it. Pro: You are a brick wall, but harder to hit and probably more resilient. Con: You're not supposed to wear heavy armor, and marking all adjacent enemies means you're going to need all that toughness.

and the EPG Artificer

Class: Artificer
Classification: Leader
Power Source: Arcane
Primary Abilities: Intelligence, Constitution and Wisdom
"Let me just help you with your wounds in a minute, right after I finish making this...."
The Artificer is a really solid leader, capable of taking other characters healing surges and making his healing powers out of them. This helps to spread around the parties healing surges so everyone can keep fighting longer. They can use a variety of weapons and fighting styles (ranged, melee and binding constructs like a summoner wizard), making them pretty flexible in general.

finally last but not least is the new DDI exclusive class, the Assassin
Class: Assassin
Classification: Striker
Power Source: Shadow
Primary Abilities: Dexterity, Constitution and Charisma
"Please don't mind while I stab you with my Fullblade here - oh you were expecting a dagger? Well that can be arranged after I'm done disemboweling you..."
The Assassin is the first "exclusive" DDI class to be published and is pretty interesting. They can apply "shrouds" to enemies that they can use when attacking to inflict greater damage on their enemies. They also have a wide variety of weapon proficiencies and can teleport between creatures at-will. It's a pretty solid class for a DDI exclusive effort, with the only real flaw being they don't have their Ki-focus elements out just yet.

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Thanks Goose and Terrendos!

Aegeri on
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Posts

  • edited September 2009
    This content has been removed.

  • DacDac Registered User regular
    edited September 2009
    I approve of this thread title.

    Dac on
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    Origin: ShogunGunshow
  • edited September 2009
    This content has been removed.

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited September 2009
    I am the famed Hashshashin of lore....stealthily killing you with my 5 feet of sharpened steel!

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • edited September 2009
    This content has been removed.

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited September 2009
    Out of curiosity what did you back him up with in your adventure Aegeri?

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • edited September 2009
    This content has been removed.

  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited September 2009
    What party level was this encounter designed to [strike]fuck up[/strike] challenge?

    Mr_Rose on
    ...because dragons are AWESOME! That's why.
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    DropBox invite link - get 500MB extra free.
  • edited September 2009
    This content has been removed.

  • HachfaceHachface Not the Minister Farrakhan you're thinking of Dammit, Shepard!Registered User regular
    edited September 2009
    Woo Aegeri you rock. The way Movement of the Planes interacts with Move With the Music is pretty devious.

    Hachface on
  • edited September 2009
    This content has been removed.

  • OptimusZedOptimusZed Registered User regular
    edited September 2009
    Would an assassin with a Mordenkrad be more or less silly conceptually than the one with a fullblade?

    I'm going to go with "more."

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • interrobanginterrobang kawaii as  hellRegistered User regular
    edited September 2009
    OptimusZed wrote: »
    Would an assassin with a Mordenkrad be more or less silly conceptually than the one with a fullblade?

    I'm going to go with "more."

    Adding a mordenkrad to anything makes it more silly.

    interrobang on
  • DelmainDelmain Registered User regular
    edited September 2009
    I'm gonna go with "Dwarven Assassin with Dwarven Weapon Proficiency, let's go"

    Delmain on
  • OptimusZedOptimusZed Registered User regular
    edited September 2009
    Delmain wrote: »
    I'm gonna go with "Dwarven Assassin with Dwarven Weapon Proficiency, let's go"
    I get the mental image of your dude stalking through the dungeon with half a dozen humongous hammers and axes strapped to his back.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • interrobanginterrobang kawaii as  hellRegistered User regular
    edited September 2009
    OptimusZed wrote: »
    Delmain wrote: »
    I'm gonna go with "Dwarven Assassin with Dwarven Weapon Proficiency, let's go"
    I get the mental image of your dude stalking through the dungeon with half a dozen humongous hammers and axes strapped to his back.

    Nothing says "stealth and shadow" like the business end of an urgrosh to the face.

    interrobang on
  • OptimusZedOptimusZed Registered User regular
    edited September 2009
    OptimusZed wrote: »
    Delmain wrote: »
    I'm gonna go with "Dwarven Assassin with Dwarven Weapon Proficiency, let's go"
    I get the mental image of your dude stalking through the dungeon with half a dozen humongous hammers and axes strapped to his back.

    Nothing says "stealth and shadow" like the business end of an urgrosh to the face.
    "Stand real still there ladie, I be havin to unstrap my big fuckin hamma with which to assassinate ye."

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • DelmainDelmain Registered User regular
    edited September 2009
    OptimusZed wrote: »
    Delmain wrote: »
    I'm gonna go with "Dwarven Assassin with Dwarven Weapon Proficiency, let's go"
    I get the mental image of your dude stalking through the dungeon with half a dozen humongous hammers and axes strapped to his back.

    Nothing says "stealth and shadow" like the business end of an urgrosh to the face.

    Shhhhh.... I got this one...

    *stomp stomp stomp*

    *poof*

    *KA-SMASH*

    Delmain on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited September 2009
    Hachface wrote: »
    Woo Aegeri you rock. The way Movement of the Planes interacts with Move With the Music is pretty devious.

    I'm going to second this; I giggled when I saw Movement of the Planes; I cackled when I saw Move With the Music.

    How long have you been doing this again, Aegeri? I think I've said this before but your players are lucky as fuck.

    Rius on
  • TheBogTheBog Registered User regular
    edited September 2009
    Dunno if this would be the place to ask, but has anyone tried running a Dark Heresy PbP on here? I find no evidence of it. Or does it just not work in PbP?

    TheBog on
  • PantheraOncaPantheraOnca Registered User regular
    edited September 2009
    OptimusZed wrote: »
    OptimusZed wrote: »
    Delmain wrote: »
    I'm gonna go with "Dwarven Assassin with Dwarven Weapon Proficiency, let's go"
    I get the mental image of your dude stalking through the dungeon with half a dozen humongous hammers and axes strapped to his back.

    Nothing says "stealth and shadow" like the business end of an urgrosh to the face.
    "Stand real still there ladie, I be havin to unstrap my big fuckin hamma with which to assassinate ye."

    hilarious!

    PantheraOnca on
  • RainfallRainfall Registered User regular
    edited September 2009
    TheBog wrote: »
    Dunno if this would be the place to ask, but has anyone tried running a Dark Heresy PbP on here? I find no evidence of it. Or does it just not work in PbP?

    There were a couple back when it first came out, the GMs all flaked out and stopped posting in them, and then it never caught on again.

    The system is a bit messy in PbP thanks to opposed defense rolls, but honestly it wouldn't be impossible for it to happen.

    Rainfall on
  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited September 2009
    Yeah, so D&D is pretty great. Umm... I don't think I've complained quite enough yet about how much I loathed that monster of Aegeri's.

    Terrendos on
  • TalonrazorTalonrazor Registered User regular
    edited September 2009
    Aegeri, might want to provide a bit of information about D&D in the OP. It's looking really sparse.

    Talonrazor on
    sig4.jpg
  • HorseshoeHorseshoe Registered User regular
    edited September 2009
    Aegeri, I think Infidel's character sheet page at http://4e.orokos.com/ is quite worthy of mention in the OP. I prefer it over mythweavers, actually.

    Horseshoe on
    dmsigsmallek3.jpg
  • RainfallRainfall Registered User regular
    edited September 2009
    Horseshoe wrote: »
    Aegeri, I think Infidel's character sheet page at http://4e.orokos.com/ is quite worthy of mention in the OP. I prefer it over mythweavers, actually.


    Yes, it's really good. Being able to upload the sheets you create in the official Wizards CB to the internet, where you can then re-download them from wherever, or just view them and print them off, is pretty much priceless.

    Rainfall on
  • HorseshoeHorseshoe Registered User regular
    edited September 2009
    And also the built-in and logged diceroller.

    It's amazingly perfect for play by post games.

    Horseshoe on
    dmsigsmallek3.jpg
  • interrobanginterrobang kawaii as  hellRegistered User regular
    edited September 2009
    infidel's dice-roller gets my vote because it doesn't screw me as much on my rolls.

    (i'm still bitter about the 2 i rolled in mark of prophecy i would have pushed that thing off the roof and been awesome)

    interrobang on
  • DenadaDenada Registered User regular
    edited September 2009
    I will add my voice of approval to infisheets and infidice. Mostly just to subscribe to the new discussion thread.

    Eberron Campaign Guide: Worth it now, or wait for Dark Sun?

    Denada on
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited September 2009
    Don't know if someone said this, but...

    My interpretation of an 'assassin' was someone who had a hidden blade (like maybe a katar, which incedentally looks to be more favourable for assassins because of it's "hidden" appeal) and maybe a dagger-like weapon (like maybe the Drow Long Knife [EPG]), ready to strike his/her target with ease and without suspects...

    Though it would look quite odd to see an assassin towering over you, ready to strike his/her anime blade at you.

    Kinda like Cloud meets Altaïr from Assassin's Creed.

    TiamatZ on
  • JacobkoshJacobkosh Gamble a stamp. I can show you how to be a real man!Moderator mod
    edited September 2009
    Denada wrote: »
    I will add my voice of approval to infisheets and infidice. Mostly just to subscribe to the new discussion thread.

    Eberron Campaign Guide: Worth it now, or wait for Dark Sun?

    It's one of the best 4E products yet, in my opinion, in terms of everything from content to presentation to sheer readability.

    Jacobkosh on
  • RainfallRainfall Registered User regular
    edited September 2009
    TiamatZ wrote: »
    Don't know if someone said this, but...

    My interpretation of an 'assassin' was someone who had a hidden blade (like maybe a katar, which incedentally looks to be more favourable for assassins because of it's "hidden" appeal) and maybe a dagger-like weapon (like maybe the Drow Long Knife [EPG]), ready to strike his/her target with ease and without suspects...

    Though it would look quite odd to see an assassin towering over you, ready to strike his/her anime blade at you.

    Kinda like Cloud meets Altaïr from Assassin's Creed.

    Honestly, the Assassins as written sound like they could use a two-hander without trouble. You're thinking more a rogue-based assassin.

    But at this point in time, I picture the 'Assassin' like the 'Assassins' from No More Heroes. All ridiculous outfits, insane tactics, and giant weapons that are absurdly overpowered, and there's NO reason for them to EVER be called in to assassinate someone.

    Rainfall on
  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited September 2009
    Rainfall wrote: »
    TiamatZ wrote: »
    Don't know if someone said this, but...

    My interpretation of an 'assassin' was someone who had a hidden blade (like maybe a katar, which incedentally looks to be more favourable for assassins because of it's "hidden" appeal) and maybe a dagger-like weapon (like maybe the Drow Long Knife [EPG]), ready to strike his/her target with ease and without suspects...

    Though it would look quite odd to see an assassin towering over you, ready to strike his/her anime blade at you.

    Kinda like Cloud meets Altaïr from Assassin's Creed.

    Honestly, the Assassins as written sound like they could use a two-hander without trouble. You're thinking more a rogue-based assassin.

    But at this point in time, I picture the 'Assassin' like the 'Assassins' from No More Heroes. All ridiculous outfits, insane tactics, and giant weapons that are absurdly overpowered, and there's NO reason for them to EVER be called in to assassinate someone.

    Now I'm definitely gonna try and make a Kobold Assassin that wields a longsword like a fullblade...

    So I guess the only races that can fully utilize the Assassin is Dex/Con Races, and later Dex/Cha races (which could make Drow and Changelings a perfect fit for assassins flavorwise, 'cause of the Darkfire and Cloud of Darkness powers and the Changeling Disguise power)

    TiamatZ on
  • interrobanginterrobang kawaii as  hellRegistered User regular
    edited September 2009
    TiamatZ wrote: »
    Rainfall wrote: »
    TiamatZ wrote: »
    Don't know if someone said this, but...

    My interpretation of an 'assassin' was someone who had a hidden blade (like maybe a katar, which incedentally looks to be more favourable for assassins because of it's "hidden" appeal) and maybe a dagger-like weapon (like maybe the Drow Long Knife [EPG]), ready to strike his/her target with ease and without suspects...

    Though it would look quite odd to see an assassin towering over you, ready to strike his/her anime blade at you.

    Kinda like Cloud meets Altaïr from Assassin's Creed.

    Honestly, the Assassins as written sound like they could use a two-hander without trouble. You're thinking more a rogue-based assassin.

    But at this point in time, I picture the 'Assassin' like the 'Assassins' from No More Heroes. All ridiculous outfits, insane tactics, and giant weapons that are absurdly overpowered, and there's NO reason for them to EVER be called in to assassinate someone.

    Now I'm definitely gonna try and make a Kobold Assassin that wields a longsword like a fullblade...

    So I guess the only races that can fully utilize the Assassin is Dex/Con Races, and later Dex/Cha races (which could make Drow and Changelings a perfect fit for assassins flavorwise, 'cause of the Darkfire and Cloud of Darkness powers and the Changeling Disguise power)

    Changeling mechanics and changeling flavor lend themselves very well to Assassins. I think a Changeling Assassin will be my next submission to whatever PbP strikes my fancy next.

    interrobang on
  • Hexmage-PAHexmage-PA Registered User regular
    edited September 2009
    TiamatZ wrote: »
    Though it would look quite odd to see an assassin towering over you, ready to strike his/her anime blade at you.

    Isn't this what the Avenger is?

    Hexmage-PA on
  • delrolanddelroland Registered User regular
    edited September 2009
    Hexmage-PA wrote: »
    TiamatZ wrote: »
    Though it would look quite odd to see an assassin towering over you, ready to strike his/her anime blade at you.

    Isn't this what the Avenger is?

    Shh! You're ruining his rant! :P

    delroland on
    EVE: Online - the most fun you will ever have not playing a game.
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  • TiamatZTiamatZ Ghost puns The Banette of my existenceRegistered User regular
    edited September 2009
    delroland wrote: »
    Hexmage-PA wrote: »
    TiamatZ wrote: »
    Though it would look quite odd to see an assassin towering over you, ready to strike his/her anime blade at you.

    Isn't this what the Avenger is?

    Shh! You're ruining his rant! :P

    Ehh.. I'm done ranting.

    But still, now that martial, arcane, divine, primal, psionics and shadow powers have been revealed/released, what's next? I heard of elemental, but I don't know how that would be implemented flavor- and mechanical-wise...

    TiamatZ on
  • Hexmage-PAHexmage-PA Registered User regular
    edited September 2009
    TiamatZ wrote: »
    delroland wrote: »
    Hexmage-PA wrote: »
    TiamatZ wrote: »
    Though it would look quite odd to see an assassin towering over you, ready to strike his/her anime blade at you.

    Isn't this what the Avenger is?

    Shh! You're ruining his rant! :P

    Ehh.. I'm done ranting.

    But still, now that martial, arcane, divine, primal, psionics and shadow powers have been revealed/released, what's next? I heard of elemental, but I don't know how that would be implemented flavor- and mechanical-wise...

    Incarnum?

    Hexmage-PA on
  • YesNoMuYesNoMu Registered User regular
    edited September 2009
    Since shadow classes get power from the Shadowfell, elemental classes would be powered by the elemental chaos, maybe primordial-worshiping classes. Who knows if that's too "evil" for WotC to do, though.

    YesNoMu on
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  • HorseshoeHorseshoe Registered User regular
    edited September 2009
    Well, Warlocks make pacts with dangerous fey creatures, devils, and stars (many of which seem to be dead, sleeping, or inactive primordials). I don't think it's that much different from those who would use the power of primordials for their own purposes.

    Horseshoe on
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