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Shadow of the Colossus

VaLiantineVaLiantine Registered User regular
edited January 2007 in Games and Technology
So I picked it up yesterday at a packed Circuit City, Found a lot of good games for relatively cheap. SotC caught my eye along with DMC 5th Anniversary , I picked it up and popped it into my PS2 when I got home.

The loading scared me, I'm aware of my PS2 being a piece of shit but I didn't know the loading was going to take so long. Great game so far, my worries of it being short are slowly fading because of the difficulty of most of these beast. [spoiler:63a0172490]The first three were fun but the fourth one, the pseudo skeletal horse is kicking my ass right now and the guide technique I'm reading is making it feel impossible to even mount it.[/spoiler:63a0172490]

Other then that, the graphics are amazing. The hair texture on the colossi are just top notch, the animations of the horse running and character motion. I've never played Ico so I really didn't know what to expect in the graphics and gameplay department. At first it seems simply, riding up along the colossi, mount and stab but it's a lot more complicated fortunately. So let me get back to trying to kill this fucker. :|

VaLiantine on
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Posts

  • Target PracticeTarget Practice Registered User regular
    edited December 2006
    Fourth Colossus spoilers:

    [spoiler:03dd0c70b8] You want to get into one of those underground caverns and call Agro. The Colossus will hear you and position itself over it. There'll be some... I don't know, earrings or something that you can jump and grab onto.[/spoiler:03dd0c70b8]

    Target Practice on
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  • JinniganJinnigan Registered User regular
    edited December 2006
    Fourth Colossus spoilers:

    [spoiler:30575af0b6] You want to get into one of those underground caverns and call Agro. The Colossus will hear you and position itself over it. There'll be some... I don't know, earrings or something that you can jump and grab onto.[/spoiler:30575af0b6]
    [spoiler:30575af0b6]Assbone.[/spoiler:30575af0b6]

    also

    GIANT FLYING HAWK

    Jinnigan on
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  • VaLiantineVaLiantine Registered User regular
    edited December 2006
    Thanks for the tip, It worked a lot. So how tough do the colossi get later on in the game?

    VaLiantine on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited December 2006
    Can anyone point me in the direction of that video where the guy pulls off some crazy awesome stunts, eg, jumping and landing back on the bird as it barrel rolls? I'm tempted to go through the game again and try to kill the collosi in the craziest ways possible.

    Hotlead Junkie on
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  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited December 2006
    Raneados on
  • bombardierbombardier Moderator Mod Emeritus
    edited December 2006
    Excellent choice. I just picked up a used copy of the non greatest hits since I lent mine out and probably won't see it for a long long time. I think I'll be trying some of those stunts now.

    bombardier on
  • hoodie13hoodie13 punch bro Registered User regular
    edited December 2006
    Nonono, THIS is the page you want: http://bgr44.cool.ne.jp/wanda/movie/movie.html

    That has time attack stuff and just pure awesome videos. Watch the one at the top that says 3. Your jaw will drop and you'll think "WHAT HOW DID HE I CAN'T ???"

    hoodie13 on
    PSN: HoodieThirteen
    XBL: Torn Hoodie
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  • VaLiantineVaLiantine Registered User regular
    edited December 2006
    [spoiler:2a95cfd176]Fighting the flying bird was just amazing.[/spoiler:2a95cfd176]

    VaLiantine on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited December 2006
    The 4th collosi, I never knew you could do that. I simply just waited the dude out. ;-)

    Athenor on
    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • Captain KCaptain K Registered User regular
    edited December 2006
    Raneados wrote:
    Holy shit


    from the edge of the sword to the top of the head in one jump.... insane


    and on the last one, he was just running toward it out in the open without ever getting hit, how is that even possible?

    Captain K on
  • ÆthelredÆthelred Registered User regular
    edited December 2006
    Is SotC meant to have bad load times? :?

    Æthelred on
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  • ElendilElendil Registered User regular
    edited December 2006
    Captain K wrote:
    Raneados wrote:
    Holy shit


    from the edge of the sword to the top of the head in one jump.... insane


    and on the last one, he was just running toward it out in the open without ever getting hit, how is that even possible?
    The uber jump is pretty much necessary on time attack (though not to that grand a scale; just over the cuff is all you need.) I have never understood how that is done on the last colossus. Never.

    Elendil on
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited December 2006
    Before I played SotC I always thought how cool it would be to have a game which is basically a collection of really bad-ass boss battles.

    I no longer think this is a good idea thanks to SotC. Crap?

    Magus` on
  • Target PracticeTarget Practice Registered User regular
    edited December 2006
    I really don't get people complaining about 30-second load times. Maybe it's because I remember having PC games that'd take so long between levels to load that I'd bring a book.

    Target Practice on
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  • hoodie13hoodie13 punch bro Registered User regular
    edited December 2006
    Magus` wrote:
    Before I played SotC I always thought how cool it would be to have a game which is basically a collection of really bad-ass boss battles.

    I no longer think this is a good idea thanks to SotC. Crap?
    God hates you.

    hoodie13 on
    PSN: HoodieThirteen
    XBL: Torn Hoodie
    @hoodiethirteen
  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited December 2006
    hoodie13 wrote:
    Magus` wrote:
    Before I played SotC I always thought how cool it would be to have a game which is basically a collection of really bad-ass boss battles.

    I no longer think this is a good idea thanks to SotC. Crap?
    God hates you.

    Guesso. SotC felt like Zelda minus the fun parts.

    Magus` on
  • SyphilisaurusSyphilisaurus Registered User regular
    edited December 2006
    I was just thinking about this game the other day. What a remarkable experience, I honestly think I enjoyed it a lot more more than Twilight Princess (and TP is another great game). I don't see how anyone could not like this game.

    Edit: Ha! What a timely post!

    Syphilisaurus on
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  • Target PracticeTarget Practice Registered User regular
    edited December 2006
    Magus` wrote:
    Before I played SotC I always thought how cool it would be to have a game which is basically a collection of really bad-ass boss battles.

    I no longer think this is a good idea thanks to SotC. Crap?
    :|

    The fights themselves are awesome.

    It's the part in between that sucks.

    Somebody said once before that SotC probably should have waited for the PS3, and though I'd hate that because it'll be forever til I get one, I think they're right. The game pushed the PS2 hardware to the limit, and I think the barrenness of the overworld has something to do with that.

    Target Practice on
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  • Magus`Magus` The fun has been DOUBLED! Registered User regular
    edited December 2006
    I don't think SotC is a bad game but after boss fight 5 or 6 I just lost interest in the storyline.

    It would've helped had there been -

    A) Less space between the colossi.
    B) Actual new items to use.

    That would've at least not made it feel like it was dragging on and being so.. one tracked.

    Magus` on
  • ÆthelredÆthelred Registered User regular
    edited December 2006
    The barrenness of the landscape was surely a stylistic choice; it was supposed to be an abandoned lonely land. I enjoyed the quiet horse riding parts inbetween the boss fights - the caveat would be, of course, that they were awful the second or third time of asking.

    Æthelred on
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  • SyphilisaurusSyphilisaurus Registered User regular
    edited December 2006
    Those points make good sense, actually. I guess I loved the actual fights enough to ignore any problems with the game. I did get lost a lot of times though, due to the light from my sword pointing in direct lines with mountains blocking the way. Or if a Colossus was ever inside a mountain I'd have trouble getting there.

    Syphilisaurus on
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  • Target PracticeTarget Practice Registered User regular
    edited December 2006
    The barrenness of the landscape was surely a stylistic choice; it was supposed to be an abandoned lonely land. I enjoyed the quiet horse riding parts inbetween the boss fights - the caveat would be, of course, that they were awful the second or third time of asking.
    If it was a stylistic choice, it was a bad choice. It was boring. The only reason I haven't finished the game long ago is that I'll be all pumped up from beating a Colossus, and then it's like, "Oh, hooray. I get to ride around an empty plain for twenty minutes trying to find the next one."

    ...for some reason I have difficulty finding them, too, despite the swordlight thing.

    Target Practice on
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  • VaLiantineVaLiantine Registered User regular
    edited December 2006
    I actually enjoyed the horse back riding, just like the sailing in Wind Waker. I found some of those fruits that increase your health and it's also a view to see the art direction for the environment and the little touches of wildlife present,

    VaLiantine on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited December 2006
    SotC was fun.. but the world is DYING to be populated.

    I'm not kidding. Take the exact map that is in SotC, throw in some cities, some NPC's, and some wandering enemies.. oh, and some non-boss related puzzles (IE, the sword not pointing you to the next collosus). Then, you'd have the basis of a game that is epic in scope, and not just epic in size.

    Athenor on
    He/Him | "We who believe in freedom cannot rest." - Dr. Johnetta Cole, 7/22/2024
  • PenguinSephPenguinSeph Registered User regular
    edited December 2006
    Athenor wrote:
    SotC was fun.. but the world is DYING to be populated.

    I'm not kidding. Take the exact map that is in SotC, throw in some cities, some NPC's, and some wandering enemies.. oh, and some non-boss related puzzles (IE, the sword not pointing you to the next collosus). Then, you'd have the basis of a game that is epic in scope, and not just epic in size.
    That sounds awesome.

    It also sounds like the most expensive game to make ever. :(

    PenguinSeph on
  • SyphilisaurusSyphilisaurus Registered User regular
    edited December 2006
    Athenor wrote:
    SotC was fun.. but the world is DYING to be populated.

    I'm not kidding. Take the exact map that is in SotC, throw in some cities, some NPC's, and some wandering enemies.. oh, and some non-boss related puzzles (IE, the sword not pointing you to the next collosus). Then, you'd have the basis of a game that is epic in scope, and not just epic in size.
    See, this is where I disagree. A game like that would surely rock, but that's not the game SotC set out to be. You need to feel isolated, you need to feel like it's just you, the girl you love, and some big scary monsters in this lost world. I thought that was part of the game's pull.

    Syphilisaurus on
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  • Hotlead JunkieHotlead Junkie Registered User regular
    edited December 2006
    I liked the unpopulated world of SOTC. That among other things made it a really different, stand out game. I think having baddies to fight along the way or having to do fed-ex missions for people in towns would have cheapened the experience. I'll stick to shanking big things in the head, thank you very much.

    Did it take THAT long to ride from one collosus to another? Thinking back on it now I enjoyed the task of finding out where the boss battle would be, what I would be fighting, wondering what the shit I am currentley running away from and figuring out a way to stab it.

    I'm usually the sort of person who despises 'time wasting' in games but the issue never came up with SOTC. For anyone who wants to cut out all that wandering about, copy a freind's completed save file for their time attack mode so you can jump to any collosus you want.

    Hotlead Junkie on
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  • solsovlysolsovly Registered User regular
    edited December 2006
    I really liked the unpopulated feel of SotC. It felt lonely, it felt really large, you felt insignificant and it emphasized the fact that this was a closed off forbidden land.

    I think I would have really liked it even more if there were more things to do in the land though. Maybe even minibosses, treasures, artifacts or more history for exploring. But maybe I just wanted another zelda.

    solsovly on
  • Mighty JMighty J Registered User regular
    edited December 2006
    I would have liked to have seen villages, just no people. And a little more to do between colossi. Like some old school prince of persia style puzzles on the way to one.

    Mighty J on
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  • Bok ChoiBok Choi Registered User regular
    edited December 2006
    Athenor wrote:
    SotC was fun.. but the world is DYING to be populated.

    I'm not kidding. Take the exact map that is in SotC, throw in some cities, some NPC's, and some wandering enemies.. oh, and some non-boss related puzzles (IE, the sword not pointing you to the next collosus). Then, you'd have the basis of a game that is epic in scope, and not just epic in size.

    That would kill the entire feeling of the game. The desolation makes it that much more unsettling and bizarre of a concept.

    You are going around more or less pointlessly killing fucking statues.

    It's pretty spooky if you think about it.

    God I love this game.

    Bok Choi on
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  • Blitz RawketBlitz Rawket Registered User regular
    edited December 2006
    I always meant to get this game. It was fun for the few times I played a friend's copy--but that was only ever on the actual Colossus fights. Just watching them gallop around that wasteland bored me.

    But--and maybe this is just some inner fanboy in me--I always hated the fact that this game literally gets praised for its emptiness, whereas Wind Waker got tons of shit for it (and that actually had enough to do in it to keep me entertained).

    Blitz Rawket on
  • ÆthelredÆthelred Registered User regular
    edited December 2006
    SotC's emptiness is atmospheric. WW's is blue. There's a difference too between a rich landscape and a sea.

    Æthelred on
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  • A duck!A duck! Moderator, ClubPA Mod Emeritus
    edited December 2006
    Also, in SotC part of the effort was finding the next Colossus, whereas in Wind Waker it was waiting for your damn ship to arrive.

    A duck! on
  • ZsetrekZsetrek Registered User regular
    edited December 2006
    Elendil wrote:
    Captain K wrote:
    Raneados wrote:
    Holy shit


    from the edge of the sword to the top of the head in one jump.... insane


    and on the last one, he was just running toward it out in the open without ever getting hit, how is that even possible?
    The uber jump is pretty much necessary on time attack (though not to that grand a scale; just over the cuff is all you need.) I have never understood how that is done on the last colossus. Never.

    I've done it. It was the only way I could beat time attack on the last colossus. It's all about the timing.

    There's also a neat trick you can do to get onto his arms from his back.

    http://bgr44.cool.ne.jp/wanda/movie/movie.html

    Zsetrek on
  • ElendilElendil Registered User regular
    edited December 2006
    I didn't find the last one too bad on time attack. Even doing it the normal way, I think I came in at under half the allowed time.

    Colossus 10 can go fuck itself though.

    Elendil on
  • captainkcaptaink TexasRegistered User regular
    edited December 2006
    The whole empty-world thing is part of what made the atmosphere so creepy and forlorn. If you'd added some idiot villagers it would have sucked all that away. I really liked a lot of the running around. There was one bit with some mountain pathways that was boring, but otherwise it was all pretty neat. It was cool to find little hidden nooks and crannies, and to find lizards in out-of-the-way places.

    The other thing I liked was how much better I felt at the game by the end. After all the Colossi, you get so much better feeling for how your jumps are going to go, where you can land, when they will flail, when to sit and regain grip, all that stuff. You can really just run around their body and stab.

    captaink on
  • Dabt al-HaqqDabt al-Haqq Registered User regular
    edited December 2006
    The empty landscape always had me wondering, "Why isn't there anything out here?" It added to the dark, desolate vibe of the game.
    captaink wrote:
    It was cool to find little hidden nooks and crannies, and to find lizards in out-of-the-way places.

    I spent half or more of my playtime on this game doing that. One time I found a beach on the edge of the map with some really interesting-looking rock formations...

    It's really too bad, there's so much cool stuff in that game that almost no one will ever see.

    Dabt al-Haqq on
  • chubschubs Registered User regular
    edited December 2006
    I agree that the world is best not populated. However, if i could change one thing in SotC, I would add alot of random little structures and buildings you could climb around on throughout the world. I would always ride around, looking for things like this, only to be dissapointed again and again. It would be so fun finding some kind of huge structure in an obscure corner of the map, scaling it, then looking at the view from the top.

    That having been said, SotC is one of my favorite games ever.

    chubs on
  • Smarmy LechSmarmy Lech Registered User regular
    edited December 2006
    Colossus seven can go to hell.

    I love this game, though. Favorite game of the PS2 generation.

    Smarmy Lech on
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  • RohaqRohaq UKRegistered User regular
    edited December 2006
    I can't find the third Colossus, what the hell am I doing wrong?

    Rohaq on
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