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What is LOVE? LOVE is gold

peterdevorepeterdevore Registered User regular
edited March 2010 in Games and Technology
LOVE: an ambitious 3D FPS not-so-massively-multiplayer online co-op game in a persistent changeable world by Eskil Steenberg.
Read here how to join. The price: 10 euros for 30 days. However, if you play on a 'friend account' that's tied to another paid account, you can play with that person on the server he's on for free, as long as he's logged in. Join the Steam Group and ask there if you want to try it out.

If you use someone's referral code on signup, you supposedly get 1 extra free day of playtime and he gets a whopping 5 days of extra playtime. Be warned that switching servers costs 1 day of playtime, unless your current server is down.


alpha6.png

Terraforming:
You can freely edit terrain in the area around the settlement you're part of using the appropriate tools. You can erect walls, plant grass or pavement, make windows and erect pillars.

Base building:
You can place tokens inside your settlement, which dispense free tools and weapons. Item manufacturing structures, turrets and shields require power to run. Wind power has its disadvantages, there is a minute at dawn and at nightfall where the winds die down and they stop running. Power wells outside of your settlement eventually disappear.

Automation:
You can set passwords to your shields or link them up to a hidden pressure plate through the radio. Or link up explosive charges to your own radio command for a base self destruct button.
If you manage to discover your enemies radio frequencies, these systems are vulnerable to hacking by listening in and inserting your own commands on the fly.

Quake inspired combat:
No 'click to attack' here. Full on smooth FPS combat. There are lots of weapons to choose from, from blasters to rocket launchers to the more esoteric grenades and proximity mines.

Videos: alpha8-1.png

alpha9.png
More screenshots here.

How to play Miniguide
  • Basic controls:
    WSAD for movement
    1,2,3,4, select a weapon/tool, you start with a basic blaster on 1 and a terrain deformation tool at 2 (which only works inside settlements)
    F1,F2,F3,F4, select items (tokens, bombs, health packs, you start with none)
    LMB, use the currently selected weapon/tool/item
    RMB, jump
    MMB, release mouse and enter chat (which is only heard by people close to you)
    ESC, release the mouse
    H, activate/deactivate help. Useful to get some explanation about the buildings.
  • When you first enter the world, you belong to no settlement. There are some direction 'arrows' at the bottom of the screen pointing to settlements you can join. They look like an U with an i in it, with the round part pointing towards the target, the i bit away from the target.
  • If you see a small structure with yellow stripes on the side, that's a checkpoint. Walk up to it and click it (with your 1st tool selected) to set it as your respawn point. You can click on the bookmark it makes of the respawn point to respawn there at any time, useful if you get stuck.
  • If something starts shooting at you, they're the hostile AI or turrets. It is possible friendly fire is enabled as long as you don't belong to a settlement, so also be careful of other new players. Just avoid enemies and their bases until you get to a settlement.
  • You automatically join a settlement the first time you get close to one. If you want to change settlements however, you have to walk up to the central monolith of the settlement you want to change to and click it.
  • The settlement should have some tokens around which give you tools or weapons. Look at the token and then press the number slot you want the tool to take up. There could also be factories that spit out powerups, like power, health packs and bombs (AI only).
  • Once you are settled in, there are grossly 3 things that are interesting and fun to do right now:
    1. Build! You can use the terrain 'smoothing' tool to make caves and raise the ground inside the settlement. Don't mess up the indispensable outer wall though. There are other terraforming tools to give more flavor and functionality to your base, like windows and pillars or elevators and doors. There's also an elegant automation/control system using the radio and key phrases that I yet have to get to the bottom of.
    2. Hunt for tokens! They are purplish floating things on altars that you can pick up. If you do not get the token if you walk over it it means your settlement already has that token. If you do get a token, get back to base and plant it somewhere by selecting it (F1-4) and clicking. You lose your tokens on dying most of the time, so be careful getting back. Teleporting and voluntarily respawning does seem to let you keep the tokens, so just have your respawn point set close to your base and respawn there as soon as you have the token. Don't give up on finding tokens even if you get a lot of duplicates, I once got 8 grass tokens in a row before the interesting buildings started showing up.
    3. Kill! The AI relentlessly attacks player settlements. You should always take up arms to defend your settlement should the need arise, because your buildings and the central monolith are not invulnerable. The AI don't come from nowhere however, they have bases which you can seek out and destroy. My favorite AI hunting loadout is the following: a slug rifle, a radio, binoculars and the configuration tool. You can use the binoculars to record the location of enemy bases and radio it back to teammates. Find a teleporter nearby and broadcast its location as well. Once you have a team you can look for an entrance to the base and shoot the breakers on the spawning structures. If the spawners are disabled long enough the buildings will start degrading into blocks until the base is completely destroyed.
  • How to use the binoculars:
    Binoculars are for recording locations, particularly of buildings you want to link up to other buildings. Clicking while the binocular is active and the target is highlighted will make a bookmark of the target's location. If the chat bar is active you can post the bookmark to it by clicking on the bookmark. Other people can then click the icon next to the location in the message to get it as a bookmark themselves.
  • Another way of making location bookmarks:
    As it turns out, you don't have to bring binoculars to record locations. You might have noticed the coordinates of whatever you are looking at are always displayed in the lower right hand corner of the screen. Simply release the mouse with ESC and click on those coordinates and it will make a bookmark out of them. I think this method has less range than the binoculars, but it saves you from bringing binoculars.
  • How to use the config tool:
    The only way to change settings on a structure is by selecting this tool. A UI will show up in front of the building you're looking at. Depending on the building, it will have various fields of various types (location, radio frequency, key phrase). There is a row of triangles underneath each field that correspond to the bookmarks you have of that type, click on the triangle to set the field to the value of the bookmark. If you want to make a bookmark out of the current value of the field, press the + button.
  • How to use the radio:
    Radios are the only way to communicate with other players over long distances and the only way to trigger devices from a distance. You can set one frequency to listen and speak to, but you can bookmark multiple frequencies with the + button next to the frequency selector. These bookmarks can be posted to chat in the same way as location bookmarks. To switch to a bookmarked frequency, first select the radio, then click on the bookmark. You can distinguish local chat from radio chat by the frequency that will be posted next to the name of the chatter. You will hear radio and local chat with a radio in your inventory, but you will only speak into the radio if you have it selected.
  • How to use teleporters:
    Teleporters are one-way devices to other teleporters. Using the configuration tool you can set the location of the teleporter you want to port to. Stepping into the teleporter will then take you to the destination. The destination teleporter has no idea where you came from, so be sure to record the location of the first teleporter to reconfigure the second one if you want to get back. I've made an infinite loop of teleportation once though, so be careful.

peterdevore on
«13

Posts

  • PeewiPeewi Registered User regular
    edited September 2009
    I heard about this a while back. I am very interested in getting to play it with other PAers.

    Peewi on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited September 2009
    What's Love got to do with it?
    Or... Baby don't hurt me!

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • peterdevorepeterdevore Registered User regular
    edited September 2009
    I think he called it LOVE because he's doing it for the love of creating games. There is no way you would otherwise commit to making a game like this all by yourself.

    peterdevore on
  • SteevSteev What can I do for you? Registered User regular
    edited September 2009
    They had this guy on the Gamers with Jobs podcast a few weeks ago. Sounded interesting.

    Steev on
  • The DeliveratorThe Deliverator Slingin Pies The California BurbclavesRegistered User regular
    edited September 2009
    I've been wanting to play this since I first saw it. The organic nature along with the world building really looks cool.

    The Deliverator on
  • JutranjoJutranjo Registered User regular
    edited September 2009
    Will this be a one time purchase, subscription, free?

    Jutranjo on
  • localhjaylocalhjay Registered User regular
    edited September 2009
    i really like the idea, not sure on the art style yet

    localhjay on
  • peterdevorepeterdevore Registered User regular
    edited September 2009
    Jutranjo wrote: »
    Will this be a one time purchase, subscription, free?

    It should cost about 10 euros a month when it comes out, but the alpha will be free (presumably). You can let a friend play along with you for free as long as you are logged in. There's also a referral system for more free time.

    peterdevore on
  • Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited September 2009
    Awesome, I've been so looking forward to playing this. :D

    Zilla360 on
  • darleysamdarleysam On my way to UKRegistered User regular
    edited September 2009
    If my PC will run this, I am so getting in. Looks awesome.

    darleysam on
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  • AntithesisAntithesis Registered User regular
    edited September 2009
    Soon, all the world will know the wonder that is Second New Arcadia.

    Antithesis on
  • LostLost Registered User regular
    edited September 2009
    This looks great; I so want to play.

    Lost on
  • ConnoQuicksilverConnoQuicksilver Current blackout status: Mass Effect 3, Batman: AC Athens. GreeceRegistered User regular
    edited September 2009
    Thread needs moar Haddaway

    http://www.youtube.com/watch?v=nsCXZczTQXo

    But seriously, this seems pretty ambitious and interesting. Might try it out.

    ConnoQuicksilver on
  • FugitiveFugitive Registered User regular
    edited September 2009
    Im somewhat on the fence about the visuals. I like impressionistic vistas, but I'm not so sure navigating them wont be confusing.

    Fugitive on
  • BloodySlothBloodySloth Registered User regular
    edited September 2009
    Fugitive wrote: »
    Im somewhat on the fence about the visuals. I like impressionistic vistas, but I'm not so sure navigating them wont be confusing.

    Seconded. I've been kind of nervous about this since I first saw the game. It's gorgeous aesthetically, but I really question how easy it will be to play or do anything worthwhile in a world that looks so murky and fuzzy.

    BloodySloth on
  • BlueDestinyBlueDestiny Registered User regular
    edited September 2009
    Good to hear! I was pretty impressed with his handmade toolset and progress when I last read an article on it, and I'm looking forward to giving a pre-alpha-test-demo spin.

    BlueDestiny on
  • ZombiemamboZombiemambo Registered User regular
    edited September 2009
    Disappointed to see that there are weapons and combat. I was under the impression it was a bit more...diplomatic.

    Zombiemambo on
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  • FugitiveFugitive Registered User regular
    edited September 2009
    I'm sure you could play it diplomatically

    Actually now my mind is swimming with all the possibilities of diplomacy. You could probably set up defense networks tied to key-phrases that you could activate only if your former allies declared war.

    Fugitive on
  • BlueDestinyBlueDestiny Registered User regular
    edited September 2009
    Fugitive wrote: »
    I'm sure you could play it diplomatically

    Actually now my mind is swimming with all the possibilities of diplomacy. You could probably set up defense networks tied to key-phrases that you could activate only if your former allies declared war.

    "Here in Wanglondia we give sanction to any and all who need it. Provided you don't say the forbidden words."

    "Like what?"

    *ZAP*

    BlueDestiny on
  • piLpiL Registered User regular
    edited September 2009
    I am jazzed for this, hurrah.

    piL on
  • MachismoMachismo Registered User regular
    edited September 2009
    This looks awesome!

    I suspect I would prefer to just burrow around in levels than play a normal game. I'd be nice if you could throw some textures on surfaces. So a city could look like a city.

    Machismo on
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  • Lux782Lux782 Registered User regular
    edited September 2009
    Looks enjoyable. I await more information...

    3D Dwarf Fortress anyone?

    Lux782 on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited September 2009
    Looks like a neo-futuristic Wurm. Solar and wind power only ... perhaps we should get some practice in so that we know how to survive the Peak Oil Wars, olol.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • RoyceSraphimRoyceSraphim Registered User regular
    edited September 2009
    When we build Wangolia, make sure we point the tip of our nation in the direction we want to expand and make sure we paint the rooftops white.

    RoyceSraphim on
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  • MachismoMachismo Registered User regular
    edited September 2009
    we could start in the south and aim to the north, that way the ice covered north looks like it was made by Wangolia.

    The art style may be a bit distracting. it is pretty hard to see stuff at times, but it might be because of the small video resolution and crappy work monitor

    Machismo on
    steam_sig.png
  • DavoidDavoid Registered User regular
    edited September 2009
    this looks great

    Davoid on
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  • PeewiPeewi Registered User regular
    edited September 2009
    Apparently it's live and costs 3€.
    http://www.quelsolaar.com/alpha/
    In order to access the Alpha you will need to donate 3 Euros, that will be used to pay for servers and bandwidth. If I didn't require testers to donate, I would only be able to take in very few testers. By taking donations, I can give more people the OPTION to test the game.

    Peewi on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited September 2009
    sounds fair. I guess.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
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  • Quake MattQuake Matt Registered User regular
    edited September 2009
    I was about to excitedly accounce that the alpha's gone live, but I appear to have been beaten!

    So, I'm planning to buy one of the vouchers over the next few days. Anybody here already playing that I should hook up with?

    Quake Matt on
  • micronovamicronova wolf dangler Registered User regular
    edited October 2009
    I've been playing a bit this evening.

    If you are looking for a game to play, I wouldn't spend the $ right now. Its rough, very rough.

    If you just can't wait to actually get in the game and run around a bit, then by all means throw your $4.51 down for 30 days of alpha code.

    Things I really like:
    The organic feel of the procedurally generated environment.
    The ways that you interact with the devices, and how they interact with each other (if all goes according to plan).

    Troubles so far:
    Areas that are basically tiger traps, you fall in and cannot get out.
    It takes some getting used to the graphics, the world can be a bit disorienting at times.

    Go ahead and RTFM if you do buy in, its not 100% intuitive, but pretty close.

    micronova on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited October 2009
    I really like the visuals of this game and would be willing to try it out. Sucks to hear it will have a subscription though, that will probably keep me from ever playing it.

    Darmak on
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  • Quake MattQuake Matt Registered User regular
    edited October 2009
    Darmak wrote: »
    I really like the visuals of this game and would be willing to try it out. Sucks to hear it will have a subscription though, that will probably keep me from ever playing it.

    Then find a friend to mooch off.

    There's a friend system in the game which, as far as I can tell, allows a second player to join in for free. You've got to play on the same server and only when the host player is present, but I think those are the only limits.

    Quake Matt on
  • The DeliveratorThe Deliverator Slingin Pies The California BurbclavesRegistered User regular
    edited October 2009
    I've been spending a bit of time with it over the last day. It's very pretty and organic. I don't know if it's because I picked the last server, but I've only seen one real person ever. Lots and lots of extremely hostile AI though, hogging all the good spots. There doesn't seem to be that much to do beyond explore and try to figure out how to build and terraform stuff. I'm on UK server 4 if anyone wants to join forces. It doesn't let you chose your ingame name for some reason, and I forget what mine is.

    If you're interested in very frequent update notes, Eskil has started a twitter feed here.

    The Deliverator on
  • peterdevorepeterdevore Registered User regular
    edited October 2009
    OK, we certainly have to take advantage of that referral dealie. For the friend accounts I think it's better to get on Vent (that_guy's server, pikapuff's is down) and ask there (if there's anyone on).

    I'll repost people's usernames and their servers in the OP if they post them.

    peterdevore on
  • LlyLly Registered User regular
    edited October 2009
    REGISTRATION IS DOWN DUE TO MAINTENANCE.


    Nooooo. :(

    Lly on
  • peterdevorepeterdevore Registered User regular
    edited October 2009
    Registration is up again.

    peterdevore on
  • LorahaloLorahalo Registered User regular
    edited October 2009
    This is one incredibly beautiful game.

    Lorahalo on
    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • BlueDestinyBlueDestiny Registered User regular
    edited October 2009
    Is the friend thing limited to one person forever? Like, if I let one guy on I can't give it to someone else afterwards?

    BlueDestiny on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited October 2009
    I can think of a lot worse ways to blow 3 EuroFunBucks than on a potentially sweet open-world-sandboxy-not-quite-MMO-experiment-slash-alpha-version-game.

    Especially if we can terraform solar-powered dongs into the landscape, with two forcefield generators for balls. And as our power grows, so will our beanbag of influence, until the entire server bows to the whims of New Arcadia and its shimmering twin Epcot Centers.

    PeregrineFalcon on
    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • AgentflitAgentflit Registered User regular
    edited October 2009
    Yeah, totally lost but this is beautiful.

    Agentflit on
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